From 03d258c2226959480fc3ead1568ca2fe8ba37c59 Mon Sep 17 00:00:00 2001 From: Joel Challis Date: Wed, 28 Jul 2021 12:01:23 +0100 Subject: [PATCH] matrix_scan_x -> x_task (#13748) --- docs/feature_tap_dance.md | 2 +- docs/ja/feature_tap_dance.md | 2 +- quantum/process_keycode/process_combo.c | 2 +- quantum/process_keycode/process_combo.h | 2 +- quantum/process_keycode/process_music.c | 2 +- quantum/process_keycode/process_music.h | 2 +- quantum/process_keycode/process_tap_dance.c | 2 +- quantum/process_keycode/process_tap_dance.h | 2 +- quantum/quantum.c | 8 +++---- quantum/quantum.h | 4 ---- quantum/sequencer/sequencer.c | 2 +- quantum/sequencer/sequencer.h | 2 +- quantum/sequencer/tests/sequencer_tests.cpp | 26 ++++++++++----------- 13 files changed, 27 insertions(+), 31 deletions(-) diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md index 5d77f3e08d0..f4e989921f2 100644 --- a/docs/feature_tap_dance.md +++ b/docs/feature_tap_dance.md @@ -50,7 +50,7 @@ The main entry point is `process_tap_dance()`, called from `process_record_quant This means that you have `TAPPING_TERM` time to tap the key again; you do not have to input all the taps within a single `TAPPING_TERM` timeframe. This allows for longer tap counts, with minimal impact on responsiveness. -Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. +Our next stop is `tap_dance_task()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. diff --git a/docs/ja/feature_tap_dance.md b/docs/ja/feature_tap_dance.md index 3d9d30ecf02..dd2b8bdb6cd 100644 --- a/docs/ja/feature_tap_dance.md +++ b/docs/ja/feature_tap_dance.md @@ -59,7 +59,7 @@ このことは、あなたは再びキーをタップするまでの時間として `TAPPING_TERM` の時間を持っていることを意味します。そのため、あなたは1つの `TAPPING_TERM` の時間内に全てのタップを行う必要はありません。これにより、キーの反応への影響を最小限に抑えながら、より長いタップ回数を可能にします。 -次は `matrix_scan_tap_dance()` です。この関数はタップダンスキーのタイムアウトを制御します。 +次は `tap_dance_task()` です。この関数はタップダンスキーのタイムアウトを制御します。 柔軟性のために、タップダンスは、キーコードの組み合わせにも、ユーザー関数にもなることができます。後者は、より高度なタップ回数の制御や、LED を点滅させたり、バックライトをいじったり、等々の制御を可能にします。これは、1つの共用体と、いくつかの賢いマクロによって成し遂げられています。 diff --git a/quantum/process_keycode/process_combo.c b/quantum/process_keycode/process_combo.c index f38d7d47a09..9e162924863 100644 --- a/quantum/process_keycode/process_combo.c +++ b/quantum/process_keycode/process_combo.c @@ -184,7 +184,7 @@ bool process_combo(uint16_t keycode, keyrecord_t *record) { return !is_combo_key; } -void matrix_scan_combo(void) { +void combo_task(void) { if (b_combo_enable && is_active && timer && timer_elapsed(timer) > COMBO_TERM) { /* This disables the combo, meaning key events for this * combo will be handled by the next processors in the chain diff --git a/quantum/process_keycode/process_combo.h b/quantum/process_keycode/process_combo.h index e51a2f1f4e2..9af97588b29 100644 --- a/quantum/process_keycode/process_combo.h +++ b/quantum/process_keycode/process_combo.h @@ -54,7 +54,7 @@ typedef struct { #endif bool process_combo(uint16_t keycode, keyrecord_t *record); -void matrix_scan_combo(void); +void combo_task(void); void process_combo_event(uint16_t combo_index, bool pressed); void combo_enable(void); diff --git a/quantum/process_keycode/process_music.c b/quantum/process_keycode/process_music.c index eb06be96c29..2beccbd8f96 100644 --- a/quantum/process_keycode/process_music.c +++ b/quantum/process_keycode/process_music.c @@ -296,7 +296,7 @@ void music_mode_cycle(void) { # endif } -void matrix_scan_music(void) { +void music_task(void) { if (music_sequence_playing) { if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) { music_sequence_timer = timer_read(); diff --git a/quantum/process_keycode/process_music.h b/quantum/process_keycode/process_music.h index 01014aa6c21..e275cd9d26f 100644 --- a/quantum/process_keycode/process_music.h +++ b/quantum/process_keycode/process_music.h @@ -44,7 +44,7 @@ void music_scale_user(void); void music_all_notes_off(void); void music_mode_cycle(void); -void matrix_scan_music(void); +void music_task(void); bool music_mask(uint16_t keycode); bool music_mask_kb(uint16_t keycode); diff --git a/quantum/process_keycode/process_tap_dance.c b/quantum/process_keycode/process_tap_dance.c index 17dc540a642..c8712d919f2 100644 --- a/quantum/process_keycode/process_tap_dance.c +++ b/quantum/process_keycode/process_tap_dance.c @@ -161,7 +161,7 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) { return true; } -void matrix_scan_tap_dance() { +void tap_dance_task() { if (highest_td == -1) return; uint16_t tap_user_defined; diff --git a/quantum/process_keycode/process_tap_dance.h b/quantum/process_keycode/process_tap_dance.h index a013c5cabf5..d9ffb1e73db 100644 --- a/quantum/process_keycode/process_tap_dance.h +++ b/quantum/process_keycode/process_tap_dance.h @@ -85,7 +85,7 @@ extern qk_tap_dance_action_t tap_dance_actions[]; void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record); bool process_tap_dance(uint16_t keycode, keyrecord_t *record); -void matrix_scan_tap_dance(void); +void tap_dance_task(void); void reset_tap_dance(qk_tap_dance_state_t *state); void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data); diff --git a/quantum/quantum.c b/quantum/quantum.c index f430a521b30..87b219428d0 100644 --- a/quantum/quantum.c +++ b/quantum/quantum.c @@ -411,7 +411,7 @@ void matrix_scan_quantum() { #endif #if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE) - matrix_scan_music(); + music_task(); #endif #ifdef KEY_OVERRIDE_ENABLE @@ -419,15 +419,15 @@ void matrix_scan_quantum() { #endif #ifdef SEQUENCER_ENABLE - matrix_scan_sequencer(); + sequencer_task(); #endif #ifdef TAP_DANCE_ENABLE - matrix_scan_tap_dance(); + tap_dance_task(); #endif #ifdef COMBO_ENABLE - matrix_scan_combo(); + combo_task(); #endif #ifdef LED_MATRIX_ENABLE diff --git a/quantum/quantum.h b/quantum/quantum.h index 72970a64966..d44dc26d2e6 100644 --- a/quantum/quantum.h +++ b/quantum/quantum.h @@ -212,10 +212,6 @@ void set_single_persistent_default_layer(uint8_t default_layer); #define IS_LAYER_ON_STATE(state, layer) layer_state_cmp(state, layer) #define IS_LAYER_OFF_STATE(state, layer) !layer_state_cmp(state, layer) -void matrix_init_kb(void); -void matrix_scan_kb(void); -void matrix_init_user(void); -void matrix_scan_user(void); uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache); uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache); bool process_action_kb(keyrecord_t *record); diff --git a/quantum/sequencer/sequencer.c b/quantum/sequencer/sequencer.c index 0eaf3a17aa1..18a83661ec8 100644 --- a/quantum/sequencer/sequencer.c +++ b/quantum/sequencer/sequencer.c @@ -211,7 +211,7 @@ void sequencer_phase_pause(void) { sequencer_internal_state.phase = SEQUENCER_PHASE_ATTACK; } -void matrix_scan_sequencer(void) { +void sequencer_task(void) { if (!sequencer_config.enabled) { return; } diff --git a/quantum/sequencer/sequencer.h b/quantum/sequencer/sequencer.h index aeca7a1e9b1..4017ae764ef 100644 --- a/quantum/sequencer/sequencer.h +++ b/quantum/sequencer/sequencer.h @@ -119,4 +119,4 @@ uint16_t sequencer_get_step_duration(void); uint16_t get_beat_duration(uint8_t tempo); uint16_t get_step_duration(uint8_t tempo, sequencer_resolution_t resolution); -void matrix_scan_sequencer(void); +void sequencer_task(void); diff --git a/quantum/sequencer/tests/sequencer_tests.cpp b/quantum/sequencer/tests/sequencer_tests.cpp index e81984e5b51..290605a52a4 100644 --- a/quantum/sequencer/tests/sequencer_tests.cpp +++ b/quantum/sequencer/tests/sequencer_tests.cpp @@ -386,7 +386,7 @@ void setUpMatrixScanSequencerTest(void) { TEST_F(SequencerTest, TestMatrixScanSequencerShouldAttackFirstTrackOfFirstStep) { setUpMatrixScanSequencerTest(); - matrix_scan_sequencer(); + sequencer_task(); EXPECT_EQ(last_noteon, MI_C); EXPECT_EQ(last_noteoff, 0); } @@ -394,7 +394,7 @@ TEST_F(SequencerTest, TestMatrixScanSequencerShouldAttackFirstTrackOfFirstStep) TEST_F(SequencerTest, TestMatrixScanSequencerShouldAttackSecondTrackAfterFirstTrackOfFirstStep) { setUpMatrixScanSequencerTest(); - matrix_scan_sequencer(); + sequencer_task(); EXPECT_EQ(sequencer_internal_state.current_step, 