* an attempt at own layout * typematrixed dvorak * columns shifted columns shifted out, second pinky column moved to the inside. * Update users/romus/romus.h * code cleanup Changes requested by Drashna + Tap Dance enabled * Fixed EOF Fixed the no newline at the end of file alert. * rgblight fight eeprom writes * rgb code simplification * Update users/romus/README.md * Update quantum/keymap_extras/keymap_slovenian.hpull/4204/head
@ -0,0 +1,21 @@ | |||
/* | |||
This is the c configuration file for the keymap | |||
Copyright 2012 Jun Wako <wakojun@gmail.com> | |||
Copyright 2015 Jack Humbert | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#pragma once |
@ -0,0 +1,161 @@ | |||
#include "eeconfig.h" | |||
extern keymap_config_t keymap_config; | |||
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |||
// entirely and just use numbers. | |||
#define _DVORAK 0 | |||
#define _LOWER 3 | |||
#define _RAISE 4 | |||
#define _FUNCTION 15 | |||
#define _ADJUST 16 | |||
enum custom_keycodes { | |||
DVORAK = SAFE_RANGE, | |||
LOWER, | |||
RAISE, | |||
ADJUST | |||
}; | |||
// Defines for task manager and such | |||
#define CALTDEL LCTL(LALT(KC_DEL)) | |||
#define TSKMGR LCTL(LSFT(KC_ESC)) | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Qwerty | |||
* ,-----------------------------------------------------------------------------------. | |||
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||
* | Func | A | S | D | F | G | H | J | K | L | ; | Enter| | |||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||
* | Shift| Z | X | C | V | B | N | M | , | . | / | ' | | |||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||
* | Ctrl | ` | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right | | |||
* `-----------------------------------------------------------------------------------' | |||
*/ | |||
[_DVORAK] = LAYOUT( \ | |||
KC_QUOTE, KC_COMMA, KC_DOT, KC_P, KC_Y, KC_TAB, KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, \ | |||
KC_A, KC_O, KC_E, KC_U, KC_I, KC_ENT, KC_ENT, KC_D, KC_H, KC_T, KC_N, KC_S, \ | |||
KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, OSM(MOD_LSFT), OSM(MOD_RSFT), KC_B, KC_M, KC_W, KC_V, KC_Z, \ | |||
KC_LCTL, KC_LGUI, KC_LALT, OSM(MOD_LSFT), KC_SPC, LOWER, RAISE, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ | |||
), | |||
/*[BASE] = LAYOUT( | |||
* KC_QUOTE, KC_COMMA, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, | |||
* KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, | |||
* KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, | |||
* OSM(MOD_LSFT), OSM(MOD_LCTL), MO(KEYSEL), MO(BROWSER_CONTROL), MO(COMBINED), MO(KEYNAV), KC_ENTER, KC_SPACE, KC_BSPC, RCTL(KC_BSPC), KC_CAPSLOCK, OSM(MOD_LSFT) | |||
* ), | |||
*KC_GRV, | |||
*/ | |||
/* Lower | |||
* ,-----------------------------------------------------------------------------------. | |||
* | Esc | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | | |||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||
* | | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } |Enter | | |||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||
* | | F7 | F8 | F9 | F10 | F11 | F12 | | | Mute | | | | | |||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||
* | | | | |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play | | |||
* `-----------------------------------------------------------------------------------' | |||
*/ | |||
[_LOWER] = LAYOUT( \ | |||
KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \ | |||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______, \ | |||
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_MUTE, _______, KC_PIPE, \ | |||
_______, _______, _______, _______, KC_BSPC, _______, _______, KC_BSPC, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ | |||
), | |||
/* Raise | |||
* ,-----------------------------------------------------------------------------------. | |||
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del | | |||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||
* | | 4 | 5 | 6 | + | F5 | F6 | - | = | [ | ] |Enter | | |||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||
* |Enter | 7 | 8 | 9 | - | F11 | F12 |ISO # |ISO / | Mute | | \ | | |||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||
* | | , | 0 | . |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play | | |||
* `-----------------------------------------------------------------------------------' | |||
