* Added tritium_numpad Adding tritium numpad handwired 6x4 numpad design from thingiverse user tritiumfusion. * Updated readme with more tritiumfusion information * Changed spacing in readme * Changed blu keymap * Update keyboards/handwired/tritium_numpad/config.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/config.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/config.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/keymaps/max/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/tritium_numpad.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/tritium_numpad.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/tritium_numpad.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/keymaps/ortho_left/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/keymaps/ortho_right/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/handwired/tritium_numpad/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/handwired/tritium_numpad/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Removed action_function(), function_id, and MODS_CTRL_MASK * Reformatted keymaps so that they look nicer. Removed hackey backslashes that were there for no reason whatsoever. * Update keyboards/handwired/tritium_numpad/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Removed more backslashes * Added bootmagic to tritium_numpadpull/6193/head
@ -0,0 +1,83 @@ | |||||
/* | |||||
Copyright 2012 Jun Wako <wakojun@gmail.com> | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 2 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#pragma once | |||||
#include "config_common.h" | |||||
/* USB Device descriptor parameter */ | |||||
#define VENDOR_ID 0xFEED | |||||
#define PRODUCT_ID 0x6060 | |||||
#define DEVICE_VER 0x0003 | |||||
#define MANUFACTURER Handwired | |||||
#define PRODUCT Tritium Numpad | |||||
#define DESCRIPTION QMK keyboard firmware for handwired numpad | |||||
/* key matrix size */ | |||||
#define MATRIX_ROWS 6 | |||||
#define MATRIX_COLS 4 | |||||
// ROWS: Top to bottom, COLS: Left to right | |||||
#define MATRIX_ROW_PINS { D1, D0, D4, C6, D7, E6 } | |||||
#define MATRIX_COL_PINS { F4, F6, B1, B2 } | |||||
#define UNUSED_PINS | |||||
#define BACKLIGHT_PIN B6 | |||||
/* COL2ROW or ROW2COL */ | |||||
#define DIODE_DIRECTION COL2ROW | |||||
/* define if matrix has ghost */ | |||||
//#define MATRIX_HAS_GHOST | |||||
/* Set 0 if debouncing isn't needed */ | |||||
#define DEBOUNCE 5 | |||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | |||||
#define LOCKING_SUPPORT_ENABLE | |||||
/* Locking resynchronize hack */ | |||||
#define LOCKING_RESYNC_ENABLE | |||||
/* Backlight configuration | |||||
*/ | |||||
#define BACKLIGHT_LEVELS 4 | |||||
/* Underlight configuration | |||||
*/ | |||||
#define RGB_DI_PIN D2 | |||||
#define RGBLED_NUM 4 // Number of LEDs | |||||
/* | |||||
* Feature disable options | |||||
* These options are also useful to firmware size reduction. | |||||
*/ | |||||
/* disable debug print */ | |||||
//#define NO_DEBUG | |||||
/* disable print */ | |||||
//#define NO_PRINT | |||||
/* disable action features */ | |||||
//#define NO_ACTION_LAYER | |||||
//#define NO_ACTION_TAPPING | |||||
