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  1. #include "preonic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. #define _QWERTY 0
  12. #define _COLEMAK 1
  13. #define _DVORAK 2
  14. #define _GAME 3
  15. #define _ARROW 12
  16. #define _NUMPAD 13
  17. #define _LOWER 14
  18. #define _RAISE 15
  19. #define _ADJUST 16
  20. // Macro name shortcuts
  21. #define QWERTY M(_QWERTY)
  22. #define COLEMAK M(_COLEMAK)
  23. #define DVORAK M(_DVORAK)
  24. #define GAME M(_GAME)
  25. #define ARROW M(_ARROW)
  26. #define NUMPAD M(_NUMPAD)
  27. #define LOWER M(_LOWER)
  28. #define RAISE M(_RAISE)
  29. #define M_BL 5
  30. // Fillers to make layering more clear
  31. #define _______ KC_TRNS
  32. #define XXXXXXX KC_NO
  33. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  34. /* Qwerty
  35. * ,-----------------------------------------------------------------------------------.
  36. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  37. * |------+------+------+------+------+------+------+------+------+------+------+------|
  38. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  39. * |------+------+------+------+------+------+------+------+------+------+------+------|
  40. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  41. * |------+------+------+------+------+------+------+------+------+------+------+------|
  42. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  43. * |------+------+------+------+------+------+------+------+------+------+------+------|
  44. * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
  45. * `-----------------------------------------------------------------------------------'
  46. */
  47. [_QWERTY] = {
  48. {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  49. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
  50. {LT(_RAISE, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  51. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  52. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, LT(_LOWER, KC_SPC), KC_SPC, RAISE, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC}
  53. },
  54. /* Colemak
  55. * ,-----------------------------------------------------------------------------------.
  56. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  57. * |------+------+------+------+------+------+------+------+------+------+------+------|
  58. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  59. * |------+------+------+------+------+-------------+------+------+------+------+------|
  60. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  61. * |------+------+------+------+------+------+------+------+------+------+------+------|
  62. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  63. * |------+------+------+------+------+------+------+------+------+------+------+------|
  64. * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
  65. * `-----------------------------------------------------------------------------------'
  66. */
  67. [_COLEMAK] = {
  68. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  69. {_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______},
  70. {_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  71. {_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______},
  72. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  73. },
  74. /* Dvorak
  75. * ,-----------------------------------------------------------------------------------.
  76. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  77. * |------+------+------+------+------+------+------+------+------+------+------+------|
  78. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  79. * |------+------+------+------+------+-------------+------+------+------+------+------|
  80. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  81. * |------+------+------+------+------+------|------+------+------+------+------+------|
  82. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  83. * |------+------+------+------+------+------+------+------+------+------+------+------|
  84. * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
  85. * `-----------------------------------------------------------------------------------'
  86. */
  87. [_DVORAK] = {
  88. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  89. {_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______},
  90. {_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______},
  91. {_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______},
  92. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  93. },
  94. /* GAME
  95. * ,-----------------------------------------------------------------------------------.
  96. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  97. * |------+------+------+------+------+------+------+------+------+------+------+------|
  98. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  99. * |------+------+------+------+------+------+------+------+------+------+------+------|
  100. * | CAPS | A | S | D | F | G | H | J | K | L | ; | " |
  101. * |------+------+------+------+------+------+------+------+------+------+------+------|
  102. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  103. * |------+------+------+------+------+------+------+------+------+------+------+------|
  104. * | Brite| Ctrl | Alt | XXX | Lower | Space | Raise| - | = | [ | ] |
  105. * `-----------------------------------------------------------------------------------'
  106. */
  107. [_GAME] = {
  108. {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  109. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
  110. {KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  111. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  112. {_______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______}
  113. },
  114. /* NUMPAD
  115. * ,-----------------------------------------------------------------------------------.
