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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _BL 0
  7. #define _FL1 1
  8. #define _FL2 2
  9. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  10. /* _BL: Base Layer(Default) - For ISO enter use ANSI enter
  11. * ,----------------------------------------------------------------.
  12. * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|BSpc| Grv|
  13. * |----------------------------------------------------------------|
  14. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | Del|
  15. * |----------------------------------------------------------------|
  16. * |CAPS | A| S| D| F| G| H| J| K| L| ;| '| #| Ent|PgUp|
  17. * |----------------------------------------------------------------|
  18. * |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
  19. * |----------------------------------------------------------------|
  20. * |Ctrl|Win |Alt | Space |Alt|Mo(1)|Ctrl|Lef|Dow|Rght|
  21. * `----------------------------------------------------------------'
  22. */
  23. [_BL] = LAYOUT_all(
  24. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_GRV,
  25. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
  26. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
  27. KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN,
  28. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
  29. /* _FL1: Function Layer 1 - For ISO enter use ANSI enter
  30. * ,----------------------------------------------------------------.
  31. * | `|F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |PScr| |
  32. * |----------------------------------------------------------------|
  33. * | | | | |RST| | | | | | | | | | Ins|
  34. * |----------------------------------------------------------------|
  35. * | | | | | | | | | | | | | | |Home|
  36. * |----------------------------------------------------------------|
  37. * | | | | | | | | | |Bl-|Bl+| |Mute|Vol+| End|
  38. * |----------------------------------------------------------------|
  39. * | | | | BL_Toggle | | | | |Vol-| |
  40. * `----------------------------------------------------------------'
  41. */
  42. [_FL1] = LAYOUT_all(
  43. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, _______,
  44. _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
  45. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
  46. _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, KC_MUTE, KC_VOLU, KC_END,
  47. _______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______),
  48. /* _FL2: Function Layer 2 - For ISO enter use ANSI enter
  49. * ,----------------------------------------------------------------.
  50. * | | | | | | | | | | | | | | | | |
  51. * |----------------------------------------------------------------|
  52. * | | | | | | | | | | | | | | | |
  53. * |----------------------------------------------------------------|
  54. * | | | | | | | | | | | | | | | |
  55. * |----------------------------------------------------------------|
  56. * | | | | | | | | | | | | | | | |
  57. * |----------------------------------------------------------------|
  58. * | | | | | | | | | | |
  59. * `----------------------------------------------------------------'
  60. */
  61. [_FL2] = LAYOUT_all(
  62. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  63. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  64. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  65. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  66. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  67. };
  68. void matrix_init_user(void) {
  69. }
  70. void matrix_scan_user(void) {
  71. }
  72. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  73. return true;
  74. }
  75. void led_set_user(uint8_t usb_led) {
  76. if (usb_led & (1 << USB_LED_NUM_LOCK)) {
  77. }
  78. else {
  79. }
  80. if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
  81. DDRB |= (1 << 6); PORTB |= (1 << 6);
  82. }
  83. else {
  84. DDRB &= ~(1 << 6); PORTB &= ~(1 << 6);
  85. }
  86. if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
  87. }
  88. else {
  89. }
  90. if (usb_led & (1 << USB_LED_COMPOSE)) {
  91. }
  92. else {
  93. }
  94. if (usb_led & (1 << USB_LED_KANA)) {
  95. }
  96. else {
  97. }
  98. }