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[Keyboard] Add scylla keyboard (#12720)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: bstiq <qlebastard@outlook.com>
pull/12927/head
Quentin 2 years ago
committed by GitHub
parent
commit
526fbf0faf
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 523 additions and 0 deletions
  1. +39
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      keyboards/bastardkb/scylla/config.h
  2. +71
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      keyboards/bastardkb/scylla/info.json
  3. +60
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      keyboards/bastardkb/scylla/keymaps/default/keymap.c
  4. +90
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      keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c
  5. +24
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      keyboards/bastardkb/scylla/keymaps/german_gaming/readme.md
  6. +1
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      keyboards/bastardkb/scylla/keymaps/german_gaming/rules.mk
  7. +33
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      keyboards/bastardkb/scylla/keymaps/xyverz/config.h
  8. +100
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      keyboards/bastardkb/scylla/keymaps/xyverz/keymap.c
  9. +22
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      keyboards/bastardkb/scylla/readme.md
  10. +23
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      keyboards/bastardkb/scylla/rules.mk
  11. +18
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      keyboards/bastardkb/scylla/scylla.c
  12. +42
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      keyboards/bastardkb/scylla/scylla.h

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keyboards/bastardkb/scylla/config.h View File

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/*
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define VENDOR_ID 0xA8F8
#define PRODUCT_ID 0x1829
#define DEVICE_VER 0x0001
#define MANUFACTURER Bastard Keyboards
#define PRODUCT Scylla
#define MATRIX_ROWS 10
#define MATRIX_COLS 6
#define DIODE_DIRECTION ROW2COL
#define MATRIX_ROW_PINS { D7, B5, F7, F6, B6 }
#define MATRIX_COL_PINS { B4, E6, C6, B1, B3, B2 }
#define RGB_DI_PIN D2
#define RGBLED_NUM 58
#define RGBLED_SPLIT { 29, 29 }
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_ANIMATIONS
#define DEBOUNCE 5
#define SOFT_SERIAL_PIN D0
#define MASTER_RIGHT

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keyboards/bastardkb/scylla/info.json View File

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{
"keyboard_name": "The Bastard Keyboard",
"url": "https://bastardkb.com/",
"maintainer": "Quentin Lebastard",
"width": 17,
"height": 8,
"layouts": {
"LAYOUT_split_4x6_5": {
"layout": [
{"label":"L00", "x":0, "y":0},
{"label":"L01", "x":1, "y":0},
{"label":"L02", "x":2, "y":0},
{"label":"L03", "x":3, "y":0},
{"label":"L04", "x":4, "y":0},
{"label":"L05", "x":5, "y":0},
{"label":"R00", "x":11, "y":0},
{"label":"R01", "x":12, "y":0},
{"label":"R02", "x":13, "y":0},
{"label":"R03", "x":14, "y":0},
{"label":"R04", "x":15, "y":0},
{"label":"R05", "x":16, "y":0},
{"label":"L10", "x":0, "y":1},
{"label":"L11", "x":1, "y":1},
{"label":"L12", "x":2, "y":1},
{"label":"L13", "x":3, "y":1},
{"label":"L14", "x":4, "y":1},
{"label":"L15", "x":5, "y":1},
{"label":"R10", "x":11, "y":1},
{"label":"R11", "x":12, "y":1},
{"label":"R12", "x":13, "y":1},
{"label":"R13", "x":14, "y":1},
{"label":"R14", "x":15, "y":1},
{"label":"R15", "x":16, "y":1},
{"label":"L20", "x":0, "y":2},
{"label":"L21", "x":1, "y":2},
{"label":"L22", "x":2, "y":2},
{"label":"L23", "x":3, "y":2},
{"label":"L24", "x":4, "y":2},
{"label":"L25", "x":5, "y":2},
{"label":"R20", "x":11, "y":2},
{"label":"R21", "x":12, "y":2},
{"label":"R22", "x":13, "y":2},
{"label":"R23", "x":14, "y":2},
{"label":"R24", "x":15, "y":2},
{"label":"R25", "x":16, "y":2},
{"label":"L30", "x":0, "y":3},
{"label":"L31", "x":1, "y":3},
{"label":"L32", "x":2, "y":3},
{"label":"L33", "x":3, "y":3},
{"label":"L34", "x":4, "y":3},
{"label":"L35", "x":5, "y":3},
{"label":"R30", "x":11, "y":3},
{"label":"R31", "x":12, "y":3},
{"label":"R32", "x":13, "y":3},
{"label":"R33", "x":14, "y":3},
{"label":"R34", "x":15, "y":3},
{"label":"R35", "x":16, "y":3},
{"label":"L43", "x":5, "y":4},
{"label":"L44", "x":6, "y":4},
{"label":"L45", "x":7, "y":4},
{"label":"R40", "x":9, "y":4},
{"label":"R41", "x":10, "y":4},
{"label":"R40", "x":11, "y":4},
{"label":"L52", "x":6, "y":5},
{"label":"L53", "x":7, "y":5},
{"label":"R52", "x":9, "y":5},
{"label":"R53", "x":10, "y":5}
]
}
}
}

