- #include <smoothled.h>
-
- static uint32_t sourceColor = 0x000000;
- static uint32_t currentColor = 0x000000;
- static uint32_t targetColor = 0x000000;
- static int32_t smoothledTimer = -1;
-
- void smoothled_set(uint32_t color) {
- smoothledTimer = timer_read32();
- sourceColor = currentColor;
- targetColor = color;
- }
-
- void smoothled_process(void) {
- if (smoothledTimer < 0) {
- return;
- }
- int32_t kb = timer_elapsed32(smoothledTimer);
- int32_t ka = SMOOTH_DURATION - kb;
- if (kb > SMOOTH_DURATION) {
- kb = SMOOTH_DURATION;
- ka = 0;
- smoothledTimer = -1;
- }
- currentColor = 0;
- for (int i = 2; i >= 0; i--) {
- uint32_t shift = i * 8;
- currentColor |= (ka * ((uint32_t)(sourceColor >> shift) & 0xFF) + kb * ((uint32_t)(targetColor >> shift) & 0xFF)) / SMOOTH_DURATION;
- /*currentColor |= ((targetColor >> shift) & 0xFF);*/
- currentColor <<= 8;
- }
- currentColor >>= 8;
- rgblight_setrgb((currentColor >> 16) & 0xFF, (currentColor >> 8) & 0xFF, currentColor & 0xFF);
- }
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