*/ | |||
[_RAISE] = LAYOUT( \ | |||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \ | |||
_______, KC_4, KC_5, KC_6, KC_PLUS, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______, \ | |||
KC_ENT, KC_7, KC_8, KC_9, KC_MINS, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_MUTE, _______, KC_BSLS, \ | |||
_______, KC_COMM, KC_0, KC_DOT, _______, KC_BSPC, KC_BSPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ | |||
), | |||
/* Adjust (Lower + Raise) | |||
* ,-----------------------------------------------------------------------------------. | |||
* |Taskmg| | | | | | | |RGBVAI|RGBSAI|RGBHUI|caltde| | |||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||
* | | | | | | | |Qwerty|RGBVAD|RGBSAD|RGBHUD|RGBTOG| | |||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||
* | | | | | | | | | | | |BLSTEP| | |||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||
* | | | | | | | | | | | | RESET| | |||
* `-----------------------------------------------------------------------------------' | |||
*/ | |||
[_ADJUST] = LAYOUT( \ | |||
TSKMGR, _______, _______, _______, _______, _______, KC_DEL, _______, RGB_VAI, RGB_SAI, RGB_HUI, CALTDEL, \ | |||
_______, _______, _______, _______, _______, _______, _______, DVORAK, RGB_VAD, RGB_SAD, RGB_HUD, RGB_TOG, \ | |||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_STEP, \ | |||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET \ | |||
), | |||
/* Function | |||
* ,-----------------------------------------------------------------------------------. | |||
* | | | | | | | | | Up | | | | | |||
* |------+------+------+------+------+-------------+------+------+------+------+------| | |||
* | | | | | | | | Left | Down |Right | | | | |||
* |------+------+------+------+------+------|------+------+------+------+------+------| | |||
* | Caps | | | | | | | | | | | | | |||
* |------+------+------+------+------+------+------+------+------+------+------+------| | |||
* | | | | | | | | | | | | | |||
* `-----------------------------------------------------------------------------------' | |||
*/ | |||
[_FUNCTION] = LAYOUT( \ | |||
_______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______, \ | |||
_______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, \ | |||
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | |||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ | |||
) | |||
}; | |||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||
switch (keycode) { | |||
case LOWER: | |||
if (record->event.pressed) { | |||
layer_on(_LOWER); | |||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||
} else { | |||
layer_off(_LOWER); | |||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||
} | |||
return false; | |||
break; | |||
case RAISE: | |||
if (record->event.pressed) { | |||
layer_on(_RAISE); | |||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||
} else { | |||
layer_off(_RAISE); | |||
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |||
} | |||
return false; | |||
break; | |||
case ADJUST: | |||
if (record->event.pressed) { | |||
layer_on(_ADJUST); | |||
} else { | |||
layer_off(_ADJUST); | |||
} | |||
return false; | |||
break; | |||
} | |||
return true; | |||
} |
@ -0,0 +1,7 @@ | |||
# Lets Split Eh Layout | |||
Check out [user readme](../../../../users/romus/README.md) for more info. | |||
# Usage | |||
Fill in after flashing |
@ -0,0 +1,28 @@ | |||
#include QMK_KEYBOARD_H | |||
#include "romus.h" | |||
void matrix_init_keymap (void) { | |||
} | |||
uint32_t layer_state_set_keymap(uint32_t state) { | |||
return state; | |||
} | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
// Main Dvorak layer | |||
[_DV] = LAYOUT_letssplit_wrapper(DVORAK), | |||
// Turkish and special character overlay | |||
[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR), | |||
// Gaming layer | |||
[_GA] = LAYOUT_letssplit_wrapper(GAME), | |||
// Numbers layer | |||
[_NU] = LAYOUT_letssplit_wrapper(NUMBERS), | |||
// Settings layer | |||
[_SE] = LAYOUT_letssplit_wrapper(SETTINGS), | |||
// Mouse emulation layer | |||
[_MO] = LAYOUT_letssplit_wrapper(MOUSE), | |||
// Music layer | |||
[_MU] = LAYOUT_letssplit_wrapper(MUSIC), | |||
}; |
@ -0,0 +1,7 @@ | |||
# Build options | |||
BACKLIGHT_ENABLE = no # Switch LEDs | |||
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses | |||
RGBLIGHT_ENABLE = yes # LED strips | |||
