diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa index 7548d47855b..9adec24b13d 100644 --- a/keyboard/gh60/Makefile.lufa +++ b/keyboard/gh60/Makefile.lufa @@ -125,5 +125,8 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all -poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK -poker_stack: all +poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET +poker_bit: all + +poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT +poker_bit: all diff --git a/keyboard/gh60/Makefile.pjrc b/keyboard/gh60/Makefile.pjrc index 8bca1659bfc..4559ce32f1e 100644 --- a/keyboard/gh60/Makefile.pjrc +++ b/keyboard/gh60/Makefile.pjrc @@ -95,5 +95,8 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all -poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK -poker_stack: all +poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET +poker_bit: all + +poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT +poker_bit: all diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md index 405ab3dffc5..c11f2ae23c3 100644 --- a/keyboard/gh60/README.md +++ b/keyboard/gh60/README.md @@ -47,7 +47,7 @@ See [keymap_plain.h](keymap_plain.h) for detail. `-----------------------------------------------------------' ### 2 Poker keymap -Poker layer emulation without Esc/grave bug :) +Poker layer emulation See [keymap_poker.h](keymap_poker.h) for detail. diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index 9438782f2e0..8739aa163bf 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -64,8 +64,10 @@ along with this program. If not, see . #include "keymap_plain.h" #elif defined(KEYMAP_POKER) #include "keymap_poker.h" -#elif defined(KEYMAP_POKER_STACK) - #include "keymap_poker_stack.h" +#elif defined(KEYMAP_POKER_SET) + #include "keymap_poker_set.h" +#elif defined(KEYMAP_POKER_BIT) + #include "keymap_poker_bit.h" #else static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker_bit.h similarity index 66% rename from keyboard/gh60/keymap_poker.h rename to keyboard/gh60/keymap_poker_bit.h index 08c24f926c5..7dc4efe0195 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker_bit.h @@ -20,44 +20,59 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL), - /* Layer 1: Poker with Arrow */ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* Layer x001: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT), - /* Layer 2: Poker with Esc */ + TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), + /* Layer x010: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS), - /* Layer 3: Poker Default + Fn'd */ + TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), + /* Layer x011: Poker with Arrow and Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), + /* + * Poker Momentary Fn Layer + */ + /* Layer x100: Poker Default + Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ - TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT), - - /* Layer 4: Poker Default + Fn'd */ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), + /* Layer x101: Poker with Arrow + Fn'd */ KEYMAP_ANSI( - TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ - TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END), - /* Layer 5: Poker Default + Fn'd */ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), + /* Layer x110: Poker with Esc + Fn'd */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS), - + TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), + /* Layer x111: Poker with Arrow and Esc + Fn'd */ + KEYMAP_ANSI( + GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), /* colemak */ [8] = KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ @@ -86,10 +101,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc) - [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q) - [2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn - [3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn + [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) + [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) + [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn + [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) }; diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h new file mode 100644 index 00000000000..9d776179812 --- /dev/null +++ b/keyboard/gh60/keymap_poker_set.h @@ -0,0 +1,110 @@ +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Poker Default Layer + * ,-----------------------------------------------------------. + * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + /* Layer 0: qwerty */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 1: colemak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 2: dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer3: workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 4: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), + /* Layer 5: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), + /* Layer 6: Poker with Arrow and Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), + /* Layer 7: Poker Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), + /* Layer 8: Poker Fn'd arrow */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), + /* Layer 9: Poker Fn'd Esc */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), + /* Layer 10: Poker Fn'd Arrow + Esc */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END), +}; + +/* + * Fn action definition + */ +static const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press + [1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press + [2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press + [3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press + + [4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release + [5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release + [6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release + [7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release + + [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) +}; diff --git a/keyboard/gh60/keymap_poker_stack.h b/keyboard/gh60/keymap_poker_stack.h deleted file mode 100644 index b074abaa5b2..00000000000 --- a/keyboard/gh60/keymap_poker_stack.h +++ /dev/null @@ -1,77 +0,0 @@ -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Poker Layer - */ - /* Layer x000: Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* Layer 1: Poker with Arrow */ - KEYMAP_ANSI( - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), - /* Layer 2: Poker with Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), - /* Layer 3: Poker Fn'd */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS), - /* colemak */ - [4] = KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* dvorak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ - TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ - LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* workman */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ - LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), -}; - -/* - * Fn action definition - */ -static const uint16_t PROGMEM fn_actions[] = { - /* Poker Layout */ - [0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q) - [2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn - [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) -};