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- /* Copyright 2017 Fred Sundvik
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
- #define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
-
- // Currently we are assuming that both the backlight and LCD are enabled
- // But it's entirely possible to write a custom visualizer that use only
- // one of them
- #ifndef LCD_BACKLIGHT_ENABLE
- #error This visualizer needs that LCD backlight is enabled
- #endif
-
- #ifndef LCD_ENABLE
- #error This visualizer needs that LCD is enabled
- #endif
-
- #include "visualizer.h"
- #include "visualizer_keyframes.h"
- #include "lcd_keyframes.h"
- #include "lcd_backlight_keyframes.h"
- #include "system/serial_link.h"
- #include "led.h"
- #include "default_animations.h"
-
- static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
- static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
-
- static bool initial_update = true;
-
- // Feel free to modify the animations below, or even add new ones if needed
-
- static keyframe_animation_t lcd_layer_display = {
- .num_frames = 1,
- .loop = false,
- .frame_lengths = {gfxMillisecondsToTicks(0)},
- .frame_functions = {lcd_keyframe_display_layer_and_led_states}
- };
-
- // The color animation animates the LCD color when you change layers
- static keyframe_animation_t color_animation = {
- .num_frames = 2,
- .loop = false,
- // Note that there's a 200 ms no-operation frame,
- // this prevents the color from changing when activating the layer
- // momentarily
- .frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
- .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
- };
-
- void initialize_user_visualizer(visualizer_state_t* state) {
- // The brightness will be dynamically adjustable in the future
- // But for now, change it here.
- lcd_backlight_brightness(130);
- state->current_lcd_color = initial_color;
- state->target_lcd_color = logo_background_color;
- initial_update = true;
- start_keyframe_animation(&default_startup_animation);
- }
-
-
- // This function should be implemented by the keymap visualizer
- // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
- // that the simple_visualizer assumes that you are updating
- // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
- // stopped. This can be done by either double buffering it or by using constant strings
- static void get_visualizer_layer_and_color(visualizer_state_t* state);
-
- void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
- // Add more tests, change the colors and layer texts here
- // Usually you want to check the high bits (higher layers first)
- // because that's the order layers are processed for keypresses
- // You can for check for example:
- // state->status.layer
- // state->status.default_layer
- // state->status.leds (see led.h for available statuses)
-
- uint32_t prev_color = state->target_lcd_color;
- const char* prev_layer_text = state->layer_text;
-
- get_visualizer_layer_and_color(state);
-
- if (initial_update || prev_color != state->target_lcd_color) {
- start_keyframe_animation(&color_animation);
- }
-
- if (initial_update || prev_layer_text != state->layer_text) {
- start_keyframe_animation(&lcd_layer_display);
- }
- // You can also stop existing animations, and start your custom ones here
- // remember that you should normally have only one animation for the LCD
- // and one for the background. But you can also combine them if you want.
- }
-
- void user_visualizer_suspend(visualizer_state_t* state) {
- state->layer_text = "Suspending...";
- uint8_t hue = LCD_HUE(state->current_lcd_color);
- uint8_t sat = LCD_SAT(state->current_lcd_color);
- state->target_lcd_color = LCD_COLOR(hue, sat, 0);
- start_keyframe_animation(&default_suspend_animation);
- }
-
- void user_visualizer_resume(visualizer_state_t* state) {
- state->current_lcd_color = initial_color;
- state->target_lcd_color = logo_background_color;
- initial_update = true;
- start_keyframe_animation(&default_startup_animation);
- }
-
- #endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
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