TAP_DANCE_ENABLE = yes # Use multi-tap features | |||
AUDIO_ENABLE = no # Audio stuff |
@ -0,0 +1,45 @@ | |||
# overview | |||
this is a modified version of let's split keyboard from bbaserdem. i don't like standard dvorak overuses right pinky | |||
so i shifted the columns out. i'm not sure if this is any good, time will tell. | |||
i have ortholinear let's split eh, which share a lot of functions with other ortholinear keyboards. | |||
# layout | |||
i use dvorak with an unorthodox off layout. | |||
if you wanna grab my code, and you used a layout with a persistent base | |||
layer change, change it to layer 0 before proceeding. | |||
# layers | |||
* **dvorak**: base layer,with dvorak layout. | |||
* **alternative**: has alternate characters. | |||
* **game**: toggled from *function*, comfortable for gaming use. | |||
* **numeric**: has numericals and symbols. can be locked. | |||
* **function**: layer has media and function keys. | |||
* **mouse**: manipulates mouse. can be locked. | |||
* **music** allows playing sounds. | |||
# functionality | |||
* **rgb backlight**: with layer indication, and ability to change base layer lighting mode. | |||
* **secrets**: by placing a secrets.h, and not tracking it, passwords can be stored. | |||
* **mouse**: mouse emulation, complete with diagonal keys. | |||
* **turkish**: an altgr-like overlay that allows some non-common letters, in unicode. | |||
i suggest checking out how i enabled turkish keys, | |||
how i planned out rgb lighting, | |||
and my mouse implementation; | |||
they might offer some insight into fringe user cases. | |||
# issues | |||
all features are too big for the 32kb bootloader. | |||
offenders are audio and rgb lights; it comes down to one or the other. | |||
~the proton board, and rev 6 might fix that.~ | |||
# credits | |||
this is a modified version of let's split keyboard from bbaserdem who has previously written his keymap by himself before, but rewrote it here. |
@ -0,0 +1,8 @@ | |||
#pragma once | |||
#ifdef TAP_DANCE_ENABLE | |||
#define TAPPING_TERM 300 | |||
#define TAPPING_TOGGLE 1 | |||
#endif | |||
// !USERSPACE_CONFIG_H |
@ -0,0 +1,557 @@ | |||
#include "romus.h" | |||
/*---------------*\ | |||
|*-----MOUSE-----*| | |||
\*---------------*/ | |||
#ifdef MOUSEKEY_ENABLE | |||
#include "mousekey.h" | |||
#endif | |||
/*-------------*\ | |||
|*-----RGB-----*| | |||
\*-------------*/ | |||
#ifdef RGBLIGHT_ENABLE | |||
#include "rgblight.h" | |||
#endif | |||
/*-------------*\ | |||
|*---UNICODE---*| | |||
\*-------------*/ | |||
#ifdef UNICODE_ENABLE | |||
#endif | |||
/*-----------------*\ | |||
|*-----SECRETS-----*| | |||
\*-----------------*/ | |||
// Enabled by adding a non-tracked secrets.h to this dir. | |||
#if (__has_include("secrets.h")) | |||
#include "secrets.h" | |||
#endif | |||
/*---------------*\ | |||
|*-----MUSIC-----*| | |||
\*---------------*/ | |||
#ifdef AUDIO_ENABLE | |||
float tone_game[][2] = SONG(ZELDA_PUZZLE); | |||
float tone_return[][2] = SONG(ZELDA_TREASURE); | |||
float tone_linux[][2] = SONG(UNICODE_LINUX); | |||
float tone_windows[][2] = SONG(UNICODE_WINDOWS); | |||
#endif | |||
/*-------------------*\ | |||
|*-----TAP-DANCE-----*| | |||
\*-------------------*/ | |||
#ifdef TAP_DANCE_ENABLE | |||
qk_tap_dance_action_t tap_dance_actions[] = { | |||
// Shift on double tap of semicolon | |||
[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN ) | |||
}; | |||
#endif | |||
/* In keymaps, instead of writing _user functions, write _keymap functions | |||
* The __attribute__((weak)) allows for empty definitions here, and during | |||
* compilation, if these functions are defined elsewhere, they are written | |||
* over. This allows to include custom code from keymaps in the generic code | |||
* in this file. | |||
*/ | |||
__attribute__ ((weak)) void matrix_init_keymap(void) { } | |||
__attribute__ ((weak)) void matrix_scan_keymap(void) { } | |||
__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { | |||
return true; | |||
} | |||
__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) { | |||
return state; | |||
} | |||
__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { } | |||
/* ----------------------- *\ | |||
* -----RGB Functions----- * | |||
\* ----------------------- */ | |||
#ifdef RGBLIGHT_ENABLE | |||
// Set RGBLIGHT state depending on layer | |||
void rgblight_change( uint8_t this_layer ) { | |||
