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  1. // Copyright 2023 gkeyboard (@gkeyboard)
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #define DYNAMIC_KEYMAP_LAYER_COUNT 8
  5. #define RGB_DI_PIN GP19
  6. #define RGB_MATRIX_LED_COUNT 16
  7. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  8. #define RGB_MATRIX_KEYPRESSES
  9. #define RGB_DISABLE_WHEN_USB_SUSPENDED
  10. // RGB Matrix Animation modes. Explicitly enabled
  11. // For full list of effects, see:
  12. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  13. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  14. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  15. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  16. #define ENABLE_RGB_MATRIX_BREATHING
  17. #define ENABLE_RGB_MATRIX_BAND_SAT
  18. #define ENABLE_RGB_MATRIX_BAND_VAL
  19. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  20. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  21. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  22. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  23. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  24. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  25. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  26. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  27. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  28. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  29. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  30. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  31. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  32. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  33. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  34. #define ENABLE_RGB_MATRIX_RAINDROPS
  35. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  36. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  37. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  38. #define ENABLE_RGB_MATRIX_HUE_WAVE
  39. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  40. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  41. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  42. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  43. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  44. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  45. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  46. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  47. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  48. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  49. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  50. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  51. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  52. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  53. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  54. #define ENABLE_RGB_MATRIX_SPLASH
  55. #define ENABLE_RGB_MATRIX_MULTISPLASH
  56. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  57. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  58. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  59. #define LOCKING_SUPPORT_ENABLE
  60. /* Locking resynchronize hack */
  61. #define LOCKING_RESYNC_ENABLE