You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

535 lines
22 KiB

  1. #include "planck.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #include "led.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #include "song_list.h"
  8. #endif
  9. #define LAYER_QWERTY 0
  10. #define LAYER_COLEMAK 1
  11. #define LAYER_DVORAK 2
  12. #define LAYER_LOWER 3
  13. #define LAYER_RAISE 4
  14. #define LAYER_FUNCTION 5
  15. #define LAYER_MOUSE 6
  16. #define LAYER_MUSIC 7
  17. #define LAYER_ADJUST 8
  18. #define MACRO_QWERTY 0
  19. #define MACRO_COLEMAK 1
  20. #define MACRO_DVORAK 2
  21. #define MACRO_LOWER 3
  22. #define MACRO_RAISE 4
  23. #define MACRO_FUNCTION 5
  24. #define MACRO_MOUSE 6
  25. #define MACRO_TIMBRE_1 7
  26. #define MACRO_TIMBRE_2 8
  27. #define MACRO_TIMBRE_3 9
  28. #define MACRO_TIMBRE_4 10
  29. #define MACRO_TEMPO_U 11
  30. #define MACRO_TEMPO_D 12
  31. #define MACRO_TONE_DEFAULT 13
  32. #define MACRO_MUSIC_ON 14
  33. #define MACRO_MUSIC_OFF 15
  34. #define MACRO_AUDIO_ON 16
  35. #define MACRO_AUDIO_OFF 17
  36. #define MACRO_INC_VOICE 18
  37. #define MACRO_DEC_VOICE 19
  38. #define M_QWRTY M(MACRO_QWERTY)
  39. #define M_COLMK M(MACRO_COLEMAK)
  40. #define M_DVORK M(MACRO_DVORAK)
  41. #define M_LOWER M(MACRO_LOWER)
  42. #define M_RAISE M(MACRO_RAISE)
  43. #define M_FUNCT M(MACRO_FUNCTION)
  44. #define M_MOUSE M(MACRO_MOUSE)
  45. #define TIMBR_1 M(MACRO_TIMBRE_1)
  46. #define TIMBR_2 M(MACRO_TIMBRE_2)
  47. #define TIMBR_3 M(MACRO_TIMBRE_3)
  48. #define TIMBR_4 M(MACRO_TIMBRE_4)
  49. #define TMPO_UP M(MACRO_TEMPO_U)
  50. #define TMPO_DN M(MACRO_TEMPO_D)
  51. #define TMPO_DF M(MACRO_TONE_DEFAULT)
  52. #define MUS_ON M(MACRO_MUSIC_ON)
  53. #define MUS_OFF M(MACRO_MUSIC_OFF)
  54. #define AUD_OFF M(MACRO_AUDIO_OFF)
  55. #define AUD_ON M(MACRO_AUDIO_ON)
  56. #define VC_UP M(MACRO_INC_VOICE)
  57. #define VC_DOWN M(MACRO_DEC_VOICE)
  58. #define SC_UNDO LCTL(KC_Z)
  59. #define SC_REDO LCTL(KC_Y)
  60. #define SC_CUT LCTL(KC_X)
  61. #define SC_COPY LCTL(KC_C)
  62. #define SC_PSTE LCTL(KC_V)
  63. #define SC_SELA LCTL(KC_A)
  64. #define SC_SAVE LCTL(KC_S)
  65. #define SC_OPEN LCTL(KC_O)
  66. #define SC_ACLS LALT(KC_F4)
  67. #define SC_CCLS LCTL(KC_F4)
  68. #define _______ KC_TRNS
  69. #define XXXXXXX KC_NO
  70. #define ________________ _______, _______
  71. #define XXXXXXXXXXXXXXXX XXXXXXX, XXXXXXX
  72. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  73. /* QWERTY
  74. * .-----------------------------------------------------------------------------------------------------------.
