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@ -0,0 +1,88 @@ |
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* |
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* Poker Layer |
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*/ |
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/* Layer x000: Poker Default Layer |
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* ,-----------------------------------------------------------. |
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* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |
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* |-----------------------------------------------------------| |
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |
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* |-----------------------------------------------------------| |
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | |
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* |-----------------------------------------------------------| |
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |
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* |-----------------------------------------------------------| |
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* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| |
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* `-----------------------------------------------------------' |
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*/ |
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KEYMAP_ANSI( |
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ |
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ |
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LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ |
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ |
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LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), |
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/* Layer x001: Poker with Arrow */ |
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KEYMAP_ANSI( |
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ |
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ |
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ |
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ |
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TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), |
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/* Layer x010: Poker with Esc */ |
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KEYMAP_ANSI( |
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ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ |
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ |
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ |
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ |
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TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), |
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/* Layer x011: Poker with Arrow and Esc */ |
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KEYMAP_ANSI( |
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ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ |
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ |
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ |
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ |
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TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), |
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/* |
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* Poker Momentary Fn Layer |
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*/ |
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/* Layer x100: Poker Default + Fn'd */ |
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KEYMAP_ANSI( |
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ |
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TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ |
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ |
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TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ |
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TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), |
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/* Layer x101: Poker with Arrow + Fn'd */ |
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KEYMAP_ANSI( |
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ |
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TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ |
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ |
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TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ |
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TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT), |
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/* Layer x110: Poker with Esc + Fn'd */ |
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KEYMAP_ANSI( |
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ |
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TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ |
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ |
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TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ |
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TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), |
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/* Layer x111: Poker with Arrow and Esc + Fn'd */ |
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KEYMAP_ANSI( |
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GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ |
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TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ |
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ |
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TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ |
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TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT), |
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}; |
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/* |
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* Fn action definition |
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*/ |
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static const uint16_t PROGMEM fn_actions[] = { |
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/* Poker Layout */ |
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[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) |
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[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) |
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[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn |
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[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) |
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}; |
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