Browse Source

Merge remote-tracking branch 'origin/master' into develop

pull/19859/head
QMK Bot 1 year ago
parent
commit
5e8c0e4d5f
1 changed files with 21 additions and 45 deletions
  1. +21
    -45
      docs/feature_encoders.md

+ 21
- 45
docs/feature_encoders.md View File

@ -1,6 +1,6 @@
# Encoders
Basic encoders are supported by adding this to your `rules.mk`:
Basic (EC11 compatible) encoders are supported by adding this to your `rules.mk`:
```make
ENCODER_ENABLE = yes
@ -104,16 +104,13 @@ Using encoder mapping pumps events through the normal QMK keycode processing pip
When not using `ENCODER_MAP_ENABLE = yes`, the callback functions can be inserted into your `<keyboard>.c`:
```c
bool encoder_update_kb(uint8_t index, bool clockwise) {
return encoder_update_user(index, clockwise);
}
```
or `keymap.c`:
?> Those who are adding new keyboard support where encoders are enabled at the keyboard level should include basic encoder functionality at the keyboard level (`<keyboard>.c`) using the `encoder_update_kb()` function, that way it works for QMK Configuator users and exists in general.
```c
bool encoder_update_user(uint8_t index, bool clockwise) {
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) {
return false; /* Don't process further events if user function exists and returns false */
}
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code_delay(KC_VOLU, 10);
@ -127,53 +124,32 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
rgb_matrix_decrease_hue();
}
}
return false;
return true;
}
```
!> If you return `true`, it will allow the keyboard level code to run as well. Returning `false` will override the keyboard level code, depending on how the keyboard function is set up.
Layer conditions can also be used with the callback function like the following:
or `keymap.c`:
```c
bool encoder_update_user(uint8_t index, bool clockwise) {
switch(get_highest_layer(layer_state|default_layer_state)) {
case 0:
if (index == 0) {
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
} else if (index == 1) {
if (clockwise) {
rgb_matrix_increase_speed();
} else {
rgb_matrix_decrease_speed();
}
}
break;
case 1:
if (index == 0) {
if (clockwise) {
tap_code(KC_WH_D);
} else {
tap_code(KC_WH_U);
}
} else if (index == 1) {
if (clockwise) {
tap_code_delay(KC_VOLU, 10);
} else {
tap_code_delay(KC_VOLD, 10);
}
}
break;
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code_delay(KC_VOLU, 10);
} else {
tap_code_delay(KC_VOLD, 10);
}
} else if (index == 1) { /* Second encoder */
if (clockwise) {
rgb_matrix_increase_hue();
} else {
rgb_matrix_decrease_hue();
}
}
return false;
}
```
?> Media and mouse countrol keycodes such as `KC_VOLU` and `KC_WH_D` requires `EXTRAKEY_ENABLE = yes` and `MOUSEKEY_ENABLE = yes` respectively in user's `rules.mk` if they are not enabled as default on keyboard level configuration.
!> If you return `true` in the keymap level `_user` function, it will allow the keyboard level encoder code to run on top of your own. Returning `false` will override the keyboard level function, if setup correctly. This is generally the safest option to avoid confusion.
## Hardware


Loading…
Cancel
Save