  75. * | TAB | Q | W | E | R | T | Y | U | I | O | P | BACKSP |
  76. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  77. * | ESC | A | S | D | F | G | H | J | K | L | ; | ' |
  78. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  79. * | LSHIFT | Z | X | C | V | B | N | M | , | . | / | ENTER |
  80. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  81. * | LCTRL | LWIN | FN | LALT | RAISE | SPACE | SPACE | LOWER | UP | DOWN | LEFT | RIGHT |
  82. * '-----------------------------------------------------------------------------------------------------------'
  83. */
  84. [LAYER_QWERTY] = { /* QWERTY */
  85. { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
  86. { KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
  87. { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  88. { KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, KC_SPC, M_LOWER, KC_UP, KC_DOWN, KC_LEFT, KC_RGHT },
  89. },
  90. /* COLEMAK
  91. * .-----------------------------------------------------------------------------------------------------------.
  92. * | TAB | Q | W | F | P | G | J | L | U | Y | ; | ESC |
  93. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  94. * | BACKSP | A | R | S | T | D | H | N | E | I | O | ' |
  95. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  96. * | LSHIFT | Z | X | C | V | B | K | M | , | . | / | ENTER |
  97. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  98. * | LCTRL | LWIN | FN | LALT | RAISE | SPACE | SPACE | LOWER | UP | DOWN | LEFT | RIGHT |
  99. * '-----------------------------------------------------------------------------------------------------------'
  100. */
  101. [LAYER_COLEMAK] = { /* COLEMAK */
  102. { KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_ESC },
  103. { KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT },
  104. { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  105. { KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, KC_SPC, M_LOWER, KC_UP, KC_DOWN, KC_LEFT, KC_RGHT },
  106. },
  107. /* DVORAK
  108. * .-----------------------------------------------------------------------------------------------------------.
  109. * | TAB | ' | , | . | P | Y | F | G | C | R | L | BACKSP |
  110. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  111. * | ESC | A | O | E | U | I | D | H | T | N | S | ' |
  112. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  113. * | LSHIFT | ; | Q | J | K | X | B | M | W | V | Z | ENTER |
  114. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  115. * | LCTRL | LWIN | FN | LALT | RAISE | SPACE | SPACE | LOWER | UP | DOWN | LEFT | RIGHT |
  116. * '-----------------------------------------------------------------------------------------------------------'
  117. */
  118. [LAYER_DVORAK] = { /* DVORAK */
  119. { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC },
  120. { KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH },
  121. { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  122. { KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, KC_SPC, M_LOWER, KC_UP, KC_DOWN, KC_LEFT, KC_RGHT },
  123. },
  124. /* Raise
  125. * .-----------------------------------------------------------------------------------------------------------.
  126. * | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | DEL |
  127. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  128. * | XXXXXX | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | [ | ] | \ |
  129. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  130. * | LSHIFT | F7 | F8 | F9 | F10 | F11 | F12 | XXXXXX | XXXXXX | XXXXXX | XXXXXX | ENTER |
  131. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  132. * | LCTRL | LWIN | FN | LALT | RAISE | BACKSP | BACKSP | LOWER | PG UP | PG DN | HOME | END |
  133. * '-----------------------------------------------------------------------------------------------------------'
  134. */
  135. [LAYER_RAISE] = { /* RAISED */
  136. { KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
  137. { XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS },
  138. { _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  139. { _______, _______, _______, _______, _______, KC_BSPC, KC_BSPC, _______, KC_PGUP, KC_PGDN, KC_HOME, KC_END },
  140. },
  141. /* LOWERED
  142. * .-----------------------------------------------------------------------------------------------------------.
  143. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | INS |
  144. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  145. * | XXXXXX | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  146. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  147. * | LSHIFT | F7 | F8 | F9 | F10 | F11 | F12 | XXXXXX | XXXXXX | XXXXXX | XXXXXX | ENTER |
  148. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  149. * | LCTRL | LWIN | FN | LALT | RAISE | BACKSP | BACKSP | LOWER | PG UP | PG DN | HOME | END |
  150. * '-----------------------------------------------------------------------------------------------------------'
  151. */
  152. [LAYER_LOWER] = { /* LOWERED */
  153. { KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_INS },
  154. { XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS },
  155. { _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  156. { _______, _______, _______, _______, _______, KC_BSPC, KC_BSPC, _______, KC_PGUP, KC_PGDN, KC_HOME, KC_END },
  157. },
  158. /* FUNCTION
  159. * .-----------------------------------------------------------------------------------------------------------.