// Enable RGB light; will not work without this | |||
//rgblight_enable_noeeprom(); | |||
// Change RGB light | |||
switch ( this_layer ) { | |||
case _DV: | |||
// Load base layer | |||
rgblight_disable_noeeprom(); | |||
break; | |||
case _AL: | |||
// Do yellow for alternate | |||
rgblight_enable_noeeprom(); | |||
rgblight_sethsv_noeeprom( 60,255,255); | |||
break; | |||
case _GA: | |||
// Do purple for game | |||
rgblight_enable_noeeprom(); | |||
rgblight_sethsv_noeeprom(285,255,255); | |||
break; | |||
case _NU: | |||
// Do azure for number | |||
rgblight_enable_noeeprom(); | |||
rgblight_sethsv_noeeprom(186,200,255); | |||
break; | |||
case _SE: | |||
// Do red for settings | |||
rgblight_enable_noeeprom(); | |||
rgblight_sethsv_noeeprom( 16,255,255); | |||
break; | |||
case _MO: | |||
// Do green for mouse | |||
rgblight_enable_noeeprom(); | |||
rgblight_sethsv_noeeprom(120,255,255); | |||
break; | |||
case _MU: | |||
// Do orange for music | |||
rgblight_enable_noeeprom(); | |||
rgblight_sethsv_noeeprom( 39,255,255); | |||
break; | |||
default: | |||
// Something went wrong | |||
rgblight_enable_noeeprom(); | |||
rgblight_sethsv_noeeprom( 0,255,255); | |||
break; | |||
} | |||
} | |||
#endif | |||
/*---------------------*\ | |||
|*-----MATRIX INIT-----*| | |||
\*---------------------*/ | |||
void matrix_init_user (void) { | |||
// Keymap specific things, do it first thing to allow for delays etc | |||
matrix_init_keymap(); | |||
// Correct unicode | |||
#ifdef UNICODE_ENABLE | |||
set_unicode_input_mode(UC_LNX); | |||
#endif | |||
// Make beginning layer DVORAK | |||
set_single_persistent_default_layer(_DV); | |||
} | |||
/*---------------------*\ | |||
|*-----MATRIX SCAN-----*| | |||
\*---------------------*/ | |||
void matrix_scan_user (void) { | |||
// Keymap specific, do it first | |||
matrix_scan_keymap(); | |||
} | |||
/*------------------*\ | |||
|*-----KEYCODES-----*| | |||
\*------------------*/ | |||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |||
// Shift check | |||
bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) ); | |||
static bool lock_flag = false; | |||
uint8_t layer = biton32 (layer_state); | |||
switch (keycode) { | |||
// Secrets implementation | |||
#if (__has_include("secrets.h")) | |||
case SECRET1: | |||
if( !record->event.pressed ) { | |||
send_string_P( secret[ keycode - SECRET1 ] ); | |||
} | |||
return false; | |||
break; | |||
case SECRET2: | |||
if( !record->event.pressed ) { | |||
send_string_P( secret[ keycode - SECRET2 ] ); | |||
} | |||
return false; | |||
break; | |||
case SECRET3: | |||
if( !record->event.pressed ) { | |||
send_string_P( secret[ keycode - SECRET3 ] ); | |||
} | |||
return false; | |||
break; | |||
#endif | |||
// Lock functionality: These layers are locked if the LOCKED buttons are | |||
// pressed. Otherwise, they are momentary toggles | |||
case K_LOCK: | |||
if (record->event.pressed) { | |||
lock_flag = !lock_flag; | |||
} | |||
return false; | |||
break; | |||
case K_MOUSE: | |||
if (record->event.pressed) { | |||
layer_on(_MO); | |||
lock_flag = false; | |||
} else { | |||
if ( lock_flag ) { | |||
lock_flag = false; | |||
} else { | |||
layer_off(_MO); | |||
} | |||
} | |||
return false; | |||
break; | |||
case K_NUMBR: | |||
if (record->event.pressed) { | |||
layer_on(_NU); | |||
lock_flag = false; | |||
} else { | |||
if ( lock_flag ) { | |||
lock_flag = false; | |||
} else { | |||
layer_off(_NU); | |||
} | |||
} | |||
return false; | |||
break; | |||
// Layer switches with sound | |||
case K_GAMES: | |||
if (record->event.pressed) { | |||
// On press, turn off layer if active | |||
if ( layer == _GA ) { | |||
#ifdef AUDIO_ENABLE | |||
stop_all_notes(); | |||
PLAY_SONG(tone_return); | |||
#endif | |||
layer_off(_GA); | |||
} | |||
} else { | |||
// After click, turn on layer if accessed from setting | |||
if ( layer == _SE ) { | |||
#ifdef AUDIO_ENABLE | |||
stop_all_notes(); | |||
PLAY_SONG(tone_game); | |||
#endif | |||
layer_on(_GA); | |||
layer_off(_SE); | |||
} | |||
} | |||
return false; | |||
break; | |||
case MU_TOG: | |||
if (record->event.pressed) { | |||
// On press, turn off layer if active | |||
if ( layer == _SE ) { | |||
layer_off(_SE); | |||
layer_on(_MU); | |||
} else { | |||
layer_off(_MU); | |||
} | |||
} | |||
return true; | |||
break; | |||
//------UNICODE | |||
// Unicode switches with sound | |||
