* Working on chording * Working on chording * Got layouts in order * Initial Georgi support * forgot to add keymaps * Updated readme * Update keyboards/georgi/keymaps/template/readme.md Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/template/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Disabled features, updated info * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Fixed info.json * Split the number button and fixed gaming mode. * started work on history feature * Working history/multikeyfuckery * type * inital code reduction refactor * Got multikey patched up, optimizing for size * Forgot to remove stuff * fixed key repeat * Key repeat added. * Symshift locking * Midchord Sym shenanigans. * Added only QWERTY mode * Split out header * Added stickybits, minimal layour * Fixing user layout * Whitespace fixing * Fixing Version namepull/5618/head
@ -0,0 +1,223 @@ | |||
/* | |||
* Good on you for modifying your layout, this is the most nonQMK layout you will come across | |||
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer | |||
* | |||
* Don't modify the steno layer directly, instead add chords using the keycodes and macros | |||
* from sten.h to the layout you want to modify. | |||
* | |||
* Observe the comment above processQWERTY! | |||
* | |||
* http://docs.gboards.ca | |||
*/ | |||
#include QMK_KEYBOARD_H | |||
#include "sten.h" | |||
#include "keymap_steno.h" | |||
#define IGNORE_MOD_TAP_INTERRUPT | |||
// Proper Layers | |||
#define FUNCT (LSD | LK | LP | LH) | |||
#define MEDIA (LSD | LK | LW | LR) | |||
#define MOVE (ST1 | ST2) | |||
// QMK Layers | |||
#define STENO_LAYER 0 | |||
/* Keyboard Layout | |||
* ,---------------------------------. ,------------------------------. | |||
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | | |||
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| | |||
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ | | |||
* `---------------------------------' `------------------------------' | |||
* ,---------------, .---------------. | |||
* | LNO | LA | LO | | RE | RU | RNO | | |||
* `---------------' `---------------' | |||
*/ | |||
// Note: You can only use basic keycodes here! | |||
// P() is just a wrapper to make your life easier. | |||
// | |||
// http://docs.gboards.ca | |||
uint32_t processQwerty(bool lookup) { | |||
// Specials | |||
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); | |||
P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY)); | |||
P( LFT | LK | LP | LW, REPEAT()); | |||
P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC)); | |||
// Mouse Keys | |||
P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); | |||
P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); | |||
// Thumb Chords | |||
P( LA | LO | RE | RU, SEND(KC_CAPS)); | |||
P( LA | RU, SEND(KC_ESC)); | |||
P( LO | RE, SEND(KC_LCTL)); | |||
P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); | |||
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); | |||
// Mods | |||
P( RT | RD | RS | RZ, SEND(KC_LGUI)); | |||
P( RT | RD, SEND(KC_LCTL)); | |||
P( RS | RZ, SEND(KC_LALT)); | |||
P( LA | LNO, SEND(KC_LCTL)); | |||
P( LA | LO, SEND(KC_LALT)); | |||
P( LO, SEND(KC_LSFT)); | |||
// Function Layer | |||
P( FUNCT | RF | RR, SEND(KC_F5)); | |||
P( FUNCT | RP | RB, SEND(KC_F6)); | |||
P( FUNCT | RL | RG, SEND(KC_F7)); | |||
P( FUNCT | RT | RS, SEND(KC_F8)); | |||
P( FUNCT | RF, SEND(KC_F1)); | |||
P( FUNCT | RP, SEND(KC_F2)); | |||
P( FUNCT | RL, SEND(KC_F3)); | |||
P( FUNCT | RT, SEND(KC_F4)); | |||
P( FUNCT | RR, SEND(KC_F9)); | |||
P( FUNCT | RG, SEND(KC_F10)); | |||
P( FUNCT | RB, SEND(KC_F11)); | |||
P( FUNCT | RS, SEND(KC_F12)); | |||
// Movement Layer | |||
P( MOVE | RF, SEND(KC_LEFT)); | |||
P( MOVE | RP, SEND(KC_DOWN)); | |||
P( MOVE | RL, SEND(KC_UP)); | |||
P( MOVE | RT, SEND(KC_RIGHT)); | |||
P( MOVE | ST3, SEND(KC_PGUP)); | |||
P( MOVE | ST4, SEND(KC_PGDN)); | |||
// Media Layer | |||
P( MEDIA | RF, SEND(KC_MPRV)); | |||
P( MEDIA | RP, SEND(KC_MPLY)); | |||
P( MEDIA | RL, SEND(KC_MPLY)); | |||
P( MEDIA | RT, SEND(KC_MNXT)); | |||
P( MEDIA | RD, SEND(KC_VOLU)); | |||
P( MEDIA | RZ, SEND(KC_VOLD)); | |||
P( MEDIA | RS, SEND(KC_MUTE)); | |||
// Number Row, Left | |||
P( LNO | LSU, SEND(KC_1)); | |||
P( LNO | LFT, SEND(KC_2)); | |||
P( LNO | LP, SEND(KC_3)); | |||
P( LNO | LH, SEND(KC_4)); | |||
P( LNO | ST1, SEND(KC_5)); | |||
P( LNO | ST3, SEND(KC_6)); | |||
P( LNO | RF, SEND(KC_7)); | |||
P( LNO | RP, SEND(KC_8)); | |||
P( LNO | RL, SEND(KC_9)); | |||
P( LNO | RT, SEND(KC_0)); | |||
// Number Row, Right | |||
P( RNO | LSU, SEND(KC_1)); | |||
P( RNO | LFT, SEND(KC_2)); | |||
P( RNO | LP, SEND(KC_3)); | |||
P( RNO | LH, SEND(KC_4)); | |||
P( RNO | ST1, SEND(KC_5)); | |||
P( RNO | ST3, SEND(KC_6)); | |||
P( RNO | RF, SEND(KC_7)); | |||
P( RNO | RP, SEND(KC_8)); | |||
P( RNO | RL, SEND(KC_9)); | |||
P( RNO | RT, SEND(KC_0)); | |||
P( RNO | LA, SEND(KC_5)); | |||
// Specials | |||
P( RU | RNO, SEND(KC_TAB)); | |||
P( RE | RU, SEND(KC_BSPC)); | |||
P( RD | RZ, SEND(KC_ENT)); | |||
P( RE, SEND(KC_ENT)); | |||
P( RD, SEND(KC_BSPC)); | |||
P( LNO, SEND(KC_BSPC)); | |||
P( RNO, SEND(KC_BSPC)); | |||
P( LA, SEND(KC_SPC)); | |||
P( RU, SEND(KC_SPC)); | |||
P( RZ, SEND(KC_ESC)); | |||
// Symbols and Numbers | |||
P( PWR | RE | RU, SEND(KC_ENT)); | |||
P( PWR | LA | LO, SEND(KC_SPC)); | |||
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( | |||
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) | |||
P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` | |||
P( PWR | RD | RZ, SEND(KC_ESC)); | |||
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # | |||
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ | |||
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! | |||
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % | |||
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ | |||
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ | |||
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { | |||