//#define NO_ACTION_ONESHOT | |||||
//#define NO_ACTION_MACRO | |||||
//#define NO_ACTION_FUNCTION | |||||
@ -0,0 +1,21 @@ | |||||
{ | |||||
"keyboard_name": "Tritium_numpad", | |||||
"url": "https://www.thingiverse.com/thing:2855938", | |||||
"maintainer": "qmk", | |||||
"width": 4, | |||||
"height": 6, | |||||
"layouts": { | |||||
"LAYOUT_numpad_6x4": { | |||||
"key_count": 21, | |||||
"layout": [{"label":"k00", "x":0, "y":0}, {"label":"k01", "x":1, "y":0}, {"label":"k02", "x":2, "y":0}, {"label":"k03", "x":3, "y":0}, {"label":"k10", "x":0, "y":1}, {"label":"k11", "x":1, "y":1}, {"label":"k12", "x":2, "y":1}, {"label":"k13", "x":3, "y":1}, {"label":"k20", "x":0, "y":2}, {"label":"k21", "x":1, "y":2}, {"label":"k22", "x":2, "y":2}, {"label":"k30", "x":0, "y":3}, {"label":"k31", "x":1, "y":3}, {"label":"k32", "x":2, "y":3}, {"label":"k23", "x":3, "y":2, "h":2}, {"label":"k40", "x":0, "y":4}, {"label":"k41", "x":1, "y":4}, {"label":"k42", "x":2, "y":4}, {"label":"k50", "x":0, "y":5, "w":2}, {"label":"k52", "x":2, "y":5}, {"label":"k43", "x":3, "y":4, "h":2}] | |||||
}, | |||||
"LAYOUT_nontra_6x4": { | |||||
"key_count": 22, | |||||
"layout": [{"label":"k00", "x":0, "y":0}, {"label":"k01", "x":1, "y":0}, {"label":"k02", "x":2, "y":0}, {"label":"k03", "x":3, "y":0}, {"label":"k10", "x":0, "y":1}, {"label":"k11", "x":1, "y":1}, {"label":"k12", "x":2, "y":1}, {"label":"k13", "x":3, "y":1}, {"label":"k20", "x":0, "y":2}, {"label":"k21", "x":1, "y":2}, {"label":"k22", "x":2, "y":2}, {"label":"k23", "x":3, "y":2, "h":2}, {"label":"k30", "x":0, "y":3}, {"label":"k31", "x":1, "y":3}, {"label":"k32", "x":2, "y":3}, {"label":"k40", "x":0, "y":4}, {"label":"k41", "x":1, "y":4}, {"label":"k42", "x":2, "y":4}, {"label":"k43", "x":3, "y":4, "h":2}, {"label":"k50", "x":0, "y":5}, {"label":"k51", "x":1, "y":5}, {"label":"k52", "x":2, "y":5}] | |||||
}, | |||||
"LAYOUT_ortho_6x4": { | |||||
"key_count": 24, | |||||
"layout": [{"label":"k00", "x":0, "y":0}, {"label":"k01", "x":1, "y":0}, {"label":"k02", "x":2, "y":0}, {"label":"k03", "x":3, "y":0}, {"label":"k10", "x":0, "y":1}, {"label":"k11", "x":1, "y":1}, {"label":"k12", "x":2, "y":1}, {"label":"k13", "x":3, "y":1}, {"label":"k20", "x":0, "y":2}, {"label":"k21", "x":1, "y":2}, {"label":"k22", "x":2, "y":2}, {"label":"k23", "x":3, "y":2}, {"label":"k30", "x":0, "y":3}, {"label":"k31", "x":1, "y":3}, {"label":"k32", "x":2, "y":3}, {"label":"k33", "x":3, "y":3}, {"label":"k40", "x":0, "y":4}, {"label":"k41", "x":1, "y":4}, {"label":"k42", "x":2, "y":4}, {"label":"k43", "x":3, "y":4}, {"label":"k50", "x":0, "y":5}, {"label":"k51", "x":1, "y":5}, {"label":"k52", "x":2, "y":5}, {"label":"k53", "x":3, "y":5}] | |||||
} | |||||
} | |||||
} |
@ -0,0 +1,40 @@ | |||||
#include QMK_KEYBOARD_H | |||||
void keyboard_pre_init_user(void) | |||||
{ | |||||
// Set layer LED as an output | |||||
setPinOutput(B0); | |||||
} | |||||
uint32_t layer_state_set_user(uint32_t state) | |||||
{ | |||||
// Switch layer LED accordingly | |||||
switch (biton32(state)) { | |||||
case 0: | |||||
writePinHigh(B0); | |||||
break; | |||||
case 1: | |||||
writePinLow(B0); | |||||
break; | |||||
} | |||||
return state; | |||||
} | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
[0] = LAYOUT_ortho_6x4( | |||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, | |||||
KC_P7, KC_P8, KC_P9, KC_PPLS, | |||||
KC_P4, KC_P5, KC_P6, KC_BSPC, | |||||
KC_P1, KC_P2, KC_P3, KC_PENT, | |||||
KC_P0, KC_UP, KC_PDOT, TT(1), | |||||
KC_LEFT, KC_DOWN, KC_RGHT, BL_STEP | |||||
), | |||||
[1] = LAYOUT_ortho_6x4( | |||||
KC_NO, KC_NO, KC_NO, KC_NO, | |||||
KC_NO, KC_K, KC_NO, KC_NO, | |||||
KC_H, KC_NO, KC_L, KC_NO, | |||||
KC_NO, KC_J, KC_NO, KC_NO, | |||||
KC_LSFT, KC_Z, KC_X, KC_TRNS, | |||||
KC_NO, KC_NO, KC_NO, KC_NO | |||||
) | |||||
}; |
@ -0,0 +1 @@ | |||||
[["KC_NLCK", "KC_PSLS", "KC_PAST", "KC_PMNS", "KC_P7", "KC_P8", "KC_P9", "KC_PPLS", "KC_P4", "KC_P5", "KC_P6", "KC_BSPC", "KC_P1", "KC_P2", "KC_P3", "KC_PENT", "KC_P0", "KC_UP", "KC_PDOT", "TT(1)", "KC_LEFT", "KC_DOWN", "KC_RGHT", "BL_STEP"], ["KC_NO", "KC_NO", "KC_NO", "KC_NO", "KC_NO", "KC_K", "KC_NO", "KC_NO", "KC_H", "KC_NO", "KC_L", "KC_NO", "KC_NO", "KC_J", "KC_NO", "KC_NO", "KC_LSFT", "KC_Z", "KC_X", "KC_TRNS", "KC_NO", "KC_NO", "KC_NO", "KC_NO"]] |
@ -0,0 +1,13 @@ | |||||
# Generated Keymap Layout | |||||
This layout was generated by the QMK API. You can find the JSON data used to | |||||
generate this keymap in the file layers.json. | |||||
To make use of this file you will need follow the following steps: | |||||
* Download or Clone QMK Firmware: <https://github.com/qmk/qmk_firmware/> | |||||
* Extract QMK Firmware to a location on your hard drive | |||||
* Copy this folder into %s | |||||
* You are now ready to compile or use your keymap with the source | |||||
More information can be found in the QMK docs: <https://docs.qmk.fm> |
@ -0,0 +1,59 @@ | |||||
#include QMK_KEYBOARD_H | |||||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||||
// entirely and just use numbers. | |||||
#define _BL 0 | |||||
#define _FL 1 | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* Keymap _BL: (Base Layer) Default Layer | |||||
* ,-------------------. | |||||
* |Esc |TAB |BS | = | | |||||
* |----|----|----|----| | |||||
* | NL | / | * | - | | |||||
* |----|----|----|----| | |||||
* | 7 | 8 | 9 | | | |||||
* |----|----|----| + | | |||||
* | 4 | 5 | 6 | | | |||||
* |----|----|----|----| | |||||
* | 1 | 2 | 3 | | | |||||
* |----|----|----| En | | |||||
* | 0 |./FN| | | |||||
* `-------------------' | |||||
*/ | |||||
[_BL] = LAYOUT_numpad_6x4( | |||||
KC_ESC, KC_TAB, KC_BSPC, KC_PEQL, | |||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, | |||||
KC_P7, KC_P8, KC_P9, | |||||
KC_P4, KC_P5, KC_P6, KC_PPLS, | |||||
KC_P1, KC_P2, KC_P3, | |||||
KC_P0, LT(_FL,KC_PDOT), KC_PENT | |||||
), | |||||
/* Keymap _FL: Function Layer | |||||
* ,-------------------. | |||||
* |Esc |TAB |BS | = | | |||||
* |----|----|----|----| | |||||
* | NL | / | * | - | | |||||
* |----|----|----|----| | |||||
* | 7 | 8 | 9 | | | |||||
* |----|----|----|RST | | |||||
* | 4 | 5 | 6 | | | |||||
* |----|----|----|----| | |||||
* | 1 | 2 | 3 | | | |||||
* |----|----|----| En | | |||||
* | 0 |./FN| | | |||||
* `-------------------' | |||||
*/ | |||||
[_FL] = LAYOUT_numpad_6x4( | |||||
