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/* Copyright 2021 @Ciutadellla |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include QMK_KEYBOARD_H |
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enum layer_names { |
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_BASE, |
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_LOWER, |
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_RAISE, |
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_MOVE, |
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_ADJUST |
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}; |
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//UNICODES |
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#include "process_unicode.h" |
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enum unicode_names { |
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CKC_EUR, |
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N_TILDE, |
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COMB_ACUTE_ACCENT, |
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GRINNING_FACE, // 😃 |
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BEAMING_FACE, // 😁 |
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GRINNING_FACE_WITH_SWEAT, // 😅 |
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ROLLING_LAUGHING, // 🤣 |
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FACE_TEARS_JOY, // 😂 |
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WINKING_FACE, // 😉 |
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SMILING_FACE_HALO, // 😇 |
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SMILING_FACE_HEARTS, // 🥰 |
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SMILING_FACE_HEART_EYES, // 😍 |
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FACE_BLOWING_KISS, // 😘 |
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FACE_SAVORING_FOOD, // 😋 |
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ZANY_FACE, // 🤪 |
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HUGGING_FACE, // 🤗 |
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SHUSHING_FACE, // 🤫 |
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THINKING_FACE, // 🤔 |
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FACE_RAISED_EYEBROW, // 🤨 |
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NEUTRAL_FACE, // 😐 |
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SMIRKING_FACE, // 😏 |
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FACE_ROLLING_EYES, // 🙄 |
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PENSIVE_FACE, // 😔 |
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FACE_VOMITING, // 🤮 |
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WOOZY_FACE, // 🥴 |
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PLEADING_FACE, // 🥺 |
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LOUDLY_CRYING_FACE, // 😭 |
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DISAPPOINTED_FACE, // 😞 |
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FACE_SYMBOLS_MOUTH, // 🤬 |
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SMILING_FACE_HORNS, // 😈 |
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SKULL, // 💀 |
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PILE_POO, // 💩 |
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GHOST, // 👻 |
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ALIEN_MONSTER, // 👾 |
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RED_HEART, // ❤ |
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BOMB, // 💣 |
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WAVING_HAND, // 👋 |
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OK_HAND, // 👌 |
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CLAPPING_HANDS, // 👏 |
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EYES, // 👀 |
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MAN_FACEPALMING, // 🤦 |
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TURTLE, // 🐢 |
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SNAKE, // 🐍 |
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SPOUTING_WHALE, // 🐳 |
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DRAGON, // 🐉 |
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TREX, // 🦖 |
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THUMBSDOWN, // 👍 |
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THUMBSUP, // 👎 |
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}; |
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//https://unicode-table.com/en/#00F1 |
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const uint32_t PROGMEM unicode_map[] = { |
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[CKC_EUR] = 0x20AC, //€ |
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[N_TILDE] = 0x00F1, // ñ |
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[COMB_ACUTE_ACCENT] = 0x0301, // ´ |
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[GRINNING_FACE] = 0x1F603, |
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[BEAMING_FACE] = 0x1F601, |
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[GRINNING_FACE_WITH_SWEAT] = 0x1F605, |
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[ROLLING_LAUGHING] = 0x1F923, |
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[FACE_TEARS_JOY] = 0x1F602, |
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[WINKING_FACE] = 0x1F609, |
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[SMILING_FACE_HALO] = 0x1F607, |
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[SMILING_FACE_HEARTS] = 0x1F970, |
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[SMILING_FACE_HEART_EYES] = 0x1F60D, |
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[FACE_BLOWING_KISS] = 0x1F618, |
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[FACE_SAVORING_FOOD] = 0x1F60B, |
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[ZANY_FACE] = 0x1F92A, |
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[HUGGING_FACE] = 0x1F917, |
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[SHUSHING_FACE] = 0x1F92B, |
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[THINKING_FACE] = 0x1F914, |
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[FACE_RAISED_EYEBROW] = 0x1F928, |
