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- /* Copyright 2023 @ Keychron(https://www.keychron.com)
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #pragma once
-
- /* Key matrix pins */
- #define MATRIX_ROW_PINS \
- { B5, B4, B3, A15, A14, A13 }
- #define MATRIX_COL_PINS \
- { A10, A9, A8, B1, B0, A7, A6, A5, A4, A3, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN }
-
- /* COL2ROW or ROW2COL */
- #define DIODE_DIRECTION ROW2COL
-
- /* RGB Matrix Driver Configuration */
- #define SNLED27351_DRIVER_COUNT 2
- #define SNLED27351_I2C_ADDRESS_1 SNLED27351_I2C_ADDRESS_VDDIO
- #define SNLED27351_I2C_ADDRESS_2 SNLED27351_I2C_ADDRESS_GND
-
- /* Increase I2C speed to 1000 KHz */
- #define I2C1_TIMINGR_PRESC 0U
- #define I2C1_TIMINGR_SCLDEL 3U
- #define I2C1_TIMINGR_SDADEL 0U
- #define I2C1_TIMINGR_SCLH 15U
- #define I2C1_TIMINGR_SCLL 51U
-
- #define SNLED27351_CURRENT_TUNE \
- { 0xAD, 0xAD, 0x55, 0xAD, 0xAD, 0x55, 0xAD, 0xAD, 0x55, 0xAD, 0xAD, 0x55 }
-
- /* DIP switch */
- #define DIP_SWITCH_MATRIX_GRID \
- { \
- { 5, 4 } \
- }
- #define SCAN_COUNT_MAX 100
-
- /* Disable DIP switch in matrix data */
- #define MATRIX_MASKED
-
- /* turn off effects when suspended */
- #define RGB_DISABLE_WHEN_USB_SUSPENDED
-
- /* EEPROM Driver Configuration */
- // #define WEAR_LEVELING_LOGICAL_SIZE 2048 // default
- // #define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2) // default
-
- // RGB Matrix Animation modes. Explicitly enabled
- // For full list of effects, see:
- // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
- // #define ENABLE_RGB_MATRIX_ALPHAS_MODS
- // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- // #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
- #define ENABLE_RGB_MATRIX_BREATHING
- // #define ENABLE_RGB_MATRIX_BAND_SAT
- // #define ENABLE_RGB_MATRIX_BAND_VAL
- // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- #define ENABLE_RGB_MATRIX_CYCLE_ALL
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- #define ENABLE_RGB_MATRIX_DUAL_BEACON
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
- // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- // #define ENABLE_RGB_MATRIX_RAINDROPS
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- // #define ENABLE_RGB_MATRIX_HUE_BREATHING
- // #define ENABLE_RGB_MATRIX_HUE_PENDULUM
- // #define ENABLE_RGB_MATRIX_HUE_WAVE
- #define ENABLE_RGB_MATRIX_PIXEL_RAIN
- // #define ENABLE_RGB_MATRIX_PIXEL_FLOW
- // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
- // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
- #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
- // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- #define ENABLE_RGB_MATRIX_SPLASH
- // #define ENABLE_RGB_MATRIX_MULTISPLASH
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH
- // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
-
- #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- #define RGB_MATRIX_KEYPRESSES
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