* Add snowe keymap/userspace & Ocean Dream animation * Add snowe userspace with keymap wrappers and two animations * Add crkbd keymap * Add Ocean Dream animation, a cool full screen animation with: * * twinkling stars * * meteor showers * * ocean waves * * island with palm tree * * moon with phases * Disable Luna so travis build succeeds. * Add more copyrights * Add pragma once to keycode_aliases.h Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Drashna Jaelre <drashna@live.com>pull/13324/head
@ -0,0 +1,55 @@ | |||
/* | |||
This is the c configuration file for the keymap | |||
Copyright 2012 Jun Wako <wakojun@gmail.com> | |||
Copyright 2015 Jack Humbert | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
//#define USE_MATRIX_I2C | |||
/* Select hand configuration */ | |||
#define MASTER_LEFT | |||
// #define MASTER_RIGHT | |||
// #define EE_HANDS | |||
#define USE_SERIAL_PD2 | |||
#define TAPPING_FORCE_HOLD | |||
#define TAPPING_TERM 200 | |||
#define IGNORE_MOD_TAP_INTERRUPT | |||
#undef PERMISSIVE_HOLD | |||
#ifdef RGBLIGHT_ENABLE | |||
#undef RGBLED_NUM | |||
#define RGBLIGHT_ANIMATIONS | |||
#define RGBLED_NUM 27 | |||
#define RGBLIGHT_LIMIT_VAL 120 | |||
#define RGBLIGHT_HUE_STEP 10 | |||
#define RGBLIGHT_SAT_STEP 17 | |||
#define RGBLIGHT_VAL_STEP 17 | |||
#endif | |||
#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c" | |||
// fix for me putting alt under A and being a fast typist | |||
#define IGNORE_MOD_TAP_INTERRUPT | |||
//#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY | |||
#define LAYER_STATE_8BIT |
@ -0,0 +1,81 @@ | |||
/* | |||
* Copyright 2020 Drashna Jaelre <@drashna> | |||
* Copyright 2021 Tyler Thrailkill <@snowe/@snowe2010> | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#define GUI_ESC GUI_T(KC_ESC) | |||
#define CTL_ESC CTL_T(KC_ESC) | |||
#define SH_BKSP SFT_T(KC_BSPC) | |||
#define SP_RAIS LT(_UPPER, KC_SPC) | |||
#define LOWER MO(_LOWER) | |||
#define RAISE MO(_UPPER) | |||
#define ADJUST MO(_ADJUST) | |||
#define TG_MODS TG(_MODS) | |||
//#define TG_GAME TG(_GAMEPAD) | |||
//#define OS_LWR OSL(_LOWER) | |||
//#define OS_RSE OSL(_UPPER) | |||
//#define KC_SEC1 KC_SECRET_1 | |||
//#define KC_SEC2 KC_SECRET_2 | |||
//#define KC_SEC3 KC_SECRET_3 | |||
//#define KC_SEC4 KC_SECRET_4 | |||
//#define KC_SEC5 KC_SECRET_5 | |||
#define QWERTY KC_QWERTY | |||
#define DVORAK KC_DVORAK | |||
#define COLEMAK KC_COLEMAK | |||
#define WORKMAN KC_WORKMAN | |||
#define KC_RESET RESET | |||
#define KC_RST KC_RESET | |||
#ifdef SWAP_HANDS_ENABLE | |||
# define KC_C1R3 SH_TT | |||
#else // SWAP_HANDS_ENABLE | |||
# define KC_C1R3 KC_BSPC | |||
#endif // SWAP_HANDS_ENABLE | |||
#define BK_LWER LT(_LOWER, KC_BSPC) | |||
#define SP_LWER LT(_LOWER, KC_SPC) | |||
#define DL_RAIS LT(_UPPER, KC_DEL) | |||
#define ET_RAIS LT(_UPPER, KC_ENTER) | |||
#define SFT_ENT SFT_T(KC_ENTER) | |||
#define SP_RAIS LT(_UPPER, KC_SPC) | |||
/* OSM keycodes, to keep things clean and easy to change */ | |||
#define KC_MLSF OSM(MOD_LSFT) | |||
#define KC_MRSF OSM(MOD_RSFT) | |||
#define OS_LGUI OSM(MOD_LGUI) | |||
#define OS_RGUI OSM(MOD_RGUI) | |||
#define OS_LSFT OSM(MOD_LSFT) | |||
#define OS_RSFT OSM(MOD_RSFT) | |||
#define OS_LCTL OSM(MOD_LCTL) | |||
#define OS_RCTL OSM(MOD_RCTL) | |||
#define OS_LALT OSM(MOD_LALT) | |||
#define OS_RALT OSM(MOD_RALT) | |||
#define OS_MEH OSM(MOD_MEH) | |||
#define OS_HYPR OSM(MOD_HYPR) | |||
#define ALT_APP ALT_T(KC_APP) | |||
#define MG_NKRO MAGIC_TOGGLE_NKRO | |||
#define UC_IRNY UC(0x2E2E) | |||
#define UC_CLUE UC(0x203D) |
@ -0,0 +1,190 @@ | |||
/* | |||
Copyright 2019 @foostan | |||
Copyright 2020 Drashna Jaelre <@drashna> | |||
Copyright 2021 Tyler Thrailkill <@snowe/@snowe2010> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include QMK_KEYBOARD_H | |||
#include "snowe.h" | |||
// Symbols chart | |||
// ↯ hyper key (ctrl, alt, shift, super) | |||
// ⌘ command | |||
// ⌥ option | |||
// ⌃ control | |||
// ⇧ shift | |||
// ⌫ backspace | |||
// ⌦ delete | |||
// ⎋ escape | |||
// ↩ enter | |||
/* Wrapper | |||
* ,-----------------------------------------------. .-----------------------------------------------. | |||
* | Tab | K01 | K02 | K03 | K04 | K05 | | K06 | K07 | K08 | K09 | K0A | | | |||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | |||
* | ⌘/⎋ | ⌃/K11 | K12 | K13 | K14 | K15 | | K16 | K17 | K18 | K19 | ⌥/K1A | | | |||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | |||
* | ↯/⌦ | ⌥/K21 | K22 | K23 | K24 | K25 | | K26 | K27 | K28 | K29 | ⌃/K2A | | | |||
* `-----------------------. | | .-----------------------' | |||
* |-------+-------+-------| |-------+-------+-------| | |||
* | ⌃ | ⇧/↩ | ⌫/LWR | | ␣/RAY | ␣ | R ⌥ | | |||
* `-----------------------' '-----------------------' | |||
*/ | |||
// clang-format off | |||
#define LAYOUT_crkbd_base( \ | |||
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \ | |||
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \ | |||
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \ | |||
) \ | |||
LAYOUT_wrapper( \ | |||
KC_TAB, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_MINS, \ | |||
GUI_ESC, CTL_T(K11), K12, K13, K14, K15, K16, K17, K18, K19, ALT_T(K1A), KC_QUOT, \ | |||
HYPR_T(KC_DEL), ALT_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A), KC_BSLS, \ | |||
KC_LCTL, LOWER, SH_BKSP, KC_ENTER, SP_RAIS, KC_LALT \ | |||
) | |||
// clang-format on | |||
#define LAYOUT_crkbd_base_wrapper(...) LAYOUT_crkbd_base(__VA_ARGS__) | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
// clang-format off | |||
/* QWERTY | |||
* ,-----------------------------------------------. .-----------------------------------------------. | |||
* | | Q | W | E | R | T | | Y | U | I | O | P | | | |||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | |||
* | | A | S | D | F | G | | H | J | K | L | ; | ' | | |||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | |||
* | | Z | X | C | V | B | | N | M | , | . | / | | | |||
* `-----------------------. | | .-----------------------' | |||
* |-------+-------+-------| |-------+-------+-------| | |||
* | | | | | | | | | |||
* `-----------------------' '-----------------------' | |||
*/ | |||
[_MAIN] = LAYOUT_crkbd_base_wrapper( | |||
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, | |||
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, | |||
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________ | |||
), | |||
/* Lower | |||
* ,-----------------------------------------------. .-----------------------------------------------. | |||
* | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | | | |||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | |||
* | | | | | | | | | _ | + | [ | ] | | | |||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | |||
* | | | | | | | | | ← | ↑ | ↓ | → | | | |||
* `-----------------------. | | .-----------------------' | |||
* |-------+-------+-------| |-------+-------+-------| | |||
* | | | | | | | | | |||
* `-----------------------' '-----------------------' | |||
*/ | |||
[_LOWER] = LAYOUT_wrapper( | |||
KC_TILDE, _________________LOWER_L1__________________, _________________LOWER_R1__________________, KC_F11, | |||
KC_F12 , _________________LOWER_L2__________________, _________________LOWER_R2__________________, KC_PIPE, | |||
_______ , _________________LOWER_L3__________________, _________________LOWER_R3__________________, _______, | |||
_______, _______, _______, _______, _______, _______ | |||
), | |||
/* | |||
* ,-----------------------------------------------. .-----------------------------------------------. | |||
* | | | | | | | | | | | | | | | |||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | |||
* | | | | | | | | | | | | | | | |||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | |||
* | | | | | | | | | | | | | | | |||
* `-----------------------. | | .-----------------------' | |||
* |-------+-------+-------| |-------+-------+-------| | |||
* | | | | | | | | | |||
* `-----------------------' '-----------------------' | |||