#ifdef UNICODE_ENABLE | |||
case UNI_LI: | |||
if (record->event.pressed) { | |||
#ifdef AUDIO_ENABLE | |||
stop_all_notes(); | |||
PLAY_SONG(tone_linux); | |||
#endif | |||
set_unicode_input_mode(UC_LNX); | |||
} | |||
return false; | |||
break; | |||
case UNI_WN: | |||
if (record->event.pressed) { | |||
#ifdef AUDIO_ENABLE | |||
stop_all_notes(); | |||
PLAY_SONG(tone_windows); | |||
#endif | |||
set_unicode_input_mode(UC_WIN); | |||
} | |||
return false; | |||
break; | |||
// Turkish letters, with capital functionality | |||
case TUR_A: | |||
if (record->event.pressed) { | |||
if ( is_capital ) { | |||
unicode_input_start(); | |||
register_hex(0x00c2); | |||
unicode_input_finish(); | |||
} else { | |||
unicode_input_start(); | |||
register_hex(0x00e2); | |||
unicode_input_finish(); | |||
} | |||
} | |||
return false; | |||
break; | |||
case TUR_O: | |||
if (record->event.pressed) { | |||
if ( is_capital ) { | |||
unicode_input_start(); | |||
register_hex(0x00d6); | |||
unicode_input_finish(); | |||
} else { | |||
unicode_input_start(); | |||
register_hex(0x00f6); | |||
unicode_input_finish(); | |||
} | |||
} | |||
return false; | |||
break; | |||
case TUR_U: | |||
if (record->event.pressed) { | |||
if ( is_capital ) { | |||
unicode_input_start(); | |||
register_hex(0x00dc); | |||
unicode_input_finish(); | |||
} else { | |||
unicode_input_start(); | |||
register_hex(0x00fc); | |||
unicode_input_finish(); | |||
} | |||
} | |||
return false; | |||
break; | |||
case TUR_I: | |||
if (record->event.pressed) { | |||
if ( is_capital ) { | |||
unicode_input_start(); | |||
register_hex(0x0130); | |||
unicode_input_finish(); | |||
} else { | |||
unicode_input_start(); | |||
register_hex(0x0131); | |||
unicode_input_finish(); | |||
} | |||
} | |||
return false; | |||
break; | |||
case TUR_G: | |||
if (record->event.pressed) { | |||
if ( is_capital ) { | |||
unicode_input_start(); | |||
register_hex(0x011e); | |||
unicode_input_finish(); | |||
} else { | |||
unicode_input_start(); | |||
register_hex(0x011f); | |||
unicode_input_finish(); | |||
} | |||
} | |||
return false; | |||
break; | |||
case TUR_C: | |||
if (record->event.pressed) { | |||
if ( is_capital ) { | |||
unicode_input_start(); | |||
register_hex(0x00c7); | |||
unicode_input_finish(); | |||
} else { | |||
unicode_input_start(); | |||
register_hex(0x00e7); | |||
unicode_input_finish(); | |||
} | |||
} | |||
return false; | |||
break; | |||
case TUR_S: | |||
if (record->event.pressed) { | |||
if ( is_capital ) { | |||
unicode_input_start(); | |||
register_hex(0x015e); | |||
unicode_input_finish(); | |||
} else { | |||
unicode_input_start(); | |||
register_hex(0x015f); | |||
unicode_input_finish(); | |||
} | |||
} | |||
return false; | |||
break; | |||
#endif | |||
//-------Diagonal mouse movements | |||
#ifdef MOUSEKEY_ENABLE | |||
case MO_NE: | |||
if( record->event.pressed ) { | |||
mousekey_on(MO_N); | |||
mousekey_on(MO_E); | |||
mousekey_send(); | |||
} else { | |||
mousekey_off(MO_N); | |||
mousekey_off(MO_E); | |||
mousekey_send(); | |||
} | |||
return false; | |||
break; | |||
case MO_NW: | |||
if( record->event.pressed ) { | |||
mousekey_on(MO_N); | |||
mousekey_on(MO_W); | |||
mousekey_send(); | |||
} else { | |||
mousekey_off(MO_N); | |||
mousekey_off(MO_W); | |||
mousekey_send(); | |||
} | |||
return false; | |||
break; | |||
case MO_SE: | |||
if( record->event.pressed ) { | |||
mousekey_on(MO_S); | |||
mousekey_on(MO_E); | |||
mousekey_send(); | |||
} else { | |||
mousekey_off(MO_S); | |||
mousekey_off(MO_E); | |||
mousekey_send(); | |||
} | |||
return false; | |||
break; | |||
case MO_SW: | |||
if( record->event.pressed ) { | |||
mousekey_on(MO_S); | |||
mousekey_on(MO_W); | |||
mousekey_send(); | |||
} else { | |||
mousekey_off(MO_S); | |||
mousekey_off(MO_W); | |||
mousekey_send(); | |||
} | |||
return false; | |||
break; | |||
case MO_S_NE: | |||
if( record->event.pressed ) { | |||
mousekey_on(MO_S_N); | |||
mousekey_on(MO_S_E); | |||
mousekey_send(); | |||
} else { | |||
mousekey_off(MO_S_N); | |||
mousekey_off(MO_S_E); | |||
mousekey_send(); | |||
} | |||
return false; | |||
break; | |||
case MO_S_NW: | |||
if( record->event.pressed ) { | |||
mousekey_on(MO_S_N); | |||
mousekey_on(MO_S_W); | |||
mousekey_send(); | |||
} else { | |||
mousekey_off(MO_S_N); | |||
mousekey_off(MO_S_W); | |||
mousekey_send(); | |||
} | |||
return false; | |||
break; | |||
