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/* |
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* Copyright 2022 Gregory L. Dietsche <gregory.dietsche@cuw.edu> |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* To build this layout run: |
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* qmk compile -kb kinesis/kint41 -km farmergreg |
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* |
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* Layout Details: |
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* PROGM + F9 to RESET and load new firmware. |
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* Colemak (default / PROGM+C), Dvorak (PROGM + F4) and QWERTY (PROGM+F3) layouts are available for use |
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* CAPS LOCK is ESC (for use in VIM). Double tap to activate CAPS Lock |
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* UP and DOWN arrows are swapped to be more like VIM |
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* [] and {} are swapped to make programming easier |
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*/ |
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#include QMK_KEYBOARD_H |
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enum { |
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_COLEMAK, |
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_DVORAK, |
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_QWERTY, |
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_QWERTY_GAME, |
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_KEYPAD, |
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_PROGM, |
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_LAYER_COUNT, |
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}; |
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/* |
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* Tap Dances |
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*/ |
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enum tap_dances { |
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TD_CAPS, // ESC on tap, CAPS on double tap |
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}; |
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qk_tap_dance_action_t tap_dance_actions[] = { |
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[TD_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS), |
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}; |
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/* |
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* Key Overrides |
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*/ |
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const key_override_t lcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_LEFT_BRACKET, KC_LEFT_BRACKET); |
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const key_override_t rcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_RIGHT_BRACKET, KC_RIGHT_BRACKET); |
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const key_override_t lbrackettocurly = ko_make_basic(0, KC_LEFT_BRACKET, KC_LEFT_CURLY_BRACE); |
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const key_override_t rbrackettocurly = ko_make_basic(0, KC_RIGHT_BRACKET, KC_RIGHT_CURLY_BRACE); |
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const key_override_t **key_overrides = (const key_override_t *[]){ |
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&lcurlytobracket, |
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&rcurlytobracket, |
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&lbrackettocurly, |
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&rbrackettocurly, |
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NULL |
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}; |
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/* |
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* Key Maps |
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*/ |
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const uint16_t PROGMEM keymaps[_LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = { |
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[_COLEMAK] = LAYOUT( |
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KC_ESC , KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8, |
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KC_EQL , KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , |
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KC_TAB , KC_Q ,KC_W ,KC_F ,KC_P ,KC_G , |
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TD(TD_CAPS), KC_A ,KC_R ,KC_S ,KC_T ,KC_D , |
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KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , |
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KC_GRV ,KC_BSLS,KC_LEFT,KC_RGHT, |
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KC_LCTL,KC_LALT, |
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KC_HOME, |
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KC_BSPC,KC_DEL ,KC_END, |
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KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_PSCR ,KC_SLCK ,KC_PAUS, TG(_KEYPAD), MO(_PROGM), // I would prefer OSL(_PROGM) but MO emulates what Kinesis does in their firmware. |
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KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS, |
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KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN,KC_BSLS, |
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KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT, |
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KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_RSFT, |
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KC_DOWN,KC_UP ,KC_LBRC,KC_RBRC, |
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KC_RGUI,KC_RCTL, |
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KC_PGUP, |
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KC_PGDN,KC_ENT ,KC_SPC |
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) |
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,[_DVORAK] = LAYOUT( |
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_______,_______,_______,_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,KC_QUOT,KC_COMM,KC_DOT ,KC_P ,KC_Y , |
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_______,KC_A ,KC_O ,KC_E ,KC_U ,KC_I , |
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_______,KC_SCLN,KC_Q ,KC_J ,KC_K ,KC_X , |
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_______,_______,_______,_______, |
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_______,_______, |
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_______, |
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_______,_______,_______, |
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_______,_______,_______,_______,_______,_______,_______,_______, _______, |
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_______,_______,_______,_______,_______,_______, |
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KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_SLSH, |
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KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_QUOT, |
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KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,_______, |
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_______,_______,_______,_______, |
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_______,_______, |
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_______, |
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_______,_______,_______ |
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) |
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,[_QWERTY] = LAYOUT( |
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_______,_______,_______,_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T , |
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_______,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , |
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_______,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , |
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_______,_______,_______,_______, |
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_______,_______, |
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_______, |
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_______,_______,_______, |
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_______,_______,_______,_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,_______, |
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KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN,_______, |
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KC_N ,KC_M ,_______,_______,_______,_______, |
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_______,_______,_______,_______, |
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_______,_______, |
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_______, |
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_______,_______,_______ |
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) |
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,[_QWERTY_GAME] = LAYOUT( // Shift WASD over to ESDF (QWERTY). Also move T and G |
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_______,_______,_______,_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,KC_T ,KC_Q , KC_W ,KC_E ,KC_R , |
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_______,KC_G ,KC_A , KC_S ,KC_D ,KC_F , |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______, |
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_______,_______, |
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_______, |
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KC_SPC ,_______,_______, // BACKSPACE becomes SPACE |
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_______,_______,_______,_______,_______,_______,_______, _______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______, |
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_______,_______, |
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_______, |
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_______,_______,KC_BSPC // SPACE becomes BACKSPACE |
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) |
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,[_KEYPAD] = LAYOUT( |
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_______,_______,_______,_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,KC_INS ,_______,_______, |
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_______,_______, |
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_______, |
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_______,_______,_______, |
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_______,_______,_______ ,_______,KC_MUTE,KC_VOLD,KC_VOLU,TG(_KEYPAD), _______, |
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_______,KC_NUM ,KC_PEQL,KC_PSLS,KC_PAST,_______, |
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_______,KC_P7 ,KC_P8 ,KC_P9 ,KC_PMNS,_______, |
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_______,KC_P4 ,KC_P5 ,KC_P6 ,KC_PPLS,_______, |
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_______,KC_P1 ,KC_P2 ,KC_P3 ,KC_PENT,_______, |
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_______,_______ ,KC_PDOT,KC_PENT, |
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_______,_______, |
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_______, |
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_______,_______,KC_P0 |
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) |
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,[_PROGM] = LAYOUT( |
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_______,_______,_______,DF(_QWERTY),DF(_DVORAK),_______ ,_______,_______,_______, |
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_______,_______,_______,_______ ,_______ ,_______ , |
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_______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), // The G in Colemak |
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_______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), // The G in QWERTY |
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_______,_______,_______,DF(_COLEMAK),_______ ,_______, |
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_______,_______,_______ ,_______, |
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_______,_______, |
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_______, |
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_______,_______,_______, |
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RESET ,_______,_______,_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______, |
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_______,_______, |
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_______, |
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_______,_______,_______ |
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) |
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/* |
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,[_TEMPLATE] = LAYOUT( |
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_______,_______,_______,_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______, |
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_______,_______, |
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_______, |
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_______,_______,_______, |
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_______,_______,_______,_______,_______,_______,_______,_______, _______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______,_______,_______, |
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_______,_______,_______,_______, |
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_______,_______, |
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_______, |
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_______,_______,_______ |
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) |
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*/ |
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}; |