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  1. /*
  2. Copyright 2021 Koobaczech
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* USB Device descriptor parameter */
  17. #define VENDOR_ID 0x6963
  18. #define PRODUCT_ID 0x6965
  19. #define DEVICE_VER 0x0001
  20. #define MANUFACTURER Koobaczech
  21. #define PRODUCT Pearl
  22. /* key matrix size */
  23. #define MATRIX_ROWS 4
  24. #define MATRIX_COLS 13
  25. /*
  26. * Keyboard Matrix Assignments
  27. *
  28. * Change this to how you wired your keyboard
  29. * COLS: AVR pins used for columns, left to right
  30. * ROWS: AVR pins used for rows, top to bottom
  31. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  32. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  33. *
  34. */
  35. #define MATRIX_ROW_PINS { D3, F7, F0, E6 }
  36. #define MATRIX_COL_PINS { D2, F1, F4, F5, F6, C7, B6, B5, B4, D7, D6, D4, D5 }
  37. /* COL2ROW, ROW2COL*/
  38. #define DIODE_DIRECTION COL2ROW
  39. /* Audio Function */
  40. #define AUDIO_CLICKY
  41. #define AUDIO_PIN C6
  42. /* Haptic feedback */
  43. #define FB_ERM_LRA 0
  44. #define FB_BRAKEFACTOR 3 // For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7
  45. #define FB_LOOPGAIN 1 // For Low:0, Medium:1, High:2, Very High:3
  46. /* Motor settings */
  47. #define RATED_VOLTAGE 3
  48. #define V_PEAK 5
  49. /*== all animations enabled ==*/
  50. /* If RGBLIGHT_SLEEP defined, the RGB lighting will be switched off when the host goes to sleep */
  51. #define RGB_DI_PIN B3
  52. #ifdef RGB_DI_PIN
  53. #define RGBLIGHT_EFFECT_ALTERNATING
  54. #define RGBLIGHT_EFFECT_BREATHING
  55. #define RGBLIGHT_EFFECT_CHRISTMAS
  56. #define RGBLIGHT_EFFECT_KNIGHT
  57. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  58. #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  59. #define RGBLIGHT_EFFECT_RGB_TEST
  60. #define RGBLIGHT_EFFECT_SNAKE
  61. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  62. #define RGBLIGHT_EFFECT_TWINKLE
  63. # define RGBLED_NUM 10
  64. # define RGBLIGHT_HUE_STEP 8
  65. # define RGBLIGHT_SAT_STEP 8
  66. # define RGBLIGHT_VAL_STEP 8
  67. # define RGBLIGHT_SLEEP
  68. #endif
  69. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  70. #define DEBOUNCE 4
  71. /* Indicator Led's*/
  72. #define LED_CAPS_LOCK_PIN B0
  73. #define LED_NUM_LOCK_PIN B1
  74. #define LED_SCROLL_LOCK_PIN B2
  75. #define LED_PIN_ON_STATE 0
  76. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  77. #define LOCKING_SUPPORT_ENABLE
  78. /* Locking resynchronize hack */
  79. #define LOCKING_RESYNC_ENABLE