P( PWR | LW, SEND(KC_LBRC)); | |||
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } | |||
P( PWR | LR, SEND(KC_RBRC)); | |||
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | | |||
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ | |||
P( PWR | ST3, SEND(KC_QUOT)); | |||
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " | |||
P( PWR | RF, SEND(KC_KP_PLUS)); | |||
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & | |||
P( PWR | RP, SEND(KC_MINS)); | |||
P( PWR | RB, SEND(KC_EQL)); | |||
P( PWR | RL, SEND(KC_SLSH)); | |||
P( PWR | RG, SEND(KC_COMM)); | |||
P( PWR | RT, SEND(KC_PAST)); | |||
P( PWR | RS, SEND(KC_DOT)); | |||
P( PWR | RD, SEND(KC_TAB)); | |||
P( PWR | LA, SEND(KC_LSFT)); | |||
P( PWR | LO, SEND(KC_SLSH)); | |||
P( PWR | RE, SEND(KC_SCLN)); | |||
P( PWR | RU, SEND(KC_BSLS)); | |||
P( PWR | LNO, SEND(KC_BSLS)); | |||
// Letters | |||
P( LSU | LSD, SEND(KC_A)); | |||
P( LFT | LK, SEND(KC_S)); | |||
P( LP | LW, SEND(KC_D)); | |||
P( LH | LR, SEND(KC_F)); | |||
P( ST1 | ST2, SEND(KC_G)); | |||
P( ST3 | ST4, SEND(KC_H)); | |||
P( RF | RR, SEND(KC_J)); | |||
P( RT | RS, SEND(KC_SCLN)); | |||
P( RG | RL, SEND(KC_L)); | |||
P( RP | RB, SEND(KC_K)); | |||
P( LSU, SEND(KC_Q)); | |||
P( LSD, SEND(KC_Z)); | |||
P( LFT, SEND(KC_W)); | |||
P( LK, SEND(KC_X)); | |||
P( LP, SEND(KC_E)); | |||
P( LW, SEND(KC_C)); | |||
P( LH, SEND(KC_R)); | |||
P( LR, SEND(KC_V)); | |||
P( ST1, SEND(KC_T)); | |||
P( ST2, SEND(KC_B)); | |||
P( ST3, SEND(KC_Y)); | |||
P( ST4, SEND(KC_N)); | |||
P( RF, SEND(KC_U)); | |||
P( RR, SEND(KC_M)); | |||
P( RP, SEND(KC_I)); | |||
P( RB, SEND(KC_COMM)); | |||
P( RL, SEND(KC_O)); | |||
P( RG, SEND(KC_DOT)); | |||
P( RT, SEND(KC_P)); | |||
P( RS, SEND(KC_SLSH)); | |||
P( RNO, SEND(KC_BSPC)); | |||
P( LNO, SEND(KC_BSPC)); | |||
return 0; | |||
} | |||
// "Layers" | |||
// Steno layer should be first in your map. | |||
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. | |||
// If you need more space for chords, remove the two gaming layers. | |||
// Note: If using NO_ACTION_TAPPING, LT will not work! | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
// Main layer, everything goes through here | |||
[STENO_LAYER] = LAYOUT_georgi( | |||
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, | |||
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, | |||
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7 | |||
) | |||
}; | |||
// Don't fuck with this, thanks. | |||
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); |
@ -0,0 +1,11 @@ | |||
# Georgi QWERTY/Steno firmware | |||
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. | |||
It is both a ergonomic and programmer friendly keymap. | |||
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! | |||
## Space issues | |||
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save | |||
you about 4k for entries! | |||
Get a free 1k by deleting the Gaming layers from the keymap! |
@ -0,0 +1,41 @@ | |||
#---------------------------------------------------------------------------- | |||
# make georgi:default:dfu | |||
# Make sure you have dfu-programmer installed! | |||
#---------------------------------------------------------------------------- | |||
NO_REPEAT = no | |||
VERBOSE = yes | |||
KEYBOARD_SHARED_EP = yes | |||
CUSTOM_MATRIX = yes | |||
#Firmware reduction options | |||
MOUSEKEY_ENABLE = no # 1500 bytes | |||
NO_TAPPING = yes # 2000 bytes | |||
NO_PRINT = yes | |||
#Debug options | |||
CONSOLE_ENABLE = no | |||
DEBUG_MATRIX_SCAN_RATE = no | |||
DEBUG_MATRIX = no | |||
ONLY_QWERTY = no | |||
# A bunch of stuff that you shouldn't touch unless you | |||
# know what you're doing. | |||
# | |||
# No touchy, capiche? | |||
SRC += matrix.c i2c_master.c | |||
ifeq ($(strip $(DEBUG_MATRIX)), yes) | |||
OPT_DEFS += -DDEBUG_MATRIX | |||
endif | |||
ifeq ($(strip $(NO_REPEAT)), yes) | |||
OPT_DEFS += -DNO_REPEAT | |||
endif | |||
ifeq ($(strip $(NO_PRINT)), yes) | |||
OPT_DEFS += -DNO_PRINT -DNO_DEBUG | |||
endif | |||
ifeq ($(strip $(ONLY_QWERTY)), yes) | |||
OPT_DEFS += -DONLYQWERTY | |||
endif | |||
ifeq ($(strip $(NO_TAPPING)), yes) | |||
OPT_DEFS += -DNO_ACTION_TAPPING | |||
endif |
@ -0,0 +1,267 @@ | |||
/* | |||
* Good on you for modifying your layout, this is the most nonQMK layout you will come across | |||
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer | |||
* | |||
* Don't modify the steno layer directly, instead add chords using the keycodes and macros | |||
* from sten.h to the layout you want to modify. | |||
* | |||
* Observe the comment above processQWERTY! | |||
* | |||
* http://docs.gboards.ca | |||
*/ | |||
#include QMK_KEYBOARD_H | |||
#include "sten.h" | |||
#include "keymap_steno.h" | |||
#define IGNORE_MOD_TAP_INTERRUPT | |||
// Proper Layers | |||
#define FUNCT (LSD | LK | LP | LH) | |||
#define MEDIA (LSD | LK | LW | LR) | |||
#define MOVE (LH | ST2) | |||
/* Keyboard Layout | |||
* ,---------------------------------. ,------------------------------. | |||
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | | |||
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| | |||
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ | | |||
* `---------------------------------' `------------------------------' | |||
* ,---------------, .---------------. | |||
* | LNO | LA | LO | | RE | RU | RNO | | |||
* `---------------' `---------------' | |||
*/ | |||
// YOU MUST ORDER THIS! | |||
// Order your chords from longest to shortest! | |||
// You can only use basic keycodes here! | |||
// | |||
// P() is just a wrapper to make your life easier. | |||
// | |||
// http://docs.gboards.ca | |||
uint32_t processQwerty(bool lookup) { | |||
// Specials | |||
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); | |||
P( LNO | LA | LO | RE | RU, SEND(KC_MPLY)); | |||
P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC)); | |||
// Thumb Chords | |||
P( LA | LO | RE | RU, SEND(KC_CAPS)); | |||
P( LA | RU, SEND(KC_ESC)); | |||
