Browse Source

adding traveller keyboard

pull/541/head
milestogo 7 years ago
parent
commit
24e4e6dd18
7 changed files with 697 additions and 0 deletions
  1. +89
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      keyboards/handwired/traveller/Makefile
  2. +173
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      keyboards/handwired/traveller/config.h
  3. +305
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      keyboards/handwired/traveller/keymaps/default/keymap.c
  4. +2
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      keyboards/handwired/traveller/keymaps/default/readme.md
  5. +35
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      keyboards/handwired/traveller/readme.md
  6. +61
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      keyboards/handwired/traveller/traveller.c
  7. +32
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      keyboards/handwired/traveller/traveller.h

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keyboards/handwired/traveller/Makefile View File

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#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
# for avr upload
USB ?= /dev/cu.usbmodem1421
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
ifdef TEENSY2
OPT_DEFS += -DATREUS_TEENSY2
ATREUS_UPLOAD_COMMAND = teensy_loader_cli -w -mmcu=$(MCU) $(TARGET).hex
else
OPT_DEFS += -DATREUS_ASTAR
OPT_DEFS += -DCATERINA_BOOTLOADER
ATREUS_UPLOAD_COMMAND = while [ ! -r $(USB) ]; do sleep 1; done; \
avrdude -p $(MCU) -c avr109 -U flash:w:$(TARGET).hex -P $(USB)
endif
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# MCU name
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE ?= no # USB Nkey Rollover
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE ?= no # MIDI controls
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE ?= no # Audio output on port C6
RGBLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../Makefile
endif
upload: build
$(ATREUS_UPLOAD_COMMAND)

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keyboards/handwired/traveller/config.h View File

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER You
#define PRODUCT traveller
#define DESCRIPTION A custom keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 13
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D0, D1, D3, D2 }
// no I can't say why this order seemed like a good idea
#define MATRIX_COL_PINS { B5, D6, B7, B6, F6, B1, B3, F7, B4, E6, D7, C6, D4 }
#define UNUSED_PINS
// LED stuff
#define RGB_DI_PIN B2
//#define RBLIGHT_TIMER
#define RGBLED_NUM 1 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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keyboards/handwired/traveller/keymaps/default/keymap.c View File

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#include "traveller.h"
#include "mousekey.h"
#include "action_layer.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
#define _QW 0
#define _LW 1
#define _HI 2
#define _NAV 4
#define _CUR 5
#define _FKEYS 6
#define _TRNS 8
// We do the same trick for functions
#define RGBLED_TOGGLE 10
#define _HIOUT 15
#define _LWOUT 16
// Macros
#define MDL 4
#define MDR 5
#define MUR 6
#define MUL 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. .-----------------------------------------.
* | NAV | ` ~ | W | E | R | T | | Y | U | I | O | - | = |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | S | D | F | G | | H | J | K | L | P | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------+------|
*|ctrl/esc| A | X | C | V | B |Ctrl /| N | M | , | . | ; | ' |
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
* | Shift| Z | Del | GUI | Low | Bspc |/Enter| Spc | Hi | GUI | Alt | / |Shift |
* `------------------------------------------------------------------------------------------'
*
*/
[_QW] = KEYMAP(
F(_NAV), KC_GRV, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_MINS, KC_EQL,
KC_TAB, KC_Q, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_P, KC_BSLS,
CTL_T(KC_ESC), KC_A, KC_X, KC_C, KC_V, KC_B, KC_RCTL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_DEL, KC_LGUI, MO(_LW), KC_BSPC, KC_ENTER, KC_SPC, MO(_HI), KC_RGUI, KC_RALT, KC_SLSH, KC_RSFT
),
/* LOW - numbers, missing or awkward programming keys
Doubled 1 key allows lazy reach with ring finger.
* ,-----------------------------------------. .-----------------------------------------.
* | FKeys| 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |Ctrl-alt-del|
* |------+------+------+------+------+------| +------+------+------+------+------+------|
* | Tab | 1 | ] | ( | ) | | | * | ( | ) | [ | | |
* |------+------+------+------+------+------|------+------+------+------+------+------+------|
* | Caps | [ | | { | } | ` | /| # | { | } | | ] | |
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
* | Shift| | | | Low | |/ | | Hi | | | |Shift |
* `------------------------------------------------------------------------------------------'
*
*/
[_LW] = KEYMAP(
F(_FKEYS), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, LCTL(LALT(KC_DEL)) ,
KC_TRNS, KC_1, KC_RBRC, KC_LPRN, KC_RPRN, KC_NO, KC_ASTR, KC_LPRN, KC_RPRN, KC_LBRC, KC_NO, KC_NO,
KC_CAPS, KC_LBRC, KC_NO, KC_LCBR, KC_RCBR, KC_TILD, KC_TRNS, KC_HASH, KC_LCBR, KC_RCBR, KC_NO, KC_RBRC, KC_NO,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
/* HI - Punctuation, shell and
url ://@.com row on bottom, && is opposite || ^$ are in regex order: ^.*$
Right hand nav keys work pretty well chorded with the Right hand Hi Key
* ,-----------------------------------------. .-----------------------------------------.
* |FKEYS | ! | @ | # | $ | % | | ^ | & | * | ( | ) | + |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | ! | & | "|" | $ | % | | Vol+| Mute| | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------+------|
* | CAPS | ^ | : | . | * | - | /| Vol-| Play | PgUp | Home | Up | End |
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
* | | / | | | Low | |/ | | Hi | PgDn | Left| Down | Right |
* `------------------------------------------------------------------------------------------'
*
*/
[_HI] = KEYMAP(
F(_FKEYS), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
KC_TRNS, KC_EXLM, KC_AMPR, KC_PIPE, KC_DLR, KC_PERC, KC_VOLU, KC_MUTE, KC_NO, KC_NO, KC_NO, KC_NO,
KC_CAPS, KC_CIRC, KC_COLN, KC_DOT, KC_ASTR, KC_MINS, KC_TRNS, KC_VOLD, KC_PPLS, KC_PGUP, KC_HOME, KC_UP, KC_END,
KC_TRNS, KC_SLSH, KC_TRNS, KC_TRNS, F(_LW), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* NAV - mouse & navigation
//gui left and right are line home/end, or fore & back in browser
// Mouse buttons are reversed for comfort - bigger stretch is to the right button.
* ,-----------------------------------------. .-----------------------------------------.
* | NAV | | | Up | |Gui-> | | MwU | MS_UL| MS_U |MS_UR | |Ms Norm|
* |------+------+------+------+------+------| |------+------+------+------+------+--------|
* | |Gui<- | Left | Down |Right | C^E | | BTN3 | MS_L |MS Up | MS_R | |Ms Fast |
* |------+------+------+------+------+------|------|------+------+------+------+------+--------|
* | | C^A | GUI X| GUI C| GUI_V| |Enter/| MWD | M_DL |MS Dwn|MS_DR | Up |Ms Slow |
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
* | | GuiZ | | | Low | |/ButnR|ButnL | Hi | | Left | Down | Right |
* `------------------------------------------------------------------------------------------'
*/
[_NAV] = KEYMAP(
F(_NAV), KC_NO, KC_NO, KC_UP, KC_NO, RGUI(KC_RIGHT), KC_WH_U, M(MUL), KC_MS_U, M(MUR), KC_NO, KC_ACL2,
KC_TRNS, RGUI(KC_LEFT), KC_LEFT, KC_DOWN, KC_RIGHT, LCTL(KC_E), KC_BTN3, KC_MS_L, KC_MS_U, KC_MS_R, KC_NO, KC_ACL1,
KC_TRNS, LCTL(KC_A), LGUI(KC_X),RGUI(KC_C), RGUI(KC_V),KC_NO, KC_ENTER, KC_WH_D, M(MDL), KC_MS_D, M(MDR), KC_UP, KC_ACL0,
KC_TRNS, RGUI(KC_Z), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN2, KC_BTN1, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* FKEYS - Funtion keys & mac stuff
* ,-----------------------------------------. .-----------------------------------------.
* | FKEYS| F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | Ctrl |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | F11 | F12 | F13 | F14 | F15 | Alt |
* |------+------+------+------+------+------|------+------+------+------+------+------+------|
* |Qwerty| | | | | | /| | | | | | Del |
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
* | . |RGBTog| . | | LO | Bspc |/ | | HI | | | | |
* `------------------------------------------------------------------------------------------'
*
*/
[_FKEYS] = KEYMAP(
F(_FKEYS), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_RCTL,
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_LALT ,
F(_QW), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_DEL,
KC_TRNS, F(RGBLED_TOGGLE), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
/* TRNS - skeleton for laters
* ,-----------------------------------------. .-----------------------------------------.
* | . | . | . | . | . | . | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | . | . | . | . | . | . | | 6 | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+------|------+------+------+------+------+------+------|
* | . | . | . | . | . | . | /| | | | . | ; | " |
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
* | . | . | . | GUI | LO | . |/ | Spc | HI | GUI | M0 | / |LSFT |
* `------------------------------------------------------------------------------------------'
*
*/
[_TRNS] = {
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
}
};
const uint16_t PROGMEM fn_actions[] = {
[_QW] = ACTION_LAYER_ON(_QW,ON_RELEASE), // return to QWERTY layer
[_LW] = ACTION_LAYER_TAP_TOGGLE(_LW), // Turn on LW when holding, or tap 3 times to switch
[_HI] = ACTION_LAYER_TAP_TOGGLE(_HI), // Turn on LW when holding, or tap 3 times to switch
[_NAV] = ACTION_LAYER_TOGGLE(_NAV),
[_FKEYS] = ACTION_LAYER_TOGGLE(_FKEYS),
[_LWOUT] = ACTION_LAYER_OFF(_LW,ON_RELEASE),
[_HIOUT] = ACTION_LAYER_OFF(_HI,ON_RELEASE),
// Functions
[RGBLED_TOGGLE] = ACTION_FUNCTION(RGBLED_TOGGLE),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
break;
// from algernon's ErgoDox EZ layout,
case MUL:
if (record->event.pressed) {
mousekey_on(KC_MS_UP);
mousekey_on(KC_MS_LEFT);
} else {
mousekey_off(KC_MS_UP);
mousekey_off(KC_MS_LEFT);
}
mousekey_send();
break;
case MUR:
if (record->event.pressed) {
mousekey_on(KC_MS_UP);
mousekey_on(KC_MS_RIGHT);
} else {
mousekey_off(KC_MS_UP);
mousekey_off(KC_MS_RIGHT);
}
mousekey_send();
break;
case MDL:
if (record->event.pressed) {
mousekey_on(KC_MS_DOWN);
mousekey_on(KC_MS_LEFT);
} else {
mousekey_off(KC_MS_DOWN);
mousekey_off(KC_MS_LEFT);
}
mousekey_send();
break;
case MDR:
if (record->event.pressed) {
mousekey_on(KC_MS_DOWN);
mousekey_on(KC_MS_RIGHT);
} else {
mousekey_off(KC_MS_DOWN);
mousekey_off(KC_MS_RIGHT);
}
mousekey_send();
break;
}
return MACRO_NONE;
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
case RGBLED_TOGGLE:
//led operations
if (record->event.pressed) {
rgblight_toggle();
}
break;
}
}
void LayerLEDSet(uint8_t layr) {
switch (layr) {
case _QW:
rgblight_setrgb(0,20, 0); // dim green
break;
case _LW:
// deep purple
rgblight_setrgb(20,0,35);
break;
case _HI:
// light blue
rgblight_setrgb(0,20,20);
break;
case _NAV:
// Yellowy orange
rgblight_setrgb(25,20,0); // brighter
break;
case _FKEYS:
// RED
rgblight_setrgb(20,0,0); // brighter
break;
default:
rgblight_setrgb(20,2,20);//error
break;
}
return;
}
void matrix_init_user(void) {
}
// Bleah globals need to be initialized.
uint8_t old_layer=_QW;
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
if (old_layer != layer) {
LayerLEDSet(layer);
old_layer=layer;
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

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# The default keymap for handwired/traveller
this is a kitchen sink build

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traveler keyboard firmware
======================
## Traveller Specific Info ##
The traveller is a varient on the atreus keyboard.
Like the Atreus, it is designed to be a good compromise between size and ergonomics.
key differences are
- an additional column for each pinky
- an RGB LED in the center to show the current layer
- more finger stagger, splay angle and contoured keycaps (F2 profile for space key).
You can make your own traveller keyboard by using the openscad tools from the atreus repository, and adding a hole for the LED to shine through.
## Quantum MK Firmware
For the full Quantum feature list, see [the parent README.md](/README.md).
## Building
Download or clone the whole firmware and navigate to the keyboard/traveler folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

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keyboards/handwired/traveller/traveller.c View File

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#include "traveller.h"
__attribute__ ((weak))
void matrix_init_user(void) {
// leave this function blank - it can be defined in a keymap file
};
__attribute__ ((weak))
void matrix_scan_user(void) {
// leave this function blank - it can be defined in a keymap file
}
__attribute__ ((weak))
void process_action_user(keyrecord_t *record) {
// leave this function blank - it can be defined in a keymap file
}
__attribute__ ((weak))
void led_set_user(uint8_t usb_led) {
// leave this function blank - it can be defined in a keymap file
}
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
#ifdef RGBLIGHT_ENABLE
rgblight_init();
rgblight_mode(1); // solid, no timer
rgblight_setrgb(0,20,0);// dim green, happens to be same as _QW
#endif
// Turn status LED on
DDRC |= (1<<7);
PORTC |= (1<<7);
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}

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keyboards/handwired/traveller/traveller.h View File

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#ifndef TRAVELLER_H
#define TRAVELLER_H
#include "quantum.h"
#include "led.h"
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
// This a shortcut to help you visually see your layout.
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k07, k08, k09, k0a, k0b, k0c, \
k10, k11, k12, k13, k14, k15, k17, k18, k19, k1a, k1b, k1c, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c \
) \
{ \
{ k00, k01, k02, k03, k04, k05, KC_NO, k07, k08, k09, k0a, k0b, k0c }, \
{ k10, k11, k12, k13, k14, k15, KC_NO, k17, k18, k19, k1a, k1b, k1c }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c } \
}
#endif

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