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#include "60.h" |
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#define _______ KC_TRNS |
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enum keyboard_layers { |
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_BL, |
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_FL, |
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_CL, |
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_YF |
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}; |
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enum custom_keycodes { |
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S_BSKTC = SAFE_RANGE, |
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S_ODEJY, |
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S_RCKBY, |
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S_DOEDR, |
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S_SCALE, |
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S_ONEUP, |
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S_COIN, |
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S_SONIC, |
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S_ZELDA |
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}; |
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#ifdef AUDIO_ENABLE |
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float song_basketcase[][2] = SONG(BASKET_CASE); |
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float song_ode_to_joy[][2] = SONG(ODE_TO_JOY); |
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float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY); |
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float song_doe_a_deer[][2] = SONG(DOE_A_DEER); |
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float song_scale[][2] = SONG(MUSIC_SCALE_SOUND); |
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float song_coin[][2] = SONG(COIN_SOUND); |
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float song_one_up[][2] = SONG(ONE_UP_SOUND); |
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float song_sonic_ring[][2] = SONG(SONIC_RING); |
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float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE); |
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#endif |
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const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Layer 0: Default Layer |
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* ,-----------------------------------------------------------------. |
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* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp| |
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* |-----------------------------------------------------------------| |
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |
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* |-----------------------------------------------------------------| |
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* |MT(CTL, ESC)| A| S| D| F| G| H| J| K| L| ;| '|Enter | |
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* |-----------------------------------------------------------------| |
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| |
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* |-----------------------------------------------------------------' |
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* |Ctrl |Alt|Gui | Space |Alt |Gui|Fn |Ctrl | |
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* `-----------------------------------------------------------------' |
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*/ |
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[_BL] = KEYMAP( |
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KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\ |
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \ |
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MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, \ |
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KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, MO(_YF), \ |
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL), |
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[_FL] = KEYMAP( |
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,\ |
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ |
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_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ |
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, MO(_YF), \ |
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_______,_______,_______, _______, _______, _______, MO(_FL), _______), |
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[_CL] = KEYMAP( |
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BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\ |
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_______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \ |
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_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ |
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \ |
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_______, _______, _______, _______, _______, _______, MO(_FL), _______), |
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[_YF] = KEYMAP( |
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\ |
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_______,_______,KC_UP ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ |
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_______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ |
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \ |
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_______, _______, _______, _______, _______, _______, MO(_FL), _______) |
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}; |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case S_BSKTC: |
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if (record->event.pressed) { |
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stop_all_notes(); |
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PLAY_SONG(song_basketcase); |
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} |
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return false; |
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case S_ODEJY: |
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if (record->event.pressed) { |
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stop_all_notes(); |
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PLAY_SONG(song_ode_to_joy); |
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} |
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return false; |
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case S_RCKBY: |
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if (record->event.pressed) { |
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stop_all_notes(); |
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PLAY_SONG(song_rock_a_bye_baby); |
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} |
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return false; |
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case S_DOEDR: |
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if (record->event.pressed) { |
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stop_all_notes(); |
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PLAY_SONG(song_doe_a_deer); |
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} |
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return false; |
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case S_SCALE: |
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if (record->event.pressed) { |
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stop_all_notes(); |
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PLAY_SONG(song_scale); |
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} |
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return false; |
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case S_ONEUP: |
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if (record->event.pressed) { |
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stop_all_notes(); |
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PLAY_SONG(song_one_up); |
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} |
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return false; |
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case S_COIN: |
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if (record->event.pressed) { |
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stop_all_notes(); |
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PLAY_SONG(song_coin); |
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} |
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return false; |
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case S_SONIC: |
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if (record->event.pressed) { |
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stop_all_notes(); |
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PLAY_SONG(song_sonic_ring); |
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} |
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return false; |
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case S_ZELDA: |
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if (record->event.pressed) { |
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stop_all_notes(); |
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PLAY_SONG(song_zelda_puzzle); |
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} |
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return false; |
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} |
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return true; |
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} |