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  1. /*
  2. This is the c configuration file for the keymap
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. This program is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 2 of the License, or
  8. (at your option) any later version.
  9. This program is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. //#define USE_MATRIX_I2C
  18. /* Select hand configuration */
  19. #define MASTER_LEFT
  20. // #define MASTER_RIGHT
  21. // #define EE_HANDS
  22. #define RGBLIGHT_SPLIT
  23. #define TAPPING_TERM 200
  24. #define PERMISSIVE_HOLD
  25. #ifdef RGB_MATRIX_ENABLE
  26. #define RGB_MATRIX_DEFAULT_HUE 231
  27. #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  28. #define RGB_MATRIX_TYPING_MEATMAP_DECREASE_DELAY_MS 50
  29. // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  30. # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  31. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  32. // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  33. // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  34. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 100 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  35. #define RGB_MATRIX_HUE_STEP 8
  36. #define RGB_MATRIX_SAT_STEP 8
  37. #define RGB_MATRIX_VAL_STEP 8
  38. #define RGB_MATRIX_SPD_STEP 10
  39. // RGB Matrix Animation modes. Explicitly enabled
  40. // For full list of effects, see:
  41. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  42. // # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  43. // # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  44. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  45. // # define ENABLE_RGB_MATRIX_BREATHING
  46. # define ENABLE_RGB_MATRIX_BAND_SAT
  47. # define ENABLE_RGB_MATRIX_BAND_VAL
  48. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  49. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  50. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  51. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  52. // # define ENABLE_RGB_MATRIX_CYCLE_ALL
  53. // # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  54. // # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  55. // # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  56. // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  57. // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  58. // # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  59. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  60. // # define ENABLE_RGB_MATRIX_DUAL_BEACON
  61. // # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  62. // # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  63. // # define ENABLE_RGB_MATRIX_RAINDROPS
  64. // # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  65. // # define ENABLE_RGB_MATRIX_HUE_BREATHING
  66. // # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  67. // # define ENABLE_RGB_MATRIX_HUE_WAVE
  68. // # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  69. // # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  70. // # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  71. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  72. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  73. // # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  74. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  75. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  76. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  77. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  78. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  79. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  80. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  81. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  82. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  83. // # define ENABLE_RGB_MATRIX_SPLASH
  84. // # define ENABLE_RGB_MATRIX_MULTISPLASH
  85. // # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  86. // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  87. #endif