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  1. /* Copyright 2017 @TurboMech /u/TurboMech <discord> @A9entOran9e#6134
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #ifndef ALU84_CONFIG_H
  17. #define ALU84_CONFIG_H
  18. #include "config_common.h"
  19. /* USB Device descriptor parameter */
  20. #define VENDOR_ID 0xFEED
  21. #define PRODUCT_ID 0xCA75
  22. #define DEVICE_VER 0x0001
  23. #define MANUFACTURER MECHKEYS
  24. #define PRODUCT ALU84
  25. #define DESCRIPTION 75% keyboard
  26. /* key matrix size */
  27. #define MATRIX_ROWS 6
  28. #define MATRIX_COLS 16
  29. /* key matrix pins */
  30. #define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, B7 }
  31. #define MATRIX_COL_PINS { F0, F1, E6, C7, C6, F5, D4, B1, B0, B5, B4, D7, D6, B3, F4, F6 }
  32. #define UNUSED_PINS
  33. /* COL2ROW or ROW2COL */
  34. #define DIODE_DIRECTION COL2ROW
  35. /* number of backlight levels */
  36. #define BACKLIGHT_PIN B6
  37. #ifdef BACKLIGHT_PIN
  38. #define BACKLIGHT_LEVELS 3
  39. #endif
  40. /* Set 0 if debouncing isn't needed */
  41. #define DEBOUNCE 5
  42. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  43. #define LOCKING_SUPPORT_ENABLE
  44. /* Locking resynchronize hack */
  45. #define LOCKING_RESYNC_ENABLE
  46. #define RGB_DI_PIN E2
  47. #ifdef RGB_DI_PIN
  48. #define RGBLED_NUM 16
  49. #define RGBLIGHT_HUE_STEP 10
  50. #define RGBLIGHT_SAT_STEP 10
  51. #define RGBLIGHT_VAL_STEP 10
  52. #define RGBLIGHT_ANIMATIONS
  53. #endif
  54. #endif