P( LO | RE, SEND(KC_LCTL)); | |||
P( LNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); | |||
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); | |||
// Mods | |||
P( RT | RD | RS | RZ, SEND(KC_LGUI)); | |||
P( RT | RD, SEND(KC_LCTL)); | |||
P( RS | RZ, SEND(KC_LALT)); | |||
P( LA | LNO, SEND(KC_LCTL)); | |||
P( LA | LO, SEND(KC_LALT)); | |||
P( LO, SEND(KC_LSFT)); | |||
// Function Layer | |||
P( FUNCT | RF | RR, SEND(KC_F6)); | |||
P( FUNCT | RP | RB, SEND(KC_F7)); | |||
P( FUNCT | RL | RG, SEND(KC_F8)); | |||
P( FUNCT | ST3 | ST4, SEND(KC_F5)); | |||
P( FUNCT| ST3, SEND(KC_F1)); | |||
P( FUNCT| ST4, SEND(KC_F9)); | |||
P( FUNCT | RF, SEND(KC_F2)); | |||
P( FUNCT | RP, SEND(KC_F3)); | |||
P( FUNCT | RL, SEND(KC_F4)); | |||
P( FUNCT | RR, SEND(KC_F10)); | |||
P( FUNCT | RG, SEND(KC_F12)); | |||
P( FUNCT | RB, SEND(KC_F11)); | |||
P( FUNCT | RD, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_U); SEND(KC_P)); | |||
P( FUNCT | RZ, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_D); SEND(KC_N)); | |||
P( FUNCT | RT, SEND(KC_RALT); SEND(KC_S); SEND(KC_F)); | |||
P( FUNCT | RS, SEND(KC_LALT); SEND(KC_SPC)); | |||
P( FUNCT | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_ESC)); | |||
P( FUNCT | RU, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_0)); | |||
// Movement Layer | |||
P( MOVE | RF, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_LEFT)); | |||
P( MOVE | RP, SEND(KC_UP)); | |||
P( MOVE | RL, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_RGHT)); | |||
P( MOVE | RT, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_C)); | |||
P( MOVE | ST3, SEND(KC_PGUP)); | |||
P( MOVE | ST4, SEND(KC_PGDN)); | |||
P( MOVE | RD, SEND(KC_HOME)); | |||
P( MOVE | RZ, SEND(KC_END)); | |||
P( MOVE | RG, SEND(KC_RIGHT)); | |||
P( MOVE | RB, SEND(KC_DOWN)); | |||
P( MOVE | RR, SEND(KC_LEFT)); | |||
P( MOVE | RS, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_T)); | |||
P( MOVE | RE, SEND(KC_LSFT); SEND(KC_LALT); SEND(KC_LGUI); SEND(KC_S)); | |||
P( MOVE | RU, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_1)); | |||
// Media Layer | |||
P( MEDIA | RF, SEND(KC_MEDIA_PREV_TRACK)); | |||
P( MEDIA | RP, SEND(KC_MPLY)); | |||
P( MEDIA | RL, SEND(KC_MPLY)); | |||
P( MEDIA | RT, SEND(KC_MEDIA_NEXT_TRACK)); | |||
P( MEDIA | RD, SEND(KC_VOLU)); | |||
P( MEDIA | RZ, SEND(KC_VOLD)); | |||
P( MEDIA | RS, SEND(KC_MUTE)); | |||
P( MEDIA | ST3, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_4)); | |||
P( MEDIA | ST4, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_2)); | |||
P( MEDIA | RR, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_3)); | |||
P( MEDIA | RB, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_GRV)); | |||
P( MEDIA | RG, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_8)); | |||
P( MEDIA | RE, SEND(KC_RALT); SEND(KC_F); SEND(KC_I); SEND(KC_R); SEND(KC_E)); | |||
P( MEDIA | RU, SEND(KC_RALT); SEND(KC_T); SEND(KC_A); SEND(KC_D)); | |||
// Mouse Keys and Printscreen | |||
P( LFT | LH, CLICK_MOUSE(KC_MS_BTN1)); | |||
P( LK | LR, CLICK_MOUSE(KC_MS_BTN2)); | |||
P( RF | RT, SEND(KC_PSCR);); | |||
// Number Row Left | |||
P( LNO | LSU, SEND(KC_1)); | |||
P( LNO | LFT, SEND(KC_2)); | |||
P( LNO | LP, SEND(KC_3)); | |||
P( LNO | LH, SEND(KC_4)); | |||
P( LNO | ST1, SEND(KC_5)); | |||
P( LNO | ST3, SEND(KC_6)); | |||
P( LNO | RF, SEND(KC_7)); | |||
P( LNO | RP, SEND(KC_8)); | |||
P( LNO | RL, SEND(KC_9)); | |||
P( LNO | RT, SEND(KC_0)); | |||
P( LNO | LA, SEND(KC_5)); | |||
P( LNO | RT, SEND(KC_0)); | |||
// Number Row Right | |||
P( RNO | LSU, SEND(KC_1)); | |||
P( RNO | LFT, SEND(KC_2)); | |||
P( RNO | LP, SEND(KC_3)); | |||
P( RNO | LH, SEND(KC_4)); | |||
P( RNO | ST1, SEND(KC_5)); | |||
P( RNO | ST3, SEND(KC_6)); | |||
P( RNO | RF, SEND(KC_7)); | |||
P( RNO | RP, SEND(KC_8)); | |||
P( RNO | RL, SEND(KC_9)); | |||
P( RNO | RT, SEND(KC_0)); | |||
P( RNO | LA, SEND(KC_5)); | |||
P( RNO | RT, SEND(KC_0)); | |||
// Specials | |||
P( LA | LNO, SEND(KC_ESC)); | |||
P( RU | RNO, SEND(KC_TAB)); | |||
P( RE | RU, SEND(KC_LSFT); SEND(KC_SLSH)); | |||
P( RD | RZ, SEND(KC_ENT)); | |||
P( RE, SEND(KC_ENT)); | |||
//P( RD, SEND(KC_BSPC)); | |||
P( LNO, SEND(KC_BSPC)); | |||
P( RD, SEND(KC_DEL)); | |||
P( LA, SEND(KC_SPC)); | |||
P( RU, SEND(KC_SPC)); | |||
P( RZ, SEND(KC_ESC)); | |||
//P( RNO, REPEAT()); | |||
// Letters | |||
P( LSU | LSD, SEND(KC_A)); | |||
P( LFT | LK, SEND(KC_S)); | |||
P( LP | LW, SEND(KC_E)); | |||
P( LH | LR, SEND(KC_T)); | |||
P( ST1 | ST2, SEND(KC_G)); | |||
P( ST3 | ST4, SEND(KC_Y)); | |||
P( RF | RR, SEND(KC_N)); | |||
P( RT | RS, SEND(KC_H)) | |||
P( RG | RL, SEND(KC_O)); | |||
P( RP | RB, SEND(KC_I)); | |||
P( LSU, SEND(KC_Q)); | |||
P( LSD, SEND(KC_Z)); | |||
P( LFT, SEND(KC_W)); | |||
P( LK, SEND(KC_X)); | |||
P( LP, SEND(KC_D)); | |||
P( LW, SEND(KC_C)); | |||
P( LH, SEND(KC_F)); | |||
P( LR, SEND(KC_V)); | |||
P( ST1, SEND(KC_K)); | |||
P( ST2, SEND(KC_B)); | |||
P( ST3, SEND(KC_J)); | |||
P( ST4, SEND(KC_P)); | |||
P( RF, SEND(KC_U)); | |||
P( RR, SEND(KC_M)); | |||
P( RP, SEND(KC_R)); | |||
P( RB, SEND(KC_COMM)); | |||
P( RL, SEND(KC_L)); | |||
P( RG, SEND(KC_DOT)); | |||
P( RT, SEND(KC_SCLN)); | |||
P( RS, SEND(KC_SLSH)); | |||
// Symbols and Numbers | |||
P( PWR | RE | RU, SEND(KC_ENT)); | |||
P( PWR | LA | LO, SEND(KC_SPC)); | |||
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( | |||
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) | |||
P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` | |||
P( PWR | RD | RZ, SEND(KC_ESC)); | |||
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # | |||
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ | |||
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! | |||
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % | |||
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ | |||
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ | |||
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { | |||
