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wanleg's gherkin layout

my layout for the Gherkin
pull/2211/head
wanleg 6 years ago
committed by Jack Humbert
parent
commit
492a16308a
4 changed files with 357 additions and 0 deletions
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      keyboards/gherkin/keymaps/wanleg/config.h
  2. +221
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      keyboards/gherkin/keymaps/wanleg/keymap.c
  3. +12
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      keyboards/gherkin/keymaps/wanleg/readme.md
  4. +63
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      keyboards/gherkin/keymaps/wanleg/rules.mk

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keyboards/gherkin/keymaps/wanleg/config.h View File

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#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER 40 Percent Club
#define PRODUCT Gherkin
#define DESCRIPTION A 30 key ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 6
/* key matrix pins */
#define MATRIX_ROW_PINS { F7, B1, B3, B2, B6 }
#define MATRIX_COL_PINS { B4, E6, D7, C6, D4, D0 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#define BACKLIGHT_PIN B5
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS
/*tap dance definition */
#define TAPPING_TERM 200
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 0
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
#endif

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keyboards/gherkin/keymaps/wanleg/keymap.c View File

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/* Copyright 2017 Brian Fong
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gherkin.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define DIR 1
#define NUM 2
#define ETC 3
/////////////// TAP DANCE SECTION START ///////////////
//Tap Dance Declarations (list of my tap dance configurations)
enum {
TD_SFT_CAPS = 0
,TD_Q_ESC
,ENT_TAP_DANCE
,DEL_TAP_DANCE
};
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
///// (no need to edit this section) /////
//Enums used to clearly convey the state of the tap dance
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
// Add more enums here if you want for triple, quadruple, etc.
};
typedef struct {
bool is_press_action;
int state;
} tap;
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
if (state->interrupted || !state->pressed) return SINGLE_TAP;
if (state->interrupted) return SINGLE_TAP;
else return SINGLE_HOLD;
}
//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
//with single tap.
else if (state->count == 2) {
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
else return 6; //magic number. At some point this method will expand to work for more presses
}
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
//instantialize an instance of 'tap' for the 'ENT' tap dance.
static tap ENTtap_state = {
.is_press_action = true,
.state = 0
};
void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
ENTtap_state.state = cur_dance(state);
switch (ENTtap_state.state) {
case SINGLE_TAP: register_code(KC_SPC); break;
case SINGLE_HOLD: register_code(KC_LSFT); break;
case DOUBLE_TAP: register_code(KC_ENT); break;
case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
//Last case is for fast typing. Assuming your key is `f`:
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
}
}
void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (ENTtap_state.state) {
case SINGLE_TAP: unregister_code(KC_SPC); break;
case SINGLE_HOLD: unregister_code(KC_LSFT); break;
case DOUBLE_TAP: unregister_code(KC_ENT); break;
case DOUBLE_HOLD: unregister_code(KC_NO);
case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
}
ENTtap_state.state = 0;
}
//instanalize an instance of 'tap' for the 'DEL' tap dance.
static tap DELtap_state = {
.is_press_action = true,
.state = 0
};
void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
DELtap_state.state = cur_dance(state);
switch (DELtap_state.state) {
case SINGLE_TAP: register_code(KC_BSPC); break;
case SINGLE_HOLD: register_code(KC_LCTL); break;
case DOUBLE_TAP: register_code(KC_DEL); break;
case DOUBLE_HOLD: register_code(KC_NO); break;
case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
}
}
void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (DELtap_state.state) {
case SINGLE_TAP: unregister_code(KC_BSPC); break;
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
case DOUBLE_TAP: unregister_code(KC_DEL); break;
case DOUBLE_HOLD: unregister_code(KC_NO);
case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
}
DELtap_state.state = 0;
}
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
//Tap Dance Definitions
//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
};
//In Layer declaration, add tap dance item in place of a key code
//TD(TD_SFT_CAPS)
///////////// TAP DANCE SECTION END ///////////////
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* .-----------------------------------------------------------------------------------------.
* | Q//ESC | W | E | R | T | Y | U | I | O | P |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | A | S | D | F | G | H | J | K | L | ENTER |
* | | | | | | | | | |SFThold |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | Z | X | C | V/NUM | B/ETC | N | M/DIR | ,/GUI | ./ALT | BKSC |
* | SFThold| | | | | | | | |CTRLhold|
* '-----------------------------------------------------------------------------------------'
*/
[_QW] = KEYMAP( /* Qwerty*/
TD(TD_Q_ESC), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SFT_T(KC_SPC),
SFT_T(KC_Z), KC_X, KC_C, LT(NUM, KC_V), LT(ETC, KC_B), KC_N, LT(DIR, KC_M), GUI_T(KC_COMM), ALT_T(KC_DOT), CTL_T(KC_BSPC)
),
//
///*
// * Directional Modifiers
// * .-----------------------------------------------------------------------------------------.
// * | TAB | up | | INS | CTRL | SHIFT | PgUp | HOME | - | = |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * | left | down | right | PrScr | SHIFT | CTRL | PgDn | END | [ | ] |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * | | | | | | | | | ALT | / |
// * '-----------------------------------------------------------------------------------------'
// */
//
[DIR] = KEYMAP( /* Directional Modifiers */
KC_TAB, KC_UP, KC_TRNS, KC_INS, KC_LCTL, KC_RSFT, KC_PGUP, KC_HOME, KC_MINS, KC_EQL ,
KC_LEFT, KC_DOWN, KC_RGHT, KC_PSCR, KC_LSFT, KC_RCTL, KC_PGDN, KC_END, KC_LBRC, KC_RBRC ,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RALT, KC_SLSH
),
//
// /*
// * Numbers
// * .-----------------------------------------------------------------------------------------.
// * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * | F11 | F12 | | | | ENTER | SHIFT | GUI | ./ALT | BKSC |
// * | | | | | | | | | |CTRLhold|
// * '-----------------------------------------------------------------------------------------'
// */
//
[NUM] = KEYMAP ( /* Numbers */
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 ,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0 ,
KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_ENT, KC_RSFT, KC_RGUI, ALT_T(KC_DOT), CTL_T(KC_BSPC)
),
//
//
// /*
// * ETC
// * .-----------------------------------------------------------------------------------------.
// * | ` | | | | | | | | | \ |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * | CAPS | P-Brk | | | | | | | ; | ' |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * | SHIFT | | | | | C-A-D | | GUI | | DEL |
// * '-----------------------------------------------------------------------------------------'
// */
//
[ETC] = KEYMAP( /* ETC */
KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS ,
KC_CAPS, KC_PAUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SCLN, KC_QUOT ,
KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LALT(LCTL(KC_DEL)), KC_TRNS, KC_RGUI, KC_TRNS, KC_DEL
),
};

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keyboards/gherkin/keymaps/wanleg/readme.md View File

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![Gherkin Wanleg Layout Image](https://i.imgur.com/RpN5N42.png)
# Gherkin Wanleg Layout
Here is the layout I came up with to preserve a standard QWERTY layout as much as possible, in as few layers as possible for a 30 key board.
I originally set up a few Tap Dance keys, but eventually dropped most of them in favor of chorded versions, since in actual use, they tended to impede typing speed more than their (current) two-key versions.
I've left them in my layout ready for use if anyone wants to try them out:
Single tap - Double tap - Hold
space - enter - shift
backspace - delete - control
shift - caps lock - XXXX
KC_Q - escape - XXXX

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keyboards/gherkin/keymaps/wanleg/rules.mk View File

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = caterina
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = no
TAP_DANCE_ENABLE = yes # Enable Tap Dance (comment if not being implemented)

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