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keyboards/bastardkb/scylla/keymaps/default/keymap.c View File

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/*
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_split_4x6_5(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
//-------------------------------------------------//-----------------------------------------------------------//
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
//-------------------------------------------------//-----------------------------------------------------------//
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
//-------------------------------------------------//-----------------------------------------------------------//
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
//-------------------------------------------------//-----------------------------------------------------------//
KC_LCTL, KC_SPC, MO(1), MO(2), KC_ENT, KC_RGUI,
KC_HOME, KC_BSPC, KC_DEL, KC_RALT
),
[1] = LAYOUT_split_4x6_5(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
//---------------------------------------------------------//-----------------------------------------------------------//
RESET, _______, _______, _______, _______, KC_LBRC, KC_RBRC, KC_P7, KC_P8, KC_P9, _______, KC_PLUS,
//---------------------------------------------------------//-----------------------------------------------------------//
_______, KC_HOME, KC_PGUP, KC_PGDN, KC_END, KC_LPRN, KC_RPRN, KC_P4, KC_P5, KC_P6, KC_MINS, KC_PIPE,
//---------------------------------------------------------//-----------------------------------------------------------//
_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_EQL, KC_UNDS,
//---------------------------------------------------------//-----------------------------------------------------------//
KC_LCTL, KC_HOME, KC_TRNS, KC_TRNS, KC_RALT, KC_RGUI,
KC_SPC, KC_BSPC, KC_RCTL, KC_ENT
),
[2] = LAYOUT_split_4x6_5(
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
//---------------------------------------------------------//--------------------------------------------------------------//
_______, _______, RGB_RMOD, RGB_TOG, RGB_MOD, KC_LBRC, KC_RBRC, _______, KC_NLCK, KC_INS, KC_SLCK, KC_MUTE,
//---------------------------------------------------------//--------------------------------------------------------------//
_______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_LPRN, KC_RPRN, KC_MPRV, KC_MPLY, KC_MNXT, _______, KC_VOLU,
//---------------------------------------------------------//--------------------------------------------------------------//
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD,
//---------------------------------------------------------//--------------------------------------------------------------//
KC_LCTL, KC_HOME, KC_TRNS, KC_TRNS, KC_RALT, RESET,
KC_SPC, KC_BSPC, KC_RCTL, KC_ENT
),
};

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keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c View File

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/*
* Copyright 2021 Joschua Gandert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_german.h"
enum layer_names {
_BASE,
_GAME, /* WASD shifted right once */
_LOWER,
_RAISE,
_ADJUST /* when both LOWER and RAISE pressed */
};
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_split_4x6_5(
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS ,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA,
KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA,
KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS,
RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER,
KC_ENT, KC_LALT, KC_LGUI, KC_RSFT
),
[_GAME] = LAYOUT_split_4x6_5(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______,
KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______
),
[_LOWER] = LAYOUT_split_4x6_5(
KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL ,
_______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC ,
_______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ ,
_______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL,
_______, KC_RGHT, _______, _______, _______, _______,
KC_LEFT, _______, RESET , _______
),
[_RAISE] = LAYOUT_split_4x6_5(
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
_______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NLCK , KC_CALC, KC_PSCREEN, KC_MUTE,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU,
_______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SLCK , KC_VOLD,
_______, _______, _______, _______, KC_UP , _______,
_______, _______, _______, KC_DOWN
),
[_ADJUST] = LAYOUT_split_4x6_5(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, RESET , _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______
),
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

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keyboards/bastardkb/scylla/keymaps/german_gaming/readme.md View File

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![German Gaming Layout Image](https://i.imgur.com/0y938rGh.png)
Despite being less accurate, the columns in the image are shifted up and down to avoid the [Hermann grid illusion](https://en.wikipedia.org/wiki/Grid_illusion).
# German Gaming Layout
This layout was build with gaming in mind for a german user. As a result I added a "game" layer that shifts the keys of the left side (below the number row) one to the right, so that <kbd>WASD</kbd> is on the <kbd>ESDF</kbd> keys. The reason this layer was added is that using <kbd>WASD</kbd> is less comfortable with a contoured Dactyl-style keyboard, where each column is adjusted for the respective fingers. <kbd>ESDF</kbd> also has the upside of allowing one to stay in the home row. Note that the rightmost column of the default layer, so <kbd>TGB</kbd>, ends up in the leftmost position.
Of course, one could just be forced to reconfigure every game, but that wouldn't be very user-friendly and likely reduce satisfaction with the layout. When in game mode, the right side of keys also features arrow keys on <kbd>IJKL</kbd>.
## Raise and Lower layer
Additionally, via the RAISE layer, it's always possible to access the arrow keys, which are often used in game menues. On the exact same position one can access <kbd>Home</kbd>, <kbd>End</kbd>, <kbd>Page Down</kbd> and <kbd>Page Up</kbd> via the LOWER layer. The left side of the LOWER layer also contains the few characters that would usually have their own key in a traditional german keyboard.
The right side features various media keys in the RAISE layer, and a numpad in the LOWER layer.
## Firmware
The keyboard can be put into Reset mode (for flashing a keymap) by pressing <kbd>**LOWER**</kbd> + <kbd>Super</kbd> (also known as Windows key), or by pressing <kbd>**LOWER**</kbd> + <kbd>**RAISE**</kbd> + <kbd>R</kbd>.
`MOUSEKEY_ENABLE` was set to `no` for this keymap, since it wasn't used and the size of the firmware ended up being too large.

