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New RGB Matrix effect: Single color reactive (#5330)

* Adds new RGB Matrix effect: rgb_matrix_config'd reactive LEDs

* [Docs] Adds disable for new effect

* [Docs] Added new effect to list of effects
pull/5432/head 0.6.316
M-AS 5 years ago
committed by Drashna Jaelre
parent
commit
221ac2eabb
3 changed files with 24 additions and 0 deletions
  1. +2
    -0
      docs/feature_rgb_matrix.md
  2. +19
    -0
      quantum/rgb_matrix.c
  3. +3
    -0
      quantum/rgb_matrix.h

+ 2
- 0
docs/feature_rgb_matrix.md View File

@ -147,6 +147,7 @@ These are the effects that are currently available:
RGB_MATRIX_DIGITAL_RAIN,
#ifdef RGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_REACTIVE_SIMPLE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
@ -173,6 +174,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
|`#define DISABLE_RGB_MATRIX_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_REACTIVE_SIMPLE` |
|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |


+ 19
- 0
quantum/rgb_matrix.c View File

@ -221,6 +221,20 @@ void rgb_matrix_solid_reactive(void) {
}
}
void rgb_matrix_solid_reactive_simple(void)
{
HSV hsv = {.h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val};
RGB rgb;
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
uint16_t offset2 = g_key_hit[i] << 2;
offset2 = (offset2 <= 255) ? (255 - offset2) : 0;
hsv.v = offset2 * rgb_matrix_config.val / RGB_MATRIX_MAXIMUM_BRIGHTNESS;
rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
}
// alphas = color1, mods = color2
void rgb_matrix_alphas_mods(void) {
@ -755,6 +769,11 @@ void rgb_matrix_task(void) {
rgb_matrix_solid_reactive();
break;
#endif
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
rgb_matrix_solid_reactive_simple();
break;
#endif
#ifndef DISABLE_RGB_MATRIX_SPLASH
case RGB_MATRIX_SPLASH:
rgb_matrix_splash();


+ 3
- 0
quantum/rgb_matrix.h View File

@ -110,6 +110,9 @@ enum rgb_matrix_effects {
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
RGB_MATRIX_SOLID_REACTIVE,
#endif
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
#endif
#ifndef DISABLE_RGB_MATRIX_SPLASH
RGB_MATRIX_SPLASH,
#endif


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