  160. * | NUM LK | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | PAUSE |
  161. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  162. * | CAP LK | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | PRINT |
  163. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  164. * | SCR LK | XXXXXX | XXXXXX | XXXXXX | XXXXXX | XXXXXX | XXXXXX | XXXXXX | XXXXXX | XXXXXX | XXXXXX | MUTE |
  165. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  166. * | LCTRL | LWIN | FN | LALT | RAISE | PLAY | PLAY | LOWER | VOL UP | VOL DN | NEXT | PREV |
  167. * '-----------------------------------------------------------------------------------------------------------'
  168. */
  169. [LAYER_FUNCTION] = { /* FUNCTION */
  170. { KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PAUS },
  171. { KC_CAPS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_PSCR },
  172. { KC_SLCK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MUTE },
  173. { _______, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, KC_VOLU, KC_VOLD, KC_MPRV, KC_MNXT },
  174. },
  175. #ifdef MOUSEKEY_ENABLE
  176. [LAYER_MOUSE] = { /* MOUSE */
  177. { KC_ESC, KC_ACL0, KC_ACL1, KC_ACL2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC },
  178. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  179. { _______, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_WH_U, KC_WH_D },
  180. { _______, _______, _______, _______, _______, KC_BTN1, KC_BTN1, _______, KC_MS_U, KC_MS_D, KC_MS_L, KC_MS_R },
  181. },
  182. #endif
  183. [LAYER_MUSIC] = { /* MUSIC */
  184. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  185. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  186. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  187. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, M_RAISE, XXXXXXX, XXXXXXX, M_LOWER, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  188. },
  189. [LAYER_ADJUST] = { /* ADJUST */
  190. { _______, TIMBR_1, TIMBR_2, TIMBR_3, TIMBR_4, TMPO_UP, TMPO_DN, TMPO_DF, MUS_ON, MUS_OFF, AUD_ON, AUD_OFF },
  191. { _______, M_QWRTY, M_COLMK, M_DVORK, _______, _______, _______, _______, _______, _______, _______, _______ },
  192. { _______, _______, _______, _______, _______, RESET, _______, M_MOUSE, _______, _______, _______, _______ },
  193. { _______, _______, _______, _______, _______, _______, _______, _______, VC_UP, VC_DOWN, _______, _______ },
  194. },
  195. /*
  196. [LAYER_EMPTY] = {
  197. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, },
  198. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, },
  199. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, },
  200. { _______, _______, _______, _______, _______, ________________, _______, _______, _______, _______, _______, },
  201. },
  202. */
  203. };
  204. #ifdef AUDIO_ENABLE
  205. float tone_my_startup[][2] = SONG(ODE_TO_JOY);
  206. float tone_my_goodbye[][2] = SONG(ROCK_A_BYE_BABY);
  207. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  208. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  209. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  210. float tone_audio_on[][2] = SONG(CLOSE_ENCOUNTERS_5_NOTE);
  211. float tone_music_on[][2] = SONG(DOE_A_DEER);
  212. float tone_caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
  213. float tone_caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
  214. float tone_numlk_on[][2] = SONG(NUM_LOCK_ON_SOUND);
