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clarified tap

pull/1323/head
Nick Choi 7 years ago
parent
commit
66e9cf9718
2 changed files with 10 additions and 6 deletions
  1. +5
    -4
      keyboards/frosty_flake/keymaps/nikchi/keymap.c
  2. +5
    -2
      keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md

+ 5
- 4
keyboards/frosty_flake/keymaps/nikchi/keymap.c View File

@ -6,6 +6,7 @@
#include "quantum.h"
#define _______ KC_TRNS
#define EMOJIBLOCK 5
//declarations for tap dancing emojis
@ -189,7 +190,7 @@ void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
register_hex32(pgm_read_dword(&unicode_map[state->count]));
unicode_input_finish();
}
else if(state->count <= 5) {
else if(state->count <= EMOJIBLOCK) {
tap(KC_BSPC);
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[state->count]));
@ -203,7 +204,7 @@ void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
unicode_input_finish();
}
else if(state->count <= 5) {
else if(state->count <= EMOJIBLOCK) {
tap(KC_BSPC);
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
@ -217,7 +218,7 @@ void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
unicode_input_finish();
}
else if(state->count <= 5) {
else if(state->count <= EMOJIBLOCK) {
tap(KC_BSPC);
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
@ -231,7 +232,7 @@ void cycleMemes(qk_tap_dance_state_t *state, void *user_data) {
register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
unicode_input_finish();
}
else if(state->count <= 5) {
else if(state->count <= EMOJIBLOCK) {
tap(KC_BSPC);
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[state->count+15]));


+ 5
- 2
keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md View File

@ -1,6 +1,9 @@
# Tap Dancing to different beats.
Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance.
Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance, or even a different "beat".
- `ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term)` : This works the same as `ACTION_TAP_DANCE_FN_ADVANCED` just with the extra `tap_specific_tapping_term` arguement at the end. This way you can set a specific tap dance to have a longer or shorter tap in between your taps, giving you more, or less, time in between each tap.
- `ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term)` : This works the same as `ACTION_TAP_DANCE_FN_ADVANCED` just with the extra `tap_specific_tapping_term` arguement at the end.
`tap_specific_tapping_term` should be the same type and range of values that one would put into the `TAPPING_TERM` definition in the config.h file.

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