KC_ESC, KC_TAB, KC_BSPC, KC_PEQL, | |||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, | |||||
KC_P7, KC_P8, KC_P9, | |||||
KC_P4, KC_P5, KC_P6, RESET, | |||||
KC_P1, KC_P2, KC_P3, | |||||
KC_P0, LT(_FL,KC_PDOT), KC_PENT | |||||
), | |||||
}; |
@ -0,0 +1,59 @@ | |||||
#include QMK_KEYBOARD_H | |||||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||||
// entirely and just use numbers. | |||||
#define _BL 0 | |||||
#define _FL 1 | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* Keymap _BL: (Base Layer) Default Layer | |||||
* ,-------------------. | |||||
* |Esc |Setp| - | = | | |||||
* |----|----|----|----| | |||||
* | F1 | F2 | F3 | F4 | | |||||
* |----|----|----|----| | |||||
* | 7 | 8 | 9 | - | | |||||
* |----|----|----|----| | |||||
* | 4 | 5 | 6 | LF | | |||||
* |----|----|----|----| | |||||
* | 1 | 2 | 3 | \ | | |||||
* |----|----|----|----| | |||||
* |Left|Down| Up |Rght| | |||||
* `-------------------' | |||||
*/ | |||||
[_BL] = LAYOUT_ortho_6x4( | |||||
KC_ESC, KC_TAB, KC_MINS,KC_EQL, | |||||
KC_F1, KC_F2, KC_F3, KC_F4, | |||||
KC_P7, KC_P8, KC_P9, KC_PMNS, | |||||
KC_P4, KC_P5, KC_P6, KC_PENT, | |||||
KC_P1, KC_P2, KC_P3, KC_BSLS, | |||||
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT | |||||
), | |||||
/* Keymap _FL: Function Layer | |||||
* ,-------------------. | |||||
* |Esc |TAB |BS | = | | |||||
* |----|----|----|----| | |||||
* | NL | / | * | - | | |||||
* |----|----|----|----| | |||||
* | 7 | 8 | 9 | | | |||||
* |----|----|----|RST | | |||||
* | 4 | 5 | 6 | | | |||||
* |----|----|----|----| | |||||
* | 1 | 2 | 3 | | | |||||
* |----|----|----| En | | |||||
* | 0 |./FN| | | |||||
* `-------------------' | |||||
*/ | |||||
[_FL] = LAYOUT_ortho_6x4( | |||||
KC_ESC, KC_TAB, KC_BSPC, KC_PEQL, | |||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, | |||||
KC_P7, KC_P8, KC_P9, RESET, | |||||
KC_P4, KC_P5, KC_P6, KC_PENT, | |||||
KC_P1, KC_P2, KC_P3, KC_PENT, | |||||
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT | |||||
), | |||||
}; |
@ -0,0 +1,59 @@ | |||||
#include QMK_KEYBOARD_H | |||||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||||
// entirely and just use numbers. | |||||
#define _BL 0 | |||||
#define _FL 1 | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* Keymap _BL: (Base Layer) Default Layer | |||||
* ,-------------------. | |||||
* | T | G | B |Spac| | |||||
* |----|----|----|----| | |||||
* | R | F | V | Fn | | |||||
* |----|----|----|----| | |||||
* | E | D | C | OS | | |||||
* |----|----|----|----| | |||||
* | W | S | X | Alt| | |||||
* |----|----|----|----| | |||||
* | Q | A | Z | Ctl| | |||||
* |----|----|----|----| | |||||
* | Esc| Tab|Shft| Fn2| | |||||
* `-------------------' | |||||
*/ | |||||
[_BL] = LAYOUT_ortho_6x4( | |||||
KC_T, KC_G, KC_B, KC_SPACE, | |||||
KC_R, KC_F, KC_V, MO(1), | |||||
KC_E, KC_D, KC_C, KC_LGUI, | |||||
KC_W, KC_S, KC_X, KC_LALT, | |||||
KC_Q, KC_A, KC_Z, KC_LCTL, | |||||
KC_TAB, KC_ESC, KC_LSHIFT, MO(1) | |||||
), | |||||
/* Keymap _FL: Function Layer | |||||
* ,-------------------. | |||||
* | 5 | F5 | F11|Spac| | |||||
* |----|----|----|----| | |||||
* | 4 | F4 | F10| | | |||||
* |----|----|----|----| | |||||
* | 3 | F3 | F9 | OS | | |||||
