|
|
@ -72,24 +72,6 @@ static visualizer_user_data_t user_data_keyboard = { |
|
|
|
_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE, |
|
|
|
"Please increase the VISUALIZER_USER_DATA_SIZE"); |
|
|
|
|
|
|
|
bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) { |
|
|
|
(void)state; |
|
|
|
(void)animation; |
|
|
|
(void)state; |
|
|
|
// Read the uGFX documentation for information how to use the displays |
|
|
|
// http://wiki.ugfx.org/index.php/Main_Page |
|
|
|
gdispClear(White); |
|
|
|
|
|
|
|
// You can use static variables for things that can't be found in the animation |
|
|
|
// or state structs, here we use the image |
|
|
|
|
|
|
|
//gdispGBlitArea is a tricky function to use since it supports blitting part of the image |
|
|
|
// if you have full screen image, then just use 128 and 32 for both source and target dimensions |
|
|
|
gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)resource_lcd_logo); |
|
|
|
|
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
// Feel free to modify the animations below, or even add new ones if needed |
|
|
|
|
|
|
|
// Don't worry, if the startup animation is long, you can use the keyboard like normal |
|
|
@ -99,7 +81,7 @@ static keyframe_animation_t startup_animation = { |
|
|
|
.loop = false, |
|
|
|
.frame_lengths = {0, gfxMillisecondsToTicks(10000), 0}, |
|
|
|
.frame_functions = { |
|
|
|
display_logo, |
|
|
|
lcd_keyframe_draw_logo, |
|
|
|
backlight_keyframe_animate_color, |
|
|
|
}, |
|
|
|
}; |
|
|
@ -162,7 +144,7 @@ static keyframe_animation_t resume_animation = { |
|
|
|
.frame_functions = { |
|
|
|
lcd_keyframe_enable, |
|
|
|
backlight_keyframe_enable, |
|
|
|
display_logo, |
|
|
|
lcd_keyframe_draw_logo, |
|
|
|
backlight_keyframe_animate_color, |
|
|
|
}, |
|
|
|
}; |
|
|
|