@ -19,9 +19,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "quantum.h"
# include "version.h"
# include "eeprom.h"
# ifdef RGB_MATRIX_ENABLE
# include "rgb_matrix.h"
# include "wrappers.h"
# include "process_records.h"
# ifdef TAP_DANCE_ENABLE
# include "tap_dances.h"
# endif / / TAP_DANCE_ENABLE
# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
# include "rgb_stuff.h"
# endif
@ -51,17 +55,19 @@ define modifiers here, since MOD_* doesn't seem to work for these
# define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
/*
RGB color codes are no longer located here anymore . Instead , you will want to
head to https : / / github . com / qmk / qmk_firmware / blob / master / quantum / rgblight_list . h
*/
# ifdef RGBLIGHT_ENABLE
void rgblight_sethsv_default_helper ( uint8_t index ) ;
# endif / / RGBLIGHT_ENABLE
bool mod_key_press_timer ( uint16_t code , uint16_t mod_code , bool pressed ) ;
bool mod_key_press ( uint16_t code , uint16_t mod_code , bool pressed , uint16_t this_timer ) ;
bool send_game_macro ( const char * str , keyrecord_t * record , bool override ) ;
void matrix_init_keymap ( void ) ;
void shutdown_keymap ( void ) ;
void suspend_power_down_keymap ( void ) ;
void suspend_wakeup_init_keymap ( void ) ;
void matrix_scan_keymap ( void ) ;
uint32_t layer_state_set_keymap ( uint32_t state ) ;
uint32_t default_layer_state_set_keymap ( uint32_t state ) ;
void led_set_keymap ( uint8_t usb_led ) ;
void eeconfig_init_keymap ( void ) ;
typedef union {
uint32_t raw ;
@ -75,110 +81,6 @@ typedef union {
extern userspace_config_t userspace_config ;
# if defined(KEYMAP_SAFE_RANGE)
# define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
# else
# define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
# endif
enum userspace_custom_keycodes {
VRSN = PLACEHOLDER_SAFE_RANGE , / / Prints QMK Firmware and board info
KC_QWERTY , / / Sets default layer to QWERTY
KC_COLEMAK , / / Sets default layer to COLEMAK
KC_DVORAK , / / Sets default layer to DVORAK
KC_WORKMAN , / / Sets default layer to WORKMAN
KC_DIABLO_CLEAR , / / Clears all Diablo Timers
KC_OVERWATCH , / / Toggles game macro input mode ( so in OW , it defaults to game chat )
KC_SALT , / / See drashna . c for details
KC_MORESALT ,
KC_SALTHARD ,
KC_GOODGAME ,
KC_SYMM ,
KC_JUSTGAME ,
KC_GLHF ,
KC_TORB ,
KC_AIM ,
KC_C9 ,
KC_GGEZ ,
KC_MAKE , / / Run keyboard ' s customized make command
KC_RGB_T , / / Toggles RGB Layer Indication mode
KC_SECRET_1 , / / test1
KC_SECRET_2 , / / test2
KC_SECRET_3 , / / test3
KC_SECRET_4 , / / test4
KC_SECRET_5 , / / test5
KC_CCCV , / / Hold to copy , tap to paste
KC_NUKE , / / NUCLEAR LAUNCH DETECTED ! ! !
