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  1. /**
  2. * @file lv_conf.h
  3. * Configuration file for v8.2.0
  4. */
  5. /*
  6. * Copy this file as `lv_conf.h`
  7. * 1. simply next to the `lvgl` folder
  8. * 2. or any other places and
  9. * - define `LV_CONF_INCLUDE_SIMPLE`
  10. * - add the path as include path
  11. */
  12. /* clang-format off */
  13. #if 1 /*Set it to "1" to enable content*/
  14. #ifndef LV_CONF_H
  15. #define LV_CONF_H
  16. #include <stdint.h>
  17. /*====================
  18. COLOR SETTINGS
  19. *====================*/
  20. /*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
  21. #define LV_COLOR_DEPTH 16
  22. /*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
  23. #define LV_COLOR_16_SWAP 1
  24. /*Enable more complex drawing routines to manage screens transparency.
  25. *Can be used if the UI is above another layer, e.g. an OSD menu or video player.
  26. *Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/
  27. #define LV_COLOR_SCREEN_TRANSP 0
  28. /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
  29. * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
  30. #define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128)
  31. /*Images pixels with this color will not be drawn if they are chroma keyed)*/
  32. #define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
  33. /*=========================
  34. MEMORY SETTINGS
  35. *=========================*/
  36. /*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
  37. #ifndef LV_MEM_CUSTOM
  38. #define LV_MEM_CUSTOM 1
  39. #endif // LV_MEM_CUSTOM
  40. #if LV_MEM_CUSTOM == 0
  41. /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
  42. #define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/
  43. /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
  44. #define LV_MEM_ADR 0 /*0: unused*/
  45. /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
  46. #if LV_MEM_ADR == 0
  47. //#define LV_MEM_POOL_INCLUDE your_alloc_library /* Uncomment if using an external allocator*/
  48. //#define LV_MEM_POOL_ALLOC your_alloc /* Uncomment if using an external allocator*/
  49. #endif
  50. #else /*LV_MEM_CUSTOM*/
  51. #define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
  52. #define LV_MEM_CUSTOM_ALLOC malloc
  53. #define LV_MEM_CUSTOM_FREE free
  54. #define LV_MEM_CUSTOM_REALLOC realloc
  55. #endif /*LV_MEM_CUSTOM*/
  56. /*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
  57. *You will see an error log message if there wasn't enough buffers. */
  58. #define LV_MEM_BUF_MAX_NUM 16
  59. /*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
  60. #define LV_MEMCPY_MEMSET_STD 0
  61. /*====================
  62. HAL SETTINGS
  63. *====================*/
  64. /*Default display refresh period. LVG will redraw changed areas with this period time*/
  65. #define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
  66. /*Input device read period in milliseconds*/
  67. #define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
  68. /*Use a custom tick source that tells the elapsed time in milliseconds.
  69. *It removes the need to manually update the tick with `lv_tick_inc()`)*/
  70. #ifndef LV_TICK_CUSTOM
  71. #define LV_TICK_CUSTOM 0
  72. #endif // LV_TICK_CUSTOM
  73. #if LV_TICK_CUSTOM
  74. #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
  75. #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
  76. #endif /*LV_TICK_CUSTOM*/
  77. /*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
  78. *(Not so important, you can adjust it to modify default sizes and spaces)*/
  79. #define LV_DPI_DEF 130 /*[px/inch]*/
  80. /*=======================
  81. * FEATURE CONFIGURATION
  82. *=======================*/
  83. /*-------------
  84. * Drawing
  85. *-----------*/
  86. /*Enable complex draw engine.
  87. *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
  88. #ifndef LV_DRAW_COMPLEX
  89. #define LV_DRAW_COMPLEX 1
  90. #endif // LV_DRAW_COMPLEX
  91. #if LV_DRAW_COMPLEX != 0
  92. /*Allow buffering some shadow calculation.
  93. *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
  94. *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
  95. #define LV_SHADOW_CACHE_SIZE 0
  96. /* Set number of maximally cached circle data.
  97. * The circumference of 1/4 circle are saved for anti-aliasing
  98. * radius * 4 bytes are used per circle (the most often used radiuses are saved)
  99. * 0: to disable caching */
  100. #define LV_CIRCLE_CACHE_SIZE 4
  101. #endif /*LV_DRAW_COMPLEX*/
  102. /*Default image cache size. Image caching keeps the images opened.
  103. *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
  104. *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
  105. *However the opened images might consume additional RAM.