case MO_S_SE: | |||
if( record->event.pressed ) { | |||
mousekey_on(MO_S_S); | |||
mousekey_on(MO_S_E); | |||
mousekey_send(); | |||
} else { | |||
mousekey_off(MO_S_S); | |||
mousekey_off(MO_S_E); | |||
mousekey_send(); | |||
} | |||
return false; | |||
break; | |||
case MO_S_SW: | |||
if( record->event.pressed ) { | |||
mousekey_on(MO_S_S); | |||
mousekey_on(MO_S_W); | |||
mousekey_send(); | |||
} else { | |||
mousekey_off(MO_S_S); | |||
mousekey_off(MO_S_W); | |||
mousekey_send(); | |||
} | |||
return false; | |||
break; | |||
#endif | |||
//------DOUBLE PRESS, with added left navigation | |||
case DBL_SPC: | |||
if( record->event.pressed ) { | |||
SEND_STRING(" "SS_TAP(X_LEFT)); | |||
} | |||
return false; | |||
break; | |||
case DBL_ANG: | |||
if( record->event.pressed ) { | |||
SEND_STRING("<>"SS_TAP(X_LEFT)); | |||
} | |||
return false; | |||
break; | |||
case DBL_PAR: | |||
if( record->event.pressed ) { | |||
SEND_STRING("()"SS_TAP(X_LEFT)); | |||
} | |||
return false; | |||
break; | |||
case DBL_SQR: | |||
if( record->event.pressed ) { | |||
SEND_STRING("[]"SS_TAP(X_LEFT)); | |||
} | |||
return false; | |||
break; | |||
case DBL_BRC: | |||
if( record->event.pressed ) { | |||
SEND_STRING("{}"SS_TAP(X_LEFT)); | |||
} | |||
return false; | |||
break; | |||
case DBL_QUO: | |||
if( record->event.pressed ) { | |||
SEND_STRING("\'\'"SS_TAP(X_LEFT)); | |||
} | |||
return false; | |||
break; | |||
case DBL_DQT: | |||
if( record->event.pressed ) { | |||
SEND_STRING("\"\""SS_TAP(X_LEFT)); | |||
} | |||
return false; | |||
break; | |||
case DBL_GRV: | |||
if( record->event.pressed ) { | |||
SEND_STRING("``"SS_TAP(X_LEFT)); | |||
} | |||
return false; | |||
break; | |||
// END OF KEYCODES | |||
} | |||
return process_record_keymap(keycode, record); | |||
} | |||
/*----------------------*\ | |||
|*-----LAYER CHANGE-----*| | |||
\*----------------------*/ | |||
uint32_t layer_state_set_user(uint32_t state) { | |||
state = layer_state_set_keymap (state); | |||
#ifdef RGBLIGHT_ENABLE | |||
// Change RGB lighting depending on the last layer activated | |||
rgblight_change( biton32(state) ); | |||
#endif | |||
return state; | |||
} |
@ -0,0 +1,272 @@ | |||
// This is a modified version of Let's Split keyboard from bbaserdem | |||
#pragma once | |||
#include "quantum.h" | |||
// Use 7 wide characters for keymaps | |||
#define _______ KC_TRNS | |||
#define XXX KC_NO | |||
// Layers | |||
#define _DV 0 // Base layer | |||
#define _AL 1 // Alt char overlay | |||
#define _GA 2 // Game layer | |||
#define _NU 3 // Numbers layer | |||
#define _SE 4 // Settings layer | |||
#define _MO 5 // Mouse emulation | |||
#define _MU 6 // Music mode | |||
// Define short macros | |||
#define UNDO LCTL(KC_Z) | |||
#define REDO LCTL(KC_Y) | |||
#define COPY LCTL(KC_C) | |||
#define CUT LCTL(KC_X) | |||
#define PASTE LCTL(KC_V) | |||
#define EXIT LALT(KC_F4) | |||
#define CAPS SFT_T(KC_CAPS) | |||
// Rename mouse keys with 7 letters | |||
#ifdef MOUSEKEY_ENABLE | |||
#define MO_S_N KC_MS_WH_UP | |||
#define MO_S_S KC_MS_WH_DOWN | |||
#define MO_S_E KC_MS_WH_RIGHT | |||
#define MO_S_W KC_MS_WH_LEFT | |||
#define MO_N KC_MS_UP | |||
#define MO_S KC_MS_DOWN | |||
#define MO_E KC_MS_RIGHT | |||
#define MO_W KC_MS_LEFT | |||
#define MO_CL_L KC_MS_BTN1 | |||
#define MO_CL_R KC_MS_BTN2 | |||
#define MO_CL_M KC_MS_BTN3 | |||
#define MO_CL_4 KC_MS_BTN4 | |||
#define MO_CL_5 KC_MS_BTN5 | |||
#define MO_AC_0 KC_MS_ACCEL0 | |||
#define MO_AC_1 KC_MS_ACCEL1 | |||
#define MO_AC_2 KC_MS_ACCEL2 | |||
#else | |||
#define MO_S_N KC_NO | |||
#define MO_S_S KC_NO | |||
#define MO_S_E KC_NO | |||
#define MO_S_W KC_NO | |||
#define MO_N KC_NO | |||
#define MO_S KC_NO | |||
#define MO_E KC_NO | |||
#define MO_W KC_NO | |||
#define MO_CL_L KC_NO | |||
#define MO_CL_R KC_NO | |||
#define MO_CL_M KC_NO | |||
#define MO_CL_1 KC_NO | |||
#define MO_CL_2 KC_NO | |||
#define MO_AC_0 KC_NO | |||
#define MO_AC_1 KC_NO | |||
#define MO_AC_2 KC_NO | |||
#endif | |||
// Rename music keys with <8 letters | |||
#ifdef AUDIO_ENABLE | |||
#define MU_REC KC_LCTL | |||
#define MU_STOP KC_LALT | |||
#define MU_PLAY KC_LGUI | |||
#define MU_PLAY KC_LGUI | |||
#define MU_FAST KC_UP | |||
#define MU_SLOW KC_DOWN | |||
#define MU_MASK KC_A | |||
#else | |||
#define MU_REC KC_NO | |||
#define MU_STOP KC_NO | |||
#define MU_PLAY KC_NO | |||
#define MU_PLAY KC_NO | |||
#define MU_FAST KC_NO | |||
