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  1. /* Copyright 2020 mechmerlin
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "quantum.h"
  18. /* This is a shortcut to help you visually see your layout.
  19. *
  20. * The first section contains all of the arguments representing the physical
  21. * layout of the board and position of the keys.
  22. *
  23. * The second converts the arguments into a two-dimensional array which
  24. * represents the switch matrix.
  25. */
  26. #define LAYOUT_1u( \
  27. k00 \
  28. ) { \
  29. { k00 } \
  30. }
  31. #define LAYOUT_1u25( \
  32. k00 \
  33. ) { \
  34. { k00 } \
  35. }
  36. #define LAYOUT_1u5( \
  37. k00 \
  38. ) { \
  39. { k00 } \
  40. }
  41. #define LAYOUT_1u75( \
  42. k00 \
  43. ) { \
  44. { k00 } \
  45. }
  46. #define LAYOUT_2u( \
  47. k00 \
  48. ) { \
  49. { k00 } \
  50. }
  51. #define LAYOUT_2u25( \
  52. k00 \
  53. ) { \
  54. { k00 } \
  55. }
  56. #define LAYOUT_2u75( \
  57. k00 \
  58. ) { \
  59. { k00 } \
  60. }
  61. #define LAYOUT_3u( \
  62. k00 \
  63. ) { \
  64. { k00 } \
  65. }
  66. #define LAYOUT_6u( \
  67. k00 \
  68. ) { \
  69. { k00 } \
  70. }
  71. #define LAYOUT_6u25( \
  72. k00 \
  73. ) { \
  74. { k00 } \
  75. }
  76. #define LAYOUT_7u( \
  77. k00 \
  78. ) { \
  79. { k00 } \
  80. }
  81. #define LAYOUT_isoenter( \
  82. k00 \
  83. ) { \
  84. { k00 } \
  85. }
  86. // Backward compatibility TODO: remove these
  87. #define LAYOUT_100u LAYOUT_1u
  88. #define LAYOUT_125u LAYOUT_1u25
  89. #define LAYOUT_150u LAYOUT_1u5
  90. #define LAYOUT_175u LAYOUT_1u75
  91. #define LAYOUT_200u LAYOUT_2u
  92. #define LAYOUT_225u LAYOUT_2u25
  93. #define LAYOUT_275u LAYOUT_2u75
  94. #define LAYOUT_300u LAYOUT_3u
  95. #define LAYOUT_600u LAYOUT_6u
  96. #define LAYOUT_625u LAYOUT_6u25
  97. #define LAYOUT_700u LAYOUT_7u
  98. #define LAYOUT_iso LAYOUT_isoenter