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- #include "preonic.h"
- #include "action_layer.h"
- #include "eeconfig.h"
- #ifdef AUDIO_ENABLE
- #include "audio.h"
- #endif
-
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _QWERTY 0
- #define _COLEMAK 1
- #define _DVORAK 2
- #define _GAME 3
- #define _ARROW 12
- #define _NUMPAD 13
- #define _LOWER 14
- #define _RAISE 15
- #define _ADJUST 16
-
- // Macro name shortcuts
- #define QWERTY M(_QWERTY)
- #define COLEMAK M(_COLEMAK)
- #define DVORAK M(_DVORAK)
- #define GAME M(_GAME)
- #define ARROW M(_ARROW)
- #define NUMPAD M(_NUMPAD)
- #define LOWER M(_LOWER)
- #define RAISE M(_RAISE)
- #define M_BL 5
-
- // Fillers to make layering more clear
- #define _______ KC_TRNS
- #define XXXXXXX KC_NO
-
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
- /* Qwerty
- * ,-----------------------------------------------------------------------------------.
- * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
- * `-----------------------------------------------------------------------------------'
- */
- [_QWERTY] = {
- {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
- {LT(_RAISE, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
- {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, LT(_LOWER, KC_SPC), KC_SPC, RAISE, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC}
- },
-
- /* Colemak
- * ,-----------------------------------------------------------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Esc | A | R | S | T | D | H | N | E | I | O | " |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
- * `-----------------------------------------------------------------------------------'
- */
- [_COLEMAK] = {
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______},
- {_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
- {_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
- },
-
- /* Dvorak
- * ,-----------------------------------------------------------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Esc | A | O | E | U | I | D | H | T | N | S | / |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
- * `-----------------------------------------------------------------------------------'
- */
- [_DVORAK] = {
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______},
- {_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______},
- {_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
- },
-
- /* GAME
- * ,-----------------------------------------------------------------------------------.
- * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | CAPS | A | S | D | F | G | H | J | K | L | ; | " |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| Ctrl | Alt | XXX | Lower | Space | Raise| - | = | [ | ] |
- * `-----------------------------------------------------------------------------------'
- */
- [_GAME] = {
- {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
- {KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
- {_______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______}
- },
-
- /* NUMPAD
- * ,-----------------------------------------------------------------------------------.
- * | Esc | / | * | - | 4 | 5 | 6 | 7 | 8 | 9 | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | 7 | 8 | 9 | + | R | T | Y | U | I | O | P | \ |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | 4 | 5 | 6 | + | F | G | H | J | K | L | ; | " |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | 1 | 2 | 3 | Enter| V | B | N | M | , | . | / |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | 0 | 0 | . | Enter| Lower| Space | Raise| - | = | [ | ] |
- * `-----------------------------------------------------------------------------------'
- */
- [_NUMPAD] = {
- {KC_ESC, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, _______, _______, _______, _______, _______},
- {KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______},
- {KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______},
- {KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______},
- {KC_P0, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______},
- },
- /* Lower
- * ,-----------------------------------------------------------------------------------.
- * | ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Mute | BkSpc| Up | Del | Forwd| MBtn1| MUp| MBtn2| / | 7 | 8 | 9 |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | Left | Down | Right| Refr MLeft| MDn |MRight| * | 4 | 5 | 6 |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Vol+| Prev | Play | Next | Back | MWDn| MBtn3| MWUp | - | 1 | 2 | 3 |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Vol- | | | | | | | + | Enter| 0 | . |
- * `-----------------------------------------------------------------------------------'
- */
- [_LOWER] = {
- {KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL},
- {KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_BTN1, KC_MS_U, KC_BTN2, KC_PSLS, KC_P7, KC_P8, KC_P9},
- {_______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_L, KC_MS_D, KC_MS_R, KC_PAST, KC_P4, KC_P5, KC_P6},
- {KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_WH_D, KC_BTN3, KC_WH_U, KC_PMNS, KC_P1, KC_P2, KC_P3},
- {KC_VOLD, _______, _______, _______, _______, _______, _______, _______, KC_PPLS, KC_PENT, KC_P0, KC_PDOT}
- },
-
- /* Raise
- * ,-----------------------------------------------------------------------------------.
- * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | Bksp | PgUp | Del | | | | PgUp | Up | PgDn | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | Home | PgDn | End | | | Home | Left | Down | Right| ] | \ |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | Pause| Ins | | | Print|Screen| End | | | |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | | | | |
- * `-----------------------------------------------------------------------------------'
- */
- [_RAISE] = {
- {KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
- {_______, KC_BSPC, KC_PGUP, KC_DEL, _______, _______, _______, KC_PGUP, KC_UP, _______, _______, _______},
- {_______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______},
- {_______, KC_PAUSE, KC_INS, _______, KC_PSCR, KC_PSCR, _______, KC_END, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
- },
-
- /* Adjust (Lower + Raise)
- * ,-----------------------------------------------------------------------------------.
- * | | |qwerty|ColMak|Dvorak| | | | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | |AGNorm|AGSwap| | | | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | |Aud On|AudOff|MidiOn|MdiOff| | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | |Voice-|Voice+|Mus On|MusOff| Sleep| Wake | Arrow| Game |NUMPAD| | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | Reset | | | | | |
- * `-----------------------------------------------------------------------------------'
- */
- [_ADJUST] = {
- {_______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______},
- {_______, RESET, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL},
- {_______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______},
- {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, NUMPAD, _______, _______},
- {_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______}
- }
-
-
- };
-
- const uint16_t PROGMEM fn_actions[] = {
-
- };
-
- #ifdef AUDIO_ENABLE
- float start_up[][2] = {
- MUSICAL_NOTE(_B5, 20),
- MUSICAL_NOTE(_B6, 8),
- MUSICAL_NOTE(_DS6, 20),
- MUSICAL_NOTE(_B6, 8),
- };
-
- float tone_qwerty[][2] = SONG(QWERTY_SOUND);
- float tone_dvorak[][2] = SONG(DVORAK_SOUND);
- float tone_colemak[][2] = SONG(COLEMAK_SOUND);
-
- float goodbye[][2] = SONG(GOODBYE_SOUND);
- #endif
-
- void persistent_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
- }
-
- const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
- {
- switch(id) {
- case _QWERTY:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_qwerty);
- #endif
- persistent_default_layer_set(1UL<<_QWERTY);
- }
- break;
- case _COLEMAK:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_colemak);
- #endif
- persistent_default_layer_set(1UL<<_COLEMAK);
- }
- break;
- case _DVORAK:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_dvorak);
- #endif
- persistent_default_layer_set(1UL<<_DVORAK);
- }
- break;
- case _GAME:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_colemak);
- #endif
- persistent_default_layer_set(1UL<<_GAME);
- }
- break;
- case _NUMPAD:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_dvorak);
- #endif
- persistent_default_layer_set(1UL<<_NUMPAD);
- }
- break;
- case _ARROW:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_colemak);
- #endif
- persistent_default_layer_set(1UL<<_LOWER);
- }
- break;
- case _LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- break;
- case _RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- break;
- case M_BL:
- if (record->event.pressed) {
- register_code(KC_RSFT);
- #ifdef BACKLIGHT_ENABLE
- backlight_step();
- #endif
- } else {
- unregister_code(KC_RSFT);
- }
- break;
- }
- return MACRO_NONE;
- };
-
-
- void matrix_init_user(void) {
- #ifdef AUDIO_ENABLE
- _delay_ms(20); // gets rid of tick
- PLAY_SONG(start_up);
- #endif
- }
-
- #ifdef AUDIO_ENABLE
-
- void play_goodbye_tone(void)
- {
- PLAY_SONG(goodbye);
- _delay_ms(150);
- }
-
- #endif
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