*/ | |||
/* Raise | |||
* ,-----------------------------------------------. .-----------------------------------------------. | |||
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | | | |||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | |||
* | | | | | | | | | ← | ↑ | ↓ | → | | | |||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| | |||
* | | | | | | | | | home |pg down| pg up | end | | | |||
* `-----------------------. | | .-----------------------' | |||
* |-------+-------+-------| |-------+-------+-------| | |||
* | | | | | | | | | |||
* `-----------------------' '-----------------------' | |||
*/ | |||
[_UPPER] = LAYOUT_wrapper( \ | |||
KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______, | |||
_______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS, | |||
_______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, _______, | |||
_______, _______, _______, _______, _______, _______ | |||
), | |||
[_ADJUST] = LAYOUT_wrapper( \ | |||
_______, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, KC_RESET, | |||
_______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, EEP_RST, | |||
_______, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, KC_MPLY, | |||
_______, _______, _______, _______, _______, _______ | |||
) | |||
// clang-format on | |||
}; | |||
layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _UPPER, _ADJUST); } | |||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||
switch (keycode) { | |||
case KC_LCTL: | |||
case KC_RCTL: | |||
#ifdef OCEAN_DREAM_ENABLE | |||
is_calm = (record->event.pressed) ? true : false; | |||
#endif | |||
#ifdef LUNA_ENABLE | |||
if (record->event.pressed) { | |||
isSneaking = true; | |||
} else { | |||
isSneaking = false; | |||
} | |||
#endif | |||
break; | |||
case KC_SPC: | |||
#ifdef LUNA_ENABLE | |||
if (record->event.pressed) { | |||
isJumping = true; | |||
showedJump = false; | |||
} else { | |||
isJumping = false; | |||
} | |||
#endif | |||
break; | |||
} | |||
return true; | |||
} | |||
// uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) { | |||
// switch (keycode) { | |||
// case ALT_T(KC_A): | |||
// case SH_BKSP: | |||
// return TAPPING_TERM + 500; | |||
// default: | |||
// return TAPPING_TERM; | |||
// } | |||
//} | |||
// | |||
// bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t *record) { | |||
// switch (keycode) { | |||
// case ALT_T(KC_A): | |||
// case SH_BKSP: | |||
// return true; | |||
// default: | |||
// return false; | |||
// } | |||
//} |
@ -0,0 +1,25 @@ | |||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) | |||
MOUSEKEY_ENABLE = no # Mouse keys(+4700) | |||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | |||
CONSOLE_ENABLE = no # Console for debug(+400) | |||
COMMAND_ENABLE = no # Commands for debug and configuration | |||
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | |||
AUDIO_ENABLE = no # Audio output on port C6 | |||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality | |||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. | |||
LEADER_ENABLE = no | |||
MIDI_ENABLE = no # MIDI controls | |||
UNICODE_ENABLE = no # Unicode | |||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID | |||
SWAP_HANDS_ENABLE = no # Enable one-hand typing | |||
RGBLIGHT_TWINKLE = no | |||
OLED_DRIVER_ENABLE = yes | |||
RGB_MATRIX_ENABLE = yes | |||
OCEAN_DREAM_ENABLE = yes | |||
LUNA_ENABLE = no # disabled so travis build succeeds | |||
# if firmware size over limit, try this option | |||
CFLAGS += -flto | |||
WPM_ENABLE = yes |
@ -0,0 +1,229 @@ | |||
/* | |||
* Copyright 2021 QMK Community | |||
* Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include "quantum.h" | |||
#include "luna.h" | |||
// KEYBOARD PET START | |||
// settings | |||
#define MIN_WALK_SPEED 10 | |||
#define MIN_RUN_SPEED 40 | |||
// advanced settings | |||
#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms | |||
#define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024 | |||
bool isSneaking = false; | |||
bool isJumping = false; | |||
bool showedJump = true; | |||
// status variables | |||
int current_wpm = 0; | |||
led_t led_usb_state = { | |||
.num_lock = false, | |||
.caps_lock = false, | |||
.scroll_lock = false | |||
}; | |||
// current frame | |||
uint8_t current_frame = 0; | |||
// timers | |||
uint32_t anim_timer = 0; | |||
uint32_t anim_sleep = 0; | |||
// logic | |||
void render_luna(int LUNA_X, int LUNA_Y) { | |||
// Sit | |||
static const char PROGMEM sit[2][ANIM_SIZE] = { | |||
// 'sit1', 32x22px | |||
{ | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, | |||
0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, | |||
0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
}, | |||
// 'sit2', 32x22px | |||
{ | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, | |||
0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, | |||
0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | |||
} | |||
}; | |||
// Walk | |||
static const char PROGMEM walk[2][ANIM_SIZE] = { | |||
// 'walk1', 32x22px | |||
{ | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, | |||
0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, | |||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, | |||
0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
}, | |||
// 'walk2', 32x22px | |||
{ | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, | |||
0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, | |||
0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, | |||
0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
} | |||
}; | |||
// Run | |||
static const char PROGMEM run[2][ANIM_SIZE] = { | |||
// 'run1', 32x22px | |||
{ | |||
0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, | |||
0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, | |||
0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
}, | |||
// 'run2', 32x22px | |||
{ | |||
0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, | |||
0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, | |||
0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
} | |||
}; | |||
// Bark | |||
static const char PROGMEM bark[2][ANIM_SIZE] = { | |||
// 'bark1', 32x22px | |||
{ | |||
0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, | |||
0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, | |||
0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
}, | |||
// 'bark2', 32x22px | |||
{ | |||
0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, | |||
0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, | |||
0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
} | |||
}; | |||
// Sneak | |||
static const char PROGMEM sneak[2][ANIM_SIZE] = { | |||
// 'sneak1', 32x22px | |||
{ | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, | |||
0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, | |||
0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, | |||
}, | |||
// 'sneak2', 32x22px | |||
{ | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, | |||
0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, | |||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, | |||
0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, | |||
} | |||
}; | |||
// animation | |||
void animation_phase(void) { | |||
// jump | |||
if (isJumping || !showedJump) { | |||
// clear | |||
oled_set_cursor(LUNA_X,LUNA_Y +2); | |||
oled_write(" ", false); | |||
oled_set_cursor(LUNA_X,LUNA_Y -1); | |||
showedJump = true; | |||
} else { | |||
// clear | |||
oled_set_cursor(LUNA_X,LUNA_Y -1); | |||
oled_write(" ", false); | |||
oled_set_cursor(LUNA_X,LUNA_Y); | |||
} | |||
// switch frame | |||
current_frame = (current_frame + 1) % 2; | |||
// current status | |||
if(led_usb_state.caps_lock) { | |||
oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE); | |||
} else if(isSneaking) { | |||
oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE); | |||
} else if(current_wpm <= MIN_WALK_SPEED) { | |||
oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE); | |||