  106. *0: to disable caching*/
  107. #define LV_IMG_CACHE_DEF_SIZE 0
  108. /*Number of stops allowed per gradient. Increase this to allow more stops.
  109. *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
  110. #define LV_GRADIENT_MAX_STOPS 2
  111. /*Default gradient buffer size.
  112. *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
  113. *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
  114. *If the cache is too small the map will be allocated only while it's required for the drawing.
  115. *0 mean no caching.*/
  116. #define LV_GRAD_CACHE_DEF_SIZE 0
  117. /*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
  118. *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
  119. *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
  120. #ifndef LV_DITHER_GRADIENT
  121. #define LV_DITHER_GRADIENT 0
  122. #endif
  123. #if LV_DITHER_GRADIENT
  124. /*Add support for error diffusion dithering.
  125. *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
  126. *The increase in memory consumption is (24 bits * object's width)*/
  127. #define LV_DITHER_ERROR_DIFFUSION 0
  128. #endif
  129. /*Maximum buffer size to allocate for rotation.
  130. *Only used if software rotation is enabled in the display driver.*/
  131. #define LV_DISP_ROT_MAX_BUF (10*1024)
  132. /*-------------
  133. * GPU
  134. *-----------*/
  135. /*Use STM32's DMA2D (aka Chrom Art) GPU*/
  136. #ifndef LV_USE_GPU_STM32_DMA2D
  137. #define LV_USE_GPU_STM32_DMA2D 0
  138. #endif // LV_USE_GPU_STM32_DMA2D
  139. #if LV_USE_GPU_STM32_DMA2D
  140. /*Must be defined to include path of CMSIS header of target processor
  141. e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
  142. #define LV_GPU_DMA2D_CMSIS_INCLUDE
  143. #endif
  144. /*Use NXP's PXP GPU iMX RTxxx platforms*/
  145. #ifndef LV_USE_GPU_NXP_PXP
  146. #define LV_USE_GPU_NXP_PXP 0
  147. #endif // LV_USE_GPU_NXP_PXP
  148. #if LV_USE_GPU_NXP_PXP
  149. /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
  150. * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
  151. * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
  152. *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
  153. */
  154. #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
  155. #endif
  156. /*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
  157. #define LV_USE_GPU_NXP_VG_LITE 0
  158. /*Use SDL renderer API*/
  159. #ifndef LV_USE_GPU_SDL
  160. #define LV_USE_GPU_SDL 0
  161. #endif // LV_USE_GPU_SDL
  162. #if LV_USE_GPU_SDL
  163. #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
  164. /*Texture cache size, 8MB by default*/
  165. #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
  166. /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
  167. #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
  168. #endif
  169. /*-------------
  170. * Logging
  171. *-----------*/
  172. /*Enable the log module*/
  173. #ifndef LV_USE_LOG
  174. #define LV_USE_LOG 0
  175. #endif // LV_USE_LOG
  176. #if LV_USE_LOG
  177. /*How important log should be added:
  178. *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
  179. *LV_LOG_LEVEL_INFO Log important events
  180. *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
  181. *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
  182. *LV_LOG_LEVEL_USER Only logs added by the user
  183. *LV_LOG_LEVEL_NONE Do not log anything*/
  184. #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
  185. /*1: Print the log with 'printf';
  186. *0: User need to register a callback with `lv_log_register_print_cb()`*/
  187. #define LV_LOG_PRINTF 0
  188. /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
  189. #define LV_LOG_TRACE_MEM 1
  190. #define LV_LOG_TRACE_TIMER 1
  191. #define LV_LOG_TRACE_INDEV 1
  192. #define LV_LOG_TRACE_DISP_REFR 1
  193. #define LV_LOG_TRACE_EVENT 1
  194. #define LV_LOG_TRACE_OBJ_CREATE 1
  195. #define LV_LOG_TRACE_LAYOUT 1
  196. #define LV_LOG_TRACE_ANIM 1
  197. #endif /*LV_USE_LOG*/
  198. /*-------------
  199. * Asserts
  200. *-----------*/
  201. /*Enable asserts if an operation is failed or an invalid data is found.
