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  1. /* Copyright 2018 Jarred Steenvoorden
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. // TODO: Add Alt-Tab to nav + W layer
  17. #ifndef USERSPACE
  18. #define USERSPACE
  19. #include "quantum.h"
  20. enum userspace_custom_keycodes {
  21. VRSN = SAFE_RANGE, // Prints QMK Firmware and board info
  22. ALT_TAB,
  23. CTL_TAB,
  24. // Layer keys
  25. NAVI,
  26. LOWER,
  27. RAISE,
  28. NUMPAD
  29. };
  30. // Layers
  31. enum {
  32. _QW = 0,
  33. _GAME,
  34. _LW,
  35. _NV,
  36. _NP,
  37. _MS,
  38. };
  39. #define MS_A LT(_MS,KC_A)
  40. #define WIN_Z LGUI_T(KC_Z)
  41. #define CTL_SLH RCTL_T(KC_SLSH)
  42. // Wrappers
  43. #define LAYOUT_planck_grid_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
  44. #define LAYOUT_plaid_grid_wrapper(...) LAYOUT_plaid_grid(__VA_ARGS__)
  45. #define LAYOUT_atreus62_grid_wrapper(...) LAYOUT(__VA_ARGS__)
  46. #define LAYOUT_ergotravel_grid_wrapper(...) LAYOUT(__VA_ARGS__)
  47. /* Qwerty Layer */
  48. #define QWERTY_L1 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
  49. #define QWERTY_L2 NAVI, KC_A, KC_S, KC_D, KC_F, KC_G
  50. #define QWERTY_L3 KC_LSFT, WIN_Z, KC_X, KC_C, KC_V, KC_B
  51. #define QWERTY_L4 KC_LCTL, KC_LGUI, NUMPAD, KC_LALT, LOWER, KC_SPC
  52. #define QWERTY_R1 KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC
  53. #define QWERTY_R2 KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT
  54. #define QWERTY_R3 KC_N, KC_M, KC_COMM, KC_DOT, CTL_SLH, KC_RSFT
  55. #define QWERTY_R4 KC_ENT, RAISE, KC_RALT, MO(_MS), KC_APP, KC_RCTL
  56. #define QWERTY_4_DOX KC_LCTL, LOWER, KC_SPC, KC_ENT, RAISE, KC_RALT
  57. /* Game Layer */
  58. #define GAME_L1 _______, _______, _______, _______, _______, _______
  59. #define GAME_L2 _______, _______, _______, _______, _______, _______
  60. #define GAME_L3 _______, _______, _______, _______, _______, _______
  61. #define GAME_L4 _______, _______, KC_LALT, LOWER, KC_SPC, KC_SPC
  62. #define GAME_R1 _______, _______, _______, _______, _______, _______
  63. #define GAME_R2 _______, _______, _______, _______, _______, _______
  64. #define GAME_R3 _______, _______, _______, _______, _______, _______
  65. #define GAME_R4 _______, _______, _______, _______, _______, _______
  66. /* Lower / Upper Layer */
  67. #define LOWER_L1 KC_ESC , KC_1, KC_2, KC_3, KC_4, KC_5
  68. #define LOWER_L2 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
  69. #define LOWER_L3 _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
  70. #define LOWER_L4 _______, _______, _______, _______, _______, _______
  71. #define LOWER_R1 KC_6, KC_7, KC_8, KC_9, KC_0, _______
  72. #define LOWER_R2 KC_F11, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS
  73. #define LOWER_R3 KC_F12, KC_GRV, _______, _______, _______, _______
  74. #define LOWER_R4 _______, _______, _______, _______, _______, _______
  75. #define LOWER_4_DOX _______, _______, _______, _______, _______, _______
  76. /* Navigation Layer */
  77. #define NAV_L1 _______, _______, _______, KC_LGUI, KC_DEL, KC_BSPC
  78. #define NAV_L2 _______, _______, _______, KC_LSFT, KC_LCTL, KC_ENT
  79. #define NAV_L3 _______, _______, _______, _______, _______, _______
  80. #define NAV_L4 _______, _______, _______, CTL_TAB, ALT_TAB, _______
  81. #define NAV_R1 _______, KC_HOME, KC_UP , KC_END , KC_INS, _______
