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  1. /*
  2. Copyright 2022 kb-elmo
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* USB Device descriptor parameter */
  17. #define VENDOR_ID 0x525C
  18. #define PRODUCT_ID 0x9F9E
  19. #define DEVICE_VER 0x0001
  20. #define MANUFACTURER DZtech
  21. #define PRODUCT Yeti RGB
  22. /* key matrix size */
  23. #define MATRIX_ROWS 5
  24. #define MATRIX_COLS 15
  25. /* Keyboard Matrix Assignments */
  26. #define MATRIX_ROW_PINS { E6, C6, B4, B5, B6 }
  27. #define MATRIX_COL_PINS { C7, F7, F6, F5, F4, F1, F0, B0, B1, B2, B3, B7, D2, D3, D5 }
  28. /* COL2ROW, ROW2COL */
  29. #define DIODE_DIRECTION ROW2COL
  30. /* RGB Matrix */
  31. #ifdef RGB_MATRIX_ENABLE
  32. # define RGB_MATRIX_KEYPRESSES
  33. # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  34. // RGB Matrix Animation modes. Explicitly enabled
  35. // For full list of effects, see:
  36. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  37. # define ENABLE_RGB_MATRIX_SOLID_COLOR
  38. # define ENABLE_RGB_MATRIX_BREATHING
  39. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  40. # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  41. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  42. # define ENABLE_RGB_MATRIX_BAND_VAL
  43. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  44. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  45. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  46. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  47. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  48. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  49. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  50. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  51. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  52. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  53. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  54. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  55. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  56. # define ENABLE_RGB_MATRIX_RAINDROPS
  57. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  58. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  59. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  60. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  61. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  62. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  63. # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  64. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  65. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  66. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  67. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  68. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  69. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  70. # define ENABLE_RGB_MATRIX_MULTISPLASH
  71. # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  72. # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // 16 is equivalent to limiting to 60fps
  73. # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
  74. # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  75. # define DRIVER_ADDR_1 0b1010000
  76. # define DRIVER_COUNT 1
  77. # define DRIVER_LED_TOTAL 64
  78. #endif
  79. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  80. #define DEBOUNCE 5