  202. *If LV_USE_LOG is enabled an error message will be printed on failure*/
  203. #define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
  204. #define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
  205. #define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
  206. #define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
  207. #define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
  208. /*Add a custom handler when assert happens e.g. to restart the MCU*/
  209. #define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
  210. #define LV_ASSERT_HANDLER while(1); /*Halt by default*/
  211. /*-------------
  212. * Others
  213. *-----------*/
  214. /*1: Show CPU usage and FPS count*/
  215. #ifndef LV_USE_PERF_MONITOR
  216. #define LV_USE_PERF_MONITOR 0
  217. #endif // LV_USE_PERF_MONITOR
  218. #if LV_USE_PERF_MONITOR
  219. #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
  220. #endif
  221. /*1: Show the used memory and the memory fragmentation
  222. * Requires LV_MEM_CUSTOM = 0*/
  223. #ifndef LV_USE_MEM_MONITOR
  224. #define LV_USE_MEM_MONITOR 0
  225. #endif // LV_USE_MEM_MONITOR
  226. #if LV_USE_MEM_MONITOR
  227. #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
  228. #endif
  229. /*1: Draw random colored rectangles over the redrawn areas*/
  230. #define LV_USE_REFR_DEBUG 0
  231. /*Change the built in (v)snprintf functions*/
  232. #ifndef LV_SPRINTF_CUSTOM
  233. #define LV_SPRINTF_CUSTOM 1
  234. #endif // LV_SPRINTF_CUSTOM
  235. #if LV_SPRINTF_CUSTOM
  236. #define LV_SPRINTF_INCLUDE <stdio.h>
  237. #define lv_snprintf snprintf
  238. #define lv_vsnprintf vsnprintf
  239. #else /*LV_SPRINTF_CUSTOM*/
  240. #define LV_SPRINTF_USE_FLOAT 0
  241. #endif /*LV_SPRINTF_CUSTOM*/
  242. #define LV_USE_USER_DATA 1
  243. /*Garbage Collector settings
  244. *Used if lvgl is bound to higher level language and the memory is managed by that language*/
  245. #ifndef LV_ENABLE_GC
  246. #define LV_ENABLE_GC 0
  247. #endif // LV_ENABLE_GC
  248. #if LV_ENABLE_GC != 0
  249. #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
  250. #endif /*LV_ENABLE_GC*/
  251. /*=====================
  252. * COMPILER SETTINGS
  253. *====================*/
  254. /*For big endian systems set to 1*/
  255. #define LV_BIG_ENDIAN_SYSTEM 0
  256. /*Define a custom attribute to `lv_tick_inc` function*/
  257. #define LV_ATTRIBUTE_TICK_INC
  258. /*Define a custom attribute to `lv_timer_handler` function*/
  259. #define LV_ATTRIBUTE_TIMER_HANDLER
  260. /*Define a custom attribute to `lv_disp_flush_ready` function*/
  261. #define LV_ATTRIBUTE_FLUSH_READY
  262. /*Required alignment size for buffers*/
  263. #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
  264. /*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
  265. * E.g. __attribute__((aligned(4)))*/
  266. #define LV_ATTRIBUTE_MEM_ALIGN
  267. /*Attribute to mark large constant arrays for example font's bitmaps*/
  268. #define LV_ATTRIBUTE_LARGE_CONST
  269. /*Compiler prefix for a big array declaration in RAM*/
  270. #define LV_ATTRIBUTE_LARGE_RAM_ARRAY
  271. /*Place performance critical functions into a faster memory (e.g RAM)*/
  272. #define LV_ATTRIBUTE_FAST_MEM
  273. /*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
  274. #define LV_ATTRIBUTE_DMA
  275. /*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
  276. *should also appear on LVGL binding API such as Micropython.*/
  277. #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
  278. /*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
  279. #define LV_USE_LARGE_COORD 0
  280. /*==================
  281. * FONT USAGE
  282. *===================*/
  283. /*Montserrat fonts with ASCII range and some symbols using bpp = 4
  284. *https://fonts.google.com/specimen/Montserrat*/
  285. #define LV_FONT_MONTSERRAT_8 0
  286. #define LV_FONT_MONTSERRAT_10 0
  287. #define LV_FONT_MONTSERRAT_12 0
  288. #define LV_FONT_MONTSERRAT_14 1
  289. #define LV_FONT_MONTSERRAT_16 0
  290. #define LV_FONT_MONTSERRAT_18 0
  291. #define LV_FONT_MONTSERRAT_20 0
  292. #define LV_FONT_MONTSERRAT_22 0
  293. #define LV_FONT_MONTSERRAT_24 0
  294. #define LV_FONT_MONTSERRAT_26 0
  295. #define LV_FONT_MONTSERRAT_28 0
  296. #define LV_FONT_MONTSERRAT_30 0
  297. #define LV_FONT_MONTSERRAT_32 0
  298. #define LV_FONT_MONTSERRAT_34 0
  299. #define LV_FONT_MONTSERRAT_36 0
  300. #define LV_FONT_MONTSERRAT_38 0
  301. #define LV_FONT_MONTSERRAT_40 0
  302. #define LV_FONT_MONTSERRAT_42 0
  303. #define LV_FONT_MONTSERRAT_44 0
  304. #define LV_FONT_MONTSERRAT_46 0
  305. #define LV_FONT_MONTSERRAT_48 0
  306. /*Demonstrate special features*/
  307. #define LV_FONT_MONTSERRAT_12_SUBPX 0
  308. #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
  309. #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
  310. #define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
  311. /*Pixel perfect monospace fonts*/
  312. #define LV_FONT_UNSCII_8 0
  313. #define LV_FONT_UNSCII_16 0
  314. /*Optionally declare custom fonts here.