  116. * | Esc | / | * | - | 4 | 5 | 6 | 7 | 8 | 9 | | |
  117. * |------+------+------+------+------+------+------+------+------+------+------+------|
  118. * | 7 | 8 | 9 | + | R | T | Y | U | I | O | P | \ |
  119. * |------+------+------+------+------+------+------+------+------+------+------+------|
  120. * | 4 | 5 | 6 | + | F | G | H | J | K | L | ; | " |
  121. * |------+------+------+------+------+------+------+------+------+------+------+------|
  122. * | 1 | 2 | 3 | Enter| V | B | N | M | , | . | / |Enter |
  123. * |------+------+------+------+------+------+------+------+------+------+------+------|
  124. * | 0 | 0 | . | Enter| Lower| Space | Raise| - | = | [ | ] |
  125. * `-----------------------------------------------------------------------------------'
  126. */
  127. [_NUMPAD] = {
  128. {KC_ESC, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, _______, _______, _______, _______, _______},
  129. {KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______},
  130. {KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______},
  131. {KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______},
  132. {KC_P0, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______},
  133. },
  134. /* Lower
  135. * ,-----------------------------------------------------------------------------------.
  136. * | ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
  137. * |------+------+------+------+------+------+------+------+------+------+------+------|
  138. * | Mute | BkSpc| Up | Del | Forwd| MBtn1| MUp| MBtn2| / | 7 | 8 | 9 |
  139. * |------+------+------+------+------+------+------+------+------+------+------+------|
  140. * | | Left | Down | Right| Refr MLeft| MDn |MRight| * | 4 | 5 | 6 |
  141. * |------+------+------+------+------+------+------+------+------+------+------+------|
  142. * | Vol+| Prev | Play | Next | Back | MWDn| MBtn3| MWUp | - | 1 | 2 | 3 |
  143. * |------+------+------+------+------+------+------+------+------+------+------+------|
  144. * | Vol- | | | | | | | + | Enter| 0 | . |
  145. * `-----------------------------------------------------------------------------------'
  146. */
  147. [_LOWER] = {
  148. {KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL},
  149. {KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_BTN1, KC_MS_U, KC_BTN2, KC_PSLS, KC_P7, KC_P8, KC_P9},
  150. {_______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_L, KC_MS_D, KC_MS_R, KC_PAST, KC_P4, KC_P5, KC_P6},
  151. {KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_WH_D, KC_BTN3, KC_WH_U, KC_PMNS, KC_P1, KC_P2, KC_P3},
  152. {KC_VOLD, _______, _______, _______, _______, _______, _______, _______, KC_PPLS, KC_PENT, KC_P0, KC_PDOT}
  153. },
  154. /* Raise
  155. * ,-----------------------------------------------------------------------------------.
  156. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
  157. * |------+------+------+------+------+------+------+------+------+------+------+------|
  158. * | | Bksp | PgUp | Del | | | | PgUp | Up | PgDn | | |
  159. * |------+------+------+------+------+------+------+------+------+------+------+------|
  160. * | | Home | PgDn | End | | | Home | Left | Down | Right| ] | \ |
  161. * |------+------+------+------+------+------+------+------+------+------+------+------|
  162. * | | Pause| Ins | | | Print|Screen| End | | | |Enter |
  163. * |------+------+------+------+------+------+------+------+------+------+------+------|
  164. * | | | | | | | | | | | |
  165. * `-----------------------------------------------------------------------------------'
  166. */
  167. [_RAISE] = {
  168. {KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  169. {_______, KC_BSPC, KC_PGUP, KC_DEL, _______, _______, _______, KC_PGUP, KC_UP, _______, _______, _______},
  170. {_______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______},
  171. {_______, KC_PAUSE, KC_INS, _______, KC_PSCR, KC_PSCR, _______, KC_END, _______, _______, _______, _______},
  172. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  173. },
  174. /* Adjust (Lower + Raise)
  175. * ,-----------------------------------------------------------------------------------.
