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- /*
- This is the c configuration file for the keymap
-
- Copyright 2012 Jun Wako <wakojun@gmail.com>
- Copyright 2015 Jack Humbert
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #pragma once
-
- //#define USE_MATRIX_I2C
-
- /* Select hand configuration */
-
- #define MASTER_LEFT
- // #define MASTER_RIGHT
- // #define EE_HANDS
-
- #define RGBLIGHT_SPLIT
-
- #define TAPPING_TERM 200
- #define PERMISSIVE_HOLD
-
- #ifdef RGB_MATRIX_ENABLE
- #define RGB_MATRIX_DEFAULT_HUE 231
- #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
- #define RGB_MATRIX_TYPING_MEATMAP_DECREASE_DELAY_MS 50
- // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
- # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
- #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
- // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 100 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
- #define RGB_MATRIX_HUE_STEP 8
- #define RGB_MATRIX_SAT_STEP 8
- #define RGB_MATRIX_VAL_STEP 8
- #define RGB_MATRIX_SPD_STEP 10
-
- // RGB Matrix Animation modes. Explicitly enabled
- // For full list of effects, see:
- // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
- // # define ENABLE_RGB_MATRIX_ALPHAS_MODS
- // # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
- // # define ENABLE_RGB_MATRIX_BREATHING
- # define ENABLE_RGB_MATRIX_BAND_SAT
- # define ENABLE_RGB_MATRIX_BAND_VAL
- # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- // # define ENABLE_RGB_MATRIX_CYCLE_ALL
- // # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- // # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- // # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- // # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- // # define ENABLE_RGB_MATRIX_DUAL_BEACON
- // # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
- // # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- // # define ENABLE_RGB_MATRIX_RAINDROPS
- // # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- // # define ENABLE_RGB_MATRIX_HUE_BREATHING
- // # define ENABLE_RGB_MATRIX_HUE_PENDULUM
- // # define ENABLE_RGB_MATRIX_HUE_WAVE
- // # define ENABLE_RGB_MATRIX_PIXEL_RAIN
- // # define ENABLE_RGB_MATRIX_PIXEL_FLOW
- // # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
- // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
- # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- // # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
- // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
- // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- // # define ENABLE_RGB_MATRIX_SPLASH
- // # define ENABLE_RGB_MATRIX_MULTISPLASH
- // # define ENABLE_RGB_MATRIX_SOLID_SPLASH
- // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
- #endif
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