P( PWR | LW, SEND(KC_LBRC)); | |||
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } | |||
P( PWR | LR, SEND(KC_RBRC)); | |||
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | | |||
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ | |||
P( PWR | ST3, SEND(KC_QUOT)); | |||
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " | |||
P( PWR | RF, SEND(KC_KP_PLUS)); | |||
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & | |||
P( PWR | RP, SEND(KC_MINS)); | |||
P( PWR | RB, SEND(KC_EQL)); | |||
P( PWR | RL, SEND(KC_SLSH)); | |||
P( PWR | RG, SEND(KC_LSFT); SEND(KC_MINS)); | |||
P( PWR | RT, SEND(KC_PAST)); | |||
P( PWR | RS, SEND(KC_DOT)); | |||
P( PWR | RD, SEND(KC_TAB)); | |||
P( PWR | LA, SEND(KC_LSFT); SEND(KC_SCLN)); | |||
P( PWR | LO, SEND(KC_BSLS)); | |||
P( PWR | RE, SEND(KC_SCLN)); | |||
P( PWR | RU, SEND(KC_BSLS)); | |||
P( PWR | RZ, SEND(KC_LSFT)); | |||
return 0; | |||
} | |||
#define STENO_LAYER 0 | |||
#define GAMING 1 | |||
#define GAMING_2 2 | |||
#define MOVEMENT 3 | |||
// "Layers" | |||
// Steno layer should be first in your map. | |||
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. | |||
// If you need more space for chords, remove the two gaming layers. | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
// Main layer, everything goes through here | |||
[STENO_LAYER] = LAYOUT_georgi( | |||
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, | |||
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, | |||
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7) | |||
, | |||
// Gaming layer with Numpad, Very limited | |||
[GAMING] = LAYOUT_georgi( | |||
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, | |||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, | |||
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)), | |||
[GAMING_2] = LAYOUT_georgi( | |||
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, | |||
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, | |||
KC_LALT, KC_SPC, KC_NO, KC_DEL, KC_ASTR, TO(STENO_LAYER)), | |||
[MOVEMENT] = LAYOUT_georgi( | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGUP, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_HOME, | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_END, | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS) | |||
}; | |||
// Don't fuck with this, thanks. | |||
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); |
@ -0,0 +1,11 @@ | |||
# Georgi QWERTY/Steno firmware | |||
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. | |||
It is both a ergonomic and programmer friendly keymap. | |||
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! | |||
## Space issues | |||
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save | |||
you about 4k for entries! | |||
Get a free 1k by deleting the Gaming layers from the keymap! |
@ -1,216 +0,0 @@ | |||
/* | |||
* Good on you for modifying your layout, this is the most nonQMK layout you will come across | |||
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer | |||
* | |||
* Don't modify the steno layer directly, instead add chords using the keycodes and macros | |||
* from sten.h to the layout you want to modify. | |||
* | |||
* Observe the comment above processQWERTY! | |||
* | |||
* http://docs.gboards.ca | |||
*/ | |||
#include QMK_KEYBOARD_H | |||
#include "sten.h" | |||
#include "keymap_steno.h" | |||
#define IGNORE_MOD_TAP_INTERRUPT | |||
int getKeymapCount(void); | |||
// Proper Layers | |||
#define FUNCT (LSD | LK | LP | LH) | |||
#define MEDIA (LSD | LK | LW | LR) | |||
#define MOVE (ST1 | ST2) | |||
/* Keyboard Layout | |||
* ,---------------------------------. ,------------------------------. | |||
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | | |||
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| | |||
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RG | RB | RS | RZ | | |||
* `---------------------------------' `------------------------------' | |||
* ,---------------, .---------------. | |||
* | NUM | LA | LO | | RE | RU | NUM | | |||
* `---------------' `---------------' | |||
*/ | |||
// YOU MUST ORDER THIS! | |||
// P Will return from processing on the first match it finds. Therefore | |||
// PJ Will run the requested action, remove the matched chord and continue | |||
// | |||
// First any chords that would conflict with PJs need to be checked, then PJs, lastly Ps. | |||
// For all chords should be ordered by length in their section! | |||
// | |||
// http://docs.gboards.ca | |||
bool processQwerty(void) { | |||
// Place P's that would be trashed by PJ's here | |||
P( RT | RS | RD | RZ | NUM, SEND_STRING(VERSION); SEND_STRING(__DATE__)); | |||
P( NUM | LA | LO | RE | RU, SEND(KC_MPLY)); | |||
P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC)); | |||
// Thumb Chords | |||
P( LA | LO | RE | RU, SEND(KC_CAPS)); | |||
P( LA | RU, SEND(KC_ESC)); | |||
PJ( LO | RE, SEND(KC_LCTL)); | |||
PJ( NUM | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); | |||
PJ( NUM | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); | |||
// Mods | |||
PJ( RT | RD | RS | RZ, SEND(KC_LGUI)); | |||
PJ( RT | RD, SEND(KC_LCTL)); | |||
PJ( RS | RZ, SEND(KC_LALT)); | |||
PJ( LA | NUM, SEND(KC_LCTL)); | |||
PJ( LA | LO, SEND(KC_LALT)); | |||
PJ( LO, SEND(KC_LSFT)); | |||
// Function Layer | |||
P( FUNCT | RF | RR, SEND(KC_F5)); | |||
P( FUNCT | RP | RB, SEND(KC_F6)); | |||
P( FUNCT | RL | RG, SEND(KC_F7)); | |||
P( FUNCT | RT | RS, SEND(KC_F8)); | |||
P( FUNCT | RF, SEND(KC_F1)); | |||
P( FUNCT | RP, SEND(KC_F2)); | |||
P( FUNCT | RL, SEND(KC_F3)); | |||
P( FUNCT | RT, SEND(KC_F4)); | |||
P( FUNCT | RR, SEND(KC_F9)); | |||
P( FUNCT | RG, SEND(KC_F10)); | |||
P( FUNCT | RB, SEND(KC_F11)); | |||
P( FUNCT | RS, SEND(KC_F12)); | |||
// Movement Layer | |||
P( MOVE | RF, SEND(KC_LEFT)); | |||
P( MOVE | RP, SEND(KC_DOWN)); | |||
P( MOVE | RL, SEND(KC_UP)); | |||
P( MOVE | RT, SEND(KC_RIGHT)); | |||
P( MOVE | ST3, SEND(KC_PGUP)); | |||
P( MOVE | ST4, SEND(KC_PGDN)); | |||
