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- #pragma once
- #include "quantum.h"
- #include "version.h"
- #include "eeprom.h"
- #include "wrappers.h"
- #include "process_records.h"
-
- #ifdef TAP_DANCE_ENABLE
- #include "tap_dances.h"
- #define KC_TMX TD(TD_TMX) // tap1: 't' tap2: <CTL>+b
- #define KC_EOL TD(TD_EOL) // tap1: 'e' tap2: <CTL>+e
- #define KC_BOL TD(TD_BOL) // tap1: 'a' tap2: <CTL>+a
- #define KC_NW TD(TD_NW) // tap1: 'f' tap2: <ALT>+f
- #define KC_PW TD(TD_PW) // tap1: 'b' tap2: <ALT>+b
- #define KC_DW TD(TD_DW) // tap1: 'w' tap2: <CTL>+w
- #endif //!TAP_DANCE_ENABLE
- #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
- #include "rgb_stuff.h"
- #endif
- #if defined(UNICODEMAP_ENABLE) || defined(UNICODE_ENABLE)
- #include "unicode.h"
- #endif //!UNICODE_ENABLE
-
- #define MC_BOL LCTL(KC_A) // jump to beginning of line
- #define MC_EOL LCTL(KC_E) // jump to end of line
- #define MC_NW LALT(KC_F) // next word
- #define MC_PW LALT(KC_B) // previous word
- #define MC_DW LCTL(KC_W) // delete word
-
- /* Define layer names */
- enum userspace_layers {
- _QWERTY = 0,
- _NUMLOCK = 0,
- _COLEMAK,
- _DVORAK,
- _WORKMAN,
- _UNICODE,
- _MODS, /* layer 8 */
- _MACROS,
- _MEDIA,
- _LOWER,
- _RAISE,
- _ADJUST,
- };
-
- bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
- bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
- void matrix_init_keymap(void);
- void suspend_power_down_keymap(void);
- void suspend_wakeup_init_keymap(void);
- void matrix_scan_keymap(void);
- layer_state_t layer_state_set_keymap(layer_state_t state);
- layer_state_t default_layer_state_set_keymap(layer_state_t state);
- void led_set_keymap(uint8_t usb_led);
- void eeconfig_init_keymap(void);
-
- typedef union {
- uint32_t raw;
- struct {
- bool rgb_layer_change :1;
- bool is_overwatch :1;
- bool nuke_switch :1;
- uint8_t unicode_mod :4;
- bool swapped_numbers :1;
- };
- } userspace_config_t;
-
- extern userspace_config_t userspace_config;
-
- /*
- Custom Keycodes for Diablo 3 layer
- But since TD() doesn't work when tap dance is disabled
- We use custom codes here, so we can substitute the right stuff
- */
- #ifdef TAP_DANCE_ENABLE
- #define KC_D3_1 TD(TD_D3_1)
- #define KC_D3_2 TD(TD_D3_2)
- #define KC_D3_3 TD(TD_D3_3)
- #define KC_D3_4 TD(TD_D3_4)
- #else // TAP_DANCE_ENABLE
- #define KC_D3_1 KC_1
- #define KC_D3_2 KC_2
- #define KC_D3_3 KC_3
- #define KC_D3_4 KC_4
- #endif // TAP_DANCE_ENABLE
-
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