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  1. /*
  2. Copyright 2012 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* USB Device descriptor parameter */
  17. #define VENDOR_ID 0xCEEB
  18. #define PRODUCT_ID 0x0007
  19. #define DEVICE_VER 0x0001
  20. #define MANUFACTURER leafcutterlabs
  21. #define PRODUCT miniMACRO5
  22. /* key matrix size */
  23. #define MATRIX_ROWS 1
  24. #define MATRIX_COLS 5
  25. /*
  26. * Keyboard Matrix Assignments
  27. *
  28. * Change this to how you wired your keyboard
  29. * COLS: AVR pins used for columns, left to right
  30. * ROWS: AVR pins used for rows, top to bottom
  31. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  32. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  33. * NO_DIODE = switches are directly connected to AVR pins
  34. *
  35. */
  36. // #define MATRIX_ROW_PINS { D0, D5 }
  37. // #define MATRIX_COL_PINS { F1, F0, B0 }
  38. #define DIRECT_PINS { \
  39. { F4, B6, B2, D7, B4 } \
  40. }
  41. //speed for double tap
  42. #define TAPPING_TERM 200
  43. #define UNUSED_PINS
  44. /* rotary encoder 1,2,3 closest to usb port is 0*/
  45. #define ENCODERS_PAD_B { D3, F6, F7, D4, C6}
  46. #define ENCODERS_PAD_A { F5, D2, D1, D0, E6}
  47. #define ENCODER_RESOLUTION 2 //default/suggested
  48. /* ws2812 RGB LED */
  49. #define RGB_DI_PIN B5
  50. #define RGBLIGHT_ANIMATIONS
  51. #define RGBLED_NUM 5 // Number of LEDs