// Media Layer | |||
P( MEDIA | RF, SEND(KC_MPRV)); | |||
P( MEDIA | RP, SEND(KC_MPLY)); | |||
P( MEDIA | RL, SEND(KC_MPLY)); | |||
P( MEDIA | RT, SEND(KC_MNXT)); | |||
P( MEDIA | RD, SEND(KC_VOLU)); | |||
P( MEDIA | RZ, SEND(KC_VOLD)); | |||
P( MEDIA | RS, SEND(KC_MUTE)); | |||
// Mouse Keys | |||
P( LP | LH, clickMouse(KC_MS_BTN1)); | |||
P( LW | LR, clickMouse(KC_MS_BTN2)); | |||
// Number Row | |||
P( NUM | LSU, SEND(KC_1)); | |||
P( NUM | LFT, SEND(KC_2)); | |||
P( NUM | LP, SEND(KC_3)); | |||
P( NUM | LH, SEND(KC_4)); | |||
P( NUM | ST1, SEND(KC_5)); | |||
P( NUM | ST3, SEND(KC_6)); | |||
P( NUM | RF, SEND(KC_7)); | |||
P( NUM | RP, SEND(KC_8)); | |||
P( NUM | RL, SEND(KC_9)); | |||
P( NUM | RT, SEND(KC_0)); | |||
P( NUM | LA, SEND(KC_5)); | |||
P( NUM | RT, SEND(KC_0)); | |||
// Specials | |||
P( LA | NUM, SEND(KC_ESC)); | |||
P( RU | NUM, SEND(KC_TAB)); | |||
P( RE | RU, SEND(KC_BSPC)); | |||
P( RD | RZ, SEND(KC_ENT)); | |||
P( RE, SEND(KC_ENT)); | |||
P( RD, SEND(KC_BSPC)); | |||
P( NUM, SEND(KC_BSPC)); | |||
P( LA, SEND(KC_SPC)); | |||
P( RU, SEND(KC_SPC)); | |||
P( RZ, SEND(KC_ESC)); | |||
// Letters | |||
P( LSU | LSD, SEND(KC_A)); | |||
P( LFT | LK, SEND(KC_S)); | |||
P( LP | LW, SEND(KC_D)); | |||
P( LH | LR, SEND(KC_F)); | |||
P( ST1 | ST2, SEND(KC_G)); | |||
P( ST3 | ST4, SEND(KC_H)); | |||
P( RF | RR, SEND(KC_J)); | |||
P( RT | RS, SEND(KC_SCLN)) | |||
P( RG | RL, SEND(KC_L)); | |||
P( RP | RB, SEND(KC_K)); | |||
P( LSU, SEND(KC_Q)); | |||
P( LSD, SEND(KC_Z)); | |||
P( LFT, SEND(KC_W)); | |||
P( LK, SEND(KC_X)); | |||
P( LP, SEND(KC_E)); | |||
P( LW, SEND(KC_C)); | |||
P( LH, SEND(KC_R)); | |||
P( LR, SEND(KC_V)); | |||
P( ST1, SEND(KC_T)); | |||
P( ST2, SEND(KC_B)); | |||
P( ST3, SEND(KC_Y)); | |||
P( ST4, SEND(KC_N)); | |||
P( RF, SEND(KC_U)); | |||
P( RR, SEND(KC_M)); | |||
P( RP, SEND(KC_I)); | |||
P( RB, SEND(KC_COMM)); | |||
P( RL, SEND(KC_O)); | |||
P( RG, SEND(KC_DOT)); | |||
P( RT, SEND(KC_P)); | |||
P( RS, SEND(KC_SLSH)); | |||
// Symbols and Numbers | |||
P( PWR | RE | RU, SEND(KC_ENT)); | |||
P( PWR | LA | LO, SEND(KC_SPC)); | |||
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( | |||
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) | |||
P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` | |||
P( PWR | RD | RZ, SEND(KC_ESC)); | |||
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # | |||
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ | |||
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! | |||
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % | |||
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ | |||
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ | |||
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { | |||
P( PWR | LW, SEND(KC_LBRC)); | |||
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } | |||
P( PWR | LR, SEND(KC_RBRC)); | |||
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | | |||
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ | |||
P( PWR | ST3, SEND(KC_QUOT)); | |||
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " | |||
P( PWR | RF, SEND(KC_KP_PLUS)); | |||
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & | |||
P( PWR | RP, SEND(KC_MINS)); | |||
P( PWR | RB, SEND(KC_EQL)); | |||
P( PWR | RL, SEND(KC_SLSH)); | |||
P( PWR | RG, SEND(KC_COMM)); | |||
P( PWR | RT, SEND(KC_PAST)); | |||
P( PWR | RS, SEND(KC_DOT)); | |||
P( PWR | RD, SEND(KC_TAB)); | |||
P( PWR | LA, SEND(KC_SCLN)); | |||
P( PWR | LO, SEND(KC_SLSH)); | |||
P( PWR | RE, SEND(KC_SCLN)); | |||
P( PWR | RU, SEND(KC_SLSH)); | |||
// If we make here, send as a steno chord | |||
// If plover is running we can hook that host side | |||
return false; | |||
} | |||
#define STENO_LAYER 0 | |||
// "Layers" | |||
// Steno layer should be first in your map. | |||
// When PWR | FN | RR | RG | RB | RS is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. | |||
// If you have only a single layer, you must set SINGLELAYER = yes in your rules.mk, otherwise you may experince undefined behaviour | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
// Main layer, everything goes through here | |||
[STENO_LAYER] = LAYOUT_georgi( | |||
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, | |||
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, | |||
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N1) | |||
}; | |||
int getKeymapCount(void) { | |||
return sizeof(keymaps)/sizeof(keymaps[0]); | |||
} |
@ -1,6 +0,0 @@ | |||
# Georgi QWERTY/Steno firmware | |||
This is a blank template configured with 5K of free space for your onboard dictionary! | |||
Read the docs over at [gBoards](http://docs.gboards.ca) | |||
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! |
@ -1,2 +1,406 @@ | |||
#include "sten.h" | |||
#include "sten.h" | |||
// Chord state | |||
uint32_t cChord = 0; // Current Chord | |||
int chordIndex = 0; // Keys in previousachord | |||
int32_t chordState[32]; // Full Chord history | |||
#define QWERBUF 24 // Size of chords to buffer for output | |||
bool repeatFlag = false; // Should we repeat? | |||
uint32_t pChord = 0; // Previous Chord | |||
int pChordIndex = 0; // Keys in previousachord | |||
uint32_t pChordState[32]; // Previous chord sate | |||
uint32_t stickyBits = 0; // Or'd with every incoming press | |||
// Mode state | |||
enum MODE { STENO = 0, QWERTY, COMMAND }; | |||
enum MODE pMode; | |||
bool QWERSTENO = false; | |||
#ifdef ONLYQWERTY | |||
enum MODE cMode = QWERTY; | |||
#else | |||
enum MODE cMode = STENO; | |||
#endif | |||
// Command State | |||
#define MAX_CMD_BUF 20 | |||
uint8_t CMDLEN = 0; | |||
uint8_t CMDBUF[MAX_CMD_BUF]; | |||
// Key Repeat state | |||
bool inChord = false; | |||
bool repEngaged = false; | |||
uint16_t repTimer = 0; | |||
#define REP_INIT_DELAY 750 | |||
#define REP_DELAY 25 | |||
// Mousekeys state | |||
bool inMouse = false; | |||
int8_t mousePress; | |||
// All processing done at chordUp goes through here | |||
