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  1. /* Copyright 2023 @ Keychron(https://www.keychron.com)
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. /* Key matrix pins */
  18. #define MATRIX_ROW_PINS \
  19. { B5, B4, B3, A15, A14, A13 }
  20. #define MATRIX_COL_PINS \
  21. { A10, A9, A8, B1, B0, A7, A6, A5, A4, A3, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN }
  22. /* COL2ROW or ROW2COL */
  23. #define DIODE_DIRECTION ROW2COL
  24. /* RGB Matrix Driver Configuration */
  25. #define SNLED27351_DRIVER_COUNT 2
  26. #define SNLED27351_I2C_ADDRESS_1 SNLED27351_I2C_ADDRESS_VDDIO
  27. #define SNLED27351_I2C_ADDRESS_2 SNLED27351_I2C_ADDRESS_GND
  28. /* Increase I2C speed to 1000 KHz */
  29. #define I2C1_TIMINGR_PRESC 0U
  30. #define I2C1_TIMINGR_SCLDEL 3U
  31. #define I2C1_TIMINGR_SDADEL 0U
  32. #define I2C1_TIMINGR_SCLH 15U
  33. #define I2C1_TIMINGR_SCLL 51U
  34. #define SNLED27351_CURRENT_TUNE \
  35. { 0xAD, 0xAD, 0x55, 0xAD, 0xAD, 0x55, 0xAD, 0xAD, 0x55, 0xAD, 0xAD, 0x55 }
  36. /* DIP switch */
  37. #define DIP_SWITCH_MATRIX_GRID \
  38. { \
  39. { 5, 4 } \
  40. }
  41. #define SCAN_COUNT_MAX 100
  42. /* Disable DIP switch in matrix data */
  43. #define MATRIX_MASKED
  44. /* turn off effects when suspended */
  45. #define RGB_DISABLE_WHEN_USB_SUSPENDED
  46. /* EEPROM Driver Configuration */
  47. // #define WEAR_LEVELING_LOGICAL_SIZE 2048 // default
  48. // #define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2) // default
  49. // RGB Matrix Animation modes. Explicitly enabled
  50. // For full list of effects, see:
  51. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  52. // #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  53. // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  54. // #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  55. #define ENABLE_RGB_MATRIX_BREATHING
  56. // #define ENABLE_RGB_MATRIX_BAND_SAT
  57. // #define ENABLE_RGB_MATRIX_BAND_VAL
  58. // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  59. // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  60. // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  61. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  62. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  63. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  64. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  65. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  66. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  67. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  68. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  69. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  70. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  71. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  72. // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  73. // #define ENABLE_RGB_MATRIX_RAINDROPS
  74. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  75. // #define ENABLE_RGB_MATRIX_HUE_BREATHING
  76. // #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  77. // #define ENABLE_RGB_MATRIX_HUE_WAVE
  78. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  79. // #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  80. // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  81. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  82. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  83. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  84. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  85. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  86. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  87. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  88. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  89. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  90. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  91. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  92. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  93. #define ENABLE_RGB_MATRIX_SPLASH
  94. // #define ENABLE_RGB_MATRIX_MULTISPLASH
  95. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  96. // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  97. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  98. #define RGB_MATRIX_KEYPRESSES