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- #pragma once
- /*
- Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "quantum.h"
- #include "process_keycode/process_tap_dance.h"
- #include "eeconfig.h"
-
- //#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
-
- void tap(uint16_t keycode);
- bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
-
-
- typedef union {
- uint8_t raw;
- struct {
- bool clicky_enable :1;
- bool rgb_layer_change :1;
- bool is_overwatch :1;
- bool nuke_switch :1;
- };
- } userspace_config_t;
-
-
- // for the creation of dvorak keys on an Bepo keyboard at the OS layer.
- // so we can create an array of reasonable size
- // for our translation keys. We have to create a
- // good range of numbers
- #define GR(x) (x-SAFE_RANGE)
-
- uint8_t gr(uint8_t);
- void send_keycode(uint8_t);
-
- #define MOD_NONE 0x00
-
- // indexs for the keycode translation table.
- #define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
- #define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
- #define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
- #define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
-
-
- enum userspace_custom_keycodes {
- // keep the keycodes using the send_key function close to SAFE_RANGE
- // so the array of keycodes remains a reasonbale size.
- DB_1 = SAFE_RANGE, // can always be here
- DB_2,
- DB_3,
- DB_4,
- DB_5,
- DB_6,
- DB_7,
- DB_8,
- DB_9,
- DB_0,
- DB_GRV,
- DB_SCOLON,
- DB_SLASH,
- DB_BACKSLASH,
- DB_EQL,
- DB_DOT,
- DB_COMM,
- DB_QUOT,
- DB_MINUS,
- DB_RPRN,
- DB_LPRN,
- DB_RBRC,
- DB_LBRC,
- // for symbols layer
- DB_HASH,
- DB_LCBR,
- DB_RCBR,
- DB_PIPE,
- DB_TILD,
- DB_CIRC,
- DB_LESS,
- DB_GRTR,
- // End of dvorak on bepo translation keys.
-
- EPRM,
- VRSN,
- KC_DVORAK_ON_BEPO,
- KC_BEPO,
- KC_NORMAN,
- KC_QWERTY,
- KC_COLEMAK,
- KC_DVORAK,
- KC_WORKMAN,
- KC_MAKE,
- KC_RESET,
- KC_RGB_T,
- KC_SECRET_1,
- KC_SECRET_2,
- KC_SECRET_3,
- KC_SECRET_4,
- KC_SECRET_5,
- KC_CCCV
- };
-
- #define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
- #define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
- #define ALT_ENT ALT_T(KC_ENT) // Alt or enter
- #define CTL_SPC CTL_T(KC_SPC) // ctrl or space
- #define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
- #define ALT_DEL ALT_T(KC_DEL) // Alt or delete
- #define GUI_ESC GUI_T(KC_ESC) // Gui or escape
- #define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
-
-
-
- // OSM keycodes, to keep things clean and easy to change
- #define KC_MLSF OSM(MOD_LSFT)
- #define KC_MRSF OSM(MOD_RSFT)
- #define OS_LGUI OSM(MOD_LGUI)
- #define OS_RGUI OSM(MOD_RGUI)
- #define OS_LSFT OSM(MOD_LSFT)
- #define OS_RSFT OSM(MOD_RSFT)
- #define OS_LCTL OSM(MOD_LCTL)
- #define OS_RCTL OSM(MOD_RCTL)
- #define OS_LALT OSM(MOD_LALT)
- #define OS_RALT OSM(MOD_RALT)
- #define ALT_APP ALT_T(KC_APP)
-
- #define MG_NKRO MAGIC_TOGGLE_NKRO
-
-
- //// TAP DANCE
-
- typedef struct {
- bool is_press_action;
- int state;
- } tdtap;
-
- enum {
- SINGLE_TAP = 1,
- SINGLE_HOLD = 2,
- DOUBLE_TAP = 3,
- DOUBLE_HOLD = 4,
- DOUBLE_SINGLE_TAP = 5, //send two single taps
- TRIPLE_TAP = 6,
- TRIPLE_HOLD = 7
- };
-
- //Tap Dance Declarations
- enum {
- TD_ESC_CAPS = 0,
- TD_TAB_BKTAB = 1,
- TD_MDIA_SYMB = 2,
- TD_HOME_END = 3,
- TD_XMONAD_ESC = 4,
- TD_DEF_LAYER_SW = 5,
- TD_DEF_OS_LAYER_SW = 6,
- TD_MOUSE_BTNS = 7,
- TD_DVORAK_BEPO = 8
- };
-
-
- // Tap dance
- #define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
- #define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB) // MDIA, symb, keypad, layouts layer tapdance toggle.
- #define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
- #define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
- #define HOME_END TD(TD_HOME_END) // home or end tapdance.
- #define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
- #define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
- #define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
-
- // HOME ROW LAYER TOGGLE (LT) and Shift.
- // both sides of the home row have "shift, ___, media , symb, ___" and "___, symb, media, ___, shift".