0); EXPECT_EQ(sequencer_internal_state.current_track, 1); EXPECT_EQ(sequencer_internal_state.phase, SEQUENCER_PHASE_ATTACK); @@ -409,7 +409,7 @@ TEST_F(SequencerTest, TestMatrixScanSequencerShouldNotAttackInactiveTrackFirstSt // Wait some time after the first track has been attacked advance_time(SEQUENCER_TRACK_THROTTLE); - matrix_scan_sequencer(); + sequencer_task(); EXPECT_EQ(last_noteon, 0); EXPECT_EQ(last_noteoff, 0); } @@ -423,7 +423,7 @@ TEST_F(SequencerTest, TestMatrixScanSequencerShouldAttackThirdTrackAfterSecondTr // Wait some time after the second track has been attacked advance_time(2 * SEQUENCER_TRACK_THROTTLE); - matrix_scan_sequencer(); + sequencer_task(); EXPECT_EQ(sequencer_internal_state.current_step, 0); EXPECT_EQ(sequencer_internal_state.current_track, 2); EXPECT_EQ(sequencer_internal_state.phase, SEQUENCER_PHASE_ATTACK); @@ -438,7 +438,7 @@ TEST_F(SequencerTest, TestMatrixScanSequencerShouldEnterReleasePhaseAfterLastTra // Wait until all notes have been attacked advance_time((SEQUENCER_TRACKS - 1) * SEQUENCER_TRACK_THROTTLE); - matrix_scan_sequencer(); + sequencer_task(); EXPECT_EQ(last_noteon, 0); EXPECT_EQ(last_noteoff, 0); EXPECT_EQ(sequencer_internal_state.current_step, 0); @@ -458,7 +458,7 @@ TEST_F(SequencerTest, TestMatrixScanSequencerShouldReleaseBackwards) { // + the release timeout advance_time(SEQUENCER_PHASE_RELEASE_TIMEOUT); - matrix_scan_sequencer(); + sequencer_task(); EXPECT_EQ(sequencer_internal_state.current_step, 0); EXPECT_EQ(sequencer_internal_state.current_track, SEQUENCER_TRACKS - 2); EXPECT_EQ(sequencer_internal_state.phase, SEQUENCER_PHASE_RELEASE); @@ -476,7 +476,7 @@ TEST_F(SequencerTest, TestMatrixScanSequencerShouldNotReleaseInactiveTrackFirstS // + the release timeout advance_time(SEQUENCER_PHASE_RELEASE_TIMEOUT); - matrix_scan_sequencer(); + sequencer_task(); EXPECT_EQ(last_noteon, 0); EXPECT_EQ(last_noteoff, 0); } @@ -495,7 +495,7 @@ TEST_F(SequencerTest, TestMatrixScanSequencerShouldReleaseFirstTrackFirstStep) { // + all the other notes have been released advance_time((SEQUENCER_TRACKS - 1) * SEQUENCER_TRACK_THROTTLE); - matrix_scan_sequencer(); + sequencer_task(); EXPECT_EQ(last_noteon, 0); EXPECT_EQ(last_noteoff, MI_C); } @@ -514,7 +514,7 @@ TEST_F(SequencerTest, TestMatrixScanSequencerShouldEnterPausePhaseAfterRelease) // + all the other notes have been released advance_time((SEQUENCER_TRACKS - 1) * SEQUENCER_TRACK_THROTTLE); - matrix_scan_sequencer(); + sequencer_task(); EXPECT_EQ(sequencer_internal_state.current_step, 0); EXPECT_EQ(sequencer_internal_state.current_track, 0); EXPECT_EQ(sequencer_internal_state.phase, SEQUENCER_PHASE_PAUSE); @@ -536,7 +536,7 @@ TEST_F(SequencerTest, TestMatrixScanSequencerShouldProcessFirstTrackOfSecondStep // + the step duration (one 16th at tempo=120 lasts 125ms) advance_time(125); - matrix_scan_sequencer(); + sequencer_task(); EXPECT_EQ(sequencer_internal_state.current_step, 1); EXPECT_EQ(sequencer_internal_state.current_track, 1); EXPECT_EQ(sequencer_internal_state.phase, SEQUENCER_PHASE_ATTACK); @@ -548,7 +548,7 @@ TEST_F(SequencerTest, TestMatrixScanSequencerShouldProcessSecondTrackTooEarly) { sequencer_internal_state.current_step = 2; sequencer_internal_state.current_track = 1; - matrix_scan_sequencer(); + sequencer_task(); EXPECT_EQ(last_noteon, 0); EXPECT_EQ(last_noteoff, 0); } @@ -562,7 +562,7 @@ TEST_F(SequencerTest, TestMatrixScanSequencerShouldProcessSecondTrackOnTime) { // Wait until first track has been attacked advance_time(SEQUENCER_TRACK_THROTTLE); - matrix_scan_sequencer(); + sequencer_task(); EXPECT_EQ(last_noteon, MI_D); EXPECT_EQ(last_noteoff, 0); } @@ -583,7 +583,7 @@ TEST_F(SequencerTest, TestMatrixScanSequencerShouldLoopOnceSequenceIsOver) { // + the step duration (one 16th at tempo=120 lasts 125ms) advance_time(125); - matrix_scan_sequencer(); + sequencer_task(); EXPECT_EQ(sequencer_internal_state.current_step, 0); EXPECT_EQ(sequencer_internal_state.current_track, 1); EXPECT_EQ(sequencer_internal_state.phase, SEQUENCER_PHASE_ATTACK);