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) { | |||
// Check for mousekeys, this is release | |||
#ifdef MOUSEKEY_ENABLE | |||
if (inMouse) { | |||
inMouse = false; | |||
mousekey_off(mousePress); | |||
mousekey_send(); | |||
} | |||
#endif | |||
// Toggle Serial/QWERTY steno | |||
if (cChord == (PWR | FN | ST1 | ST2)) { | |||
#ifndef NO_DEBUG | |||
uprintf("Fallback Toggle\n"); | |||
#endif | |||
QWERSTENO = !QWERSTENO; | |||
goto out; | |||
} | |||
// handle command mode | |||
if (cChord == (PWR | FN | RD | RZ)) { | |||
#ifndef NO_DEBUG | |||
uprintf("COMMAND Toggle\n"); | |||
#endif | |||
if (cMode != COMMAND) { // Entering Command Mode | |||
CMDLEN = 0; | |||
pMode = cMode; | |||
cMode = COMMAND; | |||
} else { // Exiting Command Mode | |||
cMode = pMode; | |||
// Press all and release all | |||
for (int i = 0; i < CMDLEN; i++) { | |||
register_code(CMDBUF[i]); | |||
} | |||
clear_keyboard(); | |||
} | |||
goto out; | |||
} | |||
// Handle Gaming Toggle, | |||
if (cChord == (PWR | FN | ST4 | ST3) && keymapsCount > 1) { | |||
#ifndef NO_DEBUG | |||
uprintf("Switching to QMK\n"); | |||
#endif | |||
layer_on(1); | |||
goto out; | |||
} | |||
// Lone FN press, toggle QWERTY | |||
#ifndef ONLYQWERTY | |||
if (cChord == FN) { | |||
(cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO); | |||
goto out; | |||
} | |||
#endif | |||
// Check for Plover momentary | |||
if (cMode == QWERTY && (cChord & FN)) { | |||
cChord ^= FN; | |||
goto steno; | |||
} | |||
// Do QWERTY and Momentary QWERTY | |||
if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) { | |||
processChord(false); | |||
goto out; | |||
} | |||
// Fallback NKRO Steno | |||
if (cMode == STENO && QWERSTENO) { | |||
processChord(true); | |||
goto out; | |||
} | |||
steno: | |||
// Hey that's a steno chord! | |||
inChord = false; | |||
chordIndex = 0; | |||
cChord = 0; | |||
return true; | |||
out: | |||
cChord = 0; | |||
inChord = false; | |||
chordIndex = 0; | |||
clear_keyboard(); | |||
repEngaged = false; | |||
for (int i = 0; i < 32; i++) | |||
chordState[i] = 0xFFFF; | |||
return false; | |||
} | |||
// Update Chord State | |||
bool process_steno_user(uint16_t keycode, keyrecord_t *record) { | |||
// Everything happens in here when steno keys come in. | |||
// Bail on keyup | |||
if (!record->event.pressed) return true; | |||
// Update key repeat timers | |||
repTimer = timer_read(); | |||
inChord = true; | |||
// Switch on the press adding to chord | |||
bool pr = record->event.pressed; | |||
switch (keycode) { | |||
// Mods and stuff | |||
case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break; | |||
case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break; | |||
case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break; | |||
case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break; | |||
case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break; | |||
case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break; | |||
case STN_N1...STN_N6: pr ? (cChord |= (LNO)): (cChord &= ~(LNO)); break; | |||
case STN_N7...STN_NC: pr ? (cChord |= (RNO)): (cChord &= ~(RNO)); break; | |||
// All the letter keys | |||
case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break; | |||
case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break; | |||
case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break; | |||
case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break; | |||
case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break; | |||
case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break; | |||
case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break; | |||
case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break; | |||
case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break; | |||
case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break; | |||
case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break; | |||
case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break; | |||
case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break; | |||
case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break; | |||
case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break; | |||
case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break; | |||
case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break; | |||
case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break; | |||
case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break; | |||
case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break; | |||
case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break; | |||
case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break; | |||
} | |||
// Store previous state for fastQWER | |||
if (pr) { | |||
chordState[chordIndex] = cChord; | |||
chordIndex++; | |||
} | |||
return true; | |||
} | |||
void matrix_scan_user(void) { | |||
// We abuse this for early sending of key | |||
// Key repeat only on QWER/SYMB layers | |||
if (cMode != QWERTY || !inChord) return; | |||
// Check timers | |||
#ifndef NO_REPEAT | |||
if (repEngaged && timer_elapsed(repTimer) > REP_DELAY) { | |||
// Process Key for report | |||
processChord(false); | |||
// Send report to host | |||
send_keyboard_report(); | |||
clear_keyboard(); | |||
repTimer = timer_read(); | |||
} | |||
if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) { | |||
repEngaged = true; | |||
} | |||
#endif | |||
}; | |||
// For Plover NKRO | |||
uint32_t processFakeSteno(bool lookup) { | |||
P( LSU, SEND(KC_Q);); | |||
P( LSD, SEND(KC_A);); | |||
P( LFT, SEND(KC_W);); | |||
P( LP, SEND(KC_E);); | |||
P( LH, SEND(KC_R);); | |||
P( LK, SEND(KC_S);); | |||
P( LW, SEND(KC_D);); | |||
P( LR, SEND(KC_F);); | |||
P( ST1, SEND(KC_T);); | |||
P( ST2, SEND(KC_G);); | |||
P( LA, SEND(KC_C);); | |||
P( LO, SEND(KC_V);); | |||
P( RE, SEND(KC_N);); | |||
P( RU, SEND(KC_M);); | |||
P( ST3, SEND(KC_Y);); | |||
P( ST4, SEND(KC_H);); | |||
P( RF, SEND(KC_U);); | |||
