* Created base sixshooter configuration * Added SixShooter basic LED on/off support. * Updated LED identifier numbers to align with layout identifiers (and IDs on PCB). * Minor sixshooter documentation cleanup. * Added sixshooter info.json file. * Moved sixshooter custom keycodes out of keymaps and into base keyboard files, small documentation tweaks. * Removed unnecessary boot section size definition. * Removing CONFIG_H if/define and replacing with #pragma once.pull/3625/head
@ -0,0 +1,128 @@ | |||
#pragma once | |||
#include "config_common.h" | |||
/* USB Device descriptor parameter */ | |||
#define VENDOR_ID 0xFEED | |||
#define PRODUCT_ID 0x6666 | |||
#define DEVICE_VER 0x0001 | |||
#define MANUFACTURER bpiphany | |||
#define PRODUCT sixshooter | |||
#define DESCRIPTION A PCB for the CM Storm switch tester utilizing a Teensy 2.0. | |||
/* key matrix size */ | |||
#define MATRIX_ROWS 1 | |||
#define MATRIX_COLS 6 | |||
/* | |||
* Keyboard Matrix Assignments | |||
* | |||
* Change this to how you wired your keyboard | |||
* COLS: AVR pins used for columns, left to right | |||
* ROWS: AVR pins used for rows, top to bottom | |||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) | |||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) | |||
* | |||
*/ | |||
#define MATRIX_ROW_PINS { } | |||
#define MATRIX_COL_PINS { F7, F6, F1, F5, F4, F0 } | |||
#define UNUSED_PINS | |||
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ | |||
#define DIODE_DIRECTION COL2ROW | |||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ | |||
#define DEBOUNCING_DELAY 5 | |||
/* | |||
* Force NKRO | |||
* | |||
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved | |||
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the | |||
* makefile for this to work.) | |||
* | |||
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) | |||
* until the next keyboard reset. | |||
* | |||
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is | |||
* fully operational during normal computer usage. | |||
* | |||
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) | |||
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by | |||
* bootmagic, NKRO mode will always be enabled until it is toggled again during a | |||
* power-up. | |||
* | |||
*/ | |||
//#define FORCE_NKRO | |||
/* | |||
* Magic Key Options | |||
* | |||
* Magic keys are hotkey commands that allow control over firmware functions of | |||
* the keyboard. They are best used in combination with the HID Listen program, | |||
* found here: https://www.pjrc.com/teensy/hid_listen.html | |||
* | |||
* The options below allow the magic key functionality to be changed. This is | |||
* useful if your keyboard/keypad is missing keys and you want magic key support. | |||
* | |||
*/ | |||
/* key combination for magic key command */ | |||
#define IS_COMMAND() ( \ | |||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ | |||
) | |||
/* control how magic key switches layers */ | |||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true | |||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true | |||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false | |||
/* override magic key keymap */ | |||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS | |||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS | |||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM | |||
//#define MAGIC_KEY_HELP1 H | |||
//#define MAGIC_KEY_HELP2 SLASH | |||
//#define MAGIC_KEY_DEBUG D | |||
//#define MAGIC_KEY_DEBUG_MATRIX X | |||
//#define MAGIC_KEY_DEBUG_KBD K | |||
//#define MAGIC_KEY_DEBUG_MOUSE M | |||
//#define MAGIC_KEY_VERSION V | |||
//#define MAGIC_KEY_STATUS S | |||
//#define MAGIC_KEY_CONSOLE C | |||
//#define MAGIC_KEY_LAYER0_ALT1 ESC | |||
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE | |||
//#define MAGIC_KEY_LAYER0 0 | |||
//#define MAGIC_KEY_LAYER1 1 | |||
//#define MAGIC_KEY_LAYER2 2 | |||
//#define MAGIC_KEY_LAYER3 3 | |||
//#define MAGIC_KEY_LAYER4 4 | |||
//#define MAGIC_KEY_LAYER5 5 | |||
//#define MAGIC_KEY_LAYER6 6 | |||
//#define MAGIC_KEY_LAYER7 7 | |||
//#define MAGIC_KEY_LAYER8 8 | |||
//#define MAGIC_KEY_LAYER9 9 | |||
//#define MAGIC_KEY_BOOTLOADER PAUSE | |||
//#define MAGIC_KEY_LOCK CAPS | |||
//#define MAGIC_KEY_EEPROM E | |||
//#define MAGIC_KEY_NKRO N | |||
//#define MAGIC_KEY_SLEEP_LED Z | |||
/* | |||
* Feature disable options | |||
* These options are also useful to firmware size reduction. | |||
*/ | |||
/* disable debug print */ | |||
//#define NO_DEBUG | |||
/* disable print */ | |||
//#define NO_PRINT | |||
/* disable action features */ | |||
//#define NO_ACTION_LAYER | |||
//#define NO_ACTION_TAPPING | |||
//#define NO_ACTION_ONESHOT | |||
//#define NO_ACTION_MACRO | |||
//#define NO_ACTION_FUNCTION |
@ -0,0 +1,13 @@ | |||
{ | |||
"keyboard_name": "SixShooter", | |||
"maintainer": "qmk", | |||
"url": "https://geekhack.org/index.php?topic=70033.0", | |||
"width": 3, | |||
"height": 2, | |||
"layouts": { | |||
"LAYOUT": { | |||
"key_count": 6, | |||
"layout": [{"label":"K00", "x":0, "y":0}, {"label":"K01", "x":1, "y":0}, {"label":"K02", "x":2, "y":0}, {"label":"K03", "x":0, "y":1}, {"label":"K04", "x":1, "y":1}, {"label":"K05", "x":2, "y":1}] | |||
} | |||
} | |||
} |
@ -0,0 +1,42 @@ | |||
/* Copyright 2018 QMK Community | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include QMK_KEYBOARD_H | |||
#define _BL 0 | |||
#define _FN 1 | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Keymap 0: Media Keys | |||
* ,-----------. | |||
* |Mut| V-| V+| | |||
* |---+---+---| | |||
* |Prv|Ply|Nxt| | |||
* `-----------' | |||
*/ | |||
[_BL] = LAYOUT( /* Base */ | |||
MO(_FN), KC_VOLD, KC_VOLU, \ | |||
KC_MPRV, KC_MPLY, KC_MNXT \ | |||
), | |||
[_FN] = LAYOUT( | |||
KC_TRNS, SS_LON, SS_LOFF, \ | |||
KC_TRNS, KC_TRNS, KC_TRNS | |||
), | |||
}; | |||
void matrix_init_user(void) { | |||
/* Default all LEDs to on */ | |||
sixshooter_led_all_on(); | |||
} |
@ -0,0 +1 @@ | |||
# The default keymap for sixshooter |
@ -0,0 +1,13 @@ | |||
# The Six Shooter | |||
A PCB for the CM Storm switch tester utilizing a Teensy 2.0 designed by Bpiphany. Because the PCB was designed with individual pins for each LED, there are custom keycodes (`SS_LON` and `SS_LOFF`) for turning on and off the backlight LEDs. | |||
Keyboard Maintainer: QMK Community\ | |||
Hardware Supported: Six Shooter PCB, Teensy 2.0\ | |||
Hardware Availability: [GeekHack.org](https://geekhack.org/index.php?topic=70033.0) | |||
Make example for this keyboard (after setting up your build environment): | |||
make sixshooter:default | |||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. |
@ -0,0 +1,64 @@ | |||
# MCU name | |||
MCU = atmega32u4 | |||
# Processor frequency. | |||
# This will define a symbol, F_CPU, in all source code files equal to the | |||
# processor frequency in Hz. You can then use this symbol in your source code to | |||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done | |||
# automatically to create a 32-bit value in your source code. | |||
# | |||
# This will be an integer division of F_USB below, as it is sourced by | |||
# F_USB after it has run through any CPU prescalers. Note that this value | |||
# does not *change* the processor frequency - it should merely be updated to | |||
# reflect the processor speed set externally so that the code can use accurate | |||
# software delays. | |||
F_CPU = 16000000 | |||
# | |||
# LUFA specific | |||
# | |||
# Target architecture (see library "Board Types" documentation). | |||
ARCH = AVR8 | |||
# Input clock frequency. | |||
# This will define a symbol, F_USB, in all source code files equal to the | |||
# input clock frequency (before any prescaling is performed) in Hz. This value may | |||
# differ from F_CPU if prescaling is used on the latter, and is required as the | |||
# raw input clock is fed directly to the PLL sections of the AVR for high speed | |||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' | |||
# at the end, this will be done automatically to create a 32-bit value in your | |||
# source code. | |||
# | |||
# If no clock division is performed on the input clock inside the AVR (via the | |||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. | |||
F_USB = $(F_CPU) | |||
# Interrupt driven control endpoint task(+60) | |||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | |||
# Bootloader | |||
# This definition is optional, and if your keyboard supports multiple bootloaders of | |||
# different sizes, comment this out, and the correct address will be loaded | |||
# automatically (+60). See bootloader.mk for all options. | |||
BOOTLOADER = halfkay | |||
# Build Options | |||
# change yes to no to disable | |||
# | |||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) | |||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700) | |||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | |||
CONSOLE_ENABLE = no # Console for debug(+400) | |||
COMMAND_ENABLE = no # Commands for debug and configuration | |||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE | |||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend | |||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | |||
NKRO_ENABLE = no # USB Nkey Rollover | |||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default | |||
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config) | |||
UNICODE_ENABLE = no # Unicode | |||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID | |||
AUDIO_ENABLE = no # Audio output on port C6 | |||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches |
@ -0,0 +1,57 @@ | |||
#include "sixshooter.h" | |||
extern inline void sixshooter_led_0_on(void); | |||
extern inline void sixshooter_led_1_on(void); | |||
extern inline void sixshooter_led_2_on(void); | |||
extern inline void sixshooter_led_3_on(void); | |||
extern inline void sixshooter_led_4_on(void); | |||
extern inline void sixshooter_led_5_on(void); | |||
extern inline void sixshooter_led_0_off(void); | |||
extern inline void sixshooter_led_1_off(void); | |||
extern inline void sixshooter_led_2_off(void); | |||
extern inline void sixshooter_led_3_off(void); | |||
extern inline void sixshooter_led_4_off(void); | |||
extern inline void sixshooter_led_5_off(void); | |||
extern inline void sixshooter_led_all_on(void); | |||
extern inline void sixshooter_led_all_off(void); | |||
void matrix_init_kb(void) { | |||
// put your keyboard start-up code here | |||
// runs once when the firmware starts up | |||
matrix_init_user(); | |||
} | |||
void matrix_scan_kb(void) { | |||
// put your looping keyboard code here | |||
// runs every cycle (a lot) | |||
matrix_scan_user(); | |||
} | |||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) { | |||
// put your per-action keyboard code here | |||
// runs for every action, just before processing by the firmware | |||
if (record->event.pressed) { | |||
/* Check for custom keycodes for turning on and off LEDs */ | |||
switch(keycode) { | |||
case SS_LON: | |||
sixshooter_led_all_on(); | |||
return false; | |||
case SS_LOFF: | |||
sixshooter_led_all_off(); | |||
return false; | |||
} | |||
} | |||
return process_record_user(keycode, record); | |||
} | |||
void led_set_kb(uint8_t usb_led) { | |||
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here | |||
led_set_user(usb_led); | |||
} |
@ -0,0 +1,55 @@ | |||
#ifndef SIXSHOOTER_H | |||
#define SIXSHOOTER_H | |||
#include "quantum.h" | |||
#define LAYOUT( \ | |||
K00, K01, K02, \ | |||
K03, K04, K05 \ | |||
) { \ | |||
{ K00, K01, K02, K03, K04, K05 }, \ | |||
} | |||
/* | |||
* Define keyboard specific keycodes for controlling on/off for all LEDs as they | |||
* are all on different pins with this PCB, rather than a single backlight pin | |||
*/ | |||
enum keyboard_keycode { | |||
SS_LON = SAFE_RANGE, | |||
SS_LOFF, | |||
SAFE_RANGE_KB | |||
}; | |||
inline void sixshooter_led_0_on(void) { DDRB |= (1<<6); PORTB |= (1<<6); } | |||
inline void sixshooter_led_1_on(void) { DDRC |= (1<<7); PORTC |= (1<<7); } | |||
inline void sixshooter_led_2_on(void) { DDRD |= (1<<0); PORTD |= (1<<0); } | |||
inline void sixshooter_led_3_on(void) { DDRB |= (1<<5); PORTB |= (1<<5); } | |||
inline void sixshooter_led_4_on(void) { DDRD |= (1<<7); PORTD |= (1<<7); } | |||
inline void sixshooter_led_5_on(void) { DDRB |= (1<<7); PORTB |= (1<<7); } | |||
inline void sixshooter_led_0_off(void) { DDRB &= ~(1<<6); PORTB &= ~(1<<6); } | |||
inline void sixshooter_led_1_off(void) { DDRC &= ~(1<<7); PORTC &= ~(1<<7); } | |||
inline void sixshooter_led_2_off(void) { DDRD &= ~(1<<0); PORTD &= ~(1<<0); } | |||
inline void sixshooter_led_3_off(void) { DDRB &= ~(1<<5); PORTB &= ~(1<<5); } | |||
inline void sixshooter_led_4_off(void) { DDRD &= ~(1<<7); PORTD &= ~(1<<7); } | |||
inline void sixshooter_led_5_off(void) { DDRB &= ~(1<<7); PORTB &= ~(1<<7); } | |||
inline void sixshooter_led_all_on(void) { | |||
sixshooter_led_0_on(); | |||
sixshooter_led_1_on(); | |||
sixshooter_led_2_on(); | |||
sixshooter_led_3_on(); | |||
sixshooter_led_4_on(); | |||
sixshooter_led_5_on(); | |||
} | |||
inline void sixshooter_led_all_off(void) { | |||
sixshooter_led_0_off(); | |||
sixshooter_led_1_off(); | |||
sixshooter_led_2_off(); | |||
sixshooter_led_3_off(); | |||
sixshooter_led_4_off(); | |||
sixshooter_led_5_off(); | |||
} | |||
#endif |