  215. float tone_numlk_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
  216. float tone_scroll_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  217. float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
  218. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  219. #endif /* AUDIO_ENABLE */
  220. void persistant_default_layer_set(uint16_t default_layer)
  221. {
  222. eeconfig_update_default_layer(default_layer);
  223. default_layer_set(default_layer);
  224. }
  225. const uint16_t PROGMEM fn_actions[] = {
  226. };
  227. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  228. {
  229. // MACRODOWN only works in this function
  230. switch(id)
  231. {
  232. case MACRO_QWERTY:
  233. if (record->event.pressed)
  234. {
  235. persistant_default_layer_set(1UL<<LAYER_QWERTY);
  236. #ifdef AUDIO_ENABLE
  237. PLAY_NOTE_ARRAY(tone_qwerty, false, STACCATO);
  238. #endif /* AUDIO_ENABLE */
  239. }
  240. break;
  241. case MACRO_COLEMAK:
  242. if (record->event.pressed)
  243. {
  244. persistant_default_layer_set(1UL<<LAYER_COLEMAK);
  245. #ifdef AUDIO_ENABLE
  246. PLAY_NOTE_ARRAY(tone_colemak, false, STACCATO);
  247. #endif /* AUDIO_ENABLE */
  248. }
  249. break;
  250. case MACRO_DVORAK:
  251. if (record->event.pressed)
  252. {
  253. persistant_default_layer_set(1UL<<LAYER_DVORAK);
  254. #ifdef AUDIO_ENABLE
  255. PLAY_NOTE_ARRAY(tone_dvorak, false, STACCATO);
  256. #endif /* AUDIO_ENABLE */
  257. }
  258. break;
  259. case MACRO_LOWER:
  260. if (record->event.pressed)
  261. {
  262. layer_on(LAYER_LOWER);
  263. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  264. }
  265. else
  266. {
  267. layer_off(LAYER_LOWER);
  268. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  269. }
  270. break;
  271. case MACRO_RAISE:
  272. if (record->event.pressed)
  273. {
  274. layer_on(LAYER_RAISE);
  275. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  276. }
  277. else
  278. {
  279. layer_off(LAYER_RAISE);
  280. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  281. }
  282. break;
  283. case MACRO_FUNCTION:
  284. if (record->event.pressed)
  285. {
  286. layer_on(LAYER_FUNCTION);
  287. }
  288. else
  289. {
  290. layer_off(LAYER_FUNCTION);
  291. }
  292. break;
  293. #ifdef MOUSEKEY_ENABLE
  294. case MACRO_MOUSE:
  295. if (record->event.pressed)
  296. {
  297. layer_invert(LAYER_MOUSE);
  298. }
  299. break;
  300. #endif /* MOUSEKEY_ENABLE */
  301. #ifdef AUDIO_ENABLE
  302. case MACRO_TIMBRE_1:
  303. if (record->event.pressed) set_timbre(TIMBRE_12);
  304. break;
  305. case MACRO_TIMBRE_2:
  306. if (record->event.pressed) set_timbre(TIMBRE_25);
  307. break;
  308. case MACRO_TIMBRE_3:
  309. if (record->event.pressed) set_timbre(TIMBRE_50);
  310. break;
  311. case MACRO_TIMBRE_4:
  312. if (record->event.pressed) set_timbre(TIMBRE_75);
  313. break;
  314. case MACRO_TEMPO_U:
  315. if (record->event.pressed) increase_tempo(10);
  316. break;
  317. case MACRO_TEMPO_D:
  318. if (record->event.pressed) decrease_tempo(10);
  319. break;
  320. case MACRO_TONE_DEFAULT:
  321. if (record->event.pressed)
  322. {
  323. set_timbre(TIMBRE_DEFAULT);
  324. set_tempo(TEMPO_DEFAULT);
  325. }
  326. break;
  327. case MACRO_AUDIO_OFF:
  328. if (record->event.pressed)
  329. {
  330. #ifdef AUDIO_ENABLE
  331. audio_off();
  332. #endif
  333. }
  334. break;
  335. case MACRO_AUDIO_ON:
  336. if (record->event.pressed)