} else if(current_wpm <= MIN_RUN_SPEED) { | |||
oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE); | |||
} else { | |||
oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE); | |||
} | |||
} | |||
// animation timer | |||
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { | |||
anim_timer = timer_read32(); | |||
current_wpm = get_current_wpm(); | |||
animation_phase(); | |||
} | |||
// this fixes the screen on and off bug | |||
if (current_wpm > 0) { | |||
oled_on(); | |||
anim_sleep = timer_read32(); | |||
} else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) { | |||
oled_off(); | |||
} | |||
} | |||
// KEYBOARD PET END |
@ -0,0 +1,31 @@ | |||
/* | |||
* Copyright 2021 QMK Community | |||
* Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
extern bool isSneaking; | |||
extern bool isJumping; | |||
extern bool showedJump; | |||
// status variables | |||
extern led_t led_usb_state; | |||
//extern int current_wpm; | |||
void render_luna(int LUNA_X, int LUNA_Y); | |||
@ -0,0 +1,555 @@ | |||
/* | |||
* Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include "ocean_dream.h" | |||
#include "quantum.h" | |||
#include "print.h" | |||
// Calculated Parameters | |||
#define TWINKLE_PROBABILITY_MODULATOR 100 / TWINKLE_PROBABILITY // CALCULATED: Don't Touch | |||
#define TOTAL_STARS STARS_PER_LINE *NUMBER_OF_STAR_LINES // CALCULATED: Don't Touch | |||
#define OCEAN_ANIMATION_MODULATOR NUMBER_OF_FRAMES / OCEAN_ANIMATION_SPEED // CALCULATED: Don't Touch | |||
#define SHOOTING_STAR_ANIMATION_MODULATOR NUMBER_OF_FRAMES / SHOOTING_STAR_ANIMATION_SPEED // CALCULATED: Don't Touch | |||
#define STAR_ANIMATION_MODULATOR NUMBER_OF_FRAMES / STAR_ANIMATION_SPEED // CALCULATED: Don't Touch | |||
uint8_t animation_counter = 0; // global animation counter. | |||
bool is_calm = false; | |||
uint32_t starry_night_anim_timer = 0; | |||
uint32_t starry_night_anim_sleep = 0; | |||
static int current_wpm = 0; | |||
static uint8_t increment_counter(uint8_t counter, uint8_t max) { | |||
counter++; | |||
if (counter >= max) { | |||
return 0; | |||
} else { | |||
return counter; | |||
} | |||
} | |||
#ifdef ENABLE_WAVE | |||
static uint8_t decrement_counter(uint8_t counter, uint8_t max) { | |||
counter--; | |||
if (counter < 0 || counter > max) { | |||
return max; | |||
} else { | |||
return counter; | |||
} | |||
} | |||
#endif | |||
#ifdef ENABLE_MOON // region | |||
# ifndef STATIC_MOON | |||
uint8_t moon_animation_frame = 0; // keeps track of current moon frame | |||
uint16_t moon_animation_counter = 0; // counts how many frames to wait before animating moon to next frame | |||
# endif | |||
# ifdef STATIC_MOON | |||
static const char PROGMEM moon[6] = { | |||
0x18, 0x7E, 0xFF, 0xC3, 0x81, 0x81, | |||
}; | |||
# endif | |||
# ifndef STATIC_MOON | |||
static const char PROGMEM moon_animation[14][8] = { | |||
// clang-format off | |||
{ 0x3C, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C, }, | |||
{ 0x3C, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0x42, 0x00, }, | |||
{ 0x3C, 0x7E, 0xFF, 0xFF, 0xFF, 0xC3, 0x00, 0x00, }, | |||
{ 0x3C, 0x7E, 0xFF, 0xFF, 0xC3, 0x81, 0x00, 0x00, }, | |||
{ 0x3C, 0x7E, 0xFF, 0xC3, 0x81, 0x00, 0x00, 0x00, }, | |||
{ 0x3C, 0x7E, 0xC3, 0x81, 0x81, 0x00, 0x00, 0x00, }, | |||
{ 0x3C, 0x42, 0x81, 0x81, 0x00, 0x00, 0x00, 0x00, }, | |||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }, | |||
{ 0x00, 0x00, 0x00, 0x00, 0x81, 0x81, 0x42, 0x3C, }, | |||
{ 0x00, 0x00, 0x00, 0x81, 0x81, 0xC3, 0x7E, 0x3C, }, | |||
{ 0x00, 0x00, 0x00, 0x81, 0xC3, 0xFF, 0x7E, 0x3C, }, | |||
{ 0x00, 0x00, 0x81, 0xC3, 0xFF, 0xFF, 0x7E, 0x3C, }, | |||
{ 0x00, 0x00, 0xC3, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C, }, | |||
{ 0x00, 0x42, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C, }, | |||
// clang-format on | |||
}; | |||
# endif | |||
static void draw_moon(void) { | |||
# ifdef STATIC_MOON | |||
oled_set_cursor(MOON_COLUMN, MOON_LINE); | |||
oled_write_raw_P(moon, 6); | |||
# endif | |||
# ifndef STATIC_MOON | |||
moon_animation_counter = increment_counter(moon_animation_counter, ANIMATE_MOON_EVERY_N_FRAMES); | |||
if (moon_animation_counter == 0) { | |||
moon_animation_frame = increment_counter(moon_animation_frame, 14); | |||
oled_set_cursor(MOON_COLUMN, MOON_LINE); | |||
oled_write_raw_P(moon_animation[moon_animation_frame], 8); | |||
} | |||
# endif | |||
} | |||
#endif // endregion | |||
#ifdef ENABLE_WAVE // region | |||
uint8_t starry_night_wave_frame_width_counter = 31; | |||
uint8_t rough_waves_frame_counter = 0; | |||
// clang-format off | |||
static const char PROGMEM ocean_top[8][32] = { | |||
// still ocean | |||
{ | |||
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | |||
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | |||
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | |||
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | |||
}, | |||
// small ripples | |||
{ | |||
0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | |||
0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | |||
0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | |||
0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | |||
}, | |||
// level 2 ripples | |||
{ | |||
0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, | |||
0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, | |||
0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, | |||
0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, | |||
}, | |||
// level 3 waves | |||
{ | |||
0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, | |||
0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, | |||
0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, | |||
0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, | |||
}, | |||
{ | |||
0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, | |||
0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, | |||
0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, | |||
0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, | |||
}, | |||
{ | |||
0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, | |||
0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, | |||
0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, | |||
0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, | |||
}, | |||
}; | |||
static const char PROGMEM ocean_bottom[8][32] = { | |||
// still ocean | |||
{ | |||
0x00, 0x40, 0x40, 0x41, 0x01, 0x01, 0x01, 0x21, | |||
0x20, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, 0x44, | |||
0x44, 0x40, 0x40, 0x00, 0x00, 0x08, 0x08, 0x00, | |||
0x01, 0x01, 0x01, 0x00, 0x40, 0x40, 0x00, 0x00, | |||
}, | |||
// small ripples | |||
{ | |||
0x00, 0x00, 0x40, 0x40, 0x01, 0x01, 0x01, 0x20, | |||
0x20, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, | |||
0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, | |||
0x00, 0x01, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, | |||
}, | |||
// level 2 ripples | |||
{ | |||
0x00, 0x00, 0x40, 0x40, 0x01, 0x01, 0x01, 0x20, | |||
0x20, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, | |||
0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, | |||
0x00, 0x01, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, | |||
}, | |||
// level 3 waves | |||
{ | |||
0x00, 0x40, 0x40, 0x42, 0x42, 0x03, 0x11, 0x11, | |||
0x20, 0x20, 0x00, 0x00, 0x08, 0x0C, 0x0C, 0x04, | |||
0x05, 0x41, 0x41, 0x21, 0x20, 0x00, 0x00, 0x08, | |||
0x0A, 0x0A, 0x0B, 0x41, 0x41, 0x41, 0x41, 0x00, | |||
}, | |||
{ | |||
0x10, 0x10, 0x00, 0x80, 0x84, 0xC4, 0x02, 0x06, | |||
0x84, 0x44, 0xC0, 0x80, 0x80, 0x20, 0x20, 0x10, | |||
0x08, 0x12, 0x91, 0x81, 0x42, 0x40, 0x00, 0x00, | |||
0x10, 0x12, 0x22, 0x22, 0x24, 0x04, 0x84, 0x80, | |||
}, | |||
{ | |||
0x08, 0x80, 0x80, 0x82, 0x82, 0x03, 0x21, 0x21, | |||
0x10, 0x10, 0x00, 0x00, 0x04, 0x04, 0x0C, 0x08, | |||
0x09, 0x41, 0x42, 0x22, 0x20, 0x00, 0x00, 0x08, | |||
0x0A, 0x0A, 0x0B, 0x41, 0x43, 0x42, 0x42, 0x00, | |||
}, | |||
}; | |||
// clang-format on | |||
