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/* Copyright 2017 Fred Sundvik |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#if defined(VISUALIZER_ENABLE) |
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#include "animations.h" |
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#include "visualizer.h" |
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#ifdef BACKLIGHT_ENABLE |
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#include "led_backlight_keyframes.h" |
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#endif |
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#include "visualizer_keyframes.h" |
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#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE) |
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static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { |
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#ifdef BACKLIGHT_ENABLE |
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led_backlight_keyframe_enable(animation, state); |
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#endif |
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return false; |
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} |
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static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { |
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#ifdef BACKLIGHT_ENABLE |
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led_backlight_keyframe_disable(animation, state); |
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#endif |
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return false; |
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} |
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static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) { |
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bool ret = false; |
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#ifdef BACKLIGHT_ENABLE |
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ret |= led_backlight_keyframe_fade_in_all(animation, state); |
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#endif |
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return ret; |
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} |
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static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) { |
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bool ret = false; |
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#ifdef BACKLIGHT_ENABLE |
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ret |= led_backlight_keyframe_fade_out_all(animation, state); |
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#endif |
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return ret; |
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} |
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// Don't worry, if the startup animation is long, you can use the keyboard like normal |
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// during that time |
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keyframe_animation_t default_startup_animation = { |
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.num_frames = 2, |
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.loop = false, |
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.frame_lengths = {0, gfxMillisecondsToTicks(5000)}, |
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.frame_functions = { |
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keyframe_enable, |
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keyframe_fade_in, |
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}, |
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}; |
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keyframe_animation_t default_suspend_animation = { |
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.num_frames = 2, |
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.loop = false, |
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.frame_lengths = {gfxMillisecondsToTicks(1000), 0}, |
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.frame_functions = { |
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keyframe_fade_out, |
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keyframe_disable, |
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}, |
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}; |
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#endif |
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#if defined(BACKLIGHT_ENABLE) |
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#define CROSSFADE_TIME 1000 |
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#define GRADIENT_TIME 3000 |
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keyframe_animation_t led_test_animation = { |
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.num_frames = 14, |
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.loop = true, |
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.frame_lengths = { |
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gfxMillisecondsToTicks(1000), // fade in |
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gfxMillisecondsToTicks(1000), // no op (leds on) |
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gfxMillisecondsToTicks(1000), // fade out |
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade |
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) |
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade |
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gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom |
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0, // mirror leds |
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade |
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) |
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade |
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gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom |
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0, // normal leds |
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade |
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}, |
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.frame_functions = { |
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led_backlight_keyframe_fade_in_all, |
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keyframe_no_operation, |
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led_backlight_keyframe_fade_out_all, |
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led_backlight_keyframe_crossfade, |
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led_backlight_keyframe_left_to_right_gradient, |
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led_backlight_keyframe_crossfade, |
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led_backlight_keyframe_top_to_bottom_gradient, |
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led_backlight_keyframe_mirror_orientation, |
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led_backlight_keyframe_crossfade, |
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led_backlight_keyframe_left_to_right_gradient, |
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led_backlight_keyframe_crossfade, |
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led_backlight_keyframe_top_to_bottom_gradient, |
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led_backlight_keyframe_normal_orientation, |
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led_backlight_keyframe_crossfade, |
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}, |
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}; |
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#endif |
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#endif |