* |----|----|----|----| | |||||
* | 2 | F2 | F8 | Alt| | |||||
* |----|----|----|----| | |||||
* | 1 | F1 | F7 | Ctl| | |||||
* |----|----|----|----| | |||||
* | ` | Del|Shft| | | |||||
* `-------------------' | |||||
*/ | |||||
[_FL] = LAYOUT_ortho_6x4( | |||||
KC_5, KC_F5, KC_F11, _______, | |||||
KC_4, KC_F4, KC_F10, _______, | |||||
KC_3, KC_F3, KC_F9, _______, | |||||
KC_2, KC_F2, KC_F8, _______, | |||||
KC_1, KC_F1, KC_F7, _______, | |||||
KC_GRV,KC_DEL, _______, _______ | |||||
), | |||||
}; |
@ -0,0 +1,61 @@ | |||||
#include QMK_KEYBOARD_H | |||||
#ifdef RGBLIGHT_ENABLE | |||||
#endif | |||||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||||
// entirely and just use numbers. | |||||
#define _BL 0 | |||||
#define _FL 1 | |||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* Keymap _BL: (Base Layer) Default Layer | |||||
* ,-------------------. | |||||
* |Spac| N | H | Y | | |||||
* |----|----|----|----| | |||||
* | Fn | M | J | U | | |||||
* |----|----|----|----| | |||||
* |Left| , | K | I | | |||||
* |----|----|----|----| | |||||
* |Down| . | L | O | | |||||
* |----|----|----|----| | |||||
* | Up | / | ; | P | | |||||
* |----|----|----|----| | |||||
* |Rght| Ret| " |Bspc| | |||||
* `-------------------' | |||||
*/ | |||||
[_BL] = LAYOUT_ortho_6x4( | |||||
KC_SPACE, KC_N, KC_H, KC_Y, | |||||
MO(1), KC_M, KC_J, KC_U, | |||||
KC_LEFT, KC_COMM, KC_K, KC_I, | |||||
KC_DOWN, KC_DOT, KC_L, KC_O, | |||||
KC_UP, KC_SLASH, KC_SCLN, KC_P, | |||||
KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC | |||||
), | |||||
/* Keymap _FL: Function Layer | |||||
* ,-------------------. | |||||
* |Esc | F12| F6 | 6 | | |||||
* |----|----|----|----| | |||||
* | NL | M | - | 7 | | |||||
* |----|----|----|----| | |||||
* |Left| , | = | 8 | | |||||
* |----|----|----|----| | |||||
* |Down| . | [ | 9 | | |||||
* |----|----|----|----| | |||||
* | Up | / | ] | 0 | | |||||
* |----|----|----|----| | |||||
* |Rght| Ret| \ | Del| | |||||
* `-------------------' | |||||
*/ | |||||
[_FL] = LAYOUT_ortho_6x4( | |||||
_______, KC_F12, KC_F6, KC_6, | |||||
_______, _______, KC_MINS, KC_7, | |||||
_______, _______, KC_EQL, KC_8, | |||||
_______, _______, KC_LBRC, KC_9, | |||||
_______, _______, KC_RBRC, KC_0, | |||||
_______, _______, KC_BSLS, KC_DEL | |||||
), | |||||
}; |
@ -0,0 +1,28 @@ | |||||
Tritium Numpad | |||||
=== | |||||
Keyboard Maintainer: QMK Community | |||||
Hardware Supported: Handwired 6x4 numpads using promicro controller | |||||
Hardware Availability: https://www.thingiverse.com/thing:2855938 | |||||
Wiring is accomplished on the Pro Micro board using the following pins as rows: | |||||
* D2 : Row 1 | |||||
* D3 : Row 2 | |||||
* D4 : Row 3 | |||||
* D5 : Row 4 | |||||
* D6 : Row 5 | |||||
* D7 : Row 6 | |||||
and the following pins as columns: | |||||
* A3 : Col 1 | |||||
* A1 : Col 2 | |||||
* D15 : Col 3 | |||||
* D16 : Col 4 | |||||
Make example for this keyboard (after setting up your build environment): | |||||
make tritium_numpad:default | |||||
Bootmagic is enabled. Press the key at 0,0 (usually escape or numlock in the top left corner) while plugging the keyboard in to jump to bootloader. | |||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). |