static void animate_waves(void) { | |||
starry_night_wave_frame_width_counter = decrement_counter(starry_night_wave_frame_width_counter, WIDTH - 1); // only 3 frames for last wave type | |||
rough_waves_frame_counter = increment_counter(rough_waves_frame_counter, 3); // only 3 frames for last wave type | |||
void draw_ocean(uint8_t frame, uint16_t offset, uint8_t byte_index) { | |||
oled_write_raw_byte(pgm_read_byte(ocean_top[frame] + byte_index), offset); | |||
oled_write_raw_byte(pgm_read_byte(ocean_bottom[frame] + byte_index), offset + WIDTH); | |||
} | |||
for (int i = 0; i < WIDTH; ++i) { | |||
uint16_t offset = OCEAN_LINE * WIDTH + i; | |||
uint8_t byte_index = starry_night_wave_frame_width_counter + i; | |||
if (byte_index >= WIDTH) { | |||
byte_index = byte_index - WIDTH; | |||
} | |||
if (is_calm || current_wpm <= WAVE_CALM) { | |||
draw_ocean(0, offset, byte_index); | |||
} else if (current_wpm <= WAVE_HEAVY_STORM) { | |||
draw_ocean(1, offset, byte_index); | |||
} else if (current_wpm <= WAVE_HURRICANE) { | |||
draw_ocean(2, offset, byte_index); | |||
} else { | |||
draw_ocean(3 + rough_waves_frame_counter, offset, byte_index); | |||
} | |||
} | |||
} | |||
#endif // endregion | |||
#ifdef ENABLE_ISLAND // region | |||
uint8_t island_frame_1 = 0; | |||
// clang-format off | |||
// only use 46 bytes (first 18 are blank, so we don't write them, makes it smaller and we can see the shooting stars properly!) | |||
// To save space and allow the shooting stars to be seen, only draw the tree on every frame. | |||
// Tree is only 14bytes wide so we save 108 bytes on just the first row. Second row, the | |||
// first 18 bytes is always the same piece of land, so only store that once, which saves 90 bytes | |||
static const char PROGMEM islandRightTop[6][14] = { | |||
{0x84, 0xEC, 0x6C, 0x3C, 0xF8, 0xFE, 0x3F, 0x6B, 0xDB, 0xB9, 0x30, 0x40, 0x00, 0x00,}, | |||
{0x80, 0xC3, 0xEE, 0x7C, 0xB8, 0xFC, 0xFE, 0x6F, 0xDB, 0x9B, 0xB2, 0x30, 0x00, 0x00,}, | |||
{0x00, 0xC0, 0xEE, 0x7F, 0x3D, 0xF8, 0xFC, 0x7E, 0x57, 0xDB, 0xDB, 0x8A, 0x00, 0x00,}, | |||
{0x00, 0xC0, 0xE6, 0x7F, 0x3B, 0xF9, 0xFC, 0xFC, 0xB6, 0xB3, 0x33, 0x61, 0x00, 0x00,}, | |||
{0x00, 0x00, 0x00, 0x00, 0x80, 0xEE, 0xFF, 0xFB, 0xF9, 0xFC, 0xDE, 0xB6, 0xB6, 0x24,}, | |||
{0x00, 0x00, 0x00, 0x00, 0xC0, 0xEE, 0xFE, 0xFF, 0xFB, 0xFD, 0xEE, 0xB6, 0xB6, 0x92,}, | |||
}; | |||
static const char PROGMEM islandRightBottom[6][14] = { | |||
{0x41, 0x40, 0x60, 0x3E, 0x3F, 0x23, 0x20, 0x60, 0x41, 0x43, 0x40, 0x40, 0x40, 0x80,}, | |||
{0x40, 0x41, 0x60, 0x3E, 0x3F, 0x23, 0x20, 0x60, 0x40, 0x40, 0x41, 0x41, 0x40, 0x80,}, | |||
{0x40, 0x40, 0x61, 0x3D, 0x3F, 0x27, 0x21, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x80,}, | |||
{0x40, 0x43, 0x61, 0x3C, 0x3F, 0x27, 0x21, 0x60, 0x41, 0x43, 0x43, 0x42, 0x40, 0x80,}, | |||
{0x40, 0x40, 0x60, 0x3C, 0x3F, 0x27, 0x23, 0x63, 0x44, 0x40, 0x41, 0x41, 0x41, 0x81,}, | |||
{0x40, 0x40, 0x60, 0x3C, 0x3F, 0x27, 0x23, 0x63, 0x42, 0x42, 0x41, 0x41, 0x41, 0x80,}, | |||
}; | |||
static const char PROGMEM islandLeft[18] = { | |||
0x80, 0x40, 0x40, 0x40, 0x40, 0x60, | |||
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, | |||
0x20, 0x20, 0x20, 0x60, 0x40, 0x40, | |||
}; | |||
// clang-format on | |||
static void animate_island(void) { | |||
if (animation_counter == 0) { | |||
island_frame_1 = increment_counter(island_frame_1, 2); | |||
} | |||
void draw_island_parts(uint8_t frame) { | |||
oled_set_cursor(ISLAND_COLUMN + 3, ISLAND_LINE); | |||
oled_write_raw_P(islandRightTop[frame], 14); | |||
oled_set_cursor(ISLAND_COLUMN + 0, ISLAND_LINE + 1); | |||
oled_write_raw_P(islandLeft, 18); | |||
oled_set_cursor(ISLAND_COLUMN + 3, ISLAND_LINE + 1); | |||
oled_write_raw_P(islandRightBottom[frame], 14); | |||
} | |||
if (is_calm || current_wpm < ISLAND_CALM) { | |||
draw_island_parts(0); | |||
} else if (current_wpm >= ISLAND_CALM && current_wpm < ISLAND_HEAVY_STORM) { | |||
draw_island_parts(island_frame_1 + 1); | |||
} else if (current_wpm >= ISLAND_HEAVY_STORM && current_wpm < ISLAND_HURRICANE) { | |||
draw_island_parts(island_frame_1 + 2); | |||
} else { | |||
draw_island_parts(island_frame_1 + 4); | |||
} | |||
} | |||
#endif // endregion | |||
#ifdef ENABLE_STARS // region | |||
bool stars_setup = false; // only setup stars once, then we just twinkle them | |||
struct Coordinate { | |||
int x; | |||
int y; | |||
bool exists; | |||
}; | |||
struct Coordinate stars[TOTAL_STARS]; // tracks all stars/coordinates | |||
/** | |||
* Setup all the initial stars on the screen | |||
* This function divides the screen into regions based on STARS_PER_LINE and NUMBER_OF_STAR_LINES | |||
* where each line is made up of 8x8 pixel groups, that are populated by a single star. | |||
* | |||
* Not sure how this function will work with larger or smaller screens. | |||
* It should be fine, as long as the screen width is a multiple of 8 | |||
*/ | |||
static void setup_stars(void) { | |||
// For every line, split the line into STARS_PER_LINE, find a random point in that region, and turn the pixel on | |||
// 36% probability it will not be added | |||
// (said another way, 80% chance it will start out lit in the x direction, then 80% chance it will start out lit in the y direction = 64% probability it will start out lit at all) | |||
for (int line = 0; line < NUMBER_OF_STAR_LINES; ++line) { | |||
for (int column_group = 0; column_group < STARS_PER_LINE; ++column_group) { | |||
uint8_t rand_column = rand() % 10; | |||
uint8_t rand_row = rand() % 10; | |||
if (rand_column < 8 && rand_row < 8) { | |||
int column_adder = column_group * 8; | |||
int line_adder = line * 8; | |||
int x = rand_column + column_adder; | |||
int y = rand_row + line_adder; | |||
oled_write_pixel(x, y, true); | |||
stars[column_group + (line * STARS_PER_LINE)].x = x; | |||
stars[column_group + (line * STARS_PER_LINE)].y = y; | |||
stars[column_group + (line * STARS_PER_LINE)].exists = true; | |||
} else { | |||
stars[column_group + (line * STARS_PER_LINE)].exists = false; | |||
} | |||
} | |||
} | |||
stars_setup = true; | |||
} | |||
/** | |||
* Twinkle the stars (move them one pixel in any direction) with a probability of 50% to twinkle any given star | |||
*/ | |||
static void twinkle_stars(void) { | |||
for (int line = 0; line < NUMBER_OF_STAR_LINES; ++line) { | |||
for (int column_group = 0; column_group < STARS_PER_LINE; ++column_group) { | |||
struct Coordinate star = stars[column_group + (line * STARS_PER_LINE)]; | |||
// skip stars that were never added | |||
if (!star.exists) { | |||
continue; | |||
} | |||
if (rand() % TWINKLE_PROBABILITY_MODULATOR == 0) { | |||
oled_write_pixel(star.x, star.y, false); // black out pixel | |||
// don't allow stars to leave their own region | |||
if (star.x == (column_group * 8)) { // star is the farthest left it can go in its region | |||
star.x++; // move it right immediately | |||
} else if (star.x == (((column_group + 1) * 8) - 1)) { // star is farthest right it can go in its region | |||
star.x--; // move it left immediately | |||
} | |||
if (star.y == (line * 8)) { // star is the farthest up it can go in its region | |||
star.y++; // move it down immediately | |||
} else if (star.y == (((line + 1) * 8) - 1)) { // star is farthest down it can go in its region | |||
star.y--; // move it up immediately | |||
} | |||
// now decide direction | |||
int new_x; | |||
int x_choice = rand() % 3; | |||
if (x_choice == 0) { | |||
new_x = star.x - 1; | |||
} else if (x_choice == 1) { | |||
new_x = star.x + 1; | |||
} else { | |||
new_x = star.x; | |||
} | |||
int new_y; | |||
int y_choice = rand() % 3; | |||
if (y_choice == 0) { | |||
new_y = star.y - 1; | |||
} else if (y_choice == 1) { | |||
new_y = star.y + 1; | |||
} else { | |||
new_y = star.y; | |||
} | |||
star.x = new_x; | |||
star.y = new_y; | |||
oled_write_pixel(new_x, new_y, true); | |||
} | |||
stars[column_group + (line * STARS_PER_LINE)] = star; | |||
} | |||
} | |||
} | |||
/** | |||
* Setup the stars and then animate them on subsequent frames | |||