P( RP, SEND(KC_I);); | |||
P( RL, SEND(KC_O);); | |||
P( RT, SEND(KC_P);); | |||
P( RD, SEND(KC_LBRC);); | |||
P( RR, SEND(KC_J);); | |||
P( RB, SEND(KC_K);); | |||
P( RG, SEND(KC_L);); | |||
P( RS, SEND(KC_SCLN);); | |||
P( RZ, SEND(KC_COMM);); | |||
P( LNO, SEND(KC_1);); | |||
P( RNO, SEND(KC_1);); | |||
return 0; | |||
} | |||
// Traverse the chord history to a given point | |||
// Returns the mask to use | |||
void processChord(bool useFakeSteno) { | |||
// Save the clean chord state | |||
uint32_t savedChord = cChord; | |||
// Apply Stick Bits if needed | |||
if (stickyBits != 0) { | |||
cChord |= stickyBits; | |||
for (int i = 0; i <= chordIndex; i++) | |||
chordState[i] |= stickyBits; | |||
} | |||
// Strip FN | |||
if (cChord & FN) cChord ^= FN; | |||
// First we test if a whole chord was passsed | |||
// If so we just run it handling repeat logic | |||
if (useFakeSteno && processFakeSteno(true) == cChord) { | |||
processFakeSteno(false); | |||
return; | |||
} else if (processQwerty(true) == cChord) { | |||
processQwerty(false); | |||
// Repeat logic | |||
if (repeatFlag) { | |||
restoreState(); | |||
repeatFlag = false; | |||
processChord(false); | |||
} else { | |||
saveState(cChord); | |||
} | |||
return; | |||
} | |||
// Iterate through chord picking out the individual | |||
// and longest chords | |||
uint32_t bufChords[QWERBUF]; | |||
int bufLen = 0; | |||
uint32_t mask = 0; | |||
// We iterate over it multiple times to catch the longest | |||
// chord. Then that gets addded to the mask and re run. | |||
while (savedChord != mask) { | |||
uint32_t test = 0; | |||
uint32_t longestChord = 0; | |||
for (int i = 0; i <= chordIndex; i++) { | |||
cChord = chordState[i] & ~mask; | |||
if (cChord == 0) | |||
continue; | |||
// Assume mid parse Sym is new chord | |||
if (i != 0 && test != 0 && (cChord ^ test) == PWR) { | |||
longestChord = test; | |||
break; | |||
} | |||
// Lock SYM layer in once detected | |||
if (mask & PWR) | |||
cChord |= PWR; | |||
// Testing for keycodes | |||
if (useFakeSteno) { | |||
test = processFakeSteno(true); | |||
} else { | |||
test = processQwerty(true); | |||
} | |||
if (test != 0) { | |||
longestChord = test; | |||
} | |||
} | |||
mask |= longestChord; | |||
bufChords[bufLen] = longestChord; | |||
bufLen++; | |||
// That's a loop of sorts, halt processing | |||
if (bufLen >= QWERBUF) { | |||
return; | |||
} | |||
} | |||
// Now that the buffer is populated, we run it | |||
for (int i = 0; i < bufLen ; i++) { | |||
cChord = bufChords[i]; | |||
if (useFakeSteno) { | |||
processFakeSteno(false); | |||
} else { | |||
processQwerty(false); | |||
} | |||
} | |||
// Save state in case of repeat | |||
if (!repeatFlag) { | |||
saveState(savedChord); | |||
} | |||
// Restore cChord for held repeat | |||
cChord = savedChord; | |||
return; | |||
} | |||
void saveState(uint32_t cleanChord) { | |||
pChord = cleanChord; | |||
pChordIndex = chordIndex; | |||
for (int i = 0; i < 32; i++) | |||
pChordState[i] = chordState[i]; | |||
} | |||
void restoreState() { | |||
cChord = pChord; | |||
chordIndex = pChordIndex; | |||
for (int i = 0; i < 32; i++) | |||
chordState[i] = pChordState[i]; | |||
} | |||
// Macros for calling from keymap.c | |||
void SEND(uint8_t kc) { | |||
// Send Keycode, Does not work for Quantum Codes | |||
if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) { | |||
#ifndef NO_DEBUG | |||
uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF); | |||
#endif | |||
CMDBUF[CMDLEN] = kc; | |||
CMDLEN++; | |||
} | |||
if (cMode != COMMAND) register_code(kc); | |||
return; | |||
} | |||
void REPEAT(void) { | |||
if (cMode != QWERTY) | |||
return; | |||
repeatFlag = true; | |||
return; | |||
} | |||
void SET_STICKY(uint32_t stick) { | |||
stickyBits = stick; | |||
return; | |||
} | |||
void SWITCH_LAYER(int layer) { | |||
if (keymapsCount >= layer) | |||
layer_on(layer); | |||
} | |||
void CLICK_MOUSE(uint8_t kc) { | |||
#ifdef MOUSEKEY_ENABLE | |||
mousekey_on(kc); | |||
mousekey_send(); | |||
// Store state for later use | |||
inMouse = true; | |||
mousePress = kc; | |||
#endif | |||
} |
@ -0,0 +1,151 @@ | |||
/* Good on you for modifying your layout! if you don't have | |||
* time to read the QMK docs, a list of keycodes can be found at | |||
* | |||
* https://github.com/qmk/qmk_firmware/blob/master/docs/keycodes.md | |||
* | |||
* There's also a template for adding new layers at the bottom of this file! | |||
*/ | |||
#include QMK_KEYBOARD_H | |||
#define IGNORE_MOD_TAP_INTERRUPT | |||
#define BASE 0 // default layer | |||
#define SYMB 1 // symbols | |||
#define NUMB 2 // numbers/motion | |||
// Blank template at the bottom | |||
enum customKeycodes { | |||
URL = 1 | |||
}; | |||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Keymap 0: Basic layer | |||
* | |||
* ,-------------------------------------------. ,-------------------------------------------. | |||
* | L1/ESC | Q | W | E | R | T | | Y | U | I | O | P | | \ | | |||
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------| | |||
* |Ctrl/BS | A | S | D | F | G | RMB | | | H | J | K | L | ; : | ' " | | |||
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------| | |||
* | LShift | Z | X | C | V | B | LMB | | | N | M | , < | . > | / ? | - _ | | |||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' | |||
* .----------. .-------. .------. .-----. | |||
* | Super/Del| |Ent/ALT| | Tab | |BKSP | | |||
* '----------' '-------' `------. '-----' | |||
* ,-------. ,-------. | |||
* | MMB | | PgDn | | |||
* ,------|-------| |-------|------. | |||
* | SYMB | NUMB | | SYMB | NUMB | | |||
* | Space| Escape| | Mod |Space | | |||
* | | | | | | | |||
* `--------------' `--------------' | |||
*/ | |||
[BASE] = LAYOUT_GERGO( | |||
LT(NUMB, KC_ESC), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PIPE, | |||
MT(MOD_LCTL, KC_BSPC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_BTN2, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, | |||
