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[Keymap] update my keymap for Infinity Ergodox (#6864) * ๐ŸŽ‰ Building simple flasher * ๐ŸŽ‰ Flashing works * ๐ŸŽจ Cleaning up * ๐Ÿ› Being more specific with board identity * ๐Ÿ› Flashing correct keymap * ๐ŸŽ‰ Adding keymap * โœจ Updating keymap * ๐Ÿšจ RGB * โช Revert "๐Ÿšจ RGB" This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4. * โœจ Improvements to flasher * โœจ Layout tweaks * ๐Ÿ’„ Messing around with LCD * ๐Ÿ’„ Enabling LCD backlight matching * ๐Ÿ”ง Updating layout * ๐Ÿ› Fixing console logging * ๐ŸŽจ Cleaning up indentation * ๐Ÿ”ง Adding editorconfig * โœจ Adding game layer * ๐Ÿ’„ Changing numpad layout * โœจ๐Ÿ”ฅ redoing entire layout It's now more similar to the Planck default layout * โœจ add workman and dvorak layouts * ๐Ÿ› fix numpad * ๐Ÿ› fix layer orders * ๐Ÿ› fix layer toggling * ๐Ÿ› fix tri-layer switching * ๐Ÿ› fix LCD colors for adjustment layers * ๐Ÿ”ฅ remove old flasher project * ๐Ÿ”ฅ remove simple_visualizer * ๐Ÿ’„ update LCD colors * ๐Ÿ“ fix layout comments * ๐Ÿ’„ swapping 2u buttons * ๐Ÿ”ฅ๐Ÿ”ง removing editorconfig * ๐Ÿšจ using 2 spaces * ๐Ÿ“ add README * โช Revert "๐Ÿ’„ Enabling LCD backlight matching" This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e. * โช Revert "๐Ÿ’„ Messing around with LCD" This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5. * ๐Ÿ› fix thumb inconsistency in QWERTY * ๐Ÿ› fix media keys * โœจ add F# shortcuts to vertical 1.5u buttons * โœจ hold enter for RShift * โœจ hold for numpad * ๐ŸŽจ remove unnecessary breaks * ๐ŸŽจ reoganizing layers * โœจ add Colmak layer * ๐Ÿšง๐Ÿ”ง add basic config * โœจ use more standard numpad layout * ๐Ÿ’„ change layer orders * โœจ add caps lock on adjust layer * ๐Ÿ”ฅ disable space cadet * ๐Ÿ“ update README * ๐Ÿ”จ use userspace config * ๐ŸŽจ clean up a bit * ๐Ÿ› undefine tapping toggle from base config * ๐Ÿ”จ rename LED functions * ๐Ÿ’ฉ someone commited Windows line endings * โœจ left hand thumb is space * โ™ป๏ธ extract layers def to new file * ๐Ÿ”ฅ remove unnecessary hooks * โœจ๐Ÿ’„ set LCD text and color by layer * ๐Ÿ’„ update keymap removing layer buttons that I don't really use * โœจ set backlight to full brightness on boot * ๐Ÿ”ฅ remove unnecessary includes
4 years ago
  1. /* Copyright 2017 Fred Sundvik
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
  17. #define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
  18. // Currently we are assuming that both the backlight and LCD are enabled
  19. // But it's entirely possible to write a custom visualizer that use only
  20. // one of them
  21. #ifndef LCD_BACKLIGHT_ENABLE
  22. #error This visualizer needs that LCD backlight is enabled
  23. #endif
  24. #ifndef LCD_ENABLE
  25. #error This visualizer needs that LCD is enabled
  26. #endif
  27. #include "visualizer.h"
  28. #include "visualizer_keyframes.h"
  29. #include "lcd_keyframes.h"
  30. #include "lcd_backlight_keyframes.h"
  31. #include "system/serial_link.h"
  32. #include "led.h"
  33. #include "default_animations.h"
  34. static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
  35. static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
  36. static bool initial_update = true;
  37. // Feel free to modify the animations below, or even add new ones if needed
  38. static keyframe_animation_t lcd_layer_display = {
  39. .num_frames = 1,
  40. .loop = false,
  41. .frame_lengths = {gfxMillisecondsToTicks(0)},
  42. .frame_functions = {lcd_keyframe_display_layer_and_led_states}
  43. };
  44. // The color animation animates the LCD color when you change layers
  45. static keyframe_animation_t color_animation = {
  46. .num_frames = 2,
  47. .loop = false,
  48. // Note that there's a 200 ms no-operation frame,
  49. // this prevents the color from changing when activating the layer
  50. // momentarily
  51. .frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
  52. .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
  53. };
  54. void initialize_user_visualizer(visualizer_state_t* state) {
  55. // The brightness will be dynamically adjustable in the future
  56. // But for now, change it here.
  57. lcd_backlight_brightness(130);
  58. state->current_lcd_color = initial_color;
  59. state->target_lcd_color = logo_background_color;
  60. initial_update = true;
  61. start_keyframe_animation(&default_startup_animation);
  62. }
  63. // This function should be implemented by the keymap visualizer
  64. // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
  65. // that the simple_visualizer assumes that you are updating
  66. // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
  67. // stopped. This can be done by either double buffering it or by using constant strings
  68. static void get_visualizer_layer_and_color(visualizer_state_t* state);
  69. void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  70. // Add more tests, change the colors and layer texts here
  71. // Usually you want to check the high bits (higher layers first)
  72. // because that's the order layers are processed for keypresses
  73. // You can for check for example:
  74. // state->status.layer
  75. // state->status.default_layer
  76. // state->status.leds (see led.h for available statuses)
  77. uint32_t prev_color = state->target_lcd_color;
  78. const char* prev_layer_text = state->layer_text;
  79. get_visualizer_layer_and_color(state);
  80. if (initial_update || prev_color != state->target_lcd_color) {
  81. start_keyframe_animation(&color_animation);
  82. }
  83. if (initial_update || prev_layer_text != state->layer_text) {
  84. start_keyframe_animation(&lcd_layer_display);
  85. }
  86. // You can also stop existing animations, and start your custom ones here
  87. // remember that you should normally have only one animation for the LCD
  88. // and one for the background. But you can also combine them if you want.
  89. }
  90. void user_visualizer_suspend(visualizer_state_t* state) {
  91. state->layer_text = "Suspending...";
  92. uint8_t hue = LCD_HUE(state->current_lcd_color);
  93. uint8_t sat = LCD_SAT(state->current_lcd_color);
  94. state->target_lcd_color = LCD_COLOR(hue, sat, 0);
  95. start_keyframe_animation(&default_suspend_animation);
  96. }
  97. void user_visualizer_resume(visualizer_state_t* state) {
  98. state->current_lcd_color = initial_color;
  99. state->target_lcd_color = logo_background_color;
  100. initial_update = true;
  101. start_keyframe_animation(&default_startup_animation);
  102. }
  103. #endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */