diff --git a/docs/feature_advanced_keycodes.md b/docs/feature_advanced_keycodes.md index 745308b29ef..75b7fef89b5 100644 --- a/docs/feature_advanced_keycodes.md +++ b/docs/feature_advanced_keycodes.md @@ -23,6 +23,141 @@ These allow you to combine a modifier with a keycode. When pressed, the keydown You can also chain them, for example `LCTL(LALT(KC_DEL))` or `C(A(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress. +# Checking Modifier State :id=checking-modifier-state + +The current modifier state can mainly be accessed with two functions: `get_mods()` for normal modifiers and modtaps and `get_oneshot_mods()` for one-shot modifiers (unless they're held, in which case they act like normal modifier keys). + +The presence of one or more specific modifiers in the current modifier state can be detected by ANDing the modifier state with a mod mask corresponding to the set of modifiers you want to match for. The reason why bitwise operators are used is that the modifier state is stored as a single byte in the format (GASC)R(GASC)L. + +Thus, to give an example, `01000010` would be the internal representation of LShift+RAlt. +For more information on bitwise operators in C, click [here](https://en.wikipedia.org/wiki/Bitwise_operations_in_C) to open the Wikipedia page on the topic. + +In practice, this means that you can check whether a given modifier is active with `get_mods() & MOD_BIT(KC_)` (see the [list of modifier keycodes](keycodes_basic.md#modifiers)) or with `get_mods() & MOD_MASK_` if the difference between left and right hand modifiers is not important and you want to match both. Same thing can be done for one-shot modifiers if you replace `get_mods()` with `get_oneshot_mods()`. + +To check that *only* a specific set of mods is active at a time, AND the modifier state and your desired mod mask as explained above and compare the result to the mod mask itself: `get_mods() & == `. + +For example, let's say you want to trigger a piece of custom code if one-shot left control and one-shot left shift are on but every other one-shot mods are off. To do so, you can compose the desired mod mask by combining the mod bits for left control and shift with `(MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))` and then plug it in: `get_oneshot_mods & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT)) == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))`. Using `MOD_MASK_CS` instead for the mod bitmask would have forced you to press four modifier keys (both versions of control and shift) to fulfill the condition. + +The full list of mod masks is as follows: + +| Mod Mask Name | Matching Modifiers | +|--------------------|------------------------------------------------| +| `MOD_MASK_CTRL` | LCTRL , RCTRL | +| `MOD_MASK_SHIFT` | LSHIFT , RSHIFT | +| `MOD_MASK_ALT` | LALT , RALT | +| `MOD_MASK_GUI` | LGUI , RGUI | +| `MOD_MASK_CS` | CTRL , SHIFT | +| `MOD_MASK_CA` | (L/R)CTRL , (L/R)ALT | +| `MOD_MASK_CG` | (L/R)CTRL , (L/R)GUI | +| `MOD_MASK_SA` | (L/R)SHIFT , (L/R)ALT | +| `MOD_MASK_SG` | (L/R)SHIFT , (L/R)GUI | +| `MOD_MASK_AG` | (L/R)ALT , (L/R)GUI | +| `MOD_MASK_CSA` | (L/R)CTRL , (L/R)SHIFT , (L/R)ALT | +| `MOD_MASK_CSG` | (L/R)CTRL , (L/R)SHIFT , (L/R)GUI | +| `MOD_MASK_CAG` | (L/R)CTRL , (L/R)ALT , (L/R)GUI | +| `MOD_MASK_SAG` | (L/R)SHIFT , (L/R)ALT , (L/R)GUI | +| `MOD_MASK_CSAG` | (L/R)CTRL , (L/R)SHIFT , (L/R)ALT , (L/R)GUI | + +Aside from accessing the currently active modifiers using `get_mods()`, there exists some other functions you can use to modify the modifier state, where the `mods` argument refers to the modifiers bitmask. + +* `add_mods(mods)`: Enable `mods` without affecting any other modifiers +* `register_mods(mods)`: Like `add_mods` but send a keyboard report immediately. +* `del_mods(mods)`: Disable `mods` without affecting any other modifiers +* `unregister_mods(mods)`: Like `del_mods` but send a keyboard report immediately. +* `set_mods(mods)`: Overwrite current modifier state with `mods` +* `clear_mods()`: Reset the modifier state by disabling all modifiers + +Similarly, in addition to `get_oneshot_mods()`, there also exists these functions for one-shot mods: + +* `add_oneshot_mods(mods)`: Enable `mods` without affecting any other one-shot modifiers +* `del_oneshot_mods(mods)`: Disable `mods` without affecting any other one-shot modifiers +* `set_oneshot_mods(mods)`: Overwrite current one-shot modifier state with `mods` +* `clear_oneshot_mods()`: Reset the one-shot modifier state by disabling