*/ | |||
static void animate_stars(void) { | |||
if (!stars_setup) { | |||
setup_stars(); | |||
} else { | |||
twinkle_stars(); | |||
} | |||
} | |||
#endif // endregion | |||
#ifdef ENABLE_SHOOTING_STARS // region | |||
bool shooting_stars_setup = false; // only setup shooting stars array once with defaults | |||
struct ShootingStar { | |||
int x_1; | |||
int y_1; | |||
int x_2; | |||
int y_2; | |||
bool running; | |||
int frame; | |||
int delay; | |||
}; | |||
struct ShootingStar shooting_stars[MAX_NUMBER_OF_SHOOTING_STARS]; // tracks all the shooting stars | |||
static void setup_shooting_star(struct ShootingStar *shooting_star) { | |||
int column_to_start = rand() % (WIDTH / 2); | |||
int row_to_start = rand() % (HEIGHT - 48); // shooting_stars travel diagonally 1 down, 1 across. So the lowest a shooting_star can start and not 'hit' the ocean is 32 above the ocean. | |||
shooting_star->x_1 = column_to_start; | |||
shooting_star->y_1 = row_to_start; | |||
shooting_star->x_2 = column_to_start + 1; | |||
shooting_star->y_2 = row_to_start + 1; | |||
shooting_star->running = true; | |||
shooting_star->frame++; | |||
shooting_star->delay = rand() % SHOOTING_STAR_DELAY; | |||
} | |||
static void move_shooting_star(struct ShootingStar *shooting_star) { | |||
oled_write_pixel(shooting_star->x_1, shooting_star->y_1, false); | |||
oled_write_pixel(shooting_star->x_2, shooting_star->y_2, false); | |||
shooting_star->x_1++; | |||
shooting_star->y_1++; | |||
shooting_star->x_2++; | |||
shooting_star->y_2++; | |||
shooting_star->frame++; | |||
oled_write_pixel(shooting_star->x_1, shooting_star->y_1, true); | |||
oled_write_pixel(shooting_star->x_2, shooting_star->y_2, true); | |||
} | |||
static void finish_shooting_star(struct ShootingStar *shooting_star) { | |||
oled_write_pixel(shooting_star->x_1, shooting_star->y_1, false); | |||
oled_write_pixel(shooting_star->x_2, shooting_star->y_2, false); | |||
shooting_star->running = false; | |||
shooting_star->frame = 0; | |||
} | |||
static void animate_shooting_star(struct ShootingStar *shooting_star) { | |||
if (shooting_star->frame > SHOOTING_STAR_FRAMES) { | |||
finish_shooting_star(shooting_star); | |||
return; | |||
} else if (!shooting_star->running) { | |||
setup_shooting_star(shooting_star); | |||
} else { | |||
if (shooting_star->delay == 0) { | |||
move_shooting_star(shooting_star); | |||
} else { | |||
shooting_star->delay--; | |||
} | |||
} | |||
} | |||
static void animate_shooting_stars(void) { | |||
if (is_calm) { | |||
return; | |||
} | |||
if (!shooting_stars_setup) { | |||
for (int i = 0; i < MAX_NUMBER_OF_SHOOTING_STARS; ++i) { | |||
shooting_stars[i].running = false; | |||
} | |||
shooting_stars_setup = true; | |||
} | |||
/** | |||
* Fixes issue with stars that were falling _while_ the | |||
* wpm dropped below the condition for them to keep falling | |||
*/ | |||
void end_extra_stars(uint8_t starting_index) { | |||
for (int shooting_star_index = starting_index; shooting_star_index < MAX_NUMBER_OF_SHOOTING_STARS; ++shooting_star_index) { | |||
struct ShootingStar shooting_star = shooting_stars[shooting_star_index]; | |||
if (shooting_star.running) { | |||
finish_shooting_star(&shooting_star); | |||
shooting_stars[shooting_star_index] = shooting_star; | |||
} | |||
} | |||
} | |||
int number_of_shooting_stars = current_wpm / SHOOTING_STAR_WPM_INCREMENT; | |||
number_of_shooting_stars = (number_of_shooting_stars > MAX_NUMBER_OF_SHOOTING_STARS) ? MAX_NUMBER_OF_SHOOTING_STARS : number_of_shooting_stars; | |||
if (number_of_shooting_stars == 0) { | |||
// make sure all shooting_stars are ended | |||
end_extra_stars(0); | |||
} else { | |||
for (int shooting_star_index = 0; shooting_star_index < number_of_shooting_stars; ++shooting_star_index) { | |||
struct ShootingStar shooting_star = shooting_stars[shooting_star_index]; | |||
animate_shooting_star(&shooting_star); | |||
shooting_stars[shooting_star_index] = shooting_star; | |||
} | |||
end_extra_stars(number_of_shooting_stars); | |||
} | |||
} | |||
#endif // endregion | |||
/** | |||
* Main rendering function | |||
* | |||
* Calls all different animations at different rates | |||
*/ | |||
void render_stars(void) { | |||
// // animation timer | |||
if (timer_elapsed32(starry_night_anim_timer) > STARRY_NIGHT_ANIM_FRAME_DURATION) { | |||
starry_night_anim_timer = timer_read32(); | |||
current_wpm = get_current_wpm(); | |||
#ifdef ENABLE_ISLAND | |||
animate_island(); | |||
#endif | |||
#ifdef ENABLE_SHOOTING_STARS | |||
if (animation_counter % SHOOTING_STAR_ANIMATION_MODULATOR == 0) { | |||
animate_shooting_stars(); | |||
} | |||
#endif | |||
#ifdef ENABLE_STARS | |||
// TODO offsetting the star animation from the wave animation would look better, | |||
// but if I do that, then the stars appear in the water because | |||
// the ocean animation has to wait a bunch of frames to overwrite it. | |||
// Possible solutions: | |||
// 1. Only draw stars to the top of the island/ocean. | |||
// 2. Draw ocean every frame, only move ocean on frames matching modulus | |||
// Problems: | |||
// 1. What if someone wants to move the island up a bit, or they want to have the stars reflect in the water? | |||
// 2. More cpu intensive. And I'm already running out of cpu as it is... | |||
if (animation_counter % STAR_ANIMATION_MODULATOR == 0) { | |||
animate_stars(); | |||
} | |||
#endif | |||
#ifdef ENABLE_WAVE | |||
if (animation_counter % OCEAN_ANIMATION_MODULATOR == 0) { | |||
animate_waves(); | |||
} | |||
#endif | |||
#ifdef ENABLE_MOON | |||
draw_moon(); | |||
#endif | |||
animation_counter = increment_counter(animation_counter, NUMBER_OF_FRAMES); | |||
} | |||
// this fixes the screen on and off bug | |||
if (current_wpm > 0) { | |||
oled_on(); | |||
starry_night_anim_sleep = timer_read32(); | |||
} else if (timer_elapsed32(starry_night_anim_sleep) > OLED_TIMEOUT) { | |||
oled_off(); | |||
} | |||
} |
@ -0,0 +1,103 @@ | |||
/* | |||
* Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#include "quantum.h" | |||
/** | |||
* Features: | |||
* You can turn on and off features in this section | |||
*/ | |||
#define ENABLE_MOON // Uses 182 bytes | |||
#define ENABLE_WAVE // Uses 844 bytes | |||
#define ENABLE_SHOOTING_STARS // Uses 872 bytes | |||
#define ENABLE_ISLAND | |||
#define ENABLE_STARS // Uses 606 bytes | |||
/** | |||
* Global Settings | |||
*/ | |||
#define STARRY_NIGHT_ANIM_FRAME_DURATION 30 // how long each frame lasts in ms | |||
#define NUMBER_OF_FRAMES 20 // Self explanatory. Probably shouldn't touch this, not sure how stuff will work if it's changed. If changed should be multiple of 1, 2, 3, 4, and 5 | |||
#define WIDTH OLED_DISPLAY_HEIGHT // for vertical displays | |||
#define HEIGHT OLED_DISPLAY_WIDTH // for vertical displays | |||
/** | |||
* Moon Parameters | |||
*/ | |||
#define MOON_LINE 4 // the line you want the moon to appear at | |||
#define MOON_COLUMN 4 // the column you want the moon to appear at | |||
//#define STATIC_MOON // uncomment this to make the moon a static image, no animation | |||
#ifndef STATIC_MOON | |||
# define ANIMATE_MOON_EVERY_N_FRAMES 100 // animate the moon every n frames | |||
#endif | |||
/** | |||
* Wave Parameters | |||
*/ | |||
#define OCEAN_LINE 14 // Line you want to render the ocean starting at (best at oled_max_lines() - 2) | |||
#define WAVE_CALM 20 // render calm ocean under this WPM and ripple ocean at this WPM | |||
#define WAVE_HEAVY_STORM 40 // render medium ocean at this WPM | |||
#define WAVE_HURRICANE 60 // render heavy waves above this WPM | |||
// What number of frames you want to animate the ocean at. | |||
// Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 30, would animate on every other frame, 20, every third frame, etc | |||
// Don't set equal to 0. | |||
#define OCEAN_ANIMATION_SPEED 1 | |||
/** | |||
* Shooting Star Parameters | |||
*/ | |||
#define SHOOTING_STAR_DELAY 12 // delay modulus for time between shooting stars. Decides number of frames to delay, e.g. 12 means 0-11 frames of delay between each shooting star | |||