- // so pinky fingers are shift when held and the index and second fingers are symbol and
- // media layers when held.
-
- // Dvorak
- // shift and layer switch on hold on the home row.
- #define KC_SFT_T_A SFT_T(KC_A)
- #define KC_SFT_T_S SFT_T(KC_S)
-
- #define KC_LT_SYMB_U LT(SYMB, KC_U)
- #define KC_LT_SYMB_H LT(SYMB, KC_H)
-
- #define KC_LT_MDIA_E LT(MDIA, KC_E)
- #define KC_LT_MDIA_T LT(MDIA, KC_T)
-
- // Need to add this to the others.
- #define KC_LT_KP_N LT(KEYPAD, KC_N)
- #define KC_LT_KP_O LT(KEYPAD, KC_O)
-
- // for dvorak on bepo
- #define BP_SFT_T_A SFT_T(BP_A)
- #define BP_SFT_T_S SFT_T(BP_S)
-
- #define BP_LT_SYMB_U LT(SYMB, BP_U)
- #define BP_LT_SYMB_H LT(MDIA, BP_H)
-
- #define BP_LT_MDIA_E LT(MDIA, BP_E)
- #define BP_LT_MDIA_T LT(MDIA, BP_T)
-
- // Need to add this to the others.
- #define BP_LT_KP_N LT(KEYPAD, BP_N)
- #define BP_LT_KP_O LT(KEYPAD, BP_O)
-
- // for bepo on bepo
- #define BP_SFT_T_T SFT_T(BP_T)
- #define BP_SFT_T_W SFT_T(BP_W)
-
- #define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
- #define BP_LT_MDIA_E LT(MDIA, BP_E)
- #define BP_LT_KP_U LT(KEYPAD, BP_U)
-
- #define BP_LT_SYMB_S LT(SYMB_ON_BEPO, BP_S)
- #define BP_LT_MDIA_R LT(MDIA, BP_R)
- #define BP_LT_KP_N LT(KEYPAD, BP_N)
-
- #define BP_SFT_T_A SFT_T(BP_A)
- #define BP_SFT_T_S SFT_T(BP_S)
- #define BP_SFT_T_E SFT_T(BP_E)
- #define BP_SFT_T_M SFT_T(BP_M)
-
- #define BP_SFT_T_ECRC SFT_T(BP_ECIR)
- #define BP_SFT_T_CCED SFT_T(BP_CCED)
- #define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
-
- //QWERTY
- #define KC_SFT_T_SCLN SFT_T(KC_SCLN)
-
- #define KC_LT_MDIA_D LT(MDIA, KC_D)
- #define KC_LT_MDIA_K LT(MDIA, KC_K)
- #define KC_LT_SYMB_F LT(SYMB, KC_F)
- #define KC_LT_SYMB_J LT(SYMB, KC_J)
-
- //COLEMAK
- #define KC_SFT_T_O SFT_T(KC_O)
- #define KC_LT_MDIA_S LT(MDIA, KC_S)
- #define KC_LT_SYMB_T LT(SYMB, KC_T)
-
- #define KC_LT_MDIA_E LT(MDIA, KC_E)
- #define KC_LT_SYMB_N LT(SYMB, KC_N)
-
- //WORKMAN
- #define KC_SFT_T_I SFT_T(KC_I)
- #define KC_LT_MDIA_H LT(MDIA, KC_H)
-
- //NORMAN
- // For keys on the homerow. Hold for shift, keypad,mouse,and smbol layers
- #define KC_SFT_T_U SFT_T(KC_U)
- #define KC_LT_MDIA_I LT(MDIA, KC_I)
-
- // The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
- #define MK_CUT LSFT(KC_DEL) // shift + delete
- #define MK_COPY LCTL(KC_INS) // ctrl + insert
- #define MK_PASTE LSFT(KC_INS) // shift + insert
-
- #define ___ KC_TRNS
- #define XXX KC_NO
-
- // Blocking keys
- #define ___X___ XXX
- #define ___X2___ XXX, XXX
- #define ___X3___ ___X2___, XXX
- #define ___X5___ ___X3___, XXX, XXX
- #define ___X15___ ___X5___, ___X5___, ___X5___
-
- // Transparent keys
- #define ___2___ ___, ___
- #define ___3___ ___2___, ___
- #define ___4___ ___3___, ___
- #define ___5___ ___4___, ___
- #define ___6___ ___5___, ___
- #define ___14___ ___5___, ___4___, ___5___
- #define ___15___ ___5___, ___5___, ___5___
-
- int on_qwerty(void);
- int get_xmonad_layer(void);
- int cur_dance (qk_tap_dance_state_t *state);
-
- //for the x tap dance. Put it here so it can be used in any keymap
- void x_finished (qk_tap_dance_state_t *state, void *user_data);
- void x_reset (qk_tap_dance_state_t *state, void *user_data);
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