  82. #define NAV_R2 _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, _______
  83. #define NAV_R3 _______, KC_PGUP, KC_PGDN, _______, _______, _______
  84. #define NAV_R4 _______, KC_APP, _______, _______, _______, _______
  85. #define NAV_4_DOX CTL_TAB, ALT_TAB, _______, _______, KC_APP, _______
  86. /* Numpad Layer */
  87. #define NUMPAD_L1 RGB_TOG, RGB_MOD,RGB_RMOD, _______, RGB_HUD, RGB_HUI
  88. #define NUMPAD_L2 BL_TOGG, BL_STEP, BL_BRTG, _______, RGB_SAD, RGB_SAI
  89. #define NUMPAD_L3 _______, _______, _______, _______, RGB_VAD, RGB_VAI
  90. #define NUMPAD_L4 _______, _______, _______, _______, RGB_SPD, RGB_SPI
  91. #define NUMPAD_R1 DF(_QW),DF(_GAME), _______, _______, _______, RESET
  92. #define NUMPAD_R2 _______, _______, _______, _______, _______, _______
  93. #define NUMPAD_R3 VRSN, _______, _______, _______, _______, _______
  94. #define NUMPAD_R4 _______, _______, _______, _______, _______, _______
  95. #define NUMPAD_4_DOX _______, _______, _______, _______, _______, _______
  96. /* Mouse Layer */
  97. #define MOUSE_L1 _______, _______, _______, _______, _______, _______
  98. #define MOUSE_L2 _______, _______, KC_ACL1, KC_ACL0, KC_BTN1, KC_BTN2
  99. #define MOUSE_L3 _______, _______, _______, _______, _______, _______
  100. #define MOUSE_L4 _______, _______, _______, _______, _______, KC_BTN1
  101. #define MOUSE_R1 _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______
  102. #define MOUSE_R2 _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______
  103. #define MOUSE_R3 _______, _______, _______, _______, _______, _______
  104. #define MOUSE_R4 KC_BTN2, _______, _______, _______, _______, _______
  105. #define MOUSE_4_DOX _______, _______, _______, _______, _______, _______
  106. #define BLANK_12 KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO
  107. #define QWERTY_1_12 QWERTY_L1, QWERTY_R1
  108. #define QWERTY_2_12 QWERTY_L2, QWERTY_R2
  109. #define QWERTY_3_12 QWERTY_L3, QWERTY_R3
  110. #define QWERTY_4_12 QWERTY_L4, QWERTY_R4
  111. #define GAME_1_12 GAME_L1, GAME_R1
  112. #define GAME_2_12 GAME_L2, GAME_R2
  113. #define GAME_3_12 GAME_L3, GAME_R3
  114. #define GAME_4_12 GAME_L4, GAME_R4
  115. #define LOWER_1_12 LOWER_L1, LOWER_R1
  116. #define LOWER_2_12 LOWER_L2, LOWER_R2
  117. #define LOWER_3_12 LOWER_L3, LOWER_R3
  118. #define LOWER_4_12 LOWER_L4, LOWER_R4
  119. #define NAV_1_12 NAV_L1, NAV_R1
  120. #define NAV_2_12 NAV_L2, NAV_R2
  121. #define NAV_3_12 NAV_L3, NAV_R3
  122. #define NAV_4_12 NAV_L4, NAV_R4
  123. #define NUMPAD_1_12 NUMPAD_L1, NUMPAD_R1
  124. #define NUMPAD_2_12 NUMPAD_L2, NUMPAD_R2
  125. #define NUMPAD_3_12 NUMPAD_L3, NUMPAD_R3
  126. #define NUMPAD_4_12 NUMPAD_L4, NUMPAD_R4
  127. #define MOUSE_1_12 MOUSE_L1, MOUSE_R1
  128. #define MOUSE_2_12 MOUSE_L2, MOUSE_R2
  129. #define MOUSE_3_12 MOUSE_L3, MOUSE_R3
  130. #define MOUSE_4_12 MOUSE_L4, MOUSE_R4
  131. #define QWERTY_4x12 QWERTY_1_12, QWERTY_2_12, QWERTY_3_12, QWERTY_4_12
  132. #define GAME_4x12 GAME_1_12, GAME_2_12, GAME_3_12, GAME_4_12
  133. #define LOWER_4x12 LOWER_1_12, LOWER_2_12, LOWER_3_12, LOWER_4_12
  134. #define NAV_4x12 NAV_1_12, NAV_2_12, NAV_3_12, NAV_4_12
  135. #define NUMPAD_4x12 NUMPAD_1_12, NUMPAD_2_12, NUMPAD_3_12, NUMPAD_4_12
  136. #define MOUSE_4x12 MOUSE_1_12, MOUSE_2_12, MOUSE_3_12, MOUSE_4_12
  137. #endif