@ -0,0 +1,61 @@ | |||||
# MCU name | |||||
MCU = atmega32u4 | |||||
# Processor frequency. | |||||
# This will define a symbol, F_CPU, in all source code files equal to the | |||||
# processor frequency in Hz. You can then use this symbol in your source code to | |||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done | |||||
# automatically to create a 32-bit value in your source code. | |||||
# | |||||
# This will be an integer division of F_USB below, as it is sourced by | |||||
# F_USB after it has run through any CPU prescalers. Note that this value | |||||
# does not *change* the processor frequency - it should merely be updated to | |||||
# reflect the processor speed set externally so that the code can use accurate | |||||
# software delays. | |||||
F_CPU = 16000000 | |||||
# | |||||
# LUFA specific | |||||
# | |||||
# Target architecture (see library "Board Types" documentation). | |||||
ARCH = AVR8 | |||||
# Input clock frequency. | |||||
# This will define a symbol, F_USB, in all source code files equal to the | |||||
# input clock frequency (before any prescaling is performed) in Hz. This value may | |||||
# differ from F_CPU if prescaling is used on the latter, and is required as the | |||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed | |||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' | |||||
# at the end, this will be done automatically to create a 32-bit value in your | |||||
# source code. | |||||
# | |||||
# If no clock division is performed on the input clock inside the AVR (via the | |||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. | |||||
F_USB = $(F_CPU) | |||||
# Bootloader | |||||
# This definition is optional, and if your keyboard supports multiple bootloaders of | |||||
# different sizes, comment this out, and the correct address will be loaded | |||||
# automatically (+60). See bootloader.mk for all options. | |||||
BOOTLOADER = caterina | |||||
# Interrupt driven control endpoint task(+60) | |||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | |||||
# Build Options | |||||
# comment out to disable the options. | |||||
# | |||||
BOOTMAGIC_ENABLE = lite # Key at 0,0 makes the keyboard go into bootloader(+1000) | |||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700) | |||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | |||||
CONSOLE_ENABLE = yes # Console for debug(+400) | |||||
COMMAND_ENABLE = yes # Commands for debug and configuration | |||||
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | |||||
RGBLIGHT_ENABLE = no # Enable keyboard underlight functionality (+4870) | |||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality (+1150) | |||||
MIDI_ENABLE = no # MIDI controls | |||||
AUDIO_ENABLE = no | |||||
UNICODE_ENABLE = no # Unicode | |||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID | |||||
LAYOUTS = numpad_6x4 ortho_6x4 nontra_6x4 |
@ -0,0 +1,29 @@ | |||||
#include "tritium_numpad.h" | |||||
#include "led.h" | |||||
void keyboard_pre_init_kb(void) { | |||||
// put your keyboard start-up code here | |||||
// runs once when the firmware starts up | |||||
keyboard_pre_init_user(); | |||||
led_init_ports(); | |||||
}; | |||||
void matrix_scan_kb(void) { | |||||
// put your looping keyboard code here | |||||
// runs every cycle (a lot) | |||||
matrix_scan_user(); | |||||
}; | |||||
void led_init_ports(void) { | |||||
// * Set our LED pins as output | |||||
// Numlock LED | |||||
setPinOutput(D5); | |||||
} | |||||
void led_set_kb(uint8_t usb_led) { | |||||
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) { | |||||
writePinLow(D5); | |||||
} else { | |||||
writePinHigh(D5); | |||||
} | |||||
} |
@ -0,0 +1,95 @@ | |||||
#pragma once | |||||
#include "quantum.h" | |||||
// readability | |||||
#define XXX KC_NO | |||||
/* matrix layout | |||||
* ,-------------------. | |||||
* | 00 | 01 | 02 | 03 | | |||||
* |----|----|----|----| | |||||
* | 10 | 11 | 12 | 13 | | |||||
* |----|----|----|----| | |||||
* | 20 | 21 | 22 | | | |||||
* |----|----|----| 23 | | |||||
* | 30 | 31 | 32 | | | |||||
* |----|----|----|----| | |||||
* | 40 | 41 | 42 | | | |||||
* |----|----|----| 43 | | |||||
* | 50 | 52 | | | |||||
* `-------------------' | |||||
*/ | |||||
// The first section contains all of the arguments | |||||
// The second converts the arguments into a two-dimensional array | |||||
#define LAYOUT_numpad_6x4( \ | |||||
k00, k01, k02, k03, \ | |||||
k10, k11, k12, k13, \ | |||||
k20, k21, k22, \ | |||||
k30, k31, k32, k23, \ | |||||
k40, k41, k42, \ | |||||
k50, k52, k43 \ | |||||
) \ | |||||
{ \ | |||||
{k00, k01, k02, k03}, \ | |||||
{k10, k11, k12, k13}, \ | |||||
{k20, k21, k22, k23}, \ | |||||
{k30, k31, k32, XXX}, \ | |||||
{k40, k41, k42, k43}, \ | |||||
{k50, XXX, k52, XXX} \ | |||||
} | |||||
/* matrix layout | |||||
* ,-------------------. | |||||
* | 00 | 01 | 02 | 03 | | |||||
* |----|----|----|----| | |||||
* | 10 | 11 | 12 | 13 | | |||||
* |----|----|----|----| | |||||
* | 20 | 21 | 22 | | | |||||
* |----|----|----| 23 | | |||||
* | 30 | 31 | 32 | | | |||||
* |----|----|----|----| | |||||
* | 40 | 41 | 42 | | | |||||
* |----|----|----| 43 | | |||||
* | 50 | 51 | 52 | | | |||||
* `-------------------' | |||||
*/ | |||||
// The first section contains all of the arguments | |||||
// The second converts the arguments into a two-dimensional array | |||||
#define LAYOUT_nontra_6x4( \ | |||||
k00, k01, k02, k03, \ | |||||
k10, k11, k12, k13, \ | |||||
k20, k21, k22, \ | |||||
k30, k31, k32, k23, \ | |||||
k40, k41, k42, \ | |||||
k50, k51, k52, k43 \ | |||||
) \ | |||||
{ \ | |||||
{k00, k01, k02, k03}, \ | |||||
{k10, k11, k12, k13}, \ | |||||
{k20, k21, k22, k23}, \ | |||||
{k30, k31, k32, xxx}, \ | |||||
{k40, k41, k42, k43}, \ | |||||
{k50, k51, k52, xxx} \ | |||||
} | |||||
#define LAYOUT_ortho_6x4( \ | |||||
k00, k01, k02, k03, \ | |||||
k10, k11, k12, k13, \ | |||||
k20, k21, k22, k23, \ | |||||
k30, k31, k32, k33, \ | |||||
k40, k41, k42, k43, \ | |||||
k50, k51, k52, k53 \ | |||||
) \ | |||||
{ \ | |||||
{k00, k01, k02, k03}, \ | |||||
{k10, k11, k12, k13}, \ | |||||
{k20, k21, k22, k23}, \ | |||||
{k30, k31, k32, k33}, \ | |||||
{k40, k41, k42, k43}, \ | |||||
{k50, k51, k52, k53} \ | |||||
} | |||||
void keyboard_pre_init_user(void); | |||||
void matrix_scan_user(void); | |||||