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[NEUTRAL_FACE] = 0x1F610, |
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[SMIRKING_FACE] = 0x1F60F, |
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[FACE_ROLLING_EYES] = 0x1F644, |
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[PENSIVE_FACE] = 0x1F614, |
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[FACE_VOMITING] = 0x1F92E, |
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[WOOZY_FACE] = 0x1F974, |
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[PLEADING_FACE] = 0x1F97A, |
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[LOUDLY_CRYING_FACE] = 0x1F62D, |
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[DISAPPOINTED_FACE] = 0x1F61E, |
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[FACE_SYMBOLS_MOUTH] = 0x1F92C, |
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[SMILING_FACE_HORNS] = 0x1F608, |
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[SKULL] = 0x1F480, |
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[PILE_POO] = 0x1F4A9, |
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[GHOST] = 0x1F47B, |
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[ALIEN_MONSTER] = 0x1F47E, |
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[RED_HEART] = 0x2764, |
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[BOMB] = 0x1F4A3, |
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[WAVING_HAND] = 0x1F44B, |
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[OK_HAND] = 0x1F44C, |
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[CLAPPING_HANDS] = 0x1F44F, |
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[EYES] = 0x1F440, |
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[MAN_FACEPALMING] = 0x1F926, |
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[TURTLE] = 0x1F422, |
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[SNAKE] = 0x1F40D, |
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[SPOUTING_WHALE] = 0x1F433, |
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[DRAGON] = 0x1F409, |
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[TREX] = 0x1F996, |
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[THUMBSDOWN] = 0x1F44E, |
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[THUMBSUP] = 0x1F44D, |
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}; |
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void matrix_init_user(){ |
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set_unicode_input_mode(UC_MAC); |
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} |
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// Shortcut to make keymap more readable |
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#define KC_OSX_EJECT 0x66 |
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#define LOCK_OSX LSFT(LCTL(KC_OSX_EJECT)) |
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#define SLEEP_OSX LALT(LGUI(KC_OSX_EJECT)) |
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#define KC_C_LF RCTL(KC_LEFT) // control + left |
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#define KC_C_RT RCTL(KC_RGHT) // control + right |
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// tap dance declarations |
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enum { |
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_TD_TAB_ESC = 0, |
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_TD_BSPC_WDEL, |
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_TD_SFT_CAPS, |
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_TD_SPC_ENT, |
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_TD_N_NTILDE, |
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_TD_CTRL_LANG, |
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_TD_SCLN_NTILDE |
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}; |
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#define TD_TAB_ESC TD(_TD_TAB_ESC) |
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#define TD_BSPC_WDEL TD(_TD_BSPC_WDEL) |
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#define TD_SFT_CAPS TD(_TD_SFT_CAPS) |
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#define TD_SPC_ENT TD(_TD_SPC_ENT) |
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#define TD_N_NTILDE TD(_TD_N_NTILDE) |
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#define TD_CTRL_LANG TD(_TD_CTRL_LANG) |
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#define TD_SCLN_NTILDE TD(_TD_SCLN_NTILDE) //TP with costum keycodes has to be a funtion |
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void td_scln_ntilde(qk_tap_dance_state_t *state, void *user_data) { |
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if (state->count == 1) { |
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register_code(KC_SCLN); |
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unregister_code(KC_SCLN); |
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} else { |
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send_unicode_string("ñ"); |
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} |
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reset_tap_dance(state); |
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} |
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// Tap Dance Definitions |
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qk_tap_dance_action_t tap_dance_actions[] = { |
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[_TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC), |
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[_TD_BSPC_WDEL] = ACTION_TAP_DANCE_DOUBLE(KC_BSPC, LALT(KC_BSPC)), |
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[_TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS), |
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[_TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT), |
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[_TD_CTRL_LANG] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, LCTL(LSFT(KC_SPACE))), |
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[_TD_SCLN_NTILDE] = ACTION_TAP_DANCE_FN(td_scln_ntilde), |
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}; |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Qwerty 0 |