  337. {
  338. #ifdef AUDIO_ENABLE
  339. audio_on();
  340. PLAY_NOTE_ARRAY(tone_audio_on, false, STACCATO);
  341. #endif
  342. }
  343. break;
  344. case MACRO_MUSIC_ON:
  345. if (record->event.pressed)
  346. {
  347. #ifdef AUDIO_ENABLE
  348. PLAY_NOTE_ARRAY(tone_music_on, false, STACCATO);
  349. layer_on(LAYER_MUSIC);
  350. #endif
  351. }
  352. break;
  353. case MACRO_MUSIC_OFF:
  354. if (record->event.pressed)
  355. {
  356. #ifdef AUDIO_ENABLE
  357. layer_off(LAYER_MUSIC);
  358. stop_all_notes();
  359. #endif
  360. }
  361. break;
  362. case MACRO_INC_VOICE:
  363. if (record->event.pressed)
  364. {
  365. #ifdef AUDIO_ENABLE
  366. voice_iterate();
  367. PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
  368. #endif
  369. }
  370. break;
  371. case MACRO_DEC_VOICE:
  372. if (record->event.pressed)
  373. {
  374. #ifdef AUDIO_ENABLE
  375. voice_deiterate();
  376. PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
  377. #endif
  378. }
  379. break;
  380. #endif /* AUDIO_ENABLE */
  381. default:
  382. break;
  383. }
  384. return MACRO_NONE;
  385. };
  386. #ifdef AUDIO_ENABLE
  387. void process_action_user(keyrecord_t *record)
  388. {
  389. uint8_t starting_note = 0x0C;
  390. int offset = 7;
  391. if (IS_LAYER_ON(LAYER_MUSIC))
  392. {
  393. if (record->event.pressed)
  394. {
  395. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  396. }
  397. else
  398. {
  399. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  400. }
  401. }
  402. }
  403. void matrix_init_user(void)
  404. {
  405. set_voice(default_voice);
  406. play_startup_tone();
  407. println("Matrix Init");
  408. }
  409. void led_set_user(uint8_t usb_led)
  410. {
  411. static uint8_t old_usb_led = 0;
  412. _delay_ms(10); // gets rid of tick
  413. if ((usb_led & (1<<USB_LED_CAPS_LOCK)) && !(old_usb_led & (1<<USB_LED_CAPS_LOCK)))
  414. {
  415. // If CAPS LK LED is turning on...
  416. PLAY_NOTE_ARRAY(tone_caps_on, false, LEGATO);
  417. }
  418. else if (!(usb_led & (1<<USB_LED_CAPS_LOCK)) && (old_usb_led & (1<<USB_LED_CAPS_LOCK)))
  419. {
  420. // If CAPS LK LED is turning off...
  421. PLAY_NOTE_ARRAY(tone_caps_off, false, LEGATO);
  422. }
  423. else if ((usb_led & (1<<USB_LED_NUM_LOCK)) && !(old_usb_led & (1<<USB_LED_NUM_LOCK)))
  424. {
  425. // If NUM LK LED is turning on...
  426. PLAY_NOTE_ARRAY(tone_numlk_on, false, LEGATO);
  427. }
  428. else if (!(usb_led & (1<<USB_LED_NUM_LOCK)) && (old_usb_led & (1<<USB_LED_NUM_LOCK)))
  429. {
  430. // If NUM LED is turning off...
  431. PLAY_NOTE_ARRAY(tone_numlk_off, false, LEGATO);
  432. }
  433. else if ((usb_led & (1<<USB_LED_SCROLL_LOCK)) && !(old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
  434. {
  435. // If SCROLL LK LED is turning on...
  436. PLAY_NOTE_ARRAY(tone_scroll_on, false, LEGATO);
  437. }
  438. else if (!(usb_led & (1<<USB_LED_SCROLL_LOCK)) && (old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
  439. {
  440. // If SCROLL LED is turning off...
  441. PLAY_NOTE_ARRAY(tone_scroll_off, false, LEGATO);
  442. }
  443. old_usb_led = usb_led;
  444. }
  445. void play_startup_tone()
  446. {
  447. _delay_ms(10); // gets rid of tick
  448. PLAY_NOTE_ARRAY(tone_my_startup, false, STACCATO);
  449. }
  450. void play_goodbye_tone()
  451. {
  452. PLAY_NOTE_ARRAY(tone_my_goodbye, false, STACCATO);
  453. _delay_ms(1000);
  454. }
  455. #endif /* AUDIO_ENABLE */