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  1. #pragma once
  2. #include "quantum.h"
  3. #include "version.h"
  4. #include "eeprom.h"
  5. #include "wrappers.h"
  6. #include "process_records.h"
  7. #ifdef TAP_DANCE_ENABLE
  8. #include "tap_dances.h"
  9. #define KC_TMX TD(TD_TMX) // tap1: 't' tap2: <CTL>+b
  10. #define KC_EOL TD(TD_EOL) // tap1: 'e' tap2: <CTL>+e
  11. #define KC_BOL TD(TD_BOL) // tap1: 'a' tap2: <CTL>+a
  12. #define KC_NW TD(TD_NW) // tap1: 'f' tap2: <ALT>+f
  13. #define KC_PW TD(TD_PW) // tap1: 'b' tap2: <ALT>+b
  14. #define KC_DW TD(TD_DW) // tap1: 'w' tap2: <CTL>+w
  15. #endif //!TAP_DANCE_ENABLE
  16. #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  17. #include "rgb_stuff.h"
  18. #endif
  19. #if defined(UNICODEMAP_ENABLE) || defined(UNICODE_ENABLE)
  20. #include "unicode.h"
  21. #endif //!UNICODE_ENABLE
  22. #define MC_BOL LCTL(KC_A) // jump to beginning of line
  23. #define MC_EOL LCTL(KC_E) // jump to end of line
  24. #define MC_NW LALT(KC_F) // next word
  25. #define MC_PW LALT(KC_B) // previous word
  26. #define MC_DW LCTL(KC_W) // delete word
  27. /* Define layer names */
  28. enum userspace_layers {
  29. _QWERTY = 0,
  30. _NUMLOCK = 0,
  31. _COLEMAK,
  32. _DVORAK,
  33. _WORKMAN,
  34. _UNICODE,
  35. _MODS, /* layer 8 */
  36. _MACROS,
  37. _MEDIA,
  38. _LOWER,
  39. _RAISE,
  40. _ADJUST,
  41. };
  42. bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
  43. bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
  44. void matrix_init_keymap(void);
  45. void suspend_power_down_keymap(void);
  46. void suspend_wakeup_init_keymap(void);
  47. void matrix_scan_keymap(void);
  48. layer_state_t layer_state_set_keymap(layer_state_t state);
  49. layer_state_t default_layer_state_set_keymap(layer_state_t state);
  50. void led_set_keymap(uint8_t usb_led);
  51. void eeconfig_init_keymap(void);
  52. typedef union {
  53. uint32_t raw;
  54. struct {
  55. bool rgb_layer_change :1;
  56. bool is_overwatch :1;
  57. bool nuke_switch :1;
  58. uint8_t unicode_mod :4;
  59. bool swapped_numbers :1;
  60. };
  61. } userspace_config_t;
  62. extern userspace_config_t userspace_config;
  63. /*
  64. Custom Keycodes for Diablo 3 layer
  65. But since TD() doesn't work when tap dance is disabled
  66. We use custom codes here, so we can substitute the right stuff
  67. */
  68. #ifdef TAP_DANCE_ENABLE
  69. #define KC_D3_1 TD(TD_D3_1)
  70. #define KC_D3_2 TD(TD_D3_2)
  71. #define KC_D3_3 TD(TD_D3_3)
  72. #define KC_D3_4 TD(TD_D3_4)
  73. #else // TAP_DANCE_ENABLE
  74. #define KC_D3_1 KC_1
  75. #define KC_D3_2 KC_2
  76. #define KC_D3_3 KC_3
  77. #define KC_D3_4 KC_4
  78. #endif // TAP_DANCE_ENABLE