You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

612 lines
30 KiB

  1. #include QMK_KEYBOARD_H
  2. #include "bootloader.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. #ifdef AUDIO_ENABLE
  8. #include "audio.h"
  9. #endif
  10. #ifdef SSD1306OLED
  11. #include "ssd1306.h"
  12. #endif
  13. extern keymap_config_t keymap_config;
  14. #ifdef RGBLIGHT_ENABLE
  15. //Following line allows macro to read current RGB settings
  16. extern rgblight_config_t rgblight_config;
  17. #endif
  18. extern uint8_t is_master;
  19. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  20. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  21. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  22. // entirely and just use numbers.
  23. enum layer_number {
  24. _QWERTY = 0,
  25. _COLEMAK,
  26. _DVORAK,
  27. _LOWER,
  28. _RAISE,
  29. _ADJUST
  30. };
  31. enum custom_keycodes {
  32. QWERTY = SAFE_RANGE,
  33. COLEMAK,
  34. DVORAK,
  35. LOWER,
  36. RAISE,
  37. ADJUST,
  38. BACKLIT,
  39. EISU,
  40. KANA,
  41. RGBRST
  42. };
  43. enum macro_keycodes {
  44. KC_SAMPLEMACRO,
  45. };
  46. //Macros
  47. #define M_SAMPLE M(KC_SAMPLEMACRO)
  48. #if HELIX_ROWS == 5
  49. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  50. /* Qwerty
  51. * ,-----------------------------------------. ,-----------------------------------------.
  52. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  53. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  54. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
  55. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  56. * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
  57. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  58. * | Shift| Z | X | C | V | B | [ | ] | N | M | , | . | / |Enter |
  59. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  60. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  61. * `-------------------------------------------------------------------------------------------------'
  62. */
  63. [_QWERTY] = LAYOUT( \
  64. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  65. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  66. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  67. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  68. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  69. ),
  70. /* Colemak
  71. * ,-----------------------------------------. ,-----------------------------------------.
  72. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  73. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  74. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
  75. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  76. * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
  77. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  78. * | Shift| Z | X | C | V | B | [ | ] | K | M | , | . | / |Enter |
  79. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  80. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  81. * `-------------------------------------------------------------------------------------------------'
  82. */
  83. [_COLEMAK] = LAYOUT( \
  84. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  85. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  86. KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  87. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  88. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  89. ),
  90. /* Dvorak
  91. * ,-----------------------------------------. ,-----------------------------------------.
  92. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
  93. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  94. * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Del |
  95. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  96. * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
  97. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  98. * | Shift| ; | Q | J | K | X | [ | ] | B | M | W | V | Z |Enter |
  99. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  100. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  101. * `-------------------------------------------------------------------------------------------------'
  102. */
  103. [_DVORAK] = LAYOUT( \
  104. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  105. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL, \
  106. KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  107. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LBRC, KC_RBRC, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  108. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  109. ),
  110. /* Lower
  111. * ,-----------------------------------------. ,-----------------------------------------.
  112. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
  113. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  114. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
  115. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  116. * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
  117. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  118. * | | F7 | F8 | F9 | F10 | F11 | ( | ) | F12 | | | Home | End | |
  119. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  120. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  121. * `-------------------------------------------------------------------------------------------------'
  122. */
  123. [_LOWER] = LAYOUT( \
  124. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
  125. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
  126. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  127. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_LPRN, KC_RPRN, KC_F12, _______, _______, KC_HOME, KC_END, _______, \
  128. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  129. ),
  130. /* Raise
  131. * ,-----------------------------------------. ,-----------------------------------------.
  132. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
  133. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  134. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  135. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  136. * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
  137. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  138. * | | F7 | F8 | F9 | F10 | F11 | | | F12 | | |PageDn|PageUp| |
  139. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  140. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  141. * `-------------------------------------------------------------------------------------------------'
  142. */
  143. [_RAISE] = LAYOUT( \
  144. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  145. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  146. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  147. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_F12, _______, _______, KC_PGDN, KC_PGUP, _______, \
  148. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  149. ),
  150. /* Adjust (Lower + Raise)
  151. * ,-----------------------------------------. ,-----------------------------------------.