KC_RSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_BTN1, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS, | |||
MT(MOD_LGUI, KC_DEL), MT(MOD_LALT, KC_ENT), KC_TAB, KC_BSPC, | |||
KC_BTN3, KC_PGDN, | |||
LT(SYMB, KC_SPC), LT(NUMB, KC_ESC), LT(SYMB, KC_ENT), LT(NUMB, KC_SPC)), | |||
/* Keymap 1: Symbols layer | |||
* | |||
* ,-------------------------------------------. ,-------------------------------------------. | |||
* | | ! | @ | { | } | | | | | | | | | \ | | | |||
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------| | |||
* | | # | $ | ( | ) | ` | | | | + | - | / | * | % | ' " | | |||
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------| | |||
* | | % | ^ | [ | ] | ~ | | | | & | = | , | . | / ? | - _ | | |||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' | |||
* .------. .------. .------. .-----. | |||
* | | | | | | | DEL | | |||
* '------' '------' `------. '-----' | |||
* ,-------. ,-------. | |||
* | | | PgUp | | |||
* ,------|-------| |-------|------. | |||
* | | | | | | | |||
* | ; | = | | = | ; | | |||
* | | | | | | | |||
* `--------------' `--------------' | |||
*/ | |||
[SYMB] = LAYOUT_GERGO( | |||
KC_TRNS, KC_EXLM, KC_AT, KC_LCBR,KC_RCBR, KC_PIPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS, | |||
KC_TRNS, KC_HASH, KC_DLR, KC_LPRN,KC_RPRN, KC_GRV, KC_TRNS, KC_TRNS, KC_PLUS, KC_MINS, KC_SLSH, KC_ASTR, KC_PERC, KC_QUOT, | |||
KC_TRNS, KC_PERC, KC_CIRC,KC_LBRC,KC_RBRC, KC_TILD, KC_TRNS, KC_TRNS, KC_AMPR, KC_EQL, KC_COMM, KC_DOT, KC_SLSH, KC_MINS, | |||
KC_TRNS, KC_TRNS, KC_PGUP, KC_DEL, | |||
KC_TRNS, KC_TRNS, | |||
KC_SCLN, KC_EQL, KC_EQL, KC_SCLN), | |||
/* Keymap 2: Pad/Function layer | |||
* | |||
* ,-------------------------------------------. ,-------------------------------------------. | |||
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | | | |||
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------| | |||
* | F1 | F2 | F3 | F4 | F5 | F6 | BTN1 | | | LEFT | DOWN | UP | RIGHT|VolDn | VolUp | | |||
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------| | |||
* | F7 | F8 | F9 | F10 | F11 | F12 | BTN2 | | | MLFT | MDWN | MUP | MRGHT|Ply/Pa| Skip | | |||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' | |||
* .------. .------. .------. .-----. | |||
* | | | | | | | | | |||
* '------' '------' `------. '-----' | |||
* ,-------. ,-------. | |||
* | | | PgUp | | |||
* ,------|-------| |-------|------. | |||
* | | | | | | | |||
* | | | | | | | |||
* | | | | | | | |||
* `--------------' `--------------' | |||
*/ | |||
[NUMB] = LAYOUT_GERGO( | |||
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS, | |||
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_VOLD, KC_VOLU, | |||
KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_MPLY, KC_MNXT, | |||
KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, | |||
KC_TRNS, KC_TRNS, | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS) | |||
}; | |||
/* Keymap template | |||
* | |||
* ,-------------------------------------------. ,-------------------------------------------. | |||
* | | | | | | | | | | | | | | | |||
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------| | |||
* | | | | | | | | | | | | | | | | | |||
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------| | |||
* | | | | | | | | | | | | | | | | | |||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' | |||
* .------. .------. .------. .-----. | |||
* | | | | | | | | | |||
* '------' '------' `------. '-----' | |||
* ,-------. ,-------. | |||
* | | | | | |||
* ,------|-------| |-------|------. | |||
* | | | | | | | |||
* | | | | | | | |||
* | | | | | | | |||
* `--------------' `--------------' | |||
[SYMB] = LAYOUT_GERGO( | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | |||
KC_TRNS, KC_TRNS, | |||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), | |||
*/ | |||
// Runs just one time when the keyboard initializes. | |||
void matrix_init_user(void) { | |||
}; | |||
// Runs constantly in the background, in a loop. | |||
void matrix_scan_user(void) { | |||
//uint8_t layer = biton32(layer_state); | |||
biton32(layer_state); | |||
}; | |||
@ -0,0 +1,10 @@ | |||
# [Gergo! By g Heavy Industries](http://gboards.ca) | |||
![Gergo image](https://4.bp.blogspot.com/-889nMXxgSM0/XCNxwnO5kUI/AAAAAAAA6mI/tZbWgZVCBW0dyZOCGJDkjN06DVax7j8XwCLcBGAs/s1600/48422820_967732713413298_485744639215665152_n.jpg) | |||
This is the default keymap for Gergo, it's based heavily off of the naps62 ErgoDox layout and is aimed at a programmer friendly keymap. | |||
## Settings | |||
To edit various settings, enable the 1u trackball and whatnot please modify /keyboards/gergo/keymaps/default/rules.mk | |||
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! |
@ -0,0 +1,36 @@ | |||
#---------------------------------------------------------------------------- | |||
# make gergo:germ:dfu | |||
# Make sure you have dfu-programmer installed! | |||
#---------------------------------------------------------------------------- | |||
# Firmware options | |||
BALLER = yes # Enable to ball out | |||
BALLSTEP = 20 # Multiple in px to move, multiplied by layer number | |||
SCROLLSTEP = 1 # Lines to scroll with ball | |||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700), needed for baller | |||
#Debug options | |||
VERBOSE = yes | |||
DEBUG_MATRIX_SCAN_RATE = no | |||
DEBUG_BALLER = no | |||
DEBUG_MATRIX = no | |||
# A bunch of stuff that you shouldn't touch unless you | |||
# know what you're doing. | |||
# | |||
# No touchy, capiche? | |||
SRC += matrix.c i2c_master.c | |||
ifneq ($(strip $(BALLSTEP)),) | |||
OPT_DEFS += -DTRKSTEP=$(strip $(BALLSTEP)) | |||
endif | |||
ifneq ($(strip $(SCROLLSTEP)),) | |||
OPT_DEFS += -DSCROLLSTEP=$(strip $(SCROLLSTEP)) | |||
endif | |||
ifeq ($(strip $(BALLER)), yes) | |||
OPT_DEFS += -DBALLER | |||
endif | |||
ifeq ($(strip $(DEBUG_BALLER)), yes) | |||
OPT_DEFS += -DDEBUG_BALLER | |||
endif | |||
ifeq ($(strip $(DEBUG_MATRIX)), yes) | |||
OPT_DEFS += -DDEBUG_MATRIX | |||
endif |