#define MU_SLOW KC_NO | |||
#define MU_MASK KC_NO | |||
#endif | |||
// Define non-capitalized UTF shortcuts here | |||
#ifdef UNICODE_ENABLE | |||
#define PHY_HBR UC(0x0127) | |||
#define PHY_DEG UC(0x00b0) | |||
#define CUR_LIR UC(0x20ba) | |||
#define CUR_BIT UC(0x20bf) | |||
#define CUR_EUR UC(0x20ac) | |||
#define CUR_BPN UC(0x00a3) | |||
#define CUR_YEN UC(0x00a5) | |||
#else | |||
#define PHY_HBR KC_NO | |||
#define PHY_DEG KC_NO | |||
#define CUR_LIR KC_NO | |||
#define CUR_BIT KC_NO | |||
#define CUR_EUR KC_NO | |||
#define CUR_BPN KC_NO | |||
#define CUR_YEN KC_NO | |||
#endif | |||
// Custom keycodes | |||
enum userspace_custom_keycodes { | |||
// Turkish letters, with shifting | |||
TUR_A = SAFE_RANGE, | |||
TUR_C, | |||
TUR_G, | |||
TUR_I, | |||
TUR_O, | |||
TUR_S, | |||
TUR_U, | |||
// Unicode mode switch | |||
UNI_LI, | |||
UNI_WN, | |||
// Double keys | |||
DBL_SPC, | |||
DBL_ANG, | |||
DBL_PAR, | |||
DBL_SQR, | |||
DBL_BRC, | |||
DBL_QUO, | |||
DBL_DQT, | |||
DBL_GRV, | |||
// Diagonal mouse movements | |||
MO_NE, | |||
MO_NW, | |||
MO_SE, | |||
MO_SW, | |||
MO_S_NE, | |||
MO_S_NW, | |||
MO_S_SE, | |||
MO_S_SW, | |||
// Layer switches and lock functionality | |||
K_MOUSE, | |||
K_NUMBR, | |||
K_LOCK, | |||
K_GAMES, | |||
// Secret macros | |||
SECRET1, | |||
SECRET2, | |||
SECRET3 | |||
}; | |||
// Do tap dancable semicolon key if available | |||
#ifdef TAP_DANCE_ENABLE | |||
enum { | |||
SCL = 0 | |||
}; | |||
#define MY_SCL TD(SCL) | |||
#else | |||
#define MY_SCL KC_SCLN | |||
#endif | |||
// Shared keymaps | |||
#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__) | |||
#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) | |||
/* Dvorak | |||
* ,------------------------------------------------------------------------. | |||
* | ' " | , | . | P | Y | Esc || Del | F | G | C | R | L | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | A | O | E | U | I | Bkp || Ent | D | H | T | N | S | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | ; : | Q | J | K | X | Spc || SET | B | M | W | V | Z | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | Ctrl| OS | Alt | Tab | Cps | ACH || SYM | Spc | Lft | Up | Dwn | Rght| | |||
* `------------------------------------------------------------------------' */ | |||
#define DVORAK \ | |||
KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_ESC, KC_DEL, KC_F, KC_G, KC_C, KC_R, KC_L, \ | |||
KC_A, KC_O, KC_E, KC_U, KC_I, KC_BSPC,KC_ENT, KC_D, KC_H, KC_T, KC_N, KC_S, \ | |||
MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_SPC, MO(_SE),KC_B, KC_M, KC_W, KC_V, KC_Z, \ | |||
KC_LCTL,KC_LGUI,KC_LALT,KC_TAB, CAPS, MO(_AL),K_NUMBR,KC_SPC, KC_LEFT,KC_UP, KC_DOWN,KC_RGHT | |||
/* Alternative character overlay | |||
* ,------------------------------------------------------------------------. | |||
* | ` ~ | ' ' | " " | Euro|Pound| || Del | Home| PgUp| Prn | \ | | / ? | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | Redo| < > | ( ) | [ ] | { } | Alt || Ins | End |PgDwn| Scl | BTC | - _ | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | Undo| Cut | Copy|Paste| EXIT| Shf || | | | | Yen | = + | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | | | | | | || | | | | | | | |||
* `------------------------------------------------------------------------' */ | |||
#define ALTCHAR \ | |||
KC_GRV, DBL_QUO,DBL_DQT,CUR_EUR,CUR_BPN,_______,_______,KC_HOME,KC_PGUP,KC_PSCREEN, KC_BSLASH, KC_SLSH, \ | |||
REDO, DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,KC_LALT,KC_INS, KC_END, KC_PGDN,KC_SCROLLLOCK, CUR_BIT, KC_MINUS, \ | |||
UNDO, CUT, COPY, PASTE, EXIT, KC_LSFT,_______,_______,_______,_______, CUR_YEN, KC_EQUAL, \ | |||
_______,_______,_______,_______,_______,_______,_______,DBL_SPC,_______,_______, _______, _______ | |||
/* Game layer | |||
* ,------------------------------------------------------------------------. | |||
* | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc| | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | Shf | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | MSE | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | Ctrl| Alt | / | ` | SYM | Spc || F5 | Ent | 0 | < | v | > | | |||
* `------------------------------------------------------------------------' */ | |||
#define GAME \ | |||
K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \ | |||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \ | |||
KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP,K_MOUSE, \ | |||
KC_LCTL,KC_LALT,KC_SLSH,KC_GRV, K_NUMBR,KC_SPC, KC_F5, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT | |||
/* Symbols layer | |||
* ,------------------------------------------------------------------------. | |||
* | OFF | ` | ~ | \ | [ | { || } | ] | - | _ | = | + | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | 1 | 2 | 3 | 4 | 5 | || LCK | 6 | 7 | 8 | 9 | 0 | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | ! | @ | # | $ | % | ||Vol +| ^ | & | * | ( | ) | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | | | | | | | || | | | | | | | |||
* `------------------------------------------------------------------------' */ | |||
#define NUMBERS \ | |||
K_NUMBR,KC_GRV, KC_TILD,KC_BSLS,KC_LBRC,KC_LCBR,KC_RCBR,KC_RBRC,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS, \ | |||
KC_1, KC_2, KC_3, KC_4, KC_5, _______,K_LOCK, KC_6, KC_7, KC_8, KC_9, KC_0, \ | |||
KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,_______,KC_VOLU,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, \ | |||
KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ | |||
/* Settings layer | |||
* ,------------------------------------------------------------------------. | |||
* |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset| | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | | F5 | F6 | F7 | F8 | ||Vol 0| |RGBto|Sat -|Sat +| | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | Game| F9 | F10 | F11 | F12 |Vol 0|| |PrtSc|RGBan|Bri -|Bri +| | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* |Musir| | | | |Vol +||Vol -| Prev| Stop|TogMu| Next| | | |||
* `------------------------------------------------------------------------' */ | |||
#define SETTINGS \ | |||
BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \ | |||
_______,KC_F5, KC_F6, KC_F7, KC_F8, _______,KC_MUTE,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \ | |||
K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,_______,KC_PSCR,RGB_MOD,RGB_VAD,RGB_VAI,_______, \ | |||
MU_TOG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______ | |||
/* Mouse layer | |||
* ,------------------------------------------------------------------------. | |||
* |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK | | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | | | | | | Left||Right| | |Accl0|Accl1|Accl2| | |||
* `------------------------------------------------------------------------' */ | |||
#define MOUSE \ | |||
K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \ | |||
_______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \ | |||
_______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \ | |||
_______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______ | |||
/* Music layer | |||
* ,------------------------------------------------------------------------. | |||
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| | |||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | |||
* | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....| | |||
* `------------------------------------------------------------------------' | |||
*/ | |||
#define MUSIC \ | |||
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ | |||
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ | |||
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ | |||
MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK |
@ -0,0 +1,24 @@ | |||
SRC += romus.c | |||
EXTRAFLAGS += -flto # Used to make code smaller | |||
# ENABLE | |||
UNICODE_ENABLE = yes # Used for unicode character emulation | |||
EXTRAKEY_ENABLE = yes # OS signals like volume control | |||
# DISABLE | |||
ifndef BLUETOOTH_ENABLE | |||
BLUETOOTH_ENABLE = no # No bluetooth | |||
endif | |||
COMMAND_ENABLE = no # Some bootmagic thing i dont use | |||
BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed | |||
CONSOLE_ENABLE = no # Allows console output with a command | |||
SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested. | |||
NKRO_ENABLE = no # Default is 6KRO which is plenty | |||
MIDI_ENABLE = no # Untested feature | |||
FAUXCLICKY_ENABLE = no # Emulates clicks using speaker | |||
KEY_LOCK_ENABLE = no # Allows locking any key. Not used | |||
API_SYSEX_ENABLE = no # Allows OS to send signals. | |||
# Disabling this makes it compile, i dont know why | |||
# VARIABLE_TRACE = no # Allows debugging variables |