  315. *You can use these fonts as default font too and they will be available globally.
  316. *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
  317. #define LV_FONT_CUSTOM_DECLARE
  318. /*Always set a default font*/
  319. #define LV_FONT_DEFAULT &lv_font_montserrat_14
  320. /*Enable handling large font and/or fonts with a lot of characters.
  321. *The limit depends on the font size, font face and bpp.
  322. *Compiler error will be triggered if a font needs it.*/
  323. #define LV_FONT_FMT_TXT_LARGE 0
  324. /*Enables/disables support for compressed fonts.*/
  325. #define LV_USE_FONT_COMPRESSED 0
  326. /*Enable subpixel rendering*/
  327. #ifndef LV_USE_FONT_SUBPX
  328. #define LV_USE_FONT_SUBPX 0
  329. #endif // LV_USE_FONT_SUBPX
  330. #if LV_USE_FONT_SUBPX
  331. /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
  332. #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
  333. #endif
  334. /*=================
  335. * TEXT SETTINGS
  336. *=================*/
  337. /**
  338. * Select a character encoding for strings.
  339. * Your IDE or editor should have the same character encoding
  340. * - LV_TXT_ENC_UTF8
  341. * - LV_TXT_ENC_ASCII
  342. */
  343. #define LV_TXT_ENC LV_TXT_ENC_UTF8
  344. /*Can break (wrap) texts on these chars*/
  345. #define LV_TXT_BREAK_CHARS " ,.;:-_"
  346. /*If a word is at least this long, will break wherever "prettiest"
  347. *To disable, set to a value <= 0*/
  348. #define LV_TXT_LINE_BREAK_LONG_LEN 0
  349. /*Minimum number of characters in a long word to put on a line before a break.
  350. *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
  351. #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
  352. /*Minimum number of characters in a long word to put on a line after a break.
  353. *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
  354. #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
  355. /*The control character to use for signalling text recoloring.*/
  356. #define LV_TXT_COLOR_CMD "#"
  357. /*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
  358. *The direction will be processed according to the Unicode Bidirectional Algorithm:
  359. *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
  360. #ifndef LV_USE_BIDI
  361. #define LV_USE_BIDI 0
  362. #endif // LV_USE_BIDI
  363. #if LV_USE_BIDI
  364. /*Set the default direction. Supported values:
  365. *`LV_BASE_DIR_LTR` Left-to-Right
  366. *`LV_BASE_DIR_RTL` Right-to-Left
  367. *`LV_BASE_DIR_AUTO` detect texts base direction*/
  368. #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
  369. #endif
  370. /*Enable Arabic/Persian processing
  371. *In these languages characters should be replaced with an other form based on their position in the text*/
  372. #define LV_USE_ARABIC_PERSIAN_CHARS 0
  373. /*==================
  374. * WIDGET USAGE
  375. *================*/
  376. /*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
  377. #define LV_USE_ARC 1
  378. #define LV_USE_ANIMIMG 1
  379. #define LV_USE_BAR 1
  380. #define LV_USE_BTN 1
  381. #define LV_USE_BTNMATRIX 1
  382. #define LV_USE_CANVAS 1
  383. #define LV_USE_CHECKBOX 1
  384. #define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
  385. #define LV_USE_IMG 1 /*Requires: lv_label*/
  386. #ifndef LV_USE_LABEL
  387. #define LV_USE_LABEL 1
  388. #endif // LV_USE_LABEL
  389. #if LV_USE_LABEL
  390. #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
  391. #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
  392. #endif
  393. #define LV_USE_LINE 1
  394. #ifndef LV_USE_ROLLER
  395. #define LV_USE_ROLLER 1 /*Requires: lv_label*/
  396. #endif // LV_USE_ROLLER
  397. #if LV_USE_ROLLER
  398. #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
  399. #endif
  400. #define LV_USE_SLIDER 1 /*Requires: lv_bar*/
  401. #define LV_USE_SWITCH 1
  402. #ifndef LV_USE_TEXTAREA
  403. #define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
  404. #endif // LV_USE_TEXTAREA
  405. #if LV_USE_TEXTAREA != 0
  406. #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
  407. #endif
