diff --git a/keyboard/gh60/keymap_planck.c b/keyboard/gh60/keymap_planck.c new file mode 100644 index 00000000000..636589d1ed3 --- /dev/null +++ b/keyboard/gh60/keymap_planck.c @@ -0,0 +1,51 @@ +#include "keymap_common.h" + +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = KEYMAP( /* Native */ + ESC, Q, W, E, R, T, Y, U, I, O, P, FN2, + BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT, + TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT, + DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT), + [1] = KEYMAP( /* QWERTY->PHOTOSHOP */ + DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1, + O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9, + TAB, FN22, FN24, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9, + COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14), + [2] = KEYMAP( /* 2: FN3 PHOTOSHOP */ + FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, + NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21, + C, FN4, NO, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO, + FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO), +}; + +const uint16_t PROGMEM fn_actions[] = { + [1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout + [2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets + [3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer + + [4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK + [5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse + [6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select + [7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill + [8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp + [9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer + [10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out + [11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders + [12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save + [13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy + [14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer + [15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer + [16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in + [17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders + [18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG + [19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur + [20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur + [21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter + [22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending + [23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending + [24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending + [25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back + [26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward + [27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize + +}; \ No newline at end of file