UC_FLIP , / / ( ಠ 痊 ಠ ) ┻ ━ ┻
UC_TABL , / / ┬ ─ ┬ ノ ( º _ º ノ )
UC_SHRG , / / ¯ \ _ ( ツ ) _ / ¯
UC_DISA , / / ಠ _ಠ
NEW_SAFE_RANGE / / use " NEWPLACEHOLDER for keymap specific codes
} ;
# define LOWER MO(_LOWER)
# define RAISE MO(_RAISE)
# define ADJUST MO(_ADJUST)
# define TG_MODS TG(_MODS)
# define TG_GAME TG(_GAMEPAD)
# define KC_SEC1 KC_SECRET_1
# define KC_SEC2 KC_SECRET_2
# define KC_SEC3 KC_SECRET_3
# define KC_SEC4 KC_SECRET_4
# define KC_SEC5 KC_SECRET_5
# define QWERTY KC_QWERTY
# define DVORAK KC_DVORAK
# define COLEMAK KC_COLEMAK
# define WORKMAN KC_WORKMAN
# define KC_RESET RESET
# define KC_RST KC_RESET
# ifdef SWAP_HANDS_ENABLE
# define KC_C1R3 SH_TT
# else / / SWAP_HANDS_ENABLE
# define KC_C1R3 KC_BSPC
# endif / / SWAP_HANDS_ENABLE
# define BK_LWER LT(_LOWER, KC_BSPC)
# define SP_LWER LT(_LOWER, KC_SPC)
# define DL_RAIS LT(_RAISE, KC_DEL)
# define ET_RAIS LT(_RAISE, KC_ENTER)
/* OSM keycodes, to keep things clean and easy to change */
# define KC_MLSF OSM(MOD_LSFT)
# define KC_MRSF OSM(MOD_RSFT)
# define OS_LGUI OSM(MOD_LGUI)
# define OS_RGUI OSM(MOD_RGUI)
# define OS_LSFT OSM(MOD_LSFT)
# define OS_RSFT OSM(MOD_RSFT)
# define OS_LCTL OSM(MOD_LCTL)
# define OS_RCTL OSM(MOD_RCTL)
# define OS_LALT OSM(MOD_LALT)
# define OS_RALT OSM(MOD_RALT)
# define OS_MEH OSM(MOD_MEH)
# define OS_HYPR OSM(MOD_HYPR)
# define ALT_APP ALT_T(KC_APP)
# define MG_NKRO MAGIC_TOGGLE_NKRO
# define UC_IRNY UC(0x2E2E)
# define UC_CLUE UC(0x203D)
# ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0 ,
TD_D3_2 ,
TD_D3_3 ,
TD_D3_4
} ;
# endif / / TAP_DANCE_ENABLE
/*
Custom Keycodes for Diablo 3 layer
@ -196,172 +98,3 @@ We use custom codes here, so we can substitute the right stuff
# define KC_D3_3 KC_3
# define KC_D3_4 KC_4
# endif / / TAP_DANCE_ENABLE
/*
Since our quirky block definitions are basically a list of comma separated
arguments , we need a wrapper in order for these definitions to be
expanded before being used as arguments to the LAYOUT_xxx macro .
*/
# if (!defined(LAYOUT) && defined(KEYMAP))
# define LAYOUT KEYMAP
# endif
# define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
# define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
# define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
# define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
# define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
/*
Blocks for each of the four major keyboard layouts
Organized so we can quickly adapt and modify all of them
at once , rather than for each keyboard , one at a time .
And this allows for much cleaner blocks in the keymaps .
For instance Tap / Hold for Control on all of the layouts
NOTE : These are all the same length . If you do a search / replace
then you need to add / remove underscores to keep the
lengths consistent .
*/
# define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
# define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
# define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
# define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
# define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
# define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
# define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
# define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
# define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
# define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
# define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
# define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
# define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
# define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
# define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V
# define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
# define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
# define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
# define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
# define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
# define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
# define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
# define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
# define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
# define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
# define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U
# define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
# define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L
# define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S
# define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z
# define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
# define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
# define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V
# define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
# define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
# define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
# define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
# define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
# define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
# define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
# define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
# define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
# define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B
# define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F
# define _________________MALTRON_L3________________ KC_SCLN, KC_SLSH, KC_J KC_G, KC_COMM
# define _________________MALTRON_R1________________ KC_V, KC_M, KC_U, KC_Z, KC_L
# define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R
# define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, KC_X
# define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
# define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U
# define _________________EUCALYN_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_W
# define _________________EUCALYN_R1________________ KC_M, KC_R, KC_D, KC_Y, KC_P
# define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N
# define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, KC_SCLN
# define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W
# define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
# define _____________CARPLAX_QFMLWY_L3_____________ KC_Z, KC_V, KC_G, KC_C, KC_X
# define _____________CARPLAX_QFMLWY_R1_____________ KC_Y, KC_U, KC_O, KC_B, KC_J
# define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN
# define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH
# define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
# define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
# define _____________CARPLAX_QGMLWB_L3_____________ KC_Z, KC_X, KC_C, KC_F, KC_J
# define _____________CARPLAX_QGMLWB_R1_____________ KC_B, KC_Y, KC_U, KC_V, KC_SCLN
# define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
# define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
# define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
# define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
# define _____________CARPLAX_QGMLWY_L3_____________ KC_Z, KC_X, KC_C, KC_V, KC_J
# define _____________CARPLAX_QGMLWY_R1_____________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
# define _____________CARPLAX_QGMLWY_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
# define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
# define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
# define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
# define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
# define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
# define ___________________BLANK___________________ _______, _______, _______, _______, _______
# define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
# define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________
# define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________
# define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
# define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
# define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
# define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
# define _________________RAISE_L2__________________ ___________________BLANK___________________
# define _________________RAISE_L3__________________ ___________________BLANK___________________
# define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
# define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
# define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
# define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
# define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
# define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
# define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
# define _________________ADJUST_R2_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN
# define _________________ADJUST_R3_________________ MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT