From 46c49ae4e639509ceb6e81c460855d2eb89086b8 Mon Sep 17 00:00:00 2001 From: XScorpion2 Date: Wed, 18 Sep 2019 19:56:11 -0500 Subject: [PATCH] Updated split encoders so indexes are based on left hand encoders first (#6382) * Updated encoder.c so that split encoders are indexed based on left hand encoders first. This ensures when swapping master sides that code logic based on encoder index doesn't change. PR Review fixes * Removed extra define --- quantum/encoder.c | 42 +++++++++++++++++++++++++----------------- 1 file changed, 25 insertions(+), 17 deletions(-) diff --git a/quantum/encoder.c b/quantum/encoder.c index b3b1cd9f2b7..36a6403b367 100644 --- a/quantum/encoder.c +++ b/quantum/encoder.c @@ -40,8 +40,10 @@ static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0}; #ifdef SPLIT_KEYBOARD -// slave half encoders come over as second set of encoders +// right half encoders come over as second set of encoders static int8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0}; +// row offsets for each hand +static uint8_t thisHand, thatHand; #else static int8_t encoder_value[NUMBER_OF_ENCODERS] = {0}; #endif @@ -68,20 +70,33 @@ void encoder_init(void) { encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1); } + +#ifdef SPLIT_KEYBOARD + thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS; + thatHand = NUMBER_OF_ENCODERS - thisHand; +#endif +} + +static void encoder_update(int8_t index, uint8_t state) { + encoder_value[index] += encoder_LUT[state & 0xF]; + if (encoder_value[index] >= ENCODER_RESOLUTION) { + encoder_update_kb(index, false); + } + if (encoder_value[index] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise + encoder_update_kb(index, true); + } + encoder_value[index] %= ENCODER_RESOLUTION; } void encoder_read(void) { for (int i = 0; i < NUMBER_OF_ENCODERS; i++) { encoder_state[i] <<= 2; encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1); - encoder_value[i] += encoder_LUT[encoder_state[i] & 0xF]; - if (encoder_value[i] >= ENCODER_RESOLUTION) { - encoder_update_kb(i, false); - } - if (encoder_value[i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise - encoder_update_kb(i, true); - } - encoder_value[i] %= ENCODER_RESOLUTION; +#if SPLIT_KEYBOARD + encoder_update(i + thisHand, encoder_state[i]); +#else + encoder_update(i, encoder_state[i]); +#endif } } @@ -90,14 +105,7 @@ void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, encoder_state void encoder_update_raw(uint8_t* slave_state) { for (int i = 0; i < NUMBER_OF_ENCODERS; i++) { - encoder_value[NUMBER_OF_ENCODERS + i] += encoder_LUT[slave_state[i] & 0xF]; - if (encoder_value[NUMBER_OF_ENCODERS + i] >= ENCODER_RESOLUTION) { - encoder_update_kb(NUMBER_OF_ENCODERS + i, false); - } - if (encoder_value[NUMBER_OF_ENCODERS + i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise - encoder_update_kb(NUMBER_OF_ENCODERS + i, true); - } - encoder_value[NUMBER_OF_ENCODERS + i] %= ENCODER_RESOLUTION; + encoder_update(i + thatHand, slave_state[i]); } } #endif