  408. #define LV_USE_TABLE 1
  409. /*==================
  410. * EXTRA COMPONENTS
  411. *==================*/
  412. /*-----------
  413. * Widgets
  414. *----------*/
  415. #ifndef LV_USE_CALENDAR
  416. #define LV_USE_CALENDAR 1
  417. #endif // LV_USE_CALENDAR
  418. #if LV_USE_CALENDAR
  419. #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
  420. #if LV_CALENDAR_WEEK_STARTS_MONDAY
  421. #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
  422. #else
  423. #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
  424. #endif
  425. #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
  426. #define LV_USE_CALENDAR_HEADER_ARROW 1
  427. #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
  428. #endif /*LV_USE_CALENDAR*/
  429. #define LV_USE_CHART 1
  430. #define LV_USE_COLORWHEEL 1
  431. #define LV_USE_IMGBTN 1
  432. #define LV_USE_KEYBOARD 1
  433. #define LV_USE_LED 1
  434. #define LV_USE_LIST 1
  435. #define LV_USE_MENU 1
  436. #define LV_USE_METER 1
  437. #define LV_USE_MSGBOX 1
  438. #define LV_USE_SPINBOX 1
  439. #define LV_USE_SPINNER 1
  440. #define LV_USE_TABVIEW 1
  441. #define LV_USE_TILEVIEW 1
  442. #define LV_USE_WIN 1
  443. #ifndef LV_USE_SPAN
  444. #define LV_USE_SPAN 1
  445. #endif // LV_USE_SPAN
  446. #if LV_USE_SPAN
  447. /*A line text can contain maximum num of span descriptor */
  448. #define LV_SPAN_SNIPPET_STACK_SIZE 64
  449. #endif
  450. /*-----------
  451. * Themes
  452. *----------*/
  453. /*A simple, impressive and very complete theme*/
  454. #ifndef LV_USE_THEME_DEFAULT
  455. #define LV_USE_THEME_DEFAULT 1
  456. #endif // LV_USE_THEME_DEFAULT
  457. #if LV_USE_THEME_DEFAULT
  458. /*0: Light mode; 1: Dark mode*/
  459. #define LV_THEME_DEFAULT_DARK 0
  460. /*1: Enable grow on press*/
  461. #define LV_THEME_DEFAULT_GROW 1
  462. /*Default transition time in [ms]*/
  463. #define LV_THEME_DEFAULT_TRANSITION_TIME 80
  464. #endif /*LV_USE_THEME_DEFAULT*/
  465. /*A very simple theme that is a good starting point for a custom theme*/
  466. #define LV_USE_THEME_BASIC 1
  467. /*A theme designed for monochrome displays*/
  468. #define LV_USE_THEME_MONO 1
  469. /*-----------
  470. * Layouts
  471. *----------*/
  472. /*A layout similar to Flexbox in CSS.*/
  473. #define LV_USE_FLEX 1
  474. /*A layout similar to Grid in CSS.*/
  475. #define LV_USE_GRID 1
  476. /*---------------------
  477. * 3rd party libraries
  478. *--------------------*/
  479. /*File system interfaces for common APIs */
  480. /*API for fopen, fread, etc*/
  481. #ifndef LV_USE_FS_STDIO
  482. #define LV_USE_FS_STDIO 0
  483. #endif // LV_USE_FS_STDIO
  484. #if LV_USE_FS_STDIO
  485. #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
  486. #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
  487. #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
  488. #endif
  489. /*API for open, read, etc*/
  490. #ifndef LV_USE_FS_POSIX
  491. #define LV_USE_FS_POSIX 0
  492. #endif // LV_USE_FS_POSIX
  493. #if LV_USE_FS_POSIX
  494. #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
  495. #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
  496. #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
  497. #endif
  498. /*API for CreateFile, ReadFile, etc*/
  499. #ifndef LV_USE_FS_WIN32
  500. #define LV_USE_FS_WIN32 0
  501. #endif // LV_USE_FS_WIN32
  502. #if LV_USE_FS_WIN32
  503. #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
  504. #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
  505. #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
  506. #endif
  507. /*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
  508. #ifndef LV_USE_FS_FATFS
  509. #define LV_USE_FS_FATFS 0
  510. #endif // LV_USE_FS_FATFS
  511. #if LV_USE_FS_FATFS
  512. #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
  513. #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
  514. #endif
  515. /*PNG decoder library*/
  516. #define LV_USE_PNG 0
  517. /*BMP decoder library*/
  518. #define LV_USE_BMP 0
  519. /* JPG + split JPG decoder library.