#define SHOOTING_STAR_FRAMES 16 // how many 2 pixel frames per shooting star. Increment this for longer shooting stars | |||
#define MAX_NUMBER_OF_SHOOTING_STARS 12 // maximum number of shooting stars that can be on screen at the same time | |||
#define SHOOTING_STAR_WPM_INCREMENT 10 // every n WPM increase, add an extra star, up to MAX_NUMBER_OF_SHOOTING_STARS, e.g. an increment of 5 would result in 1 shooting star at 5-9wpm, 2 at 10-14, etc. | |||
// What number of frames you want to animate the shooting stars at. | |||
// Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 30, would animate on every other frame, 20, every third frame, etc | |||
// Don't set equal to 0. | |||
#define SHOOTING_STAR_ANIMATION_SPEED 30 | |||
/** | |||
* Star Parameters | |||
*/ | |||
#define STARS_PER_LINE 4 // number of stars per line (for a display that is 128x32, this would be 4 stars spread out evenly over the 32byte width, one every 8 bytes) | |||
#define NUMBER_OF_STAR_LINES 16 // number of lines to fill up with stars (for a display that is 128x32, 16 bytes are filled with the ocean animation, so that leaves 112 pixels left over. The number of lines depends on your OLED_FONT_HEIGHT) | |||
#define TWINKLE_PROBABILITY 25 // probability that any star twinkles on a given frame | |||
// What number of frames you want to animate the stars at. | |||
// Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 20, would animate on every frame, 10, every other frame, etc | |||
// Don't set equal to 0. | |||
#define STAR_ANIMATION_SPEED 1 | |||
/** | |||
* Island Parameters | |||
*/ | |||
#define ISLAND_LINE 12 // line that the island starts at. Island is 2 lines tall | |||
#define ISLAND_COLUMN 0 // column that the island starts at | |||
#define ISLAND_CALM 20 // WPM at which the palm tree calmly moves | |||
#define ISLAND_HEAVY_STORM 40 // WPM at which the heavy storm occurs | |||
#define ISLAND_HURRICANE 60 // WPM at which THE HURRICANE STARTS | |||
/* | |||
* DON'T TOUCH | |||
*/ | |||
extern bool is_calm; | |||
// timers | |||
extern uint32_t starry_night_anim_timer; | |||
extern uint32_t starry_night_anim_sleep; | |||
void render_stars(void); |
@ -0,0 +1,141 @@ | |||
/* | |||
* Copyright QMK Community | |||
* Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#ifdef OLED_DRIVER_ENABLE | |||
# include QMK_KEYBOARD_H | |||
# include "quantum.h" | |||
# include "snowe.h" | |||
# include <stdio.h> // for keylog? | |||
oled_rotation_t oled_init_user(oled_rotation_t rotation) { | |||
if (!is_master) { | |||
return OLED_ROTATION_270; // flips the display 180 degrees if offhand | |||
} | |||
return OLED_ROTATION_270; | |||
} | |||
# define L_BASE 0 | |||
# define L_LOWER 2 | |||
# define L_RAISE 4 | |||
# define L_ADJUST 8 | |||
void oled_render_layer_state(void) { | |||
oled_write_P(PSTR("Layer"), false); | |||
switch (layer_state) { | |||
case L_BASE: | |||
oled_write_ln_P(PSTR("Main"), false); | |||
break; | |||
case L_LOWER: | |||
oled_write_ln_P(PSTR("Bot"), false); | |||
break; | |||
case L_RAISE: | |||
oled_write_ln_P(PSTR("Top"), false); | |||
break; | |||
case L_ADJUST: | |||
case L_ADJUST | L_LOWER: | |||
case L_ADJUST | L_RAISE: | |||
case L_ADJUST | L_LOWER | L_RAISE: | |||
oled_write_ln_P(PSTR("Comb"), false); | |||
break; | |||
} | |||
} | |||
char keylog_str[24] = {}; | |||
const char code_to_name[60] = { | |||
' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f', | |||
'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', | |||
'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', | |||
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', | |||
'R', 'E', 'B', 'T', '_', '-', '=', '[', ']', '\\', | |||
'#', ';', '\'', '`', ',', '.', '/', ' ', ' ', ' '}; | |||
void set_keylog(uint16_t keycode, keyrecord_t *record) { | |||
char name = ' '; | |||
if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) { | |||
keycode = keycode & 0xFF; | |||
} | |||
if (keycode < 60) { | |||
name = code_to_name[keycode]; | |||
} | |||
// update keylog | |||
snprintf(keylog_str, sizeof(keylog_str), "%dx%d, k%2d : %c", record->event.key.row, record->event.key.col, keycode, name); | |||
} | |||
void oled_render_keylog(void) { oled_write(keylog_str, false); } | |||
// void render_bootmagic_status(bool status) { | |||
// /* Show Ctrl-Gui Swap options */ | |||
// static const char PROGMEM logo[][2][3] = { | |||
// {{0x97, 0x98, 0}, {0xb7, 0xb8, 0}}, | |||
// {{0x95, 0x96, 0}, {0xb5, 0xb6, 0}}, | |||
// }; | |||
// if (status) { | |||
// oled_write_ln_P(logo[0][0], false); | |||
// oled_write_ln_P(logo[0][1], false); | |||
// } else { | |||
// oled_write_ln_P(logo[1][0], false); | |||
// oled_write_ln_P(logo[1][1], false); | |||
// } | |||
//} | |||
void render_bootmagic_status(void) { | |||
/* Show Ctrl-Gui Swap options */ | |||
static const char PROGMEM logo[][2][3] = { | |||
{{0x97, 0x98, 0}, {0xb7, 0xb8, 0}}, | |||
{{0x95, 0x96, 0}, {0xb5, 0xb6, 0}}, | |||
}; | |||
oled_write_P(PSTR("BTMGK"), false); | |||
oled_write_P(PSTR(""), false); | |||
if (!keymap_config.swap_lctl_lgui) { | |||
oled_write_P(logo[1][0], false); | |||
oled_write_P(PSTR(" "), false); | |||
oled_write_P(logo[1][1], false); | |||
} else { | |||
oled_write_P(logo[0][0], false); | |||
oled_write_P(PSTR(" "), false); | |||
oled_write_P(logo[0][1], false); | |||
} | |||
oled_write_P(PSTR(" NKRO "), keymap_config.nkro); | |||
oled_write_P(PSTR("WPM: "), false); | |||
char wpm[6]; | |||
itoa(get_current_wpm(), wpm, 10); | |||
oled_write_ln(wpm, false); | |||
} | |||
void oled_task_user(void) { | |||
if (is_master) { | |||
oled_render_layer_state(); | |||
oled_render_keylog(); | |||
render_bootmagic_status(); | |||
# ifdef LUNA_ENABLE | |||
led_usb_state = host_keyboard_led_state(); | |||
render_luna(0, 13); | |||
# endif | |||
} else { | |||
# ifdef OCEAN_DREAM_ENABLE | |||
render_stars(); | |||
# endif | |||
} | |||
} | |||
#endif // OLED_DRIVER_ENABLE |
@ -0,0 +1,30 @@ | |||
/* | |||
* Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#include "quantum.h" | |||
#ifdef OLED_DRIVER_ENABLE | |||
# include "oled_driver.h" | |||
# define OLED_RENDER_WPM_COUNTER " WPM: " | |||
#endif | |||
#ifdef LUNA_ENABLE | |||
# include "luna.h" | |||
#endif | |||
#ifdef OCEAN_DREAM_ENABLE | |||
# include "ocean_dream.h" | |||
#endif |
@ -0,0 +1,10 @@ | |||
# Welcome | |||
Welcome to my userspace. | |||
There's nothing really outstanding here, except the [Ocean Dream](readme_ocean_dream.md) | |||
animation I made. | |||
A lot of the code for my wrappers/keymaps came from other users. | |||
I will probably update this with more in-depth information later. |
@ -0,0 +1,258 @@ | |||
# Ocean Dream | |||
Tapping away at your IMX Corne with Box Jades, you feel yourself | |||
drifting off, into a soundscape of waves and rustling leaves. | |||
You open your eyes only to find yourself in an _Ocean Dream_. | |||
Introducing, **Ocean Dream**, an animation for keyboards with tall OLED | |||
screens. Built for 128x32 screens, this animation should work for 128x64 | |||
at least, though it hasn't been tested there. | |||
Completely customizable, you can change everything about the animation, | |||
from the number of falling stars, to how likely a star is to twinkle, and | |||
even if the moon has phases or not. | |||
# Installation | |||
Installation is easy. | |||
1. Add `ocean.h` and `ocean.c` to your keyboard folder or userspace. | |||
2. In your `keymap.c` or wherever you handle your oled code, add | |||
```c | |||
# ifdef OCEAN_DREAM_ENABLE | |||
render_stars(); | |||
# endif | |||
``` | |||
to `oled_task_user(void)`, where you would like (see [my keymap](../../keyboards/crkbd/keymaps/snowe/keymap.c) for an example) | |||
3. In your `keymap.c` or wherever you handle your process_record code, | |||
add an event that sets `is_calm` when you press `ctrl` | |||
```c | |||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||
switch (keycode) { | |||
case KC_LCTL: | |||
