Browse Source

Add support keyboard Feker IK75 (#17611)

pull/18098/head
HorrorTroll 1 year ago
committed by GitHub
parent
commit
227e552f5c
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 1138 additions and 0 deletions
  1. +108
    -0
      keyboards/feker/ik75/config.h
  2. +191
    -0
      keyboards/feker/ik75/ik75.c
  3. +56
    -0
      keyboards/feker/ik75/ik75.h
  4. +105
    -0
      keyboards/feker/ik75/info.json
  5. +224
    -0
      keyboards/feker/ik75/keymaps/bkzshen/keymap.c
  6. +4
    -0
      keyboards/feker/ik75/keymaps/bkzshen/rules.mk
  7. +166
    -0
      keyboards/feker/ik75/keymaps/default/keymap.c
  8. +2
    -0
      keyboards/feker/ik75/keymaps/default/rules.mk
  9. +224
    -0
      keyboards/feker/ik75/keymaps/via/keymap.c
  10. +4
    -0
      keyboards/feker/ik75/keymaps/via/rules.mk
  11. +25
    -0
      keyboards/feker/ik75/readme.md
  12. +29
    -0
      keyboards/feker/ik75/rules.mk

+ 108
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keyboards/feker/ik75/config.h View File

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/* Copyright 2022 Feker
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 16
/* key matrix pins */
#define MATRIX_ROW_PINS { F7, F6, F5, F4, F1, F0 }
#define MATRIX_COL_PINS { E6, B0, B1, B2, B3, B7, D2, D3, D5, D4, D6, D7, B4, B5, B6, E2 }
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION ROW2COL
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
#ifdef ENCODER_ENABLE
/* Encoder pins */
#define ENCODERS_PAD_A { C6 }
#define ENCODERS_PAD_B { C7 }
/* Encoder config */
#define ENCODER_RESOLUTION 2
#endif
#ifdef RGB_MATRIX_ENABLE
#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
/* RGB Matrix config */
#define DRIVER_ADDR_1 0b1011111
#define DRIVER_ADDR_2 0b1010000
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 63
#define DRIVER_2_LED_TOTAL 64
/* RGB Matrix effect */
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

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keyboards/feker/ik75/ik75.c View File

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/* Copyright 2022 Feker
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ik75.h"
#ifdef RGB_MATRIX_ENABLE
const is31_led PROGMEM g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | G location
* | | B location
* | | | R location
* | | | | */
{0, A_1, C_1, B_1}, // 0, `~, K10
{0, A_2, C_2, B_2}, // 1, 1!, K11
{0, A_3, C_3, B_3}, // 2, 2@, K12
{0, A_4, C_4, B_4}, // 3, 3#, K13
{0, A_5, C_5, B_5}, // 4, 4$, K14
{0, A_6, C_6, B_6}, // 5, 5%, K15
{0, A_7, C_7, B_7}, // 6, 6^, K16
{0, A_8, C_8, B_8}, // 7, 7&, K17
{0, A_9, C_9, B_9}, // 8, 8*, K18
{0, A_10, C_10, B_10}, // 9, 9(, K19
{0, A_11, C_11, B_11}, // 10, 0), K1A
{0, A_12, C_12, B_12}, // 11, -_, K1B
{0, A_13, C_13, B_13}, // 12, =+, K1C
{0, A_14, C_14, B_14}, // 13, Backspace, K1D
{0, A_15, C_15, B_15}, // 14, Left Alt, K52
{0, A_16, C_16, B_16}, // 15, Space, K56
{0, D_1, F_1, E_1}, // 16, Tab, K20
{0, D_2, F_2, E_2}, // 17, Q, K21
{0, D_3, F_3, E_3}, // 18, W, K22
{0, D_4, F_4, E_4}, // 19, E, K23
{0, D_5, F_5, E_5}, // 20, R, K24
{0, D_6, F_6, E_6}, // 21, T, K25
{0, D_7, F_7, E_7}, // 22, Y, K26
{0, D_8, F_8, E_8}, // 23, U, K27
{0, D_9, F_9, E_9}, // 24, I, K28
{0, D_10, F_10, E_10}, // 25, O, K29
{0, D_11, F_11, E_11}, // 26, P, K2A
{0, D_12, F_12, E_12}, // 27, [{, K2B
{0, D_13, F_13, E_13}, // 28, ]}, K2C
{0, D_14, F_14, E_14}, // 29, \|, K2D
{0, D_15, F_15, E_15}, // 30, Right Ctrl, K5C
{0, D_16, F_16, E_16}, // 31, Function, K5A
{0, G_1, I_1, H_1}, // 32, Caps Lock, K30
{0, G_2, I_2, H_2}, // 33, A, K31
{0, G_3, I_3, H_3}, // 34, S, K32
{0, G_4, I_4, H_4}, // 35, D, K33
{0, G_5, I_5, H_5}, // 36, F, K34
{0, G_6, I_6, H_6}, // 37, G, K35
{0, G_7, I_7, H_7}, // 38, H, K36
{0, G_8, I_8, H_8}, // 39, J, K37
{0, G_9, I_9, H_9}, // 40, K, K38
{0, G_10, I_10, H_10}, // 41, L, K39
{0, G_11, I_11, H_11}, // 42, ;:, K3A
{0, G_12, I_12, H_12}, // 43, '", K3B
{0, G_13, I_13, H_13}, // 44, Enter, K3D
{0, G_14, I_14, H_14}, // 45, Up, K4E
{0, G_15, I_15, H_15}, // 46, Num Lock LED
{0, G_16, I_16, H_16}, // 47, Right Alt, K59
{0, J_1, L_1, K_1}, // 48, Left Shift, K40
// {0, J_2, L_2, K_2}, // Unused LED
{0, J_3, L_3, K_3}, // 49, Z, K42
{0, J_4, L_4, K_4}, // 50, X, K43
{0, J_5, L_5, K_5}, // 51, C, K44
{0, J_6, L_6, K_6}, // 52, V, K45
{0, J_7, L_7, K_7}, // 53, B, K46
{0, J_8, L_8, K_8}, // 54, N, K47
{0, J_9, L_9, K_9}, // 55, M, K48
{0, J_10, L_10, K_10}, // 56, ,<, K49
{0, J_11, L_11, K_11}, // 57, .>, K4A
{0, J_12, L_12, K_12}, // 58, /?, K4B
{0, J_13, L_13, K_13}, // 59, Right Shift, K4D
{0, J_14, L_14, K_14}, // 60, Left, K5D
{0, J_15, L_15, K_15}, // 61, Down, K5E
{0, J_16, L_16, K_16}, // 62, Right, K5F
{1, A_1, C_1, B_1}, // 63, Underglow 20
{1, A_2, C_2, B_2}, // 64, Underglow 19
{1, A_3, C_3, B_3}, // 65, Underglow 18
{1, A_4, C_4, B_4}, // 66, Underglow 17
{1, A_5, C_5, B_5}, // 67, Underglow 16
{1, A_6, C_6, B_6}, // 68, Underglow 15
{1, A_7, C_7, B_7}, // 69, Underglow 14
{1, A_8, C_8, B_8}, // 70, Underglow 13
{1, A_9, C_9, B_9}, // 71, Underglow 12
{1, A_10, C_10, B_10}, // 72, Underglow 11
{1, A_11, C_11, B_11}, // 73, Underglow 10
{1, A_12, C_12, B_12}, // 74, Underglow 9
{1, A_13, C_13, B_13}, // 75, Underglow 8
{1, A_14, C_14, B_14}, // 76, Underglow 7
{1, A_15, C_15, B_15}, // 77, Underglow 6
{1, A_16, C_16, B_16}, // 78, Underglow 5
{1, D_1, F_1, E_1}, // 79, Esc, K00
{1, D_2, F_2, E_2}, // 80, F1, K01
{1, D_3, F_3, E_3}, // 81, F2, K02
{1, D_4, F_4, E_4}, // 82, F3, K03
{1, D_5, F_5, E_5}, // 83, F4, K04
{1, D_6, F_6, E_6}, // 84, F5, K05
{1, D_7, F_7, E_7}, // 85, F6, K06
{1, D_8, F_8, E_8}, // 86, F7, K07
{1, D_9, F_9, E_9}, // 87, F8, K08
{1, D_10, F_10, E_10}, // 88, F9, K09
{1, D_11, F_11, E_11}, // 89, F10, K0A
{1, D_12, F_12, E_12}, // 90, F11, K0B
{1, D_13, F_13, E_13}, // 91, F12, K0C
{1, D_14, F_14, E_14}, // 92, Delete, K0D
{1, D_15, F_15, E_15}, // 93, Left Ctrl, K50
{1, D_16, F_16, E_16}, // 94, Left Windows, K51
{1, G_1, I_1, H_1}, // 95, Underglow 21
{1, G_2, I_2, H_2}, // 96, Underglow 22
{1, G_3, I_3, H_3}, // 97, Underglow 23
{1, G_4, I_4, H_4}, // 98, Underglow 24
{1, G_5, I_5, H_5}, // 99, Knob LED 3, K53
{1, G_6, I_6, H_6}, // 100, Knob LED 2, K54
{1, G_7, I_7, H_7}, // 101, Knob LED 1, K4F
{1, G_8, I_8, H_8}, // 102, Insert, K1F
{1, G_9, I_9, H_9}, // 103, Page Up, K3E
{1, G_10, I_10, H_10}, // 104, Caps/Win/Scr LED
{1, G_11, I_11, H_11}, // 105, End, K2F
{1, G_12, I_12, H_12}, // 106, Page Down, K3F
{1, G_13, I_13, H_13}, // 107, Underglow 1
{1, G_14, I_14, H_14}, // 108, Underglow 2
{1, G_15, I_15, H_15}, // 109, Underglow 3
{1, G_16, I_16, H_16}, // 110, Underglow 4
{1, J_1, L_1, K_1}, // 111, Underglow 25
{1, J_2, L_2, K_2}, // 112, Underglow 26
{1, J_3, L_3, K_3}, // 113, Underglow 27
{1, J_4, L_4, K_4}, // 114, Underglow 28
{1, J_5, L_5, K_5}, // 115, Underglow 29
{1, J_6, L_6, K_6}, // 116, Underglow 30
{1, J_7, L_7, K_7}, // 117, Underglow 31
{1, J_8, L_8, K_8}, // 118, Underglow 32
{1, J_9, L_9, K_9}, // 119, Underglow 33
{1, J_10, L_10, K_10}, // 120, Underglow 34
{1, J_11, L_11, K_11}, // 121, Underglow 35
{1, J_12, L_12, K_12}, // 122, Underglow 36
{1, J_13, L_13, K_13}, // 123, Underglow 37
{1, J_14, L_14, K_14}, // 124, Underglow 38
{1, J_15, L_15, K_15}, // 125, Underglow 39
{1, J_16, L_16, K_16}, // 126, Underglow 40
};
led_config_t g_led_config = { {
{ 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, NO_LED, NO_LED },
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, NO_LED, 102 },
{ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, NO_LED, 105 },
{ 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, NO_LED, 44, 103, 106 },
{ 48, NO_LED, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, NO_LED, 59, 45, 101 },
{ 93, 94, 14, NO_LED, NO_LED, NO_LED, 15, NO_LED, NO_LED, 30, 31, NO_LED, 47, 60, 61, 62 }
}, {
{0 , 15}, {14 , 15}, {29 , 15}, {43 , 15}, {58 , 15}, {72 , 15}, {87 , 15}, {101, 15}, {116, 15}, {130, 15}, {145, 15}, {159, 15}, {173, 15}, {195, 15}, {38 , 61}, {92 , 61},
{4 , 26}, {22 , 26}, {36 , 26}, {51 , 26}, {65 , 26}, {79 , 26}, {94 , 26}, {108, 26}, {123, 26}, {137, 26}, {152, 26}, {166, 26}, {181, 26}, {199, 26}, {173, 61}, {159, 61},
{5 , 38}, {25 , 38}, {40 , 38}, {54 , 38}, {69 , 38}, {83 , 38}, {98 , 38}, {112, 38}, {126, 38}, {141, 38}, {155, 38}, {170, 38}, {193, 38}, {206, 52}, {210, 12}, {145, 61},
{9 , 49}, {33 , 49}, {47 , 49}, {61 , 49}, {76 , 49}, {90 , 49}, {105, 49}, {119, 49}, {134, 49}, {148, 49}, {163, 49}, {182, 49}, {191, 64}, {206, 64}, {220, 64},
{14 , 0}, {28 , 0}, {53 , 0}, {63 , 0}, {74 , 0}, {88 , 0}, {102, 0}, {116, 0}, {130, 0}, {144, 0}, {158, 0}, {172, 0}, {189, 0}, {210, 0}, {224, 0}, {224, 11},
{0 , 0}, {18 , 0}, {33 , 0}, {47 , 0}, {61 , 0}, {79 , 0}, {94 , 0}, {108, 0}, {123, 0}, {141, 0}, {155, 0}, {170, 0}, {184, 0}, {202, 0}, {2 , 61}, {20 , 61},
{0 , 0}, {0 , 11}, {0 , 27}, {0 , 37}, {224, 5}, {210, 5}, {217, 0}, {224, 15}, {224, 38}, {210, 18}, {224, 26}, {224, 49}, {224, 56}, {224, 45}, {224, 35}, {224, 24},
{0 , 48}, {0 , 56}, {0 , 64}, {14 , 64}, {28 , 64}, {49 , 64}, {67 , 64}, {84 , 64}, {98 , 64}, {112, 64}, {126, 64}, {140, 64}, {158, 64}, {172, 64}, {196, 64}, {224, 64},
}, {
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 4,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
8, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4, 8, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4, 4, 4,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
2, 2, 2, 2, 1, 1, 4, 4, 4, 8, 4, 4, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
} };
#endif

+ 56
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keyboards/feker/ik75/ik75.h View File

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/* Copyright 2022 Feker
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define XXX KC_NO
/*
*
* 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 4F
*
*
* 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1F
*
* 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2F
*
* 30 31 32 33 34 35 36 37 38 39 3A 3B 3D 3E
*
* 40 42 43 44 45 46 47 48 49 4A 4B 4D 3F
* 4E
* 50 51 52 56 5C 5A 59
* 5D 5E 5F
*
*/
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K4F, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1F, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2F, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, K3E, \
K40, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, K4D, K4E, K3F, \
K50, K51, K52, K56, K5C, K5A, K59, K5D, K5E, K5F \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, XXX, XXX }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, XXX, K1F }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, XXX, K2F }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, XXX, K3D, K3E, K3F }, \
{ K40, XXX, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, XXX, K4D, K4E, K4F }, \
{ K50, K51, K52, XXX, XXX, XXX, K56, XXX, XXX, K59, K5A, XXX, K5C, K5D, K5E, K5F } \
}

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keyboards/feker/ik75/info.json View File

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{
"keyboard_name": "IK75",
"manufacturer": "Feker",
"url": "https://epomaker.com/products/epomaker-feker-ik75-v3-qmk-via",
"maintainer": "Feker",
"usb": {
"vid": "0xF2E7",
"pid": "0x1226",
"device_version": "0.0.1"
},
"layouts": {
"LAYOUT": {
"layout": [
{"label":"Esc", "x":0, "y":0},
{"label":"F1", "x":1.25, "y":0},
{"label":"F2", "x":2.25, "y":0},
{"label":"F3", "x":3.25, "y":0},
{"label":"F4", "x":4.25, "y":0},
{"label":"F5", "x":5.5, "y":0},
{"label":"F6", "x":6.5, "y":0},
{"label":"F7", "x":7.5, "y":0},
{"label":"F8", "x":8.5, "y":0},
{"label":"F9", "x":9.75, "y":0},
{"label":"F10", "x":10.75, "y":0},
{"label":"F11", "x":11.75, "y":0},
{"label":"F12", "x":12.75, "y":0},
{"label":"Delete", "x":14, "y":0},
{"label":"Mute", "x":15.5, "y":0},
{"label":"`~", "x":0, "y":1.25},
{"label":"1!", "x":1, "y":1.25},
{"label":"2@", "x":2, "y":1.25},
{"label":"3#", "x":3, "y":1.25},
{"label":"4$", "x":4, "y":1.25},
{"label":"5%", "x":5, "y":1.25},
{"label":"6^", "x":6, "y":1.25},
{"label":"7&", "x":7, "y":1.25},
{"label":"8*", "x":8, "y":1.25},
{"label":"9(", "x":9, "y":1.25},
{"label":"0)", "x":10, "y":1.25},
{"label":"-_", "x":11, "y":1.25},
{"label":"=+", "x":12, "y":1.25},
{"label":"Backspace", "x":13, "y":1.25, "w":2},
{"label":"Insert", "x":15.5, "y":1.25},
{"label":"Tab", "x":0, "y":2.25, "w":1.5},
{"label":"Q", "x":1.5, "y":2.25},
{"label":"W", "x":2.5, "y":2.25},
{"label":"E", "x":3.5, "y":2.25},
{"label":"R", "x":4.5, "y":2.25},
{"label":"T", "x":5.5, "y":2.25},
{"label":"Y", "x":6.5, "y":2.25},
{"label":"U", "x":7.5, "y":2.25},
{"label":"I", "x":8.5, "y":2.25},
{"label":"O", "x":9.5, "y":2.25},
{"label":"P", "x":10.5, "y":2.25},
{"label":"[{", "x":11.5, "y":2.25},
{"label":"]}", "x":12.5, "y":2.25},
{"label":"\\|", "x":13.5, "y":2.25, "w":1.5},
{"label":"End", "x":15.5, "y":2.25},
{"label":"Caps Lock", "x":0, "y":3.25, "w":1.75},
{"label":"A", "x":1.75, "y":3.25},
{"label":"S", "x":2.75, "y":3.25},
{"label":"D", "x":3.75, "y":3.25},
{"label":"F", "x":4.75, "y":3.25},
{"label":"G", "x":5.75, "y":3.25},
{"label":"H", "x":6.75, "y":3.25},
{"label":"J", "x":7.75, "y":3.25},
{"label":"K", "x":8.75, "y":3.25},
{"label":"L", "x":9.75, "y":3.25},
{"label":";:", "x":10.75, "y":3.25},
{"label":"'\"", "x":11.75, "y":3.25},
{"label":"Enter", "x":12.75, "y":3.25, "w":2.25},
{"label":"PgUp", "x":15.5, "y":3.25},
{"label":"Shift", "x":0, "y":4.25, "w":2.25},
{"label":"Z", "x":2.25, "y":4.25},
{"label":"X", "x":3.25, "y":4.25},
{"label":"C", "x":4.25, "y":4.25},
{"label":"V", "x":5.25, "y":4.25},
{"label":"B", "x":6.25, "y":4.25},
{"label":"N", "x":7.25, "y":4.25},
{"label":"M", "x":8.25, "y":4.25},
{"label":",<", "x":9.25, "y":4.25},
{"label":".>", "x":10.25, "y":4.25},
{"label":"/?", "x":11.25, "y":4.25},
{"label":"Shift", "x":12.25, "y":4.25, "w":1.75},
{"label":"\u2191", "x":14.25, "y":4.5},
{"label":"PgDn", "x":15.5, "y":4.25},
{"label":"Ctrl", "x":0, "y":5.25, "w":1.25},
{"label":"Win", "x":1.25, "y":5.25, "w":1.25},
{"label":"Alt", "x":2.5, "y":5.25, "w":1.25},
{"label":"Space", "x":3.75, "y":5.25, "w":6.25},
{"label":"Alt", "x":10, "y":5.25},
{"label":"Fn", "x":11, "y":5.25},
{"label":"Ctrl", "x":12, "y":5.25},
{"label":"\u2190", "x":13.25, "y":5.5},
{"label":"\u2193", "x":14.25, "y":5.5},
{"label":"\u2192", "x":15.25, "y":5.5}
]
}
}
}

+ 224
- 0
keyboards/feker/ik75/keymaps/bkzshen/keymap.c View File

@ -0,0 +1,224 @@
/* Copyright 2022 Feker
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
_FN1,
_FN2,
};
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
EscF1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12Del Mut
` 1 2 3 4 5 6 7 8 9 0 - = Bckspc Hom
Tab q w e r t y u i o p [ ] \ End
Caps a s d f g h j k l ; ' Enter PgU
LShift z x c v b n m , . / RSft PgD
LCrlGUI LAlt Space RAtFn Rcl
! @ # $ % ^ & * ( ) _ +
Q W E R T Y U I O P { } |
Caps A S D F G H J K L : " │ │ │ │
LShift Z X C V B N M < > ? RSft
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
RstMcmHomCalSelPrvNxtPlyStpMutVoDVoUMaiIns Tog
NKO SpdSpi Mod
Prt Hui
Scr Sai
Num Sad
Vai
GTog
Vad
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */
[_FN] = LAYOUT(
QK_BOOT, KC_MYCM, KC_WHOM, KC_CALC, KC_SLCT, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, KC_MAIL, KC_INS, RGB_TOG,
NK_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_SPI, _______, RGB_MOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, RGB_HUI,
_______, _______, KC_SCRL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
_______, _______, _______, _______, _______, _______, KC_NUM, _______, _______, _______, _______, _______, RGB_VAI, RGB_SAD,
_______, GUI_TOG, _______, _______, _______, _______, _______, _______, RGB_VAD, _______
),
/*
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/*
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */
[_FN2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case (LED_FLAG_UNDERGLOW): {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
return false;
}
return true;
}
void rgb_matrix_indicators_user(void) {
rgb_matrix_set_color(46, 0, 0, 0);
rgb_matrix_set_color(104, 0, 0, 0);
uint8_t red = host_keyboard_led_state().caps_lock ? 255 : 0;
uint8_t green = host_keyboard_led_state().scroll_lock ? 255 : 0;
uint8_t blue = keymap_config.no_gui ? 255 : 0;
if ((rgb_matrix_get_flags() & LED_FLAG_KEYLIGHT)) {
if (host_keyboard_led_state().num_lock) {
rgb_matrix_set_color(46, 255, 0, 0);
}
rgb_matrix_set_color(104, red, green, blue);
} else {
if (host_keyboard_led_state().num_lock) {
rgb_matrix_set_color(46, 255, 0, 0);
} else {
rgb_matrix_set_color(46, 0, 0, 0);
}
rgb_matrix_set_color(104, red, green, blue);
}
}
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_BASE] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};
#endif

+ 4
- 0
keyboards/feker/ik75/keymaps/bkzshen/rules.mk View File

@ -0,0 +1,4 @@
VIA_ENABLE = yes
# Encoder enabled
ENCODER_MAP_ENABLE = yes

+ 166
- 0
keyboards/feker/ik75/keymaps/default/keymap.c View File

@ -0,0 +1,166 @@
/* Copyright 2022 Feker
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
};
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
EscF1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12Del Mut
` 1 2 3 4 5 6 7 8 9 0 - = Bckspc Ins
Tab q w e r t y u i o p [ ] \ End
Caps a s d f g h j k l ; ' Enter PgU
LShift z x c v b n m , . / RSft PgD
LCrlGUI LAlt Space RAtFn Rcl
! @ # $ % ^ & * ( ) _ +
Q W E R T Y U I O P { } |
Caps A S D F G H J K L : " │ │ │ │
LShift Z X C V B N M < > ? RSft
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
RstMcmHomCalSelPrvNxtPlyStpMutVoDVoUMai Tog
NKO SpdSpi Mod
Prt Hui
Scr Sai
Num Sad
Vai
GTog
Vad
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */
[_FN] = LAYOUT(
QK_BOOT, KC_MYCM, KC_WHOM, KC_CALC, KC_SLCT, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, KC_MAIL, _______, RGB_TOG,
NK_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_SPI, _______, RGB_MOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, RGB_HUI,
_______, _______, KC_SCRL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
_______, _______, _______, _______, _______, _______, KC_NUM, _______, _______, _______, _______, _______, RGB_VAI, RGB_SAD,
_______, GUI_TOG, _______, _______, _______, _______, _______, _______, RGB_VAD, _______
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case (LED_FLAG_UNDERGLOW): {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
return false;
}
return true;
}
void rgb_matrix_indicators_user(void) {
rgb_matrix_set_color(46, 0, 0, 0);
rgb_matrix_set_color(104, 0, 0, 0);
uint8_t red = host_keyboard_led_state().caps_lock ? 255 : 0;
uint8_t green = host_keyboard_led_state().scroll_lock ? 255 : 0;
uint8_t blue = keymap_config.no_gui ? 255 : 0;
if ((rgb_matrix_get_flags() & LED_FLAG_KEYLIGHT)) {
if (host_keyboard_led_state().num_lock) {
rgb_matrix_set_color(46, 255, 0, 0);
}
rgb_matrix_set_color(104, red, green, blue);
} else {
if (host_keyboard_led_state().num_lock) {
rgb_matrix_set_color(46, 255, 0, 0);
} else {
rgb_matrix_set_color(46, 0, 0, 0);
}
rgb_matrix_set_color(104, red, green, blue);
}
}
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_BASE] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};
#endif

+ 2
- 0
keyboards/feker/ik75/keymaps/default/rules.mk View File

@ -0,0 +1,2 @@
# Encoder enabled
ENCODER_MAP_ENABLE = yes

+ 224
- 0
keyboards/feker/ik75/keymaps/via/keymap.c View File

@ -0,0 +1,224 @@
/* Copyright 2022 Feker
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
_FN1,
_FN2,
};
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
EscF1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12Del Mut
` 1 2 3 4 5 6 7 8 9 0 - = Bckspc Ins
Tab q w e r t y u i o p [ ] \ End
Caps a s d f g h j k l ; ' Enter PgU
LShift z x c v b n m , . / RSft PgD
LCrlGUI LAlt Space RAtFn Rcl
! @ # $ % ^ & * ( ) _ +
Q W E R T Y U I O P { } |
Caps A S D F G H J K L : " │ │ │ │
LShift Z X C V B N M < > ? RSft
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
RstMcmHomCalSelPrvNxtPlyStpMutVoDVoUMai Tog
NKO SpdSpi Mod
Prt Hui
Scr Sai
Num Sad
Vai
GTog
Vad
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */
[_FN] = LAYOUT(
QK_BOOT, KC_MYCM, KC_WHOM, KC_CALC, KC_SLCT, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, KC_MAIL, _______, RGB_TOG,
NK_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_SPI, _______, RGB_MOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, RGB_HUI,
_______, _______, KC_SCRL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
_______, _______, _______, _______, _______, _______, KC_NUM, _______, _______, _______, _______, _______, RGB_VAI, RGB_SAD,
_______, GUI_TOG, _______, _______, _______, _______, _______, _______, RGB_VAD, _______
),
/*
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/*
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */
[_FN2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case (LED_FLAG_UNDERGLOW): {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
return false;
}
return true;
}
void rgb_matrix_indicators_user(void) {
rgb_matrix_set_color(46, 0, 0, 0);
rgb_matrix_set_color(104, 0, 0, 0);
uint8_t red = host_keyboard_led_state().caps_lock ? 255 : 0;
uint8_t green = host_keyboard_led_state().scroll_lock ? 255 : 0;
uint8_t blue = keymap_config.no_gui ? 255 : 0;
if ((rgb_matrix_get_flags() & LED_FLAG_KEYLIGHT)) {
if (host_keyboard_led_state().num_lock) {
rgb_matrix_set_color(46, 255, 0, 0);
}
rgb_matrix_set_color(104, red, green, blue);
} else {
if (host_keyboard_led_state().num_lock) {
rgb_matrix_set_color(46, 255, 0, 0);
} else {
rgb_matrix_set_color(46, 0, 0, 0);
}
rgb_matrix_set_color(104, red, green, blue);
}
}
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_BASE] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};
#endif

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- 0
keyboards/feker/ik75/keymaps/via/rules.mk View File

@ -0,0 +1,4 @@
VIA_ENABLE = yes
# Encoder enabled
ENCODER_MAP_ENABLE = yes

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- 0
keyboards/feker/ik75/readme.md View File

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# Feker IK75
A 75% exploded keyboard made by Feker, which controlled by an Atmega32u4 chipset. The keyboard features per-key RGB, RGB underglow and 1 encoder.
* Keyboard Maintainer: Feker
* Hardware Supported: Atmega32u4
* Hardware Availability: https://epomaker.com/products/epomaker-feker-ik75-v3-qmk-via
Make example for this keyboard (after setting up your build environment):
make feker/ik75:default
Flashing example for this keyboard:
make feker/ik75:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (Esc key) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to RESET if it is available

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- 0
keyboards/feker/ik75/rules.mk View File

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
# Additional thing to reduce compiled size
LTO_ENABLE = yes
SPACE_CADET_ENABLE = no
# RGB Matrix enabled
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = IS31FL3733
# Encoder enabled
ENCODER_ENABLE = yes

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