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keyboards/bastardkb/scylla/keymaps/german_gaming/rules.mk View File

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MOUSEKEY_ENABLE = no

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keyboards/bastardkb/scylla/keymaps/xyverz/config.h View File

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 300
#define PERMISSIVE_HOLD
#define IGNORE_MOD_TAP_INTERRUPT
#define LEADER_PER_KEY_TIMING
#define LEADER_TIMEOUT 300

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keyboards/bastardkb/scylla/keymaps/xyverz/keymap.c View File

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/*
* Copyright 2021 Ian Sterling <xyverz on Github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names { _WINDOWS, _MAC, _LOWER, _RAISE, _ADJUST };
enum custom_keycodes { WINDOWS = SAFE_RANGE, MAC, ADJUST };
// Aliases to keep the keymap tidy
#define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped.
#define RGB_SWR RGB_M_SW // Swirl Animation alias
#define RGB_SNK RGB_M_SN // Snake Animation alias
#define MACLOCK LGUI(LCTL(KC_Q)) // Lock my MacBook!
#define WINLOCK LGUI(KC_L) // Lock my PC!
#define DELGUI GUI_T(KC_DEL)
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
#define MACLOCK LGUI(LCTL(KC_Q)) // Lock my MacBook!
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_WINDOWS] = LAYOUT_split_4x6_5(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
LOWER, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, RAISE,
KC_LCTL, KC_LALT, KC_RGUI, KC_RCTL
),
[_MAC] = LAYOUT_split_4x6_5(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
LOWER, KC_BSPC, DELGUI, KC_ENT, KC_SPC, RAISE,
KC_LCTL, KC_LALT, KC_RGUI, KC_RCTL
),
[_LOWER] = LAYOUT_split_4x6_5(
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
RESET, _______, _______, KC_UP, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______,
KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_PGUP, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______,
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
_______, KC_DEL, _______, _______, _______, _______,
MACLOCK, _______, _______, WINLOCK
),
[_RAISE] = LAYOUT_split_4x6_5(
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
_______, _______, _______, KC_UP, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, RESET,
KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_PGUP, _______, KC_EQL, KC_LBRC, KC_RBRC, _______,
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
_______, KC_DEL, _______, _______, _______, _______,
MACLOCK, _______, _______, WINLOCK
),
[_ADJUST] = LAYOUT_split_4x6_5(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, WINDOWS, MAC, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______
),
};
layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); };
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {
case WINDOWS:
set_single_persistent_default_layer(_WINDOWS);
return false;
case MAC:
set_single_persistent_default_layer(_MAC);
return false;
}
}
return true;
}

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# Scylla
A modern, low-profile split ergonomic keyboard
* Keyboard Maintainer: [Bastard Keyboards](https://github.com/Bastardkb/)
* Hardware Supported: elite-C V4
* Hardware Availability: [Bastard Keyboards](https://bastardkb.com/)
Make example for this keyboard (after setting up your build environment):
make bastardkb/scylla:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
See the [keyboard build instructions](https://docs.bastardkb.com)
## Important information regarding the reset
If you modify this firmware, make sure to always have a RESET key that can be triggered using only the master side ! This way you ensure that you can always flash the keyboard, even if you mess up.
Otherwise if you're stuck, open the case and reset manually by shorting Gnd and Rst, or pressing the RST button.

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keyboards/bastardkb/scylla/rules.mk View File

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
SPLIT_KEYBOARD = yes

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keyboards/bastardkb/scylla/scylla.c View File

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/*
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scylla.h"

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keyboards/bastardkb/scylla/scylla.h View File

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/*
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
// SWITCHED 91 and 95 - check on left ?
#define LAYOUT_split_4x6_5( \
k00, k01, k02, k03, k04, k05, k55, k54, k53, k52, k51, k50, \
k10, k11, k12, k13, k14, k15, k65, k64, k63, k62, k61, k60, \
k20, k21, k22, k23, k24, k25, k75, k74, k73, k72, k71, k70, \
k30, k31, k32, k33, k34, k35, k85, k84, k83, k82, k81, k80, \
k43, k44, k41, k91, k94, k93, \
k45, k42, k92, k95 \
)\
{\
{ k00, k01, k02, k03, k04, k05 }, \
{ k10, k11, k12, k13, k14, k15 }, \
{ k20, k21, k22, k23, k24, k25 }, \
{ k30, k31, k32, k33, k34, k35 }, \
{ KC_NO, k41, k42, k43, k44, k45 }, \
{ k50, k51, k52, k53, k54, k55 }, \
{ k60, k61, k62, k63, k64, k65 }, \
{ k70, k71, k72, k73, k74, k75 }, \
{ k80, k81, k82, k83, k84, k85 }, \
{ KC_NO, k91, k92, k93, k94, k95 }, \
}

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