Add Teensy2 Atreus supportpull/116/head
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#---------------------------------------------------------------------------- | |||
# On command line: | |||
# | |||
# make all = Make software. | |||
# | |||
# make clean = Clean out built project files. | |||
# | |||
# make coff = Convert ELF to AVR COFF. | |||
# | |||
# make extcoff = Convert ELF to AVR Extended COFF. | |||
# | |||
# make program = Download the hex file to the device. | |||
# Please customize your programmer settings(PROGRAM_CMD) | |||
# | |||
# make teensy = Download the hex file to the device, using teensy_loader_cli. | |||
# (must have teensy_loader_cli installed). | |||
# | |||
# make dfu = Download the hex file to the device, using dfu-programmer (must | |||
# have dfu-programmer installed). | |||
# | |||
# make flip = Download the hex file to the device, using Atmel FLIP (must | |||
# have Atmel FLIP installed). | |||
# | |||
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer | |||
# (must have dfu-programmer installed). | |||
# | |||
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP | |||
# (must have Atmel FLIP installed). | |||
# | |||
# make debug = Start either simulavr or avarice as specified for debugging, | |||
# with avr-gdb or avr-insight as the front end for debugging. | |||
# | |||
# make filename.s = Just compile filename.c into the assembler code only. | |||
# | |||
# make filename.i = Create a preprocessed source file for use in submitting | |||
# bug reports to the GCC project. | |||
# | |||
# To rebuild project do "make clean" then "make all". | |||
#---------------------------------------------------------------------------- | |||
# Target file name (without extension). | |||
TARGET = atreus | |||
# Directory common source filess exist | |||
TOP_DIR = ../.. | |||
TMK_DIR = ../../tmk_core | |||
# Directory keyboard dependent files exist | |||
TARGET_DIR = . | |||
# # project specific files | |||
SRC = atreus.c | |||
ifdef KEYMAP | |||
SRC := keymaps/keymap_$(KEYMAP).c $(SRC) | |||
else | |||
SRC := keymaps/keymap_default.c $(SRC) | |||
endif | |||
CONFIG_H = config.h | |||
# MCU name | |||
#MCU = at90usb1287 | |||
MCU = atmega32u4 | |||
# Processor frequency. | |||
# This will define a symbol, F_CPU, in all source code files equal to the | |||
# processor frequency in Hz. You can then use this symbol in your source code to | |||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done | |||
# automatically to create a 32-bit value in your source code. | |||
# | |||
# This will be an integer division of F_USB below, as it is sourced by | |||
# F_USB after it has run through any CPU prescalers. Note that this value | |||
# does not *change* the processor frequency - it should merely be updated to | |||
# reflect the processor speed set externally so that the code can use accurate | |||
# software delays. | |||
F_CPU = 16000000 | |||
# | |||
# LUFA specific | |||
# | |||
# Target architecture (see library "Board Types" documentation). | |||
ARCH = AVR8 | |||
# Input clock frequency. | |||
# This will define a symbol, F_USB, in all source code files equal to the | |||
# input clock frequency (before any prescaling is performed) in Hz. This value may | |||
# differ from F_CPU if prescaling is used on the latter, and is required as the | |||
# raw input clock is fed directly to the PLL sections of the AVR for high speed | |||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' | |||
# at the end, this will be done automatically to create a 32-bit value in your | |||
# source code. | |||
# | |||
# If no clock division is performed on the input clock inside the AVR (via the | |||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. | |||
F_USB = $(F_CPU) | |||
# Interrupt driven control endpoint task(+60) | |||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | |||
# Boot Section Size in *bytes* | |||
# Teensy halfKay 512 | |||
# Teensy++ halfKay 1024 | |||
# Atmel DFU loader 4096 | |||
# LUFA bootloader 4096 | |||
# USBaspLoader 2048 | |||
OPT_DEFS += -DBOOTLOADER_SIZE=4096 | |||
# Build Options | |||
# comment out to disable the options. | |||
# | |||
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) | |||
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700) | |||
#EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | |||
CONSOLE_ENABLE = yes # Console for debug(+400) | |||
COMMAND_ENABLE = yes # Commands for debug and configuration | |||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE | |||
# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend | |||
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA | |||
# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality | |||
# MIDI_ENABLE = YES # MIDI controls | |||
UNICODE_ENABLE = YES # Unicode | |||
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID | |||
# Optimize size but this may cause error "relocation truncated to fit" | |||
#EXTRALDFLAGS = -Wl,--relax | |||
# Search Path | |||
VPATH += $(TARGET_DIR) | |||
VPATH += $(TOP_DIR) | |||
VPATH += $(TMK_DIR) | |||
include $(TOP_DIR)/quantum/quantum.mk | |||
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atreus keyboard firmware | |||
====================== | |||
## Quantum MK Firmware | |||
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you. | |||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality | |||
MIDI_ENABLE = yes # MIDI controls | |||
# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not // | |||
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID | |||
## Quick aliases to common actions | |||
Your keymap can include shortcuts to common operations (called "function actions" in tmk). | |||
### Switching and toggling layers | |||
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack. | |||
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer). | |||
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack. | |||
### Fun with modifier keys | |||
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias | |||
* `RSFT(kc)` - applies right Shift to *kc* | |||
* `LCTL(kc)` - applies left Control to *kc* | |||
* `RCTL(kc)` - applies right Control to *kc* | |||
* `LALT(kc)` - applies left Alt to *kc* | |||
* `RALT(kc)` - applies right Alt to *kc* | |||
* `LGUI(kc)` - applies left GUI (command/win) to *kc* | |||
* `RGUI(kc)` - applies right GUI (command/win) to *kc* | |||
You can also chain these, like this: | |||
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress. | |||
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`. | |||
KC_TILD ~ | |||
KC_EXLM ! | |||
KC_AT @ | |||
KC_HASH # | |||
KC_DLR $ | |||
KC_PERC % | |||
KC_CIRC ^ | |||
KC_AMPR & | |||
KC_ASTR * | |||
KC_LPRN ( | |||
KC_RPRN ) | |||
KC_UNDS _ | |||
KC_PLUS + | |||
KC_LCBR { | |||
KC_RCBR } | |||
KC_PIPE | | |||
KC_COLN : | |||
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down. | |||
These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available): | |||
* MOD_LCTL | |||
* MOD_LSFT | |||
* MOD_LALT | |||
* MOD_LGUI | |||
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. | |||
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact: | |||
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped | |||
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped | |||
* `ALT_T(kc)` - is LALT when held and *kc* when tapped | |||
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped | |||
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/) | |||
### Temporarily setting the default layer | |||
`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does. | |||
### Remember: These are just aliases | |||
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action). | |||
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them. | |||
## Macro shortcuts: Send a whole string when pressing just one key | |||
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c). | |||
```c | |||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. | |||
{ | |||
switch(id) { | |||
case 0: // this would trigger when you hit a key mapped as M(0) | |||
if (record->event.pressed) { | |||
return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes | |||
} | |||
break; | |||
} | |||
return MACRO_NONE; | |||
}; | |||
``` | |||
A macro can include the following commands: | |||
* I() change interval of stroke in milliseconds. | |||
* D() press key. | |||
* U() release key. | |||
* T() type key(press and release). | |||
* W() wait (milliseconds). | |||
* END end mark. | |||
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends. | |||
Note: Using macros to have your keyboard send passwords for you is a bad idea. | |||
### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc) | |||
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap: | |||
#include "keymap_<layout>.h" | |||
Where <layout> is "colemak" or "dvorak". After including this line, you will get access to: | |||
* `CM_*` for all of the Colemak-equivalent characters | |||
* `DV_*` for all of the Dvorak-equivalent characters | |||
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features. | |||
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`. | |||
## Additional language support | |||
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support). | |||
## Unicode support | |||
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile. | |||
## Other firmware shortcut keycodes | |||
* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`) | |||
* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things | |||
* `BL_ON` - turns the backlight on | |||
* `BL_OFF` - turns the backlight off | |||
* `BL_<n>` - sets the backlight to level *n* | |||
* `BL_INC` - increments the backlight level by one | |||
* `BL_DEC` - decrements the backlight level by one | |||
* `BL_TOGG` - toggles the backlight | |||
* `BL_STEP` - steps through the backlight levels | |||
Enable the backlight from the Makefile. | |||
## MIDI functionalty | |||
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. | |||
## Bluetooth functionality | |||
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will. | |||
## Building | |||
Download or clone the whole firmware and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button. | |||
Depending on which keymap you would like to use, you will have to compile slightly differently. | |||
### Default | |||
To build with the default keymap, simply run `make`. | |||
### Other Keymaps | |||
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files. | |||
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like: | |||
``` | |||
$ make KEYMAP=[default|jack|<name>] | |||
``` | |||
Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder. |
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#include "atreus.h" | |||
__attribute__ ((weak)) | |||
void * matrix_init_user(void) { | |||
// leave these blank | |||
}; | |||
__attribute__ ((weak)) | |||
void * matrix_scan_user(void) { | |||
// leave these blank | |||
}; | |||
void * matrix_init_kb(void) { | |||
// put your keyboard start-up code here | |||
// runs once when the firmware starts up | |||
if (matrix_init_user) { | |||
(*matrix_init_user)(); | |||
} | |||
}; | |||
void * matrix_scan_kb(void) { | |||
// put your looping keyboard code here | |||
// runs every cycle (a lot) | |||
if (matrix_scan_user) { | |||
(*matrix_scan_user)(); | |||
} | |||
}; |
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#ifndef ATREUS_H | |||
#define ATREUS_H | |||
#include "matrix.h" | |||
#include "keymap_common.h" | |||
#include "backlight.h" | |||
#include <stddef.h> | |||
// This a shortcut to help you visually see your layout. | |||
// The following is an example using the Planck MIT layout | |||
// The first section contains all of the arguements | |||
// The second converts the arguments into a two-dimensional array | |||
#define KEYMAP( \ | |||
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \ | |||
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \ | |||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \ | |||
k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \ | |||
) \ | |||
{ \ | |||
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \ | |||
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \ | |||
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \ | |||
{ k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \ | |||
} | |||
void * matrix_init_user(void); | |||
void * matrix_scan_user(void); | |||
#endif |
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/* | |||
Copyright 2012 Jun Wako <wakojun@gmail.com> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#ifndef CONFIG_H | |||
#define CONFIG_H | |||
#include "config_common.h" | |||
/* USB Device descriptor parameter */ | |||
#define VENDOR_ID 0xFEED | |||
#define PRODUCT_ID 0x6060 | |||
#define DEVICE_VER 0x0001 | |||
#define MANUFACTURER Technomancy | |||
#define PRODUCT Atreus | |||
#define DESCRIPTION q.m.k. keyboard firmware for Atreus | |||
/* key matrix size */ | |||
#define MATRIX_ROWS 4 | |||
#define MATRIX_COLS 11 | |||
// Planck PCB default pin-out | |||
// Change this to how you wired your keyboard | |||
// COLS: Left to right, ROWS: Top to bottom | |||
#define COLS (int []){ F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0} | |||
#define ROWS (int []){ D0, D1, D2, D3 } | |||
/* COL2ROW or ROW2COL */ | |||
#define DIODE_DIRECTION COL2ROW | |||
/* define if matrix has ghost */ | |||
//#define MATRIX_HAS_GHOST | |||
/* number of backlight levels */ | |||
//#define BACKLIGHT_LEVELS 3 | |||
/* Set 0 if debouncing isn't needed */ | |||
#define DEBOUNCE 5 | |||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | |||
#define LOCKING_SUPPORT_ENABLE | |||
/* Locking resynchronize hack */ | |||
#define LOCKING_RESYNC_ENABLE | |||
/* key combination for command */ | |||
#define IS_COMMAND() ( \ | |||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ | |||
) | |||
/* | |||
* Feature disable options | |||
* These options are also useful to firmware size reduction. | |||
*/ | |||
/* disable debug print */ | |||
//#define NO_DEBUG | |||
/* disable print */ | |||
//#define NO_PRINT | |||
/* disable action features */ | |||
//#define NO_ACTION_LAYER | |||
//#define NO_ACTION_TAPPING | |||
//#define NO_ACTION_ONESHOT | |||
//#define NO_ACTION_MACRO | |||
//#define NO_ACTION_FUNCTION | |||
#endif |
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// this is the style you want to emulate. | |||
// This is the canonical layout file for the Quantum project. If you want to add another keyboard, | |||
#include "atreus.h" | |||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||
// entirely and just use numbers. | |||
#define _QW 0 | |||
#define _RS 1 | |||
#define _LW 2 | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
[_QW] = { /* Qwerty */ | |||
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P }, | |||
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN }, | |||
{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH }, | |||
{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT } | |||
}, | |||
[_RS] = { /* [> RAISE <] */ | |||
{KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR}, | |||
{KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS}, | |||
{KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_LALT, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS}, | |||
{TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL} | |||
}, | |||
[_LW] = { /* [> LOWER <] */ | |||
{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10}, | |||
{KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11}, | |||
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LALT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12}, | |||
{KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, DF(_QW), KC_TRNS, KC_TRNS, RESET} | |||
}}; | |||
const uint16_t PROGMEM fn_actions[] = { | |||
}; | |||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) | |||
{ | |||
// MACRODOWN only works in this function | |||
switch(id) { | |||
case 0: | |||
if (record->event.pressed) { | |||
register_code(KC_RSFT); | |||
} else { | |||
unregister_code(KC_RSFT); | |||
} | |||
break; | |||
} | |||
return MACRO_NONE; | |||
}; |