  176. * | | |qwerty|ColMak|Dvorak| | | | | | | |
  177. * |------+------+------+------+------+------+------+------+------+------+------+------|
  178. * | | | |AGNorm|AGSwap| | | | | | | |
  179. * |------+------+------+------+------+------+------+------+------+------+------+------|
  180. * | | | |Aud On|AudOff|MidiOn|MdiOff| | | | | |
  181. * |------+------+------+------+------+------+------+------+------+------+------+------|
  182. * | |Voice-|Voice+|Mus On|MusOff| Sleep| Wake | Arrow| Game |NUMPAD| | |
  183. * |------+------+------+------+------+------+------+------+------+------+------+------|
  184. * | | | | | | Reset | | | | | |
  185. * `-----------------------------------------------------------------------------------'
  186. */
  187. [_ADJUST] = {
  188. {_______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______},
  189. {_______, RESET, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL},
  190. {_______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______},
  191. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, NUMPAD, _______, _______},
  192. {_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______}
  193. }
  194. };
  195. const uint16_t PROGMEM fn_actions[] = {
  196. };
  197. #ifdef AUDIO_ENABLE
  198. float start_up[][2] = {
  199. MUSICAL_NOTE(_B5, 20),
  200. MUSICAL_NOTE(_B6, 8),
  201. MUSICAL_NOTE(_DS6, 20),
  202. MUSICAL_NOTE(_B6, 8),
  203. };
  204. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  205. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  206. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  207. float goodbye[][2] = SONG(GOODBYE_SOUND);
  208. #endif
  209. void persistent_default_layer_set(uint16_t default_layer) {
  210. eeconfig_update_default_layer(default_layer);
  211. default_layer_set(default_layer);
  212. }
  213. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  214. {
  215. switch(id) {
  216. case _QWERTY:
  217. if (record->event.pressed) {
  218. #ifdef AUDIO_ENABLE
  219. PLAY_SONG(tone_qwerty);
  220. #endif
  221. persistent_default_layer_set(1UL<<_QWERTY);
  222. }
  223. break;
  224. case _COLEMAK:
  225. if (record->event.pressed) {
  226. #ifdef AUDIO_ENABLE
  227. PLAY_SONG(tone_colemak);
  228. #endif
  229. persistent_default_layer_set(1UL<<_COLEMAK);
  230. }
  231. break;
  232. case _DVORAK:
  233. if (record->event.pressed) {
  234. #ifdef AUDIO_ENABLE
  235. PLAY_SONG(tone_dvorak);
  236. #endif
  237. persistent_default_layer_set(1UL<<_DVORAK);
  238. }
  239. break;
  240. case _GAME:
  241. if (record->event.pressed) {
  242. #ifdef AUDIO_ENABLE
  243. PLAY_SONG(tone_colemak);
  244. #endif
  245. persistent_default_layer_set(1UL<<_GAME);
  246. }
  247. break;
  248. case _NUMPAD:
  249. if (record->event.pressed) {
  250. #ifdef AUDIO_ENABLE
  251. PLAY_SONG(tone_dvorak);
  252. #endif
  253. persistent_default_layer_set(1UL<<_NUMPAD);
  254. }
  255. break;
  256. case _ARROW:
  257. if (record->event.pressed) {
  258. #ifdef AUDIO_ENABLE
  259. PLAY_SONG(tone_colemak);
  260. #endif
  261. persistent_default_layer_set(1UL<<_LOWER);
  262. }
  263. break;
  264. case _LOWER:
  265. if (record->event.pressed) {
  266. layer_on(_LOWER);
  267. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  268. } else {
  269. layer_off(_LOWER);
  270. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  271. }
  272. break;
  273. case _RAISE:
  274. if (record->event.pressed) {
  275. layer_on(_RAISE);
  276. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  277. } else {
  278. layer_off(_RAISE);
  279. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  280. }
  281. break;
  282. case M_BL:
  283. if (record->event.pressed) {
  284. register_code(KC_RSFT);
  285. #ifdef BACKLIGHT_ENABLE
  286. backlight_step();
  287. #endif
  288. } else {
  289. unregister_code(KC_RSFT);
  290. }
  291. break;
  292. }
  293. return MACRO_NONE;
  294. };
  295. void matrix_init_user(void) {
  296. #ifdef AUDIO_ENABLE
  297. _delay_ms(20); // gets rid of tick
  298. PLAY_SONG(start_up);
  299. #endif
  300. }
  301. #ifdef AUDIO_ENABLE
  302. void play_goodbye_tone(void)
  303. {
  304. PLAY_SONG(goodbye);
  305. _delay_ms(150);
  306. }
  307. #endif