From 4a8b9b8a2e2ef98827109be08289e79fb0695d54 Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Fri, 12 Dec 2014 12:11:46 -0500 Subject: [PATCH] Update keymap_planck.c --- keyboard/gh60/keymap_planck.c | 79 +++++++++++++++-------------------- 1 file changed, 34 insertions(+), 45 deletions(-) diff --git a/keyboard/gh60/keymap_planck.c b/keyboard/gh60/keymap_planck.c index 4ff3f3da574..a2e6b88749d 100644 --- a/keyboard/gh60/keymap_planck.c +++ b/keyboard/gh60/keymap_planck.c @@ -1,51 +1,40 @@ #include "keymap_common.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [0] = KEYMAP( /* Native */ - ESC, Q, W, E, R, T, Y, U, I, O, P, FN2, - BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT, - TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT, - DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT), - [1] = KEYMAP( /* QWERTY->PHOTOSHOP */ - DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1, - O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9, - TAB, FN22, FN24, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9, - COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14), - [2] = KEYMAP( /* 2: FN3 PHOTOSHOP */ - ESC, FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO, - NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21, - C, FN4, NO, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO, - FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO), +[0] = KEYMAP( /* Jack */ + TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC, + ESC, A, S, D, F, G, H, J, K, L, SCLN, QUOT, + LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT, + RSFT, LCTL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT), +[1] = KEYMAP( /* Jack RAISE */ + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC, + TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS, + TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, TRNS, + TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY), +[2] = KEYMAP( /* Jack LOWER */ + FN22, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC, + TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28, + TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, + TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY), }; - const uint16_t PROGMEM fn_actions[] = { - [1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout - [2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets - [3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer - - [4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK - [5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse - [6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select - [7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill - [8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp - [9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer - [10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out - [11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders - [12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save - [13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy - [14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer - [15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer - [16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in - [17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders - [18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG - [19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur - [20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur - [21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter - [22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending - [23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending - [24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending - [25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back - [26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward - [27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize - + [1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay + [2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay + + [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), + [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), + [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), + [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), + [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), + [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), + [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), + [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), + [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), + [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), + [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), + [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), + [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), + [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), + [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), + [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), };