case KC_RCTL: | |||
#ifdef OCEAN_DREAM_ENABLE | |||
is_calm = (record->event.pressed) ? true : false; | |||
#endif | |||
break; | |||
} | |||
return true; | |||
} | |||
``` | |||
4. In your `rules.mk` to make it easier to turn the animation on/off, add | |||
```makefile | |||
ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes) | |||
#... your code here... | |||
ifdef OCEAN_DREAM_ENABLE | |||
ifeq ($(strip $(OCEAN_DREAM_ENABLE)), yes) | |||
SRC += ocean_dream.c | |||
OPT_DEFS += -DOCEAN_DREAM_ENABLE | |||
endif | |||
endif | |||
ifndef OCEAN_DREAM_ENABLE | |||
SRC += ocean_dream.c | |||
OPT_DEFS += -DOCEAN_DREAM_ENABLE | |||
endif | |||
endif | |||
``` | |||
You're done! Now you can enable **Ocean Dream** by simply turning on the OLED feature | |||
```makefile | |||
OLED_DRIVER_ENABLE = yes | |||
``` | |||
And if you want to disable it without turning off the OLED Driver you can simply set | |||
```makefile | |||
OCEAN_DREAM_ENABLE = no | |||
``` | |||
# Settings | |||
**Ocean Dream** comes with several different animations, all individually configurable: | |||
* 🌌 Stars that twinkle | |||
* 🌠 Meteor showers that get more vibrant the faster you type | |||
* 🌊 Waves that get rougher the faster you type | |||
* 🏝 An island with a palm tree that blows in the wind the faster you type | |||
* 🌗 A moon that goes through the moon phases (or not, your choice!) | |||
Each feature can be individually turned on and off, with a simple `#define`. | |||
You can see all the options and more documentation by looking at `ocean_dream.h`. | |||
All options come enabled by default. | |||
## Global Flags: | |||
### Toggles: | |||
You can toggle on/off any features using these flags: | |||
* `ENABLE_MOON` // Uses 182 bytes | |||
* `ENABLE_WAVE` // Uses 844 bytes | |||
* `ENABLE_SHOOTING_STARS` // Uses 872 bytes | |||
* `ENABLE_ISLAND` | |||
* `ENABLE_STARS` // Uses 606 bytes | |||
### Global Configuration: | |||
* `STARRY_NIGHT_ANIM_FRAME_DURATION` - configures how long each frame lasts in ms | |||
* `NUMBER_OF_FRAMES` - configures the number of frames that constitute a single 'round trip' of animation. | |||
Enables keeping animations in sync/timed with each other. | |||
Probably shouldn't touch this, not sure how stuff will work if it's changed. | |||
If changed should probably be multiple of 1, 2, 3, 4, and 5 | |||
* `WIDTH` - for vertical displays, configures the width (the shortest measurement of your display). defaults to `OLED_DISPLAY_HEIGHT` | |||
* `HEIGHT` - for vertical displays, configures the height (the longest measurement of your display). defaults to `OLED_DISPLAY_WIDTH` | |||
## Stars | |||
### Description | |||
The 🌌 stars animation is a background of slowly twinkling stars. | |||
The stars are built on a grid of sorts, where each cell of the grid | |||
is 8x8 pixels with 1 star per cell. There is a probability of any | |||
star twinkling on any given frame, decided by the corresponding flags. | |||
### Flags | |||
Enabled with the `#define ENABLE_STARS` directive. | |||
The stars come with several configuration options: | |||
* `STARS_PER_LINE` - configures the number of stars per line. Defaulting to 4, this would | |||
mean that you have 4 stars across each line (8x32 on a 128x32 display), where each star | |||
is in a 8x8 grid | |||
* `NUMBER_OF_STAR_LINES` - configures the number of lines to fill up with stars. | |||
Defaults to 16, filling the whole display. | |||
* `TWINKLE_PROBABILITY` - configures the probability of a star twinkling on a given frame. | |||
* `STAR_ANIMATION_SPEED` - configures the number of frames you want to animate the star at. | |||
Must be equal to or lower than `NUMBER_OF_FRAMES`. | |||
Example: | |||
```c | |||
#define NUMBER_OF_FRAMES 20 | |||
#define STAR_ANIMATION_SPEED 5 | |||
``` | |||
would result in the star animation happening every 4 frames. 20 would result in every frame, | |||
1 would be once every 20 frames. This essentially changes how fast stars will twinkle, but | |||
does not change the probability of the stars twinkling. | |||
## Moon | |||
### Description | |||
The 🌗 moon animation is an 8x8 animation of a moon, or, if you are running out of program memory, you | |||
can set it to just a static crescent moon, with no animation. | |||
### Flags | |||
Enabled with the `#define ENABLE_MOON` directive. | |||
The moon comes with only a few configuration options: | |||
* `STATIC_MOON` - include this directive if you want your moon to have no animation. It will simply be a static crescent | |||
moon, only taking up 6 bytes of space. If you do not include this directive, then the moon will have an animation. | |||
The default is a moon with animation. | |||
* `MOON_LINE` - defines the line that the moon sits on. Default is `4`. (see [reference](#reference)) | |||
* `MOON_COLUMN` - defines the column that the moon sits at. Default is `4`. (see [reference](#reference)) | |||
* `ANIMATE_MOON_EVERY_N_FRAMES` - only enabled when `STATIC_MOON` is disabled, this affects how often the moon changes phases. | |||
Example: | |||
```c | |||
#define STARRY_NIGHT_ANIM_FRAME_DURATION 30 | |||
#ifndef STATIC_MOON | |||
# define ANIMATE_MOON_EVERY_N_FRAMES 100 | |||
#endif | |||
``` | |||
would result in the moon changing phases every 3000ms, or every 3 seconds. | |||
## Ocean | |||
### Description | |||
The 🌊 ocean animation is a full width animation of ocean waves, where the waves get rougher the faster you type. | |||
You can configure the boundaries for each degree of _wave ferocity_ as well as how fast the ocean/waves move. | |||
### Flags | |||
* `OCEAN_LINE` - where to render the ocean at. Defaults to `14`. (see [reference](#reference)) | |||
* `OCEAN_ANIMATION_SPEED` - configures the number of frames you want to animate the ocean at. | |||
Must be equal to or lower than `NUMBER_OF_FRAMES`. | |||
Example: | |||
```c | |||
#define NUMBER_OF_FRAMES 20 | |||
#define OCEAN_ANIMATION_SPEED 5 | |||
``` | |||
would result in the ocean animation happening every 4 frames. 20 would result in every frame, | |||
1 would be once every 20 frames. This essentially changes how fast the waves will move. | |||
* `WAVE_CALM` - Defines the WPM at which the _Wave Ferocity_ kicks up. | |||
At any WPM between `WAVE_CALM` and `WAVE_HEAVY_STORM`, the waves will be just tiny ripples. | |||
* `WAVE_HEAVY_STORM` - Defines the WPM at which the _Wave Ferocity_ kicks up to medium. | |||
At any WPM between `WAVE_HEAVY_STORM` and `WAVE_HURRICANE`, the waves will be medium sized waves. | |||
* `WAVE_HURRICANE` - Defines the WPM at which the _Wave Ferocity_ kicks up to the last notch. | |||
At any WPM above `WAVE_HURRICANE`, the waves will be torrential. | |||
## Shooting Stars | |||
The 🌠 shooting star animation is a full screen animation that renders a meteor shower based on your typing speed. The | |||
faster you type, the more shooting stars there are! | |||
You can configure many parts of the shooting stars, from shower size, to speed, to length of each trail, to how spaced | |||
out they are. | |||
Note: Each frame of a shooting star is only 2 pixels in length. This is a design decision, and could probably be changed | |||
with a decent amount of work, but was chosen for looks and memory constraints. | |||
### Flags | |||
* `SHOOTING_STAR_DELAY` - Decides number of frames to delay, based on modulus, e.g. 12 means 0-11 frames of delay between each shooting star | |||
* `SHOOTING_STAR_FRAMES` - how long each shooting star will be. A size of `16` will result in shooting stars that are 32 pixels long | |||
* `MAX_NUMBER_OF_SHOOTING_STARS` - maximum number of shooting stars that can be on screen at the same time | |||
* `SHOOTING_STAR_WPM_INCREMENT` - every n WPM increase, add an extra star, up to MAX_NUMBER_OF_SHOOTING_STARS | |||
Example: an increment of 5 would result in 1 shooting star at 5-9wpm, 2 at 10-14, etc. | |||
* `SHOOTING_STAR_ANIMATION_SPEED` - configures the number of frames you want to animate the shooting stars at. | |||