  152. * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
  153. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  154. * | | Reset|RGBRST| | | | | | | | | | Del |
  155. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  156. * | | | |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | |
  157. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  158. * | | | | | | | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
  159. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  160. * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
  161. * `-------------------------------------------------------------------------------------------------'
  162. */
  163. [_ADJUST] = LAYOUT( \
  164. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  165. _______, RESET, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  166. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  167. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
  168. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD \
  169. )
  170. };
  171. #elif HELIX_ROWS == 4
  172. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  173. /* Qwerty
  174. * ,-----------------------------------------. ,-----------------------------------------.
  175. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
  176. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  177. * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
  178. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  179. * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
  180. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  181. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  182. * `-------------------------------------------------------------------------------------------------'
  183. */
  184. [_QWERTY] = LAYOUT( \
  185. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  186. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  187. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  188. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  189. ),
  190. /* Colemak
  191. * ,-----------------------------------------. ,-----------------------------------------.
  192. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
  193. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  194. * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
  195. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  196. * | Shift| Z | X | C | V | B | | K | M | , | . | / |Enter |
  197. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  198. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  199. * `-------------------------------------------------------------------------------------------------'
  200. */
  201. [_COLEMAK] = LAYOUT( \
  202. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  203. KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  204. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  205. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  206. ),
  207. /* Dvorak
  208. * ,-----------------------------------------. ,-----------------------------------------.
  209. * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Del |
  210. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  211. * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
  212. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  213. * | Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter |
  214. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  215. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  216. * `-------------------------------------------------------------------------------------------------'
  217. */
  218. [_DVORAK] = LAYOUT( \
  219. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL, \
  220. KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  221. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  222. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  223. ),
  224. /* Lower
  225. * ,-----------------------------------------. ,-----------------------------------------.
  226. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
  227. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  228. * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
  229. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  230. * | | F7 | F8 | F9 | F10 | F11 | | F12 | | | Home | End | |
  231. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  232. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  233. * `-------------------------------------------------------------------------------------------------'
  234. */
  235. [_LOWER] = LAYOUT( \
  236. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
  237. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  238. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_HOME, KC_END, _______, \
  239. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  240. ),
  241. /* Raise
  242. * ,-----------------------------------------. ,-----------------------------------------.
  243. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  244. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  245. * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
  246. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  247. * | | F7 | F8 | F9 | F10 | F11 | | F12 | | |PageDn|PageUp| |
  248. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  249. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  250. * `-------------------------------------------------------------------------------------------------'
  251. */
  252. [_RAISE] = LAYOUT( \
  253. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  254. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  255. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_PGDN, KC_PGUP, _______, \
  256. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  257. ),
  258. /* Adjust (Lower + Raise)
  259. * ,-----------------------------------------. ,-----------------------------------------.