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* ,-----------------------------------------+ +-----------------------------------------. |
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------| |
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* |CtlLNG| A | S | D | F | G | | H | J | K | L | ; | " | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | | N | M | , | . | / | Shift| |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------| |
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* | GUI | Lower| Space | Raise| Alt | |
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* +-------------/ \--------------+ |
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*/ |
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[_BASE] = LAYOUT_reviung41(TD_TAB_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TD_BSPC_WDEL, TD_CTRL_LANG, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD_SCLN_NTILDE, KC_QUOT, TD_SFT_CAPS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT), KC_LGUI, MO(1), TD_SPC_ENT, MO(2), LT(4,KC_NO)), |
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/* LOWER 1 |
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* ,-----------------------------------------+ +-----------------------------------------. |
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* | Tab | ! | @ | # | $ | % | | ^ | & | * | () | ) | Del | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------| |
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* | Ctl | _ | + | {} | } | | | | LEFT | DOWN | UP | RIGHT| ´ | " | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------| |
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* | Shift| Esc | Gui | Alt | = | "" | | HOME | END | PGUP | PDOWN| / | Shft | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------| |
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* | GUI | Lower| Space | Raise| Alt | |
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* +-------------/ \--------------+ |
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*/ |
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[_LOWER] = LAYOUT_reviung41(KC_TRNS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_ESC, KC_LGUI, KC_LALT, KC_LCTL, KC_TRNS, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_PSCR, MT(MOD_LSFT | MOD_RSFT,KC_SPC), KC_TRNS, KC_TRNS, KC_ENT, MO(3), KC_TRNS), |
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/* Raise 2 |
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* ,-----------------------------------------+ +-----------------------------------------. |
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* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | DEL | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------| |
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* | | MINS | EQL | LBRC | RBRC | BSLS | | F1 | F2 | F3 | F4 | F5 | F6 | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------| |
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* | | | | | | QUOT | | F7 | F8 | F9 | F10 | F11 | F12 | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------| |
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* | ____ | MO(3)| BSPC | ____ | ____ | |
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* +-------------/ \--------------+ |
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*/ |
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// [_RAISE] = LAYOUT_reviung41( |
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// KC_TRNS, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_DEL, |
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// KC_TRNS, KC_LPRN, KC_RPRN, KC_LT, KC_GT, KC_AMPR, KC_PMNS, KC_PPLS, KC_HASH, KC_PERC, KC_COLN, KC_PEQL, |
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// KC_TRNS, KC_LCBR, KC_RCBR, KC_SLSH, KC_RO, KC_PIPE, KC_PSLS, KC_PAST, KC_PCMM, KC_PDOT, KC_HASH, KC_PENT, |
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// KC_TRNS, MO(3), KC_BSPC, KC_TRNS, KC_TRNS |
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// ), |
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[_RAISE] = LAYOUT_reviung41( |
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_P7, KC_P8, KC_P9, KC_P0, KC_PPLS, KC_PMNS, |
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KC_COLN, KC_DQUO, KC_LCBR, KC_RCBR, KC_LT, KC_GT, KC_P4, KC_P5, KC_P6, KC_PERC, KC_PAST, KC_PSLS, |
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KC_AMPR, KC_PIPE, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, KC_P1, KC_P2, KC_P3, KC_PCMM, KC_PDOT, KC_PEQL, |
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KC_TRNS, MO(3), KC_PENT, KC_TRNS, KC_TRNS |
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), |
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/* _MOVE 3 |
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* ,---------------------------------------------------+ +------------------------------------------. |
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* | | | | | | | | | WHD | WHU | | | LOCK | |
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* |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------| |
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* | | | | | | | | M_L | M_D | M_I | M_R | | SLEEP | |
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* |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------| |
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* | | | | | SCRLFT| SCRRGHT | | M_B1 | M_B2| M0 | M2 | | RESET | |
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* |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------| |
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* | ____ | ____ | BSPC | ____ | ____ | |
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* +-------------/ \--------------+ |
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*/ |
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[_MOVE] = LAYOUT_reviung41(KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_ACL2, LOCK_OSX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_ACL0, SLEEP_OSX, KC_F13, KC_F14, KC_F15, KC_F16, KC_C_LF, KC_C_RT, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), |
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/* _ADJUST 4 |
