- #pragma once
-
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- enum layer_number {
- _QWERTY = 0,
- _COLEMAK,
- _DVORAK,
- _EUCALYN,
- _KEYPAD,
- _AUX,
- _KAUX,
- _LOWER,
- _RAISE,
- _PADFUNC,
- _ADJUST,
- };
-
- #if defined(SSD1306OLED)
- extern void init_helix_oled(void);
- # define INIT_HELIX_OLED() init_helix_oled();
- #else
- # define INIT_HELIX_OLED()
- #endif
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