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- #pragma once
-
- #include QMK_KEYBOARD_H
-
- // Represents the four states a oneshot key can be in
- typedef enum {
- os_up_unqueued,
- os_up_queued,
- os_down_unused,
- os_down_used,
- } oneshot_state;
-
- // Custom oneshot mod implementation that doesn't rely on timers. If a mod is
- // used while it is held it will be unregistered on keyup as normal, otherwise
- // it will be queued and only released after the next non-mod keyup.
- void update_oneshot(
- oneshot_state *state,
- uint16_t mod,
- uint16_t trigger,
- uint16_t keycode,
- keyrecord_t *record
- );
-
- // To be implemented by the consumer. Defines keys to cancel oneshot mods.
- bool is_oneshot_cancel_key(uint16_t keycode);
-
- // To be implemented by the consumer. Defines keys to ignore when determining
- // whether a oneshot mod has been used. Setting this to modifiers and layer
- // change keys allows stacking multiple oneshot modifiers, and carrying them
- // between layers.
- bool is_oneshot_ignored_key(uint16_t keycode);
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