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- /* Copyright 2021 Jane Bernhardt
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- /* Good on you for modifying your layout! if you don't have
- * time to read the QMK docs, a list of keycodes can be found at
- * https://github.com/qmk/qmk_firmware/blob/master/docs/keycodes.md
- */
-
- #include QMK_KEYBOARD_H
- #include "g/keymap_combo.h"
-
- enum {
- _ALPHA, // default
- _GAME, // gaming
- _SPECIAL, // special characters
- _NUMBERS // numbers/function/motion
- };
-
- typedef enum {
- TD_NONE,
- TD_UNKNOWN,
- TD_SINGLE_TAP,
- TD_DOUBLE_TAP,
- TD_TRIPLE_TAP
- } td_state_t;
-
- typedef struct {
- bool is_press_action;
- td_state_t state;
- } td_tap_t;
-
- enum {
- GAME
- };
-
- td_state_t cur_dance(qk_tap_dance_state_t *state);
-
- void ql_finished(qk_tap_dance_state_t *state, void *user_data);
- void ql_reset(qk_tap_dance_state_t *state, void *user_data);
-
- #define KC_CTL_A MT(MOD_LCTL, KC_A) // Tap for A, hold for Control
- #define KC_SFT_Z MT(MOD_RSFT, KC_Z) // Tap for Z, hold for Shift
- #define KC_SFT_SL MT(MOD_RSFT, KC_SLSH) // Tap for slash, hold for Shift
- #define KC_SPE_SPC LT(_SPECIAL, KC_SPC) // Tap for Space, hold for Special layer
- #define KC_NUM_SPC LT(_NUMBERS, KC_SPC) // Tap for Space, hold for Numbers layer
-
- /* Combomap
- *
- * ,-------------------------------. ,-------------------------------.
- * | | | | | | | | | | | |
- * |-------+-----+-----+-----+-----| |-----+-----+-----+-DEL-+-BSPC--|
- * | | | ESC ESC | | ENT | | | |
- * |-------+-----+-----+-RMB-+-LMB-| |-----+-----+-----+-----+-------|
- * | | | | | | | | | | | |
- * `-------------------------------' `-------------------------------'
- * .-----------------. .-----------------.
- * | | | | | | | |
- * '-----------------' '-----------------'
- */
-
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Alpha layer
- *
- * ,-------------------------------. ,-------------------------------.
- * | Q | W | E | R | T | | Y | U | I | O | P |
- * |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
- * | CTRL A| S | D | F | G | | H | J | K | L | ; |
- * |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
- * | SHFT Z| X | C | V | B | | N | M | , | . |SHFT / |
- * `-------------------------------' `-------------------------------'
- * .----------------------. .----------------------.
- * | META | ALT | SPC SPE | | SPC NUM | TAB | SHFT |
- * '----------------------' '----------------------'
- */
- [_ALPHA] = LAYOUT_split_3x5_3(
- KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
- KC_CTL_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
- KC_SFT_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TD(GAME), KC_DOT, KC_SFT_SL,
- KC_LGUI, KC_LALT, KC_SPE_SPC, KC_NUM_SPC, KC_TAB, KC_RSFT),
-
- /* Gaming layer
- *
- * ,-------------------------------. ,-------------------------------.
- * | ~ | Q | W | E | R | | Y | U | I | O | P |
- * |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
- * | CTRL | A | S | D | F | | H | J | K | L | ; |
- * |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
- * | SHFT | Z | X | C | V | | N | M | , | . |SHFT / |
- * `-------------------------------' `-------------------------------'
- * .------------------. .----------------------.
- * | META | ALT | SPC | | SPC NUM | TAB | SHFT |
- * '------------------' '----------------------'
- */
- [_GAME] = LAYOUT_split_3x5_3(
- KC_TILD, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P,
- KC_LCTL , KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_M, TD(GAME), KC_DOT, KC_SFT_SL,
- KC_LGUI, KC_LALT, KC_SPC, KC_NUM_SPC, KC_TAB, KC_RSFT),
-
- /* Special characters layer
- *
- * ,-------------------------------. ,-------------------------------.
- * | ! | @ | { | } | | | | ` | - | = | / | \ |
- * |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
- * | # | $ | ( | ) | | | LFT | DWN | UP | RGT | ' |
- * |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
- * | % | ^ | [ | ] | | | & | ~ | + | * | |
- * `-------------------------------' `-------------------------------'
- * .-------------------. .-----------------.
- * | | | | | | " | _ |
- * '-------------------' '-----------------'
- */
- [_SPECIAL] = LAYOUT_split_3x5_3(
- KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV, KC_MINS, KC_EQL , KC_SLSH, KC_BSLS,
- KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_QUOT,
- KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TRNS, KC_AMPR, KC_TILD, KC_PLUS, KC_ASTR, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LSFT(KC_QUOTE), LSFT(KC_MINS)),
-
- /* Numbers/Function/Motion layer
- *
- * ,-------------------------------. ,-------------------------------.
- * | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
- * |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
- * | F1 | F2 | F3 | F4 | F5 | | | | | | |
- * |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
- * | F6 | F7 | F8 | F9 | F10 | | MLFT| MDWN| MUP | MRGT| |
- * `-------------------------------' `-------------------------------'
- * .-----------------. .-----------------.
- * | F11 | F12 | | | | | |
- * '-----------------' '-----------------'
- */
- [_NUMBERS] = LAYOUT_split_3x5_3(
- KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
- KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_TRNS,
- KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
- };
-
- bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case KC_CTL_A:
- return false;
- default:
- return true;
- }
- }
-
- td_state_t cur_dance(qk_tap_dance_state_t *state) {
- if (state->count == 1)
- return TD_SINGLE_TAP;
- if (state->count == 2)
- return TD_DOUBLE_TAP;
- else if (state->count == 3)
- return TD_TRIPLE_TAP;
- return TD_UNKNOWN;
- }
-
- static td_tap_t ql_tap_state = {
- .is_press_action = true,
- .state = TD_NONE
- };
-
- void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
- ql_tap_state.state = cur_dance(state);
- switch (ql_tap_state.state) {
- case TD_SINGLE_TAP:
- tap_code(KC_COMMA);
- break;
- case TD_DOUBLE_TAP:
- tap_code(KC_COMMA);
- tap_code(KC_COMMA);
- break;
- case TD_TRIPLE_TAP:
- if (layer_state_is(_GAME))
- layer_off(_GAME);
- else
- layer_on(_GAME);
- break;
- default:
- break;
- }
- }
-
- void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
- ql_tap_state.state = TD_NONE;
- }
-
- qk_tap_dance_action_t tap_dance_actions[] = {
- [GAME] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275)
- };
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