Must be equal to or lower than `NUMBER_OF_FRAMES`. | |||
Example: | |||
```c | |||
#define NUMBER_OF_FRAMES 20 | |||
#define SHOOTING_STAR_ANIMATION_SPEED 5 | |||
``` | |||
would result in the shooting star animation happening every 4 frames. 20 would result in every frame, | |||
1 would be once every 20 frames. This essentially changes how fast the stars move through the sky. | |||
## Island | |||
The 🏝 island animation is a 32w x 16h animation of a small island with a single palm tree blowing in the wind. The faster | |||
you type the harder the palm tree blows in the wind! | |||
Since this animation has significant black space to the left side of the tree, certain design decisions were made to allow the | |||
shooting stars to still show up in the sky there. This animation should work on any size screen >=32 pixels wide, and you | |||
can place it anywhere on the screen, but above the ocean is recommended. | |||
### Flags | |||
* `ISLAND_LINE` - where to render the island at. Defaults to `12`. The island is 2 lines tall. (see [reference](#reference)) | |||
* `ISLAND_COLUMN` - where to render the island at. Defaults to `0`. The island is 32 pixels wide. (see [reference](#reference)) | |||
* `ISLAND_CALM` - Defines the WPM at which the _Storm Ferocity_ kicks up. | |||
At any WPM between `ISLAND_CALM` and `ISLAND_HEAVY_STORM`, the palm tree will just calmly blow in the wind. | |||
* `ISLAND_HEAVY_STORM` - Defines the WPM at which the _Storm Ferocity_ kicks up. | |||
At any WPM between `ISLAND_HEAVY_STORM` and `ISLAND_HURRICANE`, the palm tree will be blowing hard in the wind | |||
* `ISLAND_HURRICANE` - Defines the WPM at which the _Storm Ferocity_ kicks up. | |||
At any WPM above `ISLAND_HURRICANE`, the palm tree will almost be torn from its roots! | |||
# Reference | |||
Any reference to `_LINE` or `COLUMN` refers to setting a cursor position using `oled_set_cursor()`, which uses | |||
`OLED_FONT_WIDTH` and `OLED_FONT_HEIGHT` internally. | |||
This will be the top-leftmost pixel of the image, so `_LINE 1` would start at the 9th pixel down and `_COLUMN 1` | |||
would be the 7th pixel to the right, starting from the topleftmost pixel on the screen. | |||
This code has been untested with different font heights/widths, so you might have to adjust a bit to make it work if you | |||
have modified those values. | |||
# ToDo | |||
- [ ] don't require `is_calm` as a keyboard event. Not sure if the code will work without it currently. | |||
- [ ] make all the stars twinkle brightly based on keypresses rather than timed. Not just a movement twinkle, but a larger | |||
'full' twinkle, where the star actually gets bigger. This will be quite difficult, thus is left out of the v1. |
@ -0,0 +1,27 @@ | |||
ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes) | |||
SRC += oled_setup.c | |||
ifdef OCEAN_DREAM_ENABLE | |||
ifeq ($(strip $(OCEAN_DREAM_ENABLE)), yes) | |||
SRC += ocean_dream.c | |||
OPT_DEFS += -DOCEAN_DREAM_ENABLE | |||
endif | |||
endif | |||
ifndef OCEAN_DREAM_ENABLE | |||
SRC += ocean_dream.c | |||
OPT_DEFS += -DOCEAN_DREAM_ENABLE | |||
endif | |||
ifdef LUNA_ENABLE | |||
ifeq ($(strip $(LUNA_ENABLE)), yes) | |||
SRC += luna.c | |||
OPT_DEFS += -DLUNA_ENABLE | |||
endif | |||
endif | |||
ifndef LUNA_ENABLE | |||
SRC += luna.c | |||
OPT_DEFS += -DLUNA_ENABLE | |||
endif | |||
endif |
@ -0,0 +1,43 @@ | |||
/* | |||
Copyright 2021 Tyler Thrailkill <@snowe/@snowe2010> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#include QMK_KEYBOARD_H | |||
#ifndef QMK_FIRMWARE_SNOWE_H | |||
# define QMK_FIRMWARE_SNOWE_H ; | |||
#endif // QMK_FIRMWARE_SNOWE_H | |||
#include "wrappers.h" | |||
#include "keycode_aliases.h" | |||
#define IGNORE_MOD_TAP_INTERRUPT | |||
#undef PERMISSIVE_HOLD | |||
//#if defined(RGBLIGHT_ENABLE) | |||
//# include "rgb_stuff.h" | |||
//#endif | |||
//#if defined(RGB_MATRIX_ENABLE) | |||
//# include "rgb_matrix_stuff.h" | |||
//#endif | |||
#ifdef OLED_DRIVER_ENABLE | |||
# include "oled_setup.h" | |||
#endif | |||
enum layers { _MAIN, _LOWER, _UPPER, _ADJUST }; |
@ -0,0 +1,92 @@ | |||
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com> | |||
* 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | |||
* | |||
* This program is free software: you can redistribute it and/or modify | |||
* it under the terms of the GNU General Public License as published by | |||
* the Free Software Foundation, either version 2 of the License, or | |||
* (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once | |||
#include "snowe.h" | |||
/* | |||
Since our quirky block definitions are basically a list of comma separated | |||
arguments, we need a wrapper in order for these definitions to be | |||
expanded before being used as arguments to the LAYOUT_xxx macro. | |||
*/ | |||
#if (!defined(LAYOUT) && defined(KEYMAP)) | |||
# define LAYOUT KEYMAP | |||
#endif | |||
//#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) | |||
//#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) | |||
#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__) | |||
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) | |||
//#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) | |||
//#define LAYOUT_ortho_5x12_wrapper(...) LAYOUT_ortho_5x12(__VA_ARGS__) | |||
//#define LAYOUT_gergo_wrapper(...) LAYOUT_gergo(__VA_ARGS__) | |||
/* | |||
Blocks for each of the four major keyboard layouts | |||
Organized so we can quickly adapt and modify all of them | |||
at once, rather than for each keyboard, one at a time. | |||
And this allows for much cleaner blocks in the keymaps. | |||
For instance Tap/Hold for Control on all of the layouts | |||
NOTE: These are all the same length. If you do a search/replace | |||
then you need to add/remove underscores to keep the | |||
lengths consistent. | |||
*/ | |||
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T | |||
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G | |||
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B | |||
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P | |||
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN | |||
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH | |||
#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5 | |||
#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0 | |||
//#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, TD(TD_8_UP), KC_9, KC_0 | |||
#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 | |||
#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 | |||
#define ___________________BLANK___________________ _______, _______, _______, _______, _______ | |||
#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC | |||
#define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________ | |||
#define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________ | |||
#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN | |||
#define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR | |||
#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_UP , KC_DOWN, KC_RGHT | |||
#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________ | |||
#define _________________RAISE_L2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC | |||
#define _________________RAISE_L3__________________ ___________________BLANK___________________ | |||
#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________ | |||
#define _________________RAISE_R2__________________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______ | |||
#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END | |||
#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG | |||
#define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM | |||
#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, _______ | |||
#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______ | |||
#define _________________ADJUST_R2_________________ RESET, CG_TOGG, _______, _______, _______ | |||
#define _________________ADJUST_R3_________________ _______, KC_MNXT, KC_VOLU, KC_VOLD, KC_MPLY |