  520. * Split JPG is a custom format optimized for embedded systems. */
  521. #define LV_USE_SJPG 0
  522. /*GIF decoder library*/
  523. #define LV_USE_GIF 0
  524. /*QR code library*/
  525. #define LV_USE_QRCODE 0
  526. /*FreeType library*/
  527. #ifndef LV_USE_FREETYPE
  528. #define LV_USE_FREETYPE 0
  529. #endif // LV_USE_FREETYPE
  530. #if LV_USE_FREETYPE
  531. /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
  532. #define LV_FREETYPE_CACHE_SIZE (16 * 1024)
  533. #if LV_FREETYPE_CACHE_SIZE >= 0
  534. /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
  535. /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
  536. /* if font size >= 256, must be configured as image cache */
  537. #define LV_FREETYPE_SBIT_CACHE 0
  538. /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
  539. /* (0:use system defaults) */
  540. #define LV_FREETYPE_CACHE_FT_FACES 0
  541. #define LV_FREETYPE_CACHE_FT_SIZES 0
  542. #endif
  543. #endif
  544. /*Rlottie library*/
  545. #define LV_USE_RLOTTIE 0
  546. /*FFmpeg library for image decoding and playing videos
  547. *Supports all major image formats so do not enable other image decoder with it*/
  548. #ifndef LV_USE_FFMPEG
  549. #define LV_USE_FFMPEG 0
  550. #endif // LV_USE_FFMPEG
  551. #if LV_USE_FFMPEG
  552. /*Dump input information to stderr*/
  553. #define LV_FFMPEG_AV_DUMP_FORMAT 0
  554. #endif
  555. /*-----------
  556. * Others
  557. *----------*/
  558. /*1: Enable API to take snapshot for object*/
  559. #define LV_USE_SNAPSHOT 0
  560. /*1: Enable Monkey test*/
  561. #define LV_USE_MONKEY 0
  562. /*1: Enable grid navigation*/
  563. #define LV_USE_GRIDNAV 0
  564. /*==================
  565. * EXAMPLES
  566. *==================*/
  567. /*Enable the examples to be built with the library*/
  568. #define LV_BUILD_EXAMPLES 1
  569. /*===================
  570. * DEMO USAGE
  571. ====================*/
  572. /*Show some widget. It might be required to increase `LV_MEM_SIZE` */
  573. #ifndef LV_USE_DEMO_WIDGETS
  574. #define LV_USE_DEMO_WIDGETS 0
  575. #endif // LV_USE_DEMO_WIDGETS
  576. #if LV_USE_DEMO_WIDGETS
  577. #define LV_DEMO_WIDGETS_SLIDESHOW 0
  578. #endif
  579. /*Demonstrate the usage of encoder and keyboard*/
  580. #define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
  581. /*Benchmark your system*/
  582. #define LV_USE_DEMO_BENCHMARK 0
  583. /*Stress test for LVGL*/
  584. #define LV_USE_DEMO_STRESS 0
  585. /*Music player demo*/
  586. #ifndef LV_USE_DEMO_MUSIC
  587. #define LV_USE_DEMO_MUSIC 0
  588. #endif // LV_USE_DEMO_MUSIC
  589. #if LV_USE_DEMO_MUSIC
  590. # define LV_DEMO_MUSIC_SQUARE 0
  591. # define LV_DEMO_MUSIC_LANDSCAPE 0
  592. # define LV_DEMO_MUSIC_ROUND 0
  593. # define LV_DEMO_MUSIC_LARGE 0
  594. # define LV_DEMO_MUSIC_AUTO_PLAY 0
  595. #endif
  596. /*--END OF LV_CONF_H--*/
  597. #endif /*LV_CONF_H*/
  598. #endif /*End of "Content enable"*/