You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

262 lines
11 KiB

7 years ago
7 years ago
7 years ago
  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _COLEMAK 1
  16. #define _DVORAK 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _ADJUST 16
  20. enum planck_keycodes {
  21. QWERTY = SAFE_RANGE,
  22. COLEMAK,
  23. DVORAK,
  24. LOWER,
  25. RAISE,
  26. BACKLIT
  27. };
  28. // Fillers to make layering more clear
  29. #define _______ KC_TRNS
  30. #define XXXXXXX KC_NO
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* Qwerty
  33. * ,-----------------------------------------------------------------------------------.
  34. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  35. * |------+------+------+------+------+-------------+------+------+------+------+------|
  36. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  37. * |------+------+------+------+------+------|------+------+------+------+------+------|
  38. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  39. * |------+------+------+------+------+------+------+------+------+------+------+------|
  40. * | Ctrl | Alt | Left |Right |Lower | Bksp |Space |Raise | Up | Down | GUI |Enter |
  41. * `-----------------------------------------------------------------------------------'
  42. */
  43. [_QWERTY] = {
  44. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  45. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  46. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
  47. {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
  48. },
  49. /* Colemak
  50. * ,-----------------------------------------------------------------------------------.
  51. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  52. * |------+------+------+------+------+-------------+------+------+------+------+------|
  53. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  54. * |------+------+------+------+------+------|------+------+------+------+------+------|
  55. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  56. * |------+------+------+------+------+------+------+------+------+------+------+------|
  57. * | Ctrl | Alt | Left |Right |Lower | Bksp |Space |Raise | Up | Down | GUI |Enter |
  58. * `-----------------------------------------------------------------------------------'
  59. */
  60. [_COLEMAK] = {
  61. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  62. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  63. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
  64. {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
  65. },
  66. /* Dvorak
  67. * ,-----------------------------------------------------------------------------------.
  68. * | Tab | " | , | . | P | Y | F | G | C | R | L | / |
  69. * |------+------+------+------+------+-------------+------+------+------+------+------|
  70. * | Esc | A | O | E | U | I | D | H | T | N | S | - |
  71. * |------+------+------+------+------+------|------+------+------+------+------+------|
  72. * | Shift| ; | Q | J | K | X | B | M | W | V | Z | Shift|
  73. * |------+------+------+------+------+------+------+------+------+------+------+------|
  74. * | Ctrl | Alt | Left |Right |Lower | Bksp |Space |Raise | Up | Down | GUI |Enter |
  75. * `-----------------------------------------------------------------------------------'
  76. */
  77. [_DVORAK] = {
  78. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH},
  79. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
  80. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT},
  81. {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
  82. },
  83. /* Lower
  84. * ,-----------------------------------------------------------------------------------.
  85. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
  86. * |------+------+------+------+------+-------------+------+------+------+------+------|
  87. * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  88. * |------+------+------+------+------+------|------+------+------+------+------+------|
  89. * | | F7 | F8 | F9 | F10 | F11 | F12 | | Mute | Vol- | Vol+ | |
  90. * |------+------+------+------+------+------+------+------+------+------+------+------|
  91. * | Brite| | Home | End | | Del | Ins | | PgUp | PgDN | |Enter |
  92. * `-----------------------------------------------------------------------------------'
  93. */
  94. [_LOWER] = {
  95. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______},
  96. {KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  97. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______},
  98. {BACKLIT, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______}
  99. },
  100. /* Raise
  101. * ,-----------------------------------------------------------------------------------.
  102. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
  103. * |------+------+------+------+------+-------------+------+------+------+------+------|
  104. * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  105. * |------+------+------+------+------+------|------+------+------+------+------+------|
  106. * | | F7 | F8 | F9 | F10 | F11 | F12 | | Prev | Play | Next | |
  107. * |------+------+------+------+------+------+------+------+------+------+------+------|
  108. * | Brite| | Home | End | | Del | Ins | | PgUp | PgDN | |Enter |
  109. * `-----------------------------------------------------------------------------------'
  110. */
  111. [_RAISE] = {
  112. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
  113. {KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  114. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______},
  115. {BACKLIT, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______}
  116. },
  117. /* Adjust (Lower + Raise)
  118. * ,-----------------------------------------------------------------------------------.
  119. * | F11 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F12 |
  120. * |------+------+------+------+------+-------------+------+------+------+------+------|
  121. * | | Reset| |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  122. * |------+------+------+------+------+------|------+------+------+------+------+------|
  123. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  124. * |------+------+------+------+------+------+------+------+------+------+------+------|
  125. * | | | | | | | | | | | |
  126. * `-----------------------------------------------------------------------------------'
  127. */
  128. [_ADJUST] = {
  129. {KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
  130. {_______, RESET, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  131. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  132. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  133. }
  134. };
  135. #ifdef AUDIO_ENABLE
  136. float tone_startup[][2] = SONG(STARTUP_SOUND);
  137. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  138. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  139. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  140. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  141. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  142. #endif
  143. void persistent_default_layer_set(uint16_t default_layer) {
  144. eeconfig_update_default_layer(default_layer);
  145. default_layer_set(default_layer);
  146. }
  147. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  148. switch (keycode) {
  149. case QWERTY:
  150. if (record->event.pressed) {
  151. #ifdef AUDIO_ENABLE
  152. PLAY_SONG(tone_qwerty);
  153. #endif
  154. persistent_default_layer_set(1UL<<_QWERTY);
  155. }
  156. return false;
  157. break;
  158. case COLEMAK:
  159. if (record->event.pressed) {
  160. #ifdef AUDIO_ENABLE
  161. PLAY_SONG(tone_colemak);
  162. #endif
  163. persistent_default_layer_set(1UL<<_COLEMAK);
  164. }
  165. return false;
  166. break;
  167. case DVORAK:
  168. if (record->event.pressed) {
  169. #ifdef AUDIO_ENABLE
  170. PLAY_SONG(tone_dvorak);
  171. #endif
  172. persistent_default_layer_set(1UL<<_DVORAK);
  173. }
  174. return false;
  175. break;
  176. case LOWER:
  177. if (record->event.pressed) {
  178. layer_on(_LOWER);
  179. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  180. } else {
  181. layer_off(_LOWER);
  182. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  183. }
  184. return false;
  185. break;
  186. case RAISE:
  187. if (record->event.pressed) {
  188. layer_on(_RAISE);
  189. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  190. } else {
  191. layer_off(_RAISE);
  192. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  193. }
  194. return false;
  195. break;
  196. case BACKLIT:
  197. if (record->event.pressed) {
  198. register_code(KC_RSFT);
  199. #ifdef BACKLIGHT_ENABLE
  200. backlight_step();
  201. #endif
  202. } else {
  203. unregister_code(KC_RSFT);
  204. }
  205. return false;
  206. break;
  207. }
  208. return true;
  209. }
  210. void matrix_init_user(void) {
  211. #ifdef AUDIO_ENABLE
  212. startup_user();
  213. #endif
  214. }
  215. #ifdef AUDIO_ENABLE
  216. void startup_user()
  217. {
  218. _delay_ms(20); // gets rid of tick
  219. PLAY_SONG(tone_startup);
  220. }
  221. void shutdown_user()
  222. {
  223. PLAY_SONG(tone_goodbye);
  224. _delay_ms(150);
  225. stop_all_notes();
  226. }
  227. void music_on_user(void)
  228. {
  229. music_scale_user();
  230. }
  231. void music_scale_user(void)
  232. {
  233. PLAY_SONG(music_scale);
  234. }
  235. #endif