|
|
@ -0,0 +1,115 @@ |
|
|
|
#pragma once |
|
|
|
#include "quantum.h" |
|
|
|
|
|
|
|
/* |
|
|
|
* LAYOUT_bonfire Row Keys |
|
|
|
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ |
|
|
|
* │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0a │0b │0c │ 0e │ 14 |
|
|
|
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ |
|
|
|
* │10 │12 │13 │14 │15 │16 │17 │18 │19 │1a │1b │1c │1d │1e │ 14 |
|
|
|
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ |
|
|
|
* │20 │22 │23 │24 │25 │26 │27 │28 │29 │2a │2b │2c │2d │ 13 |
|
|
|
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤ |
|
|
|
* │30 │32 │33 │34 │35 │36 │37 │38 │39 │3a │3b │3d │3e │ 13 |
|
|
|
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬┴───┤ |
|
|
|
* │40 │41 │43 │ 46 │4a │4b │4d │4e │ 8 |
|
|
|
* └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘ |
|
|
|
* |
|
|
|
*/ |
|
|
|
#define LAYOUT_bonfire( \ |
|
|
|
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \ |
|
|
|
k10, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \ |
|
|
|
k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \ |
|
|
|
k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3e, \ |
|
|
|
k40, k41, k43, k46, k4a, k4b, k4d, k4e \ |
|
|
|
) { \ |
|
|
|
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, KC_NO, k0e }, \ |
|
|
|
{ k10, KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e }, \ |
|
|
|
{ k20, KC_NO, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, KC_NO }, \ |
|
|
|
{ k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, KC_NO, k3d, k3e }, \ |
|
|
|
{ k40, k41, KC_NO, k43, KC_NO, KC_NO, k46, KC_NO, KC_NO, KC_NO, k4a, k4b, KC_NO, k4d, k4e } \ |
|
|
|
} |
|
|
|
|
|
|
|
/** |
|
|
|
* XXXXXXX = Key does nothing. |
|
|
|
* _______ = Key that allows the uppermost exposed key in a layer below it. |
|
|
|
* |
|
|
|
*/ |
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
|
|
|
|
|
|
|
/** |
|
|
|
* Layer 0 |
|
|
|
* |
|
|
|
* QWERTY and basic modifiers. |
|
|
|
* Upper layers are toggled or accessed through the "HACK" key: last key on fourth row. |
|
|
|
*/ |
|
|
|
[BASE] = LAYOUT_bonfire( |
|
|
|
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, |
|
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, |
|
|
|
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, |
|
|
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOD_UP, MO(FCTN), |
|
|
|
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MOD_LT, MOD_DN, MOD_RT |
|
|
|
), |
|
|
|
|
|
|
|
/** |
|
|
|
* Layer 1 |
|
|
|
* |
|
|
|
* NORMAN Key layout. |
|
|
|
* All that's changed is the position of A-Z and a few punctuation keys. |
|
|
|
*/ |
|
|
|
[NRMN] = LAYOUT_bonfire( |
|
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
|
|
|
_______, KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_SCLN, _______, _______, _______, |
|
|
|
_______, KC_A, KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H, _______, _______, |
|
|
|
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, _______, _______, _______, _______, _______, |
|
|
|
_______, _______, _______, _______, _______, _______, _______, _______ |
|
|
|
), |
|
|
|
|
|
|
|
/** |
|
|
|
* Layer 2 |
|
|
|
* |
|
|
|
* Moves the escape key from the left to the right side of the keyboard for gaming. |
|
|
|
*/ |
|
|
|
[GAME] = LAYOUT_bonfire( |
|
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
|
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
|
|
|
HLD_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
|
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
|
|
|
_______, _______, _______, _______, _______, _______, _______, _______ |
|
|
|
), |
|
|
|
|
|
|
|
/** |
|
|
|
* Layer 3 |
|
|
|
* |
|
|
|
* Function layer. |
|
|
|
* This layer is accessed when "HACK" is held down. |
|
|
|
* Modifiers and such to basic keys, but with basic key functions. |
|
|
|
*/ |
|
|
|
[FCTN] = LAYOUT_bonfire( |
|
|
|
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, |
|
|
|
_______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, |
|
|
|
KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______, |
|
|
|
_______, KC_SLEP, KC_WAKE, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, _______, |
|
|
|
_______, _______, _______, _______, _______, MO(KEYB), _______, _______ |
|
|
|
), |
|
|
|
|
|
|
|
/** |
|
|
|
* Layer 4 |
|
|
|
* |
|
|
|
* This is the KEYB/System layer. |
|
|
|
* Other keymaps call this a NAV layer, but it's more than just NAV-ing the board's layers. |
|
|
|
* This Layer currently handles RGB and puts the board into RESET for flashing. |
|
|
|
* |
|
|
|
* ~ key resets board to [BASE]. |
|
|
|
* 1 key toggles [NRMN]. |
|
|
|
* 2 key toggles [GAME]. |
|
|
|
* BACKSPACE puts board into reset. |
|
|
|
*/ |
|
|
|
[KEYB] = LAYOUT_bonfire( |
|
|
|
TO(BASE), TG(NRMN), TO(GAME), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, |
|
|
|
XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, |
|
|
|
XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_STEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, |
|
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, |
|
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX |
|
|
|
) |
|
|
|
}; |