  260. * | | Reset| | | | | | | | | | | Del |
  261. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  262. * | | | |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | |
  263. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  264. * | | | | | | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
  265. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  266. * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
  267. * `-------------------------------------------------------------------------------------------------'
  268. */
  269. [_ADJUST] = LAYOUT( \
  270. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  271. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  272. _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
  273. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD \
  274. )
  275. };
  276. #else
  277. #error "undefined keymaps"
  278. #endif
  279. #ifdef AUDIO_ENABLE
  280. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  281. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  282. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  283. float tone_plover[][2] = SONG(PLOVER_SOUND);
  284. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  285. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  286. #endif
  287. // define variables for reactive RGB
  288. bool TOG_STATUS = false;
  289. int RGB_current_mode;
  290. void persistent_default_layer_set(uint16_t default_layer) {
  291. eeconfig_update_default_layer(default_layer);
  292. default_layer_set(default_layer);
  293. }
  294. // Setting ADJUST layer RGB back to default
  295. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  296. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  297. #ifdef RGBLIGHT_ENABLE
  298. //rgblight_mode(RGB_current_mode);
  299. #endif
  300. layer_on(layer3);
  301. } else {
  302. layer_off(layer3);
  303. }
  304. }
  305. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  306. switch (keycode) {
  307. case QWERTY:
  308. if (record->event.pressed) {
  309. #ifdef AUDIO_ENABLE
  310. PLAY_SONG(tone_qwerty);
  311. #endif
  312. persistent_default_layer_set(1UL<<_QWERTY);
  313. }
  314. return false;
  315. break;
  316. case COLEMAK:
  317. if (record->event.pressed) {
  318. #ifdef AUDIO_ENABLE
  319. PLAY_SONG(tone_colemak);
  320. #endif
  321. persistent_default_layer_set(1UL<<_COLEMAK);
  322. }
  323. return false;
  324. break;
  325. case DVORAK:
  326. if (record->event.pressed) {
  327. #ifdef AUDIO_ENABLE
  328. PLAY_SONG(tone_dvorak);
  329. #endif
  330. persistent_default_layer_set(1UL<<_DVORAK);
  331. }
  332. return false;
  333. break;
  334. case LOWER:
  335. if (record->event.pressed) {
  336. //not sure how to have keyboard check mode and set it to a variable, so my work around
  337. //uses another variable that would be set to true after the first time a reactive key is pressed.
  338. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  339. } else {
  340. TOG_STATUS = !TOG_STATUS;
  341. #ifdef RGBLIGHT_ENABLE
  342. //rgblight_mode(RGBLIGHT_MODE_SNAKE + 1);
  343. #endif
  344. }
  345. layer_on(_LOWER);
  346. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  347. } else {
  348. #ifdef RGBLIGHT_ENABLE
  349. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  350. #endif
  351. TOG_STATUS = false;
  352. layer_off(_LOWER);
  353. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  354. }
  355. return false;
  356. break;
  357. case RAISE:
  358. if (record->event.pressed) {
  359. //not sure how to have keyboard check mode and set it to a variable, so my work around
  360. //uses another variable that would be set to true after the first time a reactive key is pressed.
  361. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  362. } else {
  363. TOG_STATUS = !TOG_STATUS;
  364. #ifdef RGBLIGHT_ENABLE
  365. //rgblight_mode(RGBLIGHT_MODE_SNAKE);
  366. #endif
  367. }
  368. layer_on(_RAISE);
  369. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  370. } else {
  371. #ifdef RGBLIGHT_ENABLE
  372. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  373. #endif
  374. layer_off(_RAISE);
  375. TOG_STATUS = false;
  376. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  377. }
  378. return false;
  379. break;
  380. case ADJUST:
  381. if (record->event.pressed) {
  382. layer_on(_ADJUST);
  383. } else {
  384. layer_off(_ADJUST);
  385. }
  386. return false;
  387. break;
  388. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  389. case RGB_MOD:
  390. #ifdef RGBLIGHT_ENABLE
  391. if (record->event.pressed) {
  392. rgblight_mode(RGB_current_mode);
  393. rgblight_step();
  394. RGB_current_mode = rgblight_config.mode;
  395. }
  396. #endif
  397. return false;
  398. break;
  399. case EISU:
  400. if (record->event.pressed) {
  401. if(keymap_config.swap_lalt_lgui==false){
  402. register_code(KC_LANG2);
  403. }else{
  404. SEND_STRING(SS_LALT("`"));
  405. }
  406. } else {
  407. unregister_code(KC_LANG2);
  408. }
  409. return false;
  410. break;
  411. case KANA:
  412. if (record->event.pressed) {
  413. if(keymap_config.swap_lalt_lgui==false){
  414. register_code(KC_LANG1);
  415. }else{
  416. SEND_STRING(SS_LALT("`"));
  417. }
  418. } else {
  419. unregister_code(KC_LANG1);
  420. }
  421. return false;
  422. break;
  423. case RGBRST:
  424. #ifdef RGBLIGHT_ENABLE
  425. if (record->event.pressed) {
  426. eeconfig_update_rgblight_default();
  427. rgblight_enable();
  428. RGB_current_mode = rgblight_config.mode;
  429. }
  430. #endif
  431. break;
  432. }
  433. return true;
  434. }
  435. void matrix_init_user(void) {
  436. #ifdef AUDIO_ENABLE
  437. startup_user();
  438. #endif
  439. #ifdef RGBLIGHT_ENABLE
  440. RGB_current_mode = rgblight_config.mode;
  441. #endif
  442. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  443. #ifdef SSD1306OLED
  444. iota_gfx_init(!has_usb()); // turns on the display
  445. #endif
  446. }
  447. #ifdef AUDIO_ENABLE
  448. void startup_user()
  449. {
  450. _delay_ms(20); // gets rid of tick
  451. }
  452. void shutdown_user()
  453. {
  454. _delay_ms(150);
  455. stop_all_notes();
  456. }
  457. void music_on_user(void)
  458. {
  459. music_scale_user();
  460. }
  461. void music_scale_user(void)
  462. {
  463. PLAY_SONG(music_scale);
  464. }
  465. #endif
  466. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  467. #ifdef SSD1306OLED
  468. // hook point for 'led_test' keymap
  469. // 'default' keymap's led_test_init() is empty function, do nothing
  470. // 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(RGBLIGHT_MODE_RGB_TEST);
  471. __attribute__ ((weak))
  472. void led_test_init(void) {}
  473. void matrix_scan_user(void) {
  474. led_test_init();
  475. iota_gfx_task(); // this is what updates the display continuously
  476. }
  477. void matrix_update(struct CharacterMatrix *dest,
  478. const struct CharacterMatrix *source) {
  479. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  480. memcpy(dest->display, source->display, sizeof(dest->display));
  481. dest->dirty = true;
  482. }
  483. }
  484. //assign the right code to your layers for OLED display
  485. #define L_BASE 0
  486. #define L_LOWER (1<<_LOWER)
  487. #define L_RAISE (1<<_RAISE)
  488. #define L_ADJUST (1<<_ADJUST)
  489. #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
  490. static void render_logo(struct CharacterMatrix *matrix) {
  491. static char logo[]={
  492. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  493. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  494. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
  495. 0};
  496. matrix_write(matrix, logo);
  497. //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
  498. }
  499. void render_status(struct CharacterMatrix *matrix) {
  500. // Render to mode icon
  501. static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  502. if(keymap_config.swap_lalt_lgui==false){
  503. matrix_write(matrix, logo[0][0]);
  504. matrix_write_P(matrix, PSTR("\n"));
  505. matrix_write(matrix, logo[0][1]);
  506. }else{
  507. matrix_write(matrix, logo[1][0]);
  508. matrix_write_P(matrix, PSTR("\n"));
  509. matrix_write(matrix, logo[1][1]);
  510. }
  511. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  512. char buf[40];
  513. snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  514. matrix_write_P(matrix, PSTR("\nLayer: "));
  515. switch (layer_state) {
  516. case L_BASE:
  517. matrix_write_P(matrix, PSTR("Default"));
  518. break;
  519. case L_RAISE:
  520. matrix_write_P(matrix, PSTR("Raise"));
  521. break;
  522. case L_LOWER:
  523. matrix_write_P(matrix, PSTR("Lower"));
  524. break;
  525. case L_ADJUST:
  526. case L_ADJUST_TRI:
  527. matrix_write_P(matrix, PSTR("Adjust"));
  528. break;
  529. default:
  530. matrix_write(matrix, buf);
  531. }
  532. // Host Keyboard LED Status
  533. char led[40];
  534. snprintf(led, sizeof(led), "\n%s %s %s",
  535. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  536. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  537. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  538. matrix_write(matrix, led);
  539. }
  540. void iota_gfx_task_user(void) {
  541. struct CharacterMatrix matrix;
  542. #if DEBUG_TO_SCREEN
  543. if (debug_enable) {
  544. return;
  545. }
  546. #endif
  547. matrix_clear(&matrix);
  548. if(is_master){
  549. render_status(&matrix);
  550. }else{
  551. render_logo(&matrix);
  552. }
  553. matrix_update(&display, &matrix);
  554. }
  555. #endif