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[Docs] Address some typos (also in moonlander matrix.c) (#16248)

* [Docs] Fix repeated words

* [Keyboard] Fix moonlander output

The left/right orientation differs from Ergodox EZ.
pull/16250/head
Jouke Witteveen 2 years ago
committed by GitHub
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commit
14f886d03b
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12 changed files with 14 additions and 14 deletions
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      docs/api_docs.md
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      docs/hardware_avr.md
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docs/api_docs.md View File

@ -62,7 +62,7 @@ This shows us that the job has made it through the queue and is currently runnin
Once your compile job has finished you'll check the `result` key. The value of this key is a hash containing several key bits of information:
* `firmware_binary_url`: A list of URLs for the the flashable firmware
* `firmware_keymap_url`: A list of URLs for the the `keymap.c`
* `firmware_binary_url`: A list of URLs for the flashable firmware
* `firmware_keymap_url`: A list of URLs for the `keymap.c`
* `firmware_source_url`: A list of URLs for the full firmware source code
* `output`: The stdout and stderr for this compile job. Errors will be found here.

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docs/cli_commands.md View File

@ -54,7 +54,7 @@ or in keymap directory
```
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
$ qmk compile
Ψ Compiling keymap with make make gh60/satan:colemak
Ψ Compiling keymap with make gh60/satan:colemak
...
```


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docs/feature_tap_dance.md View File

@ -243,7 +243,7 @@ Now, at the bottom of your `keymap.c` file, you'll need to add the following:
*
* How to figure out tap dance state: interrupted and pressed.
*
* Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
* Interrupted: If the state of a dance is "interrupted", that means that another key has been hit
* under the tapping term. This is typically indicitive that you are trying to "tap" the key.
*
* Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term


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docs/hardware_avr.md View File

@ -1,6 +1,6 @@
# Keyboards with AVR Processors
This page describes the support for for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCUs that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today.
This page describes the support for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCUs that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today.
If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_guidelines.md) to get a sense of how keyboards fit into QMK.


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docs/ja/cli_commands.md View File

@ -59,7 +59,7 @@ $ qmk compile -km 66_iso
```
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
$ qmk compile
Ψ Compiling keymap with make make gh60/satan:colemak
Ψ Compiling keymap with make gh60/satan:colemak
...
```


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docs/keycodes_us_ansi_shifted.md View File

@ -8,7 +8,7 @@ Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since an
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
To fix this, open Remote Desktop Connection, click on "Show Options", open the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
## Keycodes


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docs/mod_tap.md View File

@ -58,7 +58,7 @@ Currently, the `kc` argument of `MT()` is limited to the [Basic Keycode set](key
Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
You may also run into issues when using Remote Desktop Connection on Windows. Because these keycodes send key events faster than a human, Remote Desktop could miss them.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
To fix this, open Remote Desktop Connection, click on "Show Options", open the "Local Resources" tab, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
It can also be mitigated by increasing [`TAP_CODE_DELAY`](config_options.md#behaviors-that-can-be-configured).
## Intercepting Mod-Taps


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docs/other_eclipse.md View File

@ -74,7 +74,7 @@ Once both plugins are installed, restart Eclipse as prompted.
## Build Your Keyboard
We will now change the default make target of the the project from `all` to the
We will now change the default make target of the project from `all` to the
specific keyboard and keymap combination we are working on,
e.g. `kinesis/kint36:stapelberg`. This way, project-wide actions like cleaning
and building the project will complete quickly, instead of taking a long time or


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docs/other_vscode.md View File

@ -15,7 +15,7 @@ The purpose of this page is to document how to set up VS Code for developing QMK
This guide covers how to configure everything needed on Windows and Ubuntu 18.04
# Set up VS Code
Before starting, you will want to make sure that you have all of the build tools set up, and QMK Firmware cloned. Head to the the [Newbs Getting Started Guide](newbs_getting_started.md) to get things set up, if you haven't already.
Before starting, you will want to make sure that you have all of the build tools set up, and QMK Firmware cloned. Head to the [Newbs Getting Started Guide](newbs_getting_started.md) to get things set up, if you haven't already.
## Windows


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docs/zh-cn/cli_commands.md View File

@ -59,7 +59,7 @@ $ qmk compile -km 66_iso
```
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
$ qmk compile
Ψ Compiling keymap with make make gh60/satan:colemak
Ψ Compiling keymap with make gh60/satan:colemak
...
```


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keyboards/moonlander/matrix.c View File

@ -102,9 +102,9 @@ bool matrix_scan_custom(matrix_row_t current_matrix[]) {
print("trying to reset mcp23018\n");
mcp23018_init();
if (!mcp23018_initd) {
print("left side not responding\n");
print("right side not responding\n");
} else {
print("left side attached\n");
print("right side attached\n");
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_init();
#endif


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keyboards/moonlander/readme.md View File

@ -31,7 +31,7 @@ By default, the Indicator LEDs are used to indicate the layer state for the keyb
### Oryx Configuration
To enable the features from Oryx (ZSA's Configurator), either compile the the `default` keymap, or add `#define ORYX_CONFIGURATOR` to your `config.h` file.
To enable the features from Oryx (ZSA's Configurator), either compile the `default` keymap, or add `#define ORYX_CONFIGURATOR` to your `config.h` file.
This enables the front Indicator LEDs, and the `TOGGLE_LAYER_COLOR` keycode. The `TOGGLE_LAYER_COLOR` keycode toggles the customized LED map configured on Oryx.


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