all one-shot modifiers + +## Examples :id=examples + +The following examples use [advanced macro functions](feature_macros.md#advanced-macro-functions) which you can read more about in the [documentation page on macros](feature_macros.md). + +### Alt + Escape for Alt + Tab :id=alt-escape-for-alt-tab + +Simple example where chording Left Alt with `KC_ESC` makes it behave like `KC_TAB` for alt-tabbing between applications. This example strictly checks if only Left Alt is active, meaning you can't do Alt+Shift+Esc to switch between applications in reverse order. Also keep in mind that this removes the ability to trigger the actual Alt+Escape keyboard shortcut, though it keeps the ability to do AltGr+Escape. + +```c +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + + case KC_ESC: + // Detect the activation of only Left Alt + if ((get_mods() & MOD_BIT(KC_LALT)) == MOD_BIT(KC_LALT)) { + if (record->event.pressed) { + // No need to register KC_LALT because it's already active. + // The Alt modifier will apply on this KC_TAB. + register_code(KC_TAB); + } else { + unregister_code(KC_TAB); + } + // Do not let QMK process the keycode further + return false; + } + // Else, let QMK process the KC_ESC keycode as usual + return true; + + } + return true; +}; +``` + +### Shift + Backspace for Delete :id=shift-backspace-for-delete + +Advanced example where the original behaviour of shift is cancelled when chorded with `KC_BSPC` and is instead fully replaced by `KC_DEL`. Two main variables are created to make this work well: `mod_state` and `delkey_registered`. The first one stores the modifier state and is used to restore it after registering `KC_DEL`. The second variable is a boolean variable (true or false) which keeps track of the status of `KC_DEL` to manage the release of the whole Backspace/Delete key correctly. + +As opposed to the previous example, this doesn't use strict modifier checking. Pressing `KC_BSPC` while one or two shifts are active is enough to trigger this custom code, regardless of the state of other modifiers. That approach offers some perks: Ctrl+Shift+Backspace lets us delete the next word (Ctrl+Delete) and Ctrl+Alt+Shift+Backspace lets us execute the Ctrl+Alt+Del keyboard shortcut. + +```c +// Initialize variable holding the binary +// representation of active modifiers. +uint8_t mod_state; +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + // Store the current modifier state in the variable for later reference + mod_state = get_mods(); + switch (keycode) { + + case KC_BSPC: + { + // Initialize a boolean variable that keeps track + // of the delete key status: registered or not? + static bool delkey_registered; + if (record->event.pressed) { + // Detect the activation of either shift keys + if (mod_state & MOD_MASK_SHIFT) { + // First temporarily canceling both shifts so that + // shift isn't applied to the KC_DEL keycode + del_mods(MOD_MASK_SHIFT); + register_code(KC_DEL); + // Update the boolean variable to reflect the status of KC_DEL + delkey_registered = true; + // Reapplying modifier state so that the held shift key(s) + // still work even after having tapped the Backspace/Delete key. + set_mods(mod_state); + return false; + } + } else { // on release of KC_BSPC + // In case KC_DEL is still being sent even after the release of KC_BSPC + if (delkey_registered) { + unregister_code(KC_DEL); + delkey_registered = false; + return false; + } + } + // Let QMK process the KC_BSPC keycode as usual outside of shift + return true; + } + + } + return true; +}; +``` + # Legacy Content :id=legacy-content This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for. diff --git a/docs/feature_macros.md b/docs/feature_macros.md index 6e69ad642cf..3660f377559 100644 --- a/docs/feature_macros.md +++ b/docs/feature_macros.md @@ -209,7 +209,7 @@ SEND_STRING(".."SS_TAP(X_END)); There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple. -?> You can also use the functions described in [Useful functions](ref_functions.md) for additional functionality. For example `reset_keyboard()` allows you to reset the keyboard as part of a macro. +?> You can also use the functions described in [Useful function](ref_functions.md) and [Checking modifier state](feature_advanced_keycodes#checking-modifier-state) for additional functionality. For example, `reset_keyboard()` allows you to reset the keyboard as part of a macro and `get_mods() & MOD_MASK_SHIFT` lets you check for the existence of active shift modifiers. ### `record->event.pressed`