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* ,----------------------------------------+ +---------------------------------------------------. |
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* | 😃 | 😅 | 🤣 | 😉 | 😇 | 🥰 | | RGBUP | HUEUP | RGB_MOD | BRIU | PLAY | VOLU | |
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* |------+-----+------+------+------+------+ +-------+--------+----------+-------+-------+------| |
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* | 😍 | 😘 | 🙄 | 😔 | 😭 | 💩 | | RGBDWN| HUEDWN | RGB_TOG | BRID | STOP | VOLD | |
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* |------+-----+------+------+------+------+ +-------+--------+----------+--------+------+------| |
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* | 👍 | 👎 | 👏 | 👀 | 🤦 | 👻 | | RGB_TG| | | | | MUTE | |
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* |------+------+------+------+------+------+ +-------+--------+----------+--------+------+------| |
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* | GUI | Lower| BSPC | Raise| Alt | |
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* +-------------/ \--------------+ |
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*/ |
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[_ADJUST] = LAYOUT_reviung41(X(GRINNING_FACE), X(GRINNING_FACE_WITH_SWEAT), X(ROLLING_LAUGHING), X(WINKING_FACE), X(SMILING_FACE_HALO), X(SMILING_FACE_HEARTS), RGB_VAI, RGB_HUI, RGB_MOD, KC_BRIU, KC_MPLY, KC_VOLU, X(SMILING_FACE_HEART_EYES), X(FACE_BLOWING_KISS), X(FACE_ROLLING_EYES), X(PENSIVE_FACE), X(LOUDLY_CRYING_FACE), X(PILE_POO), RGB_VAD, RGB_HUD, RGB_RMOD, KC_BRID, KC_MSTP, KC_VOLD, X(THUMBSUP), X(THUMBSDOWN), X(CLAPPING_HANDS), X(EYES), X(MAN_FACEPALMING), X(GHOST), RGB_TOG, RGB_SAD, RGB_SAI, RGB_SPD, RGB_SPI, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS) |
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}; |
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#ifdef RGBLIGHT_ENABLE |
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// RGB LED Indicators |
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const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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{0, 11, HSV_RED} // Light 1 LED, starting with LED 0 |
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); |
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// RGB LED Indicators |
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const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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{0, 11, HSV_CYAN} // Light 1 LED, starting with LED 0 |
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); |
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const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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{0, 11, HSV_GREEN} // Light 1 LED, starting with LED 1 |
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); |
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// RGB LED Indicators |
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const rgblight_segment_t PROGMEM my_rise_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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{0, 11, HSV_MAGENTA} // Light 1 LED, starting with LED 0 |
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); |
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// RGB LED Indicators |
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const rgblight_segment_t PROGMEM my_MOVE_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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{0, 11, HSV_YELLOW} // Light 1 LED, starting with LED 0 |
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); |
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// RGB LED Indicators |
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const rgblight_segment_t PROGMEM my_ADJUST_layer[] = RGBLIGHT_LAYER_SEGMENTS( |
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{0, 11, HSV_AZURE} // Light 1 LED, starting with LED 0 |
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); |
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// Now define the array of layers. Later layers take precedence |
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( |
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my_base_layer, // 0 |
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my_lower_layer, // 1 |
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my_rise_layer, // 2 |
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my_MOVE_layer, // 3 |
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my_ADJUST_layer, // 4 |
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my_capslock_layer // 5 |
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); |
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// Enable the LED layers |
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void keyboard_post_init_user(void) { |
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rgblight_layers = my_rgb_layers; |
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} |
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layer_state_t layer_state_set_user(layer_state_t state) { |
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rgblight_set_layer_state(1, layer_state_cmp(state, _LOWER)); |
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rgblight_set_layer_state(2, layer_state_cmp(state, _RAISE)); |
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rgblight_set_layer_state(3, layer_state_cmp(state, _MOVE)); |
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rgblight_set_layer_state(4, layer_state_cmp(state, _ADJUST)); |
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return state; |
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} |
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bool led_update_user(led_t led_state) { |
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rgblight_set_layer_state(